currenthill Posted January 22, 2023 Author Posted January 22, 2023 1 minute ago, dark_wood said: All three versions working perfect, no need for any control vehicle - just place the targets between minimum and maximum range circles, like @currenthill pointed. Question: all artillery in DCS don't shoot instantly, first they aim (2-3 minutes) - shouldn't be same story here? Anyway, thanks for all your work! Thanks! And you are correct. I will implement a reasonable delay. 1 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Arrow11 Posted January 22, 2023 Posted January 22, 2023 Hmm. Maybe I'm not looking at the minimum range. I'll try once when I'm back home.. Thank you for the replies.
akitaken Posted January 22, 2023 Posted January 22, 2023 It is logical, we have to adapt the right distance for it to work ATACM. between 40 and 160nm from the target and there is no need for another support vehicle. 1
Lt.Turbo Posted January 22, 2023 Posted January 22, 2023 (edited) 6 hours ago, currenthill said: Thanks! I actually wanted to put some sort of anti air on the Iranian FAC, but wouldn't find any reliable source of this being a thing. Do you have any links? And I'll put the idea of having the HMG as a separate unit on my list. I was referring to just placing the infantry type MANPAD on the back deck. I would assume on a real patrol craft that's something they'd just take with them and stow until needed and is not a mounted weapon system. Because of the limitations of placing units over water in DCS I figured adding the MANPAD unit to the 3D model would be the best way. I do have an article that references a missiles being fired at a drone from a small Iranian Patrol vessel. https://www.cnn.com/2019/06/14/politics/us-drone-tracked-iranian-boats/index.html Here's an opinion piece that lists the MANPADs carried on Iranian Fast Attack craft as a primary threat to helicopters and a reason to provide them heavier weapons. https://madsciblog.tradoc.army.mil/247-creating-a-convergence-of-technologies-to-defeat-the-deadly-fast-inshore-attack-craft-threat-before-2050/ There's also some evidence the Cobra shot down during Operation Praying Mantis was down by an Iranian Stinger fired from a boghammar, but that's just one theory. Also, the Pashe class, based on US patrol boats, are known to have ZU-23's mounted on them. Edited January 22, 2023 by Lt.Turbo 1
currenthill Posted January 22, 2023 Author Posted January 22, 2023 16 minutes ago, Lt.Turbo said: I was referring to just placing the infantry type MANPAD on the back deck. I would assume on a real patrol craft that's something they'd just take with them and stow until needed and is not a mounted weapon system. Because of the limitations of placing units over water in DCS I figured adding the MANPAD unit to the 3D model would be the best way. I do have an article that references a missiles being fired at a drone from a small Iranian Patrol vessel. https://www.cnn.com/2019/06/14/politics/us-drone-tracked-iranian-boats/index.html Here's an opinion piece that lists the MANPADs carried on Iranian Fast Attack craft as a primary threat to helicopters and a reason to provide them heavier weapons. https://madsciblog.tradoc.army.mil/247-creating-a-convergence-of-technologies-to-defeat-the-deadly-fast-inshore-attack-craft-threat-before-2050/ There's also some evidence the Cobra shot down during Operation Praying Mantis was down by an Iranian Stinger fired from a boghammar, but that's just one theory. Also, the Pashe class, based on US patrol boats, are known to have ZU-23's mounted on them. Great! Thanks for the links, I'll see what I can do. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Ahmadrizik Posted January 22, 2023 Posted January 22, 2023 (edited) Hello great Currenthill! I have noticed that both GMLRS & GLSDB units only reload if you set the ammo capacity to 6 instead of 12 in the script, you have any idea why? I forgot to mention that it's AI setup I'm talking about here my friend Edited January 22, 2023 by Ahmadrizik 1
currenthill Posted January 22, 2023 Author Posted January 22, 2023 (edited) 55 minutes ago, Ahmadrizik said: Hello great Currenthill! I have noticed that both GMLRS & GLSDB units only reload if you set the ammo capacity to 6 instead of 12 in the script, you have any idea why? Yeah, as I mentioned earlier in the thread. I'm just done updating the reload sequence for the HIMARS. I will release a version 1.1.0 pretty soon. The new deployment/reload sequence will work like this: 40 seconds deployment time (to simulate deployment preparations, it will more or less be doing nothing visually during this time) It will delay a couple of seconds between launches After all missiles are launched (1 or 6 depending on loadout) it'll take 300 seconds for the invisible resupply truck to reload (it carries a total of two reloads) After reload (you can visually identify the completion of the reload by the reattached tube covers) it'll continue its configured fire mission Edited January 22, 2023 by currenthill _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
bennyboy9800 Posted January 22, 2023 Posted January 22, 2023 I haven't needed a control vehicle either, all three variants fire standalone. Tested in a pretty dense combat environment. 1 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS
currenthill Posted January 22, 2023 Author Posted January 22, 2023 Misc Military Assets by Currenthill M142 HIMARS Version 1.1.0 released - see first post Version 1.1.0 Added 40 seconds deployment time Changed time delay between launches Fixed the reload amount (2 reloads) and time (300 seconds) I felt these issues were annoying enough to quickly release a version 1.1.0. 3 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Ahmadrizik Posted January 22, 2023 Posted January 22, 2023 That was fast update! Great job man! Do you ever sleep Currenthill? 1
currenthill Posted January 22, 2023 Author Posted January 22, 2023 Just now, Ahmadrizik said: That was fast update! Great job man! Do you ever sleep Currenthill? Thanks! Haha, I keep the sleeping to a minimum. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Ahmadrizik Posted January 22, 2023 Posted January 22, 2023 22 minutes ago, currenthill said: Thanks! Haha, I keep the sleeping to a minimum. That's a good Solider! I salute you my friend! 1
Chap2012 Posted January 24, 2023 Posted January 24, 2023 Considering you are doing Ukraine related things currently... Have you thought about the T-64 Bulat? Had a lot of fun testing the Himars last night too! 1
bennyboy9800 Posted January 24, 2023 Posted January 24, 2023 (edited) The HIMARs are an incredible asset to introduce into the game, it seriously helps this game's environment feel more modern. I have notices the GMLRS has a low trajectory, impacting the target at a very shallow angle. It often gets blocked by large buildings or trees. I understand the variety of limitations placed on modders by the DCS framework, but is this something that can be adjusted? Edited January 24, 2023 by bennyboy9800 2 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS
currenthill Posted January 24, 2023 Author Posted January 24, 2023 34 minutes ago, bennyboy9800 said: The HIMARs are an incredible asset to introduce into the game, it seriously helps this game's environment feel more modern. I have notices the GMLRS has a low trajectory, impacting the target at a very shallow angle. It often gets blocked by large buildings or trees. I understand the variety of limitations placed on modders by the DCS framework, but is this something that can be adjusted? Thanks! You are most definitely correct. And I'm most aware of the trajectory issue. As you guessed, it's part of the current limitations. If I make the trajectory less shallow it won't be able to hit short range targets. But I continually try to find new ways to implement the weapons, and if I find a better way I will implement it straight away. 46 minutes ago, Chap2012 said: Considering you are doing Ukraine related things currently... Have you thought about the T-64 Bulat? Had a lot of fun testing the Himars last night too! Thanks for the suggestion, I'll put it on the list for now. The next release will be the BTR-4E. 3 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted January 24, 2023 Posted January 24, 2023 What are next two items to be released after BTR-4E? Mr. Croco
currenthill Posted January 24, 2023 Author Posted January 24, 2023 1 hour ago, tripod3 said: What are next two items to be released after BTR-4E? Wouldn't you wanna know... haha. Jokes aside, we'll see. I have some maintaining of released assets to release first. 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
EvilDuckDad Posted January 24, 2023 Posted January 24, 2023 You solved the issue covering the wide range and trajectories already brilliantly with your RBS-58. It will throw the weight of the truck way off, but should work. I put an Airburst warhead on you code and have pretty realistic effects simulating the new Alternative Warhead with your GMLRS. Once again thank you for another amazing mod. 2
CaptJodan Posted January 25, 2023 Posted January 25, 2023 Thanks so much currenthill for these additions, especially the HIMARS. Your work is very appreciated. 2
ruddy122 Posted January 26, 2023 Posted January 26, 2023 Thank You so much for the HIMARs Mod Currenthill What is the purpose of ATACMs "Sausage Missile"? 1 [sIGPIC][/sIGPIC] LUCKY:pilotfly::joystick: Computer Specs CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD
bennyboy9800 Posted January 26, 2023 Posted January 26, 2023 (edited) 48 minutes ago, ruddy122 said: What is the purpose of ATACMs "Sausage Missile"? Ask the US Army Edited January 26, 2023 by bennyboy9800 1 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS
currenthill Posted January 26, 2023 Author Posted January 26, 2023 Misc Military Assets by Currenthill M142 HIMARS Version 1.2.0 released - see first post Version 1.2.0 Fixed the range and speed of the ATACMS Fixed the range and speed of the GMLRS Unfortunately I haven't found a better way to implement a less shallow trajectory, but this update changes the range and speed for both the ATACMS and the GMLRS. This should be more in line with the real thing, including the terminal velocity. 2 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Shrike88 Posted January 26, 2023 Posted January 26, 2023 Excellent Work ! Great addition to any mission maker 2
ElvisDaKang Posted January 26, 2023 Posted January 26, 2023 HIMARS BRAVO Currenthill !!!!! SWEET addition. THANK YOU SIR !!! Elvis 3
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