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Posted (edited)

I think it’s a bit disingenuous to not mention that the examples here are given with a boosted normal map.

edit: disregard, it seems I misunderstood a conversation elsewhere

Edited by static_actual
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  • 1 month later...
Posted (edited)

[UPDATED POST] The 3D mesh has changed.  Can be seen in normal maps and regular views in model viewer and in sim.   Changed in 2.8.

Specifically - Main 2 is darker causing a complete seam from top and bottom fuselage on ALL paints. 

New large seams caused by large edge lines which don't follow the original texture normals or texture seams.

This problem is viewed from the normal maps and regular views in model viewer. It's as if the model isn't welded properly. Happening To every paint in the sim.

See Pics for reference.

Control image from 2.7
DCS_2022-04-23_21-13-48.png

 

2.8 Anomalies (major Eye sore and visual artifact).

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ALL paints have the issue now.  Where as previously they did not. 
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Edited by Mach3DS
  • Like 2

MACH 3 DESIGN STUDIO

Heatblur Rivet Counting Squad™

Posted
8 hours ago, _SteelFalcon_ said:

So it‘s a 3d model issue, not necessarily the normal maps?

Yes, I believe so.  I tried to update the thread title...but it won't update.  I've updated the verbiage in the description.

MACH 3 DESIGN STUDIO

Heatblur Rivet Counting Squad™

Posted

Just to clarify, this issue appears over top of the custom Normals that many including myself have implemented.  Which leads me to believe it's a model mesh issue.  

 

Thank you for your time.  Thank you for reading. And I understand that ED, you're doing what you can to tackle the past release issues.  Keep up the good work!

MACH 3 DESIGN STUDIO

Heatblur Rivet Counting Squad™

Posted (edited)
46 minutes ago, Relics said:

Its the EDGE 2.8 Vertex Render Shader not working with vertex normals getting detected from split polygon element. 

Thank you.  So, seems like this should be fixable then?

Just a few more screens.  Seems like there are so many of these that it might be more reasonable to inspect the model from the dev end, rather than trying to find every one via model viewer and posting pics...but you can see it's literally all over the the entire model.

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Edited by Mach3DS

MACH 3 DESIGN STUDIO

Heatblur Rivet Counting Squad™

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