Jump to content

Recommended Posts

  • Omer.d changed the title to IDF Mods Project | F-16D/I Mod V3.8 - Official Thread
Posted
15 hours ago, Dieselmadness said:

I can’t even get the darn thing…anyone have a direct link to download?

The link it´s on the first post... didn´t it worked? it worked on my side. And you can download it using the Discord mod link: https://discord.gg/idfmodsproject

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

Posted

Interesting, the link only worked on mobile..downloaded it on my tablet, but desktop said file not found. Either way, finally got it installed! Quick question though, how do I get into the rear cockpit, and also, I noticed the refuel-rearm menu doesn’t work as far as stores…is there a trick to this(trying to use crew ladders) or is this not functional yet? Thanks again for the help, this mod is beautiful! 

Posted

So I just installed the F16 SUFA mod to have the crew ladder etc, all this works if loaded in mission manager, however, once on the ramp if I try to refuel/rearm through the ground crew, the menu shows up but there’s no options, nothing is selectable. I can move the sliders for fuel but that’s it…any suggestions on what to check?

Posted

Hi !

I do not know why, but i only have a single place f16, with sufa 3.8 mod!!!

Weapons and CFT etc... all is working, but the shape is the single place F16...

Anyone have an idea where i did wrong?

 

Thanks for any help.

Posted

I am thoroughly enjoying this mod. The insane amount of work that's gone into giving us not just the F16I, but adding in the other flyable D models, as well as integrating the CFTs with the standard Block 50 is astonishing and very much appreciated. The interior, pilot body and everything about the SUFA is so freaking cool.

Looking forward to the next update that (hopefully) lets us get those sweet, sweet SDBs back into multiplayer!

Keep up the great work. 🫡

  • Like 1

In Thrust We Trust.

Posted

Hello COCO,

Thanks for the video, but it changed nothing, still an single place f16 and worst now  the flights commands do not work(but are well assigned in the command editor)...

Cleaned repaired and updated DCS with Skatezilla tool several times, but what ever i do( also tried to install with OVGME)it is an f16c shape.

Just happening since sufa 3.8!

 

I understand nothing of what is going on.

Any help welcome.

Posted (edited)

For anyone having trouble getting ordnance to show up for both the WSO and the Pilot in Multiplayer, a squadron-mate and I did a bunch of troubleshooting last night and figured out a workaround. This was done with me in the front seat and watching a stream of his cockpit on a second monitor: 

This is in a hot start jet on the ground; FYI. Primary weapons we were working with were GBU-12 and GBU-10s and AIM9Ms. 

1. Strip all ordnance, pods, ECM, smoke, etc. and CFTs from the jet. This can be done by the Pilot or WSO. 

2. Have the WSO arm the jet with ordnance only. Do NOT equip any CFTs or fuel tanks. Equipping pods and ECM is fine. This will populate the SMS page for the WSO, but not the pilot.

3. Once the weapons are on the jet and the ground crew have said 'rearming complete', have the pilot add the fuel to the existing loadout. This will 'rearm' the weapons for the pilot as well as adding fuel and will ensure the shown fuel in the front seat is correct. 

After your sortie and landing, the process is similar with one difference. After landing and parking have the pilot completely disarm the jet while replenishing internal fuel only.

After internal refueling is complete, start with step 2 above and follow the same steps. 

 

A couple other things we found while establishing a good pilot/WSO workflow while in flight: 

- You essentially have to treat it as if the jet has two targeting pods, one for the WSO and one for the pilot, and they operate independently of each other. The WSO can search for targets, establish point tracks, etc. and the correct weapons symbology will show on his HUD. He can then talk the pilot onto the same target where he can lock his TGP onto the same target and bring up the release symbology on the front HUD. The pilot then can fly the right attack profile with the WSO handling weapons release. 

- Alternatively, if the pilot is unable to locate the same target, the WSO can 'talk' the pilot onto the correct flight path, giving him bearing and angle changes while still controlling weapons release. 

- For Air to Air, the sync seems to be better. We were able to track the same targets on the FCR, and the WSO was able to lock and fire AA weapons without requesting control from the pilot. The pilot was also able to employ AA weapons as well, obviously. The only sync issue we encountered was that when the WSO fired AA missiles, the SMS page on the front seat did not reflect it. IE we had 4x AIM9s and he would fire one, and it would still show 4. And then if the pilot fired one, it would show 3 remaining, when there were actually only 2 remaining. 

- Since the FCR works in both cockpits, this allowed for the pilot to control weapons release, and the WSO able to use the TGP in A-A mode making visual ID, looking for missile launches, and just generally maintaining situational awareness. Very fun. 

- Markpoints set by the WSO and Pilot were not synced. They would show on the respective HSD in the cockpit that set the markpoint, but did not mirror each other. We saw this as a positive and a negative. It made it so verbal communication was more critical, but it also allowed both the pilot and the WSO to independently mark and track targets for subsequent attack runs. Make of it what you will. 

Those were our major findings. More testing to come this week and will continue to update. 

I hope this doesn't come across as a negative post. This is a spectacularly fun mod, btw. For anyone on the fence, you should definitely try it out. The amount of work that has gone into it is really, really impressive, and I applaud everyone involved for their work in making this jet come to life for us in DCS. Thank you x1000!

Edited by =617= Evil

In Thrust We Trust.

Posted
On 5/30/2023 at 7:49 PM, Dieselmadness said:

How do you get into the back seat??????

The default keybinds are 9 and 0, but I know I had to go in and rebind them in order for them to work. 

In Thrust We Trust.

  • Omer.d changed the title to IDF Mods Project | F-16D/I Mod V3.9 - Official Thread
Posted

Two things to watch out for or your F-16I gear will fail learned hard way

In flying there is a Max Landing Weight, for the Viper is 42,300 lbs (by real Viper guys)

Also your fuel load will affect your landing run if you want to land on a 9000 ft runway

Check mission editor what your total weight is and you know how much is your landing fuel load that your gear can take it

The Sufa is heavy and if you don't follow the numbers your landings will be exciting 🙂

  • Like 1

[sIGPIC][/sIGPIC]

LUCKY:pilotfly::joystick:

Computer Specs

CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD

Posted

Overweight Landings you can do it but you land as soft as possible

 

  • Like 2

[sIGPIC][/sIGPIC]

LUCKY:pilotfly::joystick:

Computer Specs

CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD

  • 2 weeks later...
Posted

Thanks @=617= Evil for this detailed explanation. I struggled the other day to fly in the back seat and share responsibility with the pilot.

I'm not sure how it works in real life, but I'll assume that as WSO, I should be able to take control of the throttle and stick or send targets to the pilot, so he can release laser bombs at the proper angle. I didn't manage to do both. Another problem is that my throttle position is not in sync with the pilot's one, and fuel consumption getting out of sync as well.

This Sufa mod is absolutely amazing!!! flying with a friend makes the game so much better. I just wish those issues will be addressed

Does anymore know if those problems be fixed in the Mod or need support from Eagle Dynamic? 

Posted
On 6/26/2023 at 7:59 AM, galgub said:

Thanks @=617= Evil for this detailed explanation. I struggled the other day to fly in the back seat and share responsibility with the pilot.

I'm not sure how it works in real life, but I'll assume that as WSO, I should be able to take control of the throttle and stick or send targets to the pilot, so he can release laser bombs at the proper angle. I didn't manage to do both. Another problem is that my throttle position is not in sync with the pilot's one, and fuel consumption getting out of sync as well.

This Sufa mod is absolutely amazing!!! flying with a friend makes the game so much better. I just wish those issues will be addressed

Does anymore know if those problems be fixed in the Mod or need support from Eagle Dynamic? 

No problem! 

And from what I've seen on their Discord, the limitations of the mod between front and back seat sync are hard coded limitations buried within the framework of DCS and not something they're able to work around. Some sort of official support would be required and I would just imagine it's pretty unlikely. I'm sure the Devs will continue to do all they can but there's a lot of things they just can't do, especially in multiplayer. 

So, I don't think it's an issue of 'fixing' anything. It's just limitations. Unfortunate, but I consider us lucky to have what we have as it is. Taking 16k lbs of fuel, internal jamming pods and GBU39s into the sky in a Viper is just fantastic. I loved the Viper module already, but the Sufa mod just took it to the next level. 

  • Like 1

In Thrust We Trust.

  • 1 month later...
  • 3 weeks later...
Posted

I'm having a weir issue with blurry cockpit unless I zoom in a bit. All settings are on high.

Its almost as if there is an overlay, anyone have any suggestions?

F-16.jpg

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...