Jump to content

Clarification on AH64 missile audio-alert


Go to solution Solved by Floyd1212,

Recommended Posts

Posted

Just chasing some clarification. Should the CPG be able to hear these audio alerts as well?

Often in MP, as Pilot I'm hearing these alerts, but my CPG says they hear nothing, so I figured nope.

But the other day in single player when I was in the CPG seat - I was hearing the missile alerts.

Is this programmed so only the 'Main Player' for the aircraft can hear these? Should CPG be able to hear them too on MP servers, or is there a volume nob / setting that's being missed from the front seat, or do I need to get CPG's with better hearing? 😉

Posted (edited)

There indeed is a volume knob for these warnings

Pretty sure it's this one here:

Screenshot_20221005_202658_Adobe Acrobat.jpg

(not 100% sure if it's this one, as I always just rotate them all to max volume)

Edited by sirrah
  • Thanks 1

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted (edited)

Thanks all. I wasn't aware of the bug report. (Although doesn't look like it's been confirmed) 😞 Guess I'll put it down to W.I.P. - but at least I know it's not something we're doing wrong and to expect those anomolies.

It will be interesting to see what happens in Multi Player if primary player switches to CPG now that they can if it still remains. (Will suck if it does - it's kinda helpful).

Edited by Dangerzone
Posted
1 hour ago, Dangerzone said:

Thanks all. I wasn't aware of the bug report. (Although doesn't look like it's been confirmed) 😞 Guess I'll put it down to W.I.P. - but at least I know it's not something we're doing wrong and to expect those anomolies.

It will be interesting to see what happens in Multi Player if primary player switches to CPG now that they can if it still remains. (Will suck if it does - it's kinda helpful).

 

Check the volumes anyway because its working for my guys in the front.

  • Thanks 1

476th Discord   |    476th Website    |    Swift Youtube
Ryzen 5800x, RTX 4070ti, 64GB, Quest 2

Posted
6 minutes ago, Swift. said:

Check the volumes anyway because its working for my guys in the front.

Sweet. I'll definitely be checking - especially now that the latest Stable Release has dropped.

Posted (edited)

Cycle the MAWS power switch to off and then either all the way to bit and then on or just back to on once your CPG joins. Once you do this they will hear the MAWS sounds. This is part of the startup that me and my friend do to fix the desync and it works every time.

You will even hear and see some radar missiles on the ASE such as 120C but you still won't see any emitters other than AI baked into the mission like E2 or E3. Any dynamically spawned radars and of course player aircraft will still only be seen by the Pilot. 

Edited by NeMoGas
  • Thanks 1
Posted (edited)

Indeed cycling the CMWS power a few times normally fixes the desync. Same with the ASE warnings from the RLWR - having the pilot switch it on then off, and then the CPG do the same, sometimes a few times, will normally make it so both people can hear the audio.

Importantly, remember the RLWR volume is controlled by it's own knob, but the CMWS uses the ADF audio channel, and so is on the ADF volume control. 

Edited by Scaley
  • Thanks 1
Posted
2 hours ago, Floyd1212 said:

Ah, so the "radar tracking, 10 o'clock" is on the RLWR knob, and the "missile, missile" warning is on the ADF knob?

Correct. RLWR is only for radar and laser reception warnings, CMWS (on ADF) is for visually-detected launches (it's saved my bacon more than once from ATGMs too).

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

Posted (edited)
1 hour ago, Swift. said:

Does that mean we aren't allowed to discuss what the DCS system should be, or do you just mean in this thread?

Basically yes. I think the intent is the only real-world reference you can make is to forum-rule-compliant data SPECIFIC to the model of CMWS that is supposed to be modelled in the DCS Apache. Nothing meets those criteria, especially given we don't know what CMWS suite/version is being modelled, so I'd read this as "do not discuss or reference anything to do with the real CMWS in any way", which isn't a terribly bad thing. A lot of data at the level we would be interested in is publicly available or quoted/described in the usual suspect list of books.

15 hours ago, Floyd1212 said:

Ah, so the "radar tracking, 10 o'clock" is on the RLWR knob, and the "missile, missile" warning is on the ADF knob?

Correct, although there are some "missile" type warnings from the RLWR in DCS, which are the ones that say "LAUNCH" in place of "TRACKING". The generic "MISSILE, MISSILE" ones come from the CMWS via the ADF audio channel. The fact that both the CMWS and the ADF in DCS use one audio channel is obviously why there is that switch on the CMWS control box to change what is played via that channel.

Edited by Scaley
  • ED Team
Posted
1 hour ago, Swift. said:

Does that mean we aren't allowed to discuss what the DCS system should be

The DCS: AH-64D is accurate for the version that existed on the real aircraft in that time period. BigNewy's comment is to avoid discussing sensitive capabilities that the DCS: AH-64D shouldn't even have in the first place.

Anything beyond that is going down a rabbit hole that will not be entertained.

  • Like 1

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...