Aqil Huseynov Posted September 28, 2022 Posted September 28, 2022 (edited) Hello, I have been dealing with Liverys since 2018. and I saw too many poly errors in dcs. but some are really glaring and really strange looking issue. I'm going to present these to you, maybe you know some of them, but please someone fix this. have a nice day Edited September 28, 2022 by Aqil Huseynov 2 Azerbaijan Air Force Skins - Instagram - Youtube
static_actual Posted September 28, 2022 Posted September 28, 2022 (edited) I think it’s a bit disingenuous to not mention that the examples here are given with a boosted normal map. edit: disregard, it seems I misunderstood a conversation elsewhere Edited September 28, 2022 by static_actual
ED Team BIGNEWY Posted September 28, 2022 ED Team Posted September 28, 2022 We have made a report but it will be very low priority thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Aqil Huseynov Posted September 28, 2022 Author Posted September 28, 2022 1 hour ago, BIGNEWY said: We have made a report but it will be very low priority thanks Thanks Azerbaijan Air Force Skins - Instagram - Youtube
Mach3DS Posted October 29, 2022 Posted October 29, 2022 (edited) [UPDATED POST] The 3D mesh has changed. Can be seen in normal maps and regular views in model viewer and in sim. Changed in 2.8. Specifically - Main 2 is darker causing a complete seam from top and bottom fuselage on ALL paints. New large seams caused by large edge lines which don't follow the original texture normals or texture seams. This problem is viewed from the normal maps and regular views in model viewer. It's as if the model isn't welded properly. Happening To every paint in the sim. See Pics for reference. Control image from 2.7 2.8 Anomalies (major Eye sore and visual artifact). ALL paints have the issue now. Where as previously they did not. Edited October 29, 2022 by Mach3DS 2 MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
Aqil Huseynov Posted October 29, 2022 Author Posted October 29, 2022 Azerbaijan Air Force Skins - Instagram - Youtube
Megalax Posted October 29, 2022 Posted October 29, 2022 (edited) Remember this? Edited October 29, 2022 by Megalax 3 Megalax's Livery Studio My Liveries in the User Files I'll stick a maple leaf on anything...
_SteelFalcon_ Posted October 29, 2022 Posted October 29, 2022 So it‘s a 3d model issue, not necessarily the normal maps?
Aqil Huseynov Posted October 29, 2022 Author Posted October 29, 2022 (edited) 12 minutes ago, _SteelFalcon_ said: So it‘s a 3d model issue, not necessarily the normal maps? Looks like poly issue Edited October 29, 2022 by Aqil Huseynov Azerbaijan Air Force Skins - Instagram - Youtube
Doughguy Posted October 29, 2022 Posted October 29, 2022 Yes. Wonked up smoothing groups. https://sr-f.de/
Mach3DS Posted October 29, 2022 Posted October 29, 2022 I think you're right. Original post and title edited. MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
_SteelFalcon_ Posted October 29, 2022 Posted October 29, 2022 Some more of this can be seen around the engine just aft of the tail fin, instead of a smooth round-ish look, it looks more like a polygon.
Mach3DS Posted October 29, 2022 Posted October 29, 2022 8 hours ago, _SteelFalcon_ said: So it‘s a 3d model issue, not necessarily the normal maps? Yes, I believe so. I tried to update the thread title...but it won't update. I've updated the verbiage in the description. MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
Mach3DS Posted October 29, 2022 Posted October 29, 2022 Just to clarify, this issue appears over top of the custom Normals that many including myself have implemented. Which leads me to believe it's a model mesh issue. Thank you for your time. Thank you for reading. And I understand that ED, you're doing what you can to tackle the past release issues. Keep up the good work! MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
Relics Posted October 29, 2022 Posted October 29, 2022 Its the EDGE 2.8 Vertex Render Shader not working with vertex normals getting detected from split polygon element. [sIGPIC][/sIGPIC] DCS KC-10A - WIP My professional Game Artist Portfolio
Mach3DS Posted October 29, 2022 Posted October 29, 2022 (edited) 46 minutes ago, Relics said: Its the EDGE 2.8 Vertex Render Shader not working with vertex normals getting detected from split polygon element. Thank you. So, seems like this should be fixable then? Just a few more screens. Seems like there are so many of these that it might be more reasonable to inspect the model from the dev end, rather than trying to find every one via model viewer and posting pics...but you can see it's literally all over the the entire model. Edited October 29, 2022 by Mach3DS MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
Aqil Huseynov Posted October 29, 2022 Author Posted October 29, 2022 There were similar errors on the wing and these were reported for now. Azerbaijan Air Force Skins - Instagram - Youtube
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