Massun92 Posted March 26, 2024 Author Posted March 26, 2024 10 hours ago, KeyserSoze62 said: I believe you would still have to unpack all the Mission files? Still seems like more work than just doing the same thing in two database files. I think that changing the database should be easy (even if you need to do it in future updates) its just copy and paste "M92_" in regular places. BUT is possible that you will face DCS crashes. (Or maybe not, in that case let me know) 2
Sn8ke Posted March 28, 2024 Posted March 28, 2024 (edited) I can’t find the outposts. One of my favorite parts of this mod. Is it under a different category? I also am not finding the crews under statics or infantry. Possibly typo's with the lua? Edit: I saw some assets were removed. Any way to allow accessibility to 2.3 as well? Some of my most heavily used assets were not included in 3.0. Edited March 28, 2024 by Sn8ke Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2
Moxica Posted March 28, 2024 Posted March 28, 2024 This one of your guys? They shure can take a beating. 1 ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
Sn8ke Posted March 28, 2024 Posted March 28, 2024 (edited) On 3/26/2024 at 8:45 AM, Massun92 said: I think that changing the database should be easy (even if you need to do it in future updates) its just copy and paste "M92_" in regular places. BUT is possible that you will face DCS crashes. (Or maybe not, in that case let me know) Can you make 2.3 available? Many of the most popular/used assets were not included in 3.0. Edited March 28, 2024 by Sn8ke Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2
CrimzN Posted March 28, 2024 Posted March 28, 2024 (edited) On 3/25/2024 at 10:30 PM, KeyserSoze62 said: I believe you would still have to unpack all the Mission files? Still seems like more work than just doing the same thing in two database files. Just be aware that some of the names changed beyond just M92_. So, for example, "M92_TentD" is now "Tent04", so I would proceed with caution is all. I hope you can make it work for you. Edited March 28, 2024 by CrimzN
Massun92 Posted March 28, 2024 Author Posted March 28, 2024 18 hours ago, Sn8ke said: I can’t find the outposts. One of my favorite parts of this mod. Is it under a different category? I also am not finding the crews under statics or infantry. Possibly typo's with the lua? Edit: I saw some assets were removed. Any way to allow accessibility to 2.3 as well? Some of my most heavily used assets were not included in 3.0. The crews are a separated download link (when you access to the gumroad and "buy" the asset-pack it will redirect you to a page with two links)... About the outpost are named HESCOS_ and Sandbags. Only 3 very old outpost are no used anymore. I cant granted you a download link for a previous version, but if someone saved the file and want to share it with you I do not have problems with it.
CrimzN Posted March 29, 2024 Posted March 29, 2024 3 hours ago, Massun92 said: The crews are a separated download link (when you access to the gumroad and "buy" the asset-pack it will redirect you to a page with two links)... About the outpost are named HESCOS_ and Sandbags. Only 3 very old outpost are no used anymore. I cant granted you a download link for a previous version, but if someone saved the file and want to share it with you I do not have problems with it. Below is a pic of the Outpost that guys are asking about. You can see how nicely it integrated into one of our FARP designs. I think it was a "fan favorite". I could not find it represented anywhere in the 3.0 pack and didn't see anything under hesco or sandbag that looked similar. If I missed it, please let me know. If there is a chance to bring it back in the future, that would be awesome. null
Massun92 Posted March 29, 2024 Author Posted March 29, 2024 22 minutes ago, CrimzN said: Below is a pic of the Outpost that guys are asking about. You can see how nicely it integrated into one of our FARP designs. I think it was a "fan favorite". I could not find it represented anywhere in the 3.0 pack and didn't see anything under hesco or sandbag that looked similar. If I missed it, please let me know. If there is a chance to bring it back in the future, that would be awesome. null For the moment there is no replacement for it -
Sn8ke Posted March 29, 2024 Posted March 29, 2024 Can anyone provide a download link for 2.3? I should have backed mine up! A lot of my user-created missions used the HD outpost. Thanks! Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2
nighteyes2017 Posted March 30, 2024 Posted March 30, 2024 following the discussion about backwards compatibilty a few posts back, I too have over a 100 missions that heavily rely on this pack. 3 of my squadron mates all have over 30-50 missions with this mod pack and are now facing the same problem. At this moment, i cannot see a solution to this problem other than abandoning this and future updates, and sticking with the old version. Switching mods live is not an option for us, since the entire squadron synchronizes its mods with our own repository. We cannot ask people to keep switching the mod version on a per mission basis. either a tool or some smart workaround is the only option. And i don't really see that happening. I would even pay some money for that if someone is smart enough and able to do it. A smart 'search and replace' and then hope for the best doesn't sound like an option either. So we are really out of options here, other than abandoning the updates. 1
Sn8ke Posted March 30, 2024 Posted March 30, 2024 (edited) 6 hours ago, nighteyes2017 said: following the discussion about backwards compatibilty a few posts back, I too have over a 100 missions that heavily rely on this pack. 3 of my squadron mates all have over 30-50 missions with this mod pack and are now facing the same problem. At this moment, i cannot see a solution to this problem other than abandoning this and future updates, and sticking with the old version. Switching mods live is not an option for us, since the entire squadron synchronizes its mods with our own repository. We cannot ask people to keep switching the mod version on a per mission basis. either a tool or some smart workaround is the only option. And i don't really see that happening. I would even pay some money for that if someone is smart enough and able to do it. A smart 'search and replace' and then hope for the best doesn't sound like an option either. So we are really out of options here, other than abandoning the updates. 100%. I love this asset pack, been an important part of my mission editing. I reverted to 2.3. Even then, some of my most important mission assets are no longer included. I would highly recommend keeping all the original assets and keep adding, instead of picking and chosing assets to no longer include, which all happen to be very popular amongst mission designers. In my latest mission, here is Khalil the Assasin's IED factory from the ISIS-K faction "Agents of Allah" in central Syria using the HD outposts and other assets not included anymore on 3.0: Edited March 30, 2024 by Sn8ke 6 1 Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2
chardly38 Posted April 2, 2024 Posted April 2, 2024 1 [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...
chardly38 Posted April 2, 2024 Posted April 2, 2024 Is there any up dates the make the hescos longer to help with the stepping [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...
Esvs Beyond Posted April 3, 2024 Posted April 3, 2024 (edited) just WTF man? Edited April 3, 2024 by Esvs Beyond
SkipperSMG Posted April 6, 2024 Posted April 6, 2024 @Massun92 hey i used to overlap the revetments to create some with the length i need. Like x4 to short, x8 to long so i kinda made a x6 by overlapping two x4s. But that doesnt work anymore, they get staked on top. Doe that only happen to me? Is there a way around it? Would you consider making a x6? i5-2400 | 16GB Corsair XMS3 | MSI GTX 970 4GB | 500GB Samsung 850 Evo | TrackIR 5 | TM Warthog | Saitek Rudder Pedals | Windows 10 64 bit [sIGPIC][/sIGPIC]
Massun92 Posted April 6, 2024 Author Posted April 6, 2024 9 hours ago, SkipperSMG said: @Massun92 hey i used to overlap the revetments to create some with the length i need. Like x4 to short, x8 to long so i kinda made a x6 by overlapping two x4s. But that doesnt work anymore, they get staked on top. Doe that only happen to me? Is there a way around it? Would you consider making a x6? If you put the "origin" of the element one over the other they will stack. If the origin(middle point) is just in the side of the other elemebt will not overlap. So, with 2 of the x4 you should ve able to put them together 1
greedyworl Posted April 7, 2024 Posted April 7, 2024 (edited) can find on my mission editor. i have put on tech folder. cant find human link mod dl. Edited April 7, 2024 by greedyworl
Ghostmaker Posted April 24, 2024 Posted April 24, 2024 Im new to this, just downloaded the asset pack into the mod folder but when in the mission editor i cant see any of the massuns92 kit? See attached pics Many thanks Arron
Vakarian Posted April 24, 2024 Posted April 24, 2024 Where you have "Aircraft" and "Liveries" folder, add "Tech" folder and put M92 pack inside
Ghostmaker Posted April 24, 2024 Posted April 24, 2024 (edited) Hiya, i tried that first and still couldnt see anything, so i deleted it and added it to mods. Ill add Tech in mods folder again and try again. Any other ideas? Do you have a screen shot of your path? Edited April 24, 2024 by Ghostmaker
SMH Posted April 24, 2024 Posted April 24, 2024 \Saved Games\DCS(orwhatever)\Mods\tech\Massun92-Asset Pack
Ghostmaker Posted April 24, 2024 Posted April 24, 2024 (edited) Ok so ive deleted the asset pack from mods. Ive added a new folder "tech" in mods folder. Ive downloaded the asset pack into Cdrive,User, name, saved games, dcs open beta, mods, tech. Still cant seem to see the asset pack in mission editor? Edited April 24, 2024 by Ghostmaker
SMH Posted April 24, 2024 Posted April 24, 2024 4 minutes ago, Ghostmaker said: Ok so ive deleted the asset pack from mods. Ive added a new folder "tech" in mods folder. Ive downloaded the asset pack into Cdrive,User, name, saved games, dcs open beta, mods, tech. Still cant seem to see the asset pack in mission editor? Is this what you see in the M92 folder? 1
Ghostmaker Posted April 24, 2024 Posted April 24, 2024 Ive got the same ecept on your entry.lua mine looks different colour But still not working. When i go into personel theres nothing there at all
Ghostmaker Posted April 24, 2024 Posted April 24, 2024 Ok so.... in mission editor under Usa Structures.. i can see some m92 objects. Where are the personel?
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