Uriah_ Posted December 26, 2022 Posted December 26, 2022 What is the behavior of AI fighters? The things I am thinking about is when I engage an AI enemy fighter will it continue to fight until I or it crashes? As opposed to fighting only x amount of minutes and then goes into a drone mode, don't bother me. Will the AI dog fight according to the strengths and weakness of the fight plane it is flying? As opposed to just a generic model. Some game sims have levels of AI the only real difference is the accuracy of the shooting. I don't recall if DCS has a selecting level for AI. If it does, is it more than just accuracy of shooting?
Lange_666 Posted December 29, 2022 Posted December 29, 2022 On 12/26/2022 at 5:56 PM, Uriah_ said: I don't recall if DCS has a selecting level for AI. If it does, is it more than just accuracy of shooting? In the mission editor you can set the level of AI. null Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
feefifofum Posted December 29, 2022 Posted December 29, 2022 The AI will crank and perform defensive maneuvers in a BVR environment. After a merge they will attempt to force a 1 circle or 2 circle fight depending on the aircraft they are flying and their skill level. They are susceptible to G-forces and can GLOC and crash. Most of the other behavior is configurable. You can set them to bug out when they run out of A-A ordnance or at a certain fuel level, set paramaters for their radar usage, limit their engagement and/or weapon launch ranges, etc. They do, however, use a simplified flight model vs. the player aircraft which is sometimes more apparent than others. For the most part, however, it is a solid experience especially with recent AI updates. 1 THE GEORGIAN WAR - OFFICIAL F-15C DLC
Dragon1-1 Posted December 29, 2022 Posted December 29, 2022 If they're fighting only "x amount of minutes", it's likely due to them running out of gas. You'd have to do the same thing if you forgot to watch your fuel, which the AI is unfortunately not very good at doing. Of course, there's also a matter of dogfighting costing a lot of gas, and some aircraft don't have a whole lot in first place.
Uriah_ Posted December 30, 2022 Author Posted December 30, 2022 What is 'BVR' environment? After one or two circles will they stop that? If I am in a plane that is much better at turning and the AI is better and zoom and boom will it zoom and boom or try to get in a turn fight with me. And for the opposite, if I am in a plane better suited at zoom and boom compared to the AI, will it try to turn or burn or match me in zoom and boom?
Lange_666 Posted December 30, 2022 Posted December 30, 2022 3 hours ago, Uriah_ said: What is 'BVR' environment? Beyond Visual Range Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
Art-J Posted December 30, 2022 Posted December 30, 2022 @Uriah_feefifofum described recent hefty changes made to modern jets AI, while I believe you're interested more in warbirds AI. The latter is generally still inferior to the former. Well, they tweaked it in last months here and there, so now instead of predominant loop-after-loop-after-loop tactics, enemy warbirds are more like Il-2GB's predominant turn-after-turn-after-turn ;). With a bit of scissors and immelman thrown in occasionally. Don't expect idiosyncracies like BnZ vs TnB to be simulated. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
TheFreshPrince Posted December 30, 2022 Posted December 30, 2022 You can pull up the scoreboard to see the events that happen. If the AI quits, it states "AI abort mission". Which is either due to low fuel or when it hits you or if its hit by you or sometimes they also lose sight.
M1Combat Posted December 30, 2022 Posted December 30, 2022 The WW2 planes have less realistic AI. As I recall the WW2 AI will be updated "Soon". The modern AI isn't half bad. It's not super strength 300IQ good either :). It is very beatable at all skill levels, but it does fairly intelligent things based on the current dynamics of the fight. It doesn't appear to have all the tricks a seasoned fighter pilot would have... but it's passable for sure. 1 circle vs. 2 circle defines a style of fight that is chosen at the merge by the AI based largely on their airframe and it's strengths. Google the subject there is a lot to learn there. Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)
OLD CROW Posted December 30, 2022 Posted December 30, 2022 (edited) 8 hours ago, Art-J said: so now instead of predominant loop-after-loop-after-loop tactics, enemy warbirds are more like Il-2GB's predominant turn-after-turn-after-turn ;). That's the only thing I noticed it had changed, but if you apply the physics logic that rules air combats is easier to build Energy in vertical maneuvers ( boom & zoom) than performing horizontal maneuvers (turn & burn) due the exchanging between altittude and speed. Said that.... now the AI is Nuts once you reach the deck and entered in the eternal right turn and watch how could it not only bleeds you energy also how it can build energy while it's turning hard or even harder than you... it's simply: AI FM is not only more lax inducing G-loc to its pilot it can also reinvent the ingame physics while it penalizes you with a realistic FM: Basically you have to deal with the ingame Physics also with the magics and gathering (Deux ex machina).... right like a random chapter of "Rings of Power"..... Or maybe the AI FM is based in a 5th. Gen flight envelope.... who knows.... 1 hour ago, M1Combat said: The modern AI isn't half bad. It's not super strength 300IQ good either You're too generous giving this AI all that room. Neither Newton neither Eisntein neither Hawking were 300 IQ.... and here we are in 2022 using their maths. Banzay_AI_ACE_MIG29S.trk Edited December 30, 2022 by OLD CROW A simple Human being's Passion [YOUTUBE] [/YOUTUBE]
M1Combat Posted December 30, 2022 Posted December 30, 2022 Umm... OK. Thanks for your reply. Please keep in mind I specifically said it is "not" super strength 300IQ good... as you said... So... thanks for agreeing with me I guess? Also... It (the modern AI, as I stated) is not half bad. It indeed used to be half bad. Now it is not. Please keep in mind I did not say it was "all good". Praise and criticism doesn't exist at the edges of black and white sir. The entire point of both is to expose the reality of where something exists in the grey area between "it's perfect" and "It's useless". Also for the record... "AI FM is not only more lax inducing G-loc to its pilot it can also reinvent the ingame physics while it penalizes you"... I'm currently about 350-0 while flying a Hornet against the old AI on random difficulty in another Hornet, guns only, with the opponent setup 1KM off my tail to start, both at 400kts... back when they had a much better AI FM than we get. I've only flown that mission a couple times since the new AI and it beat me the first time but not in about 5 tries after that... but it's MUCH more believable in how it responds to the player aircraft positioning. Please don't use their FM advantage as an excuse. It's a bit more of an advantage to them in the WW2 birds (and the Mirage AI FM was a bit "perky" for a while too) but it wasn't all that much of an advantage in the modern fighters. Certainly not enough to offset the old AI's lack of skill in any situation. Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)
ruxtmp Posted December 31, 2022 Posted December 31, 2022 (edited) Half bad? The big AI BFM improvement was changing the AI to loop 90 degrees from the vertical and it appears it was to the right and a bit of jinxing. All AI do now is infinite horizontal circles with no to minimal energy loss. All I do is run them out of gas or force them to fly into the ground in the 1v1 guns only instant missions. Edited December 31, 2022 by ruxtmp 1
Eclipse Posted February 12, 2023 Posted February 12, 2023 (edited) There's been a new flight model in the works that should resolve the physics-defying UFO capabilities of the AI when it releases, as well as updates to the AI itself. https://www.digitalcombatsimulator.com/en/news/2021-12-03/ Edited February 12, 2023 by Eclipse i7-9700k overclocked to 4.9ghz, RTX 2070 Super, 32GB RAM, M.2 NVMe drive, HP Reverb G2 version 2, CH Fighterstick, Pro Throttle, Pro Pedals, and a Logitech Throttle Quadrant
303_Kermit Posted February 12, 2023 Posted February 12, 2023 AI Behaviour is independent from the plane they fly. - So if AI flies F-16, MiG-29, F-15C it's ok - If AI flies F-86, P51, P47, FW-190 it's insanely stupid
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