Jump to content

Offshore Wind Turbine Mod


rato65

Recommended Posts

Offshore Wind Turbine Mod

UPDATE:

October 25th 2023
- shapes not showing - fixed
- stopped shape is now a structure, not a vehicle
- download link is updated below.

version 0.3, November 23rd 2022, by rato65
- initial release

INTRODUCTION:
A large (approx. 100m) Wind Turbine as installed often in the Offshore Wind Parks in the North Sea and elsewhere. Can be used on- and offshore. Rotating or stopped.
Tested with DCS 2.9.0.46801

DOWNLOAD:
https://www.dropbox.com/scl/fi/wv4q1rn3pwiqa7bz2mjzs/offshore_windturbine_mod.zip?rlkey=eojwf9m0nctwcry0f2s35a68e&dl=0

INSTALL:
Unzip the package.
1. Copy the content of "tech"  (3 folders: "Windturbine_Offshore", "Windturbine_stopped" and "Windturbine_Base_Offshore") into your "Saved Games/DCS/Mods/tech" folder.

USAGE:
1. Offshore (rotating):
- in ME under Static Structures/Seafloor-Objects choose windmill_base_offshore and place it into a water area.
- in ME under Vehicles/Unarmed choose windmill and place it on top of the windmill-base-offshore object. Make sure you enabled the model visibility in ME and use a proper zoom to place it correctly aligned.

2. Onshore (rotating):
- search either for a proper flat and leveled ground surface, or make one using i.e. a FARP object.
- in ME under Vehicles/Unarmed choose windmill and place it onto the flat ground or i.e. a FARP object.

3. Stopped (not rotating):
in either of the above scenarios, you can place a non-rotating static turbine. Just choose the windmill_stopped object from ME/Static Structures.

CREDITS:
The 3D model of the wind turbine was purchased by myself as a royalty free model from TurboSquid.

OffshoreTurbine1.jpg

OffshoreTurbine2.jpg

OffshoreTurbine3.jpg


Edited by rato65
  • Like 6
  • Thanks 6
Link to comment
Share on other sites

Great rato65.

Sometimes just this little details on missions brings things to a high level of inmersion and fun because people like you are kind enough and want to share his passion to the sim.

Thanks a lot mate.

 


Edited by Esac_mirmidon
  • Like 1

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Link to comment
Share on other sites

3 hours ago, Morpheus said:

Not easy to center windturbine with base

I know - but for now it was the only way I found to have the turbines stable, rotating and not moving like a vessel in the waves.

Thanks also every body else for the comments!


Edited by rato65
Link to comment
Share on other sites

13 hours ago, rato65 said:

I know - but for now it was the only way I found to have the turbines stable, rotating and not moving like a vessel in the waves.

Thanks also every body else for the comments!

 

No problem, just have to make several tests to find good position. Great mod 👍

  • Like 1

 

 

 

FOX-2 2021_ED_1.PNG

Link to comment
Share on other sites

  • 2 weeks later...

This looks great! I can't wait to try it! I'm one of those weirdos that could sit and watch one of these windmills all day (with beer if course)!

  • Like 1

"...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray

RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game install drive, Oculus Quest Pro via link cable, Standalone DCS beta.

Link to comment
Share on other sites

  • 10 months later...

The pics look great. Has anyone had a problem getting the wind turbines to display?

I've put down the wind turbine base and the wind turbine in the map editor, and I can see both objects in ther map editor. When I fly the mission though, the sea base appears but the wind turbine itself does not. Ive tried it w/ both moving & non-moving and no luck either way. 

Thanks!

Link to comment
Share on other sites

On 10/24/2023 at 6:06 AM, Cadrock said:

The pics look great. Has anyone had a problem getting the wind turbines to display?

First post download link updated.

There was an issue with the stopped shape, now corrected. Make sure you load the rotating from ME/vehicles/unarmed, and the stopped from ME/static structures/seafloor objects.


Edited by rato65
  • Like 3
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...