Doncho Posted October 27, 2022 Share Posted October 27, 2022 This! 1 Link to comment Share on other sites More sharing options...
ollk22 Posted October 27, 2022 Share Posted October 27, 2022 Plane captains and marshals first imo... 1 Link to comment Share on other sites More sharing options...
joey45 Posted October 27, 2022 Share Posted October 27, 2022 It's modelled and animated it just needs the code... 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
RaisedByWolves Posted October 27, 2022 Share Posted October 27, 2022 How do you know? Link to comment Share on other sites More sharing options...
Silver_Dragon Posted October 27, 2022 Share Posted October 27, 2022 3 minutes ago, RaisedByWolves said: How do you know? DCS Modelviewer.... 4 Link to comment Share on other sites More sharing options...
RaisedByWolves Posted October 27, 2022 Share Posted October 27, 2022 Guess I should look at that more. Thx Link to comment Share on other sites More sharing options...
draconus Posted November 2, 2022 Share Posted November 2, 2022 It's one of the promised release features, so it's just a matter of time. https://www.digitalcombatsimulator.com/en/shop/modules/supercarrier/ Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
norman99 Posted November 2, 2022 Share Posted November 2, 2022 Extending and retracting has been animated, but I can’t even fathom the work required to animate the actual crash/recovery sequence. Exactly how you’d create a smooth, natural looking animation, with an infinite amount of different aircraft flight/approach path possibilities is beyond me. I have no doubt this is a significantly more challenging feature to implement than most people realise. 1 Link to comment Share on other sites More sharing options...
draconus Posted November 2, 2022 Share Posted November 2, 2022 10 minutes ago, norman99 said: I have no doubt this is a significantly more challenging feature to implement than most people realise. It's not that complex. You render all cables separately with collision, extension and braking (similar to trapping) and that's it. After the (unrealistic) 3 minutes of repair you're probably good to go. Granted, don't expect it to look very real, just believable. 2 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Recommended Posts