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Posted

Hi all! I love this mod! 
Everything works fine with the Super Hornet so far, but I can't get any communication with the Carrier.
When I start at an Airfield I can talk to the Tower but after Take off no Comms anymore. Not to the Wingman, Tower or Carrier.
I use VoiceAttack and Vaicom Pro but not even the assigned Buttons for the Comms Menue work.
Any suggestions? Thanks in advance.

Posted
4 hours ago, Kubi said:

Hi all! I love this mod! 
Everything works fine with the Super Hornet so far, but I can't get any communication with the Carrier.
When I start at an Airfield I can talk to the Tower but after Take off no Comms anymore. Not to the Wingman, Tower or Carrier.
I use VoiceAttack and Vaicom Pro but not even the assigned Buttons for the Comms Menue work.
Any suggestions? Thanks in advance.

Can't reproduce this issue. Are you cold or hot starting? 

Intel i7 9700k CPU

Nvidia GTX 1080Ti

16GB RAM

Samsung 256GB SSD

Thrustmaster T16000m HOTAS

Posted
3 minutes ago, Kubi said:

90% cold start. But the issue is in both cases.

Do you have Easy Comm enabled?

ASUS ROG Strix B450-F Gaming, AMD Ryzen 5800X, 64 GB Corsair Vengeance LPX DDR4-3000, ASUS TUF Gaming Radeon RX 6800 XT, Samsung 970 EVO M.2 NVMe 250 GB (OS), Corsair MP600 PRO LPX M.2 NVMe 2 TB (DCS World), Gigabyte G27QC Gaming Monitor, DelanClip Gamer, WINWING F-16EX Metal Flightstick with Orion2 Joystick Base, WINWING F-15EX II Metal Throttle with Orion2 Throttle Base, WINWING PTO 2 Take Off Panel, VIRPIL Controls Ace Flight Pedals, Buddy-Fox A-10C UFC, Thrustmaster MFD Cougar Pack, Windows 10 Pro

Posted (edited)

When I look at the pilot from an external perspective when launching from the carrier, his right arm is sticking through the canopy. Will this problem be fixed?

image.jpeg

Edited by Phenom2266
  • Like 1
Posted
On 1/13/2024 at 7:41 AM, Phenom2266 said:

When I look at the pilot from an external perspective when launching from the carrier, his right arm is sticking through the canopy. Will this problem be fixed?

image.jpeg

 

It is already fixed internally. 

  • Like 1

Intel i7 9700k CPU

Nvidia GTX 1080Ti

16GB RAM

Samsung 256GB SSD

Thrustmaster T16000m HOTAS

Posted
22 minutes ago, bennyboy9800 said:

It is already fixed internally. 

That is great news to hear!
I am currently using this mod to create new cinematic videos and I am looking forward to the next update!

Posted

Great work ! Congratulations guys, it's awesome. Thank you so much for sharing.

 

I have one question anyway : I am probably dumb, but I don't find the liveries in the Mega Link, or even inside the CJS files ...

And the special link for the liveries sent me at this same place ... right there.

image.png

Can you tell me where I can find the liveries please ?

I didn' find the answer in the previous posts.

 

Thank you so much again

Posted
On 1/16/2024 at 1:08 AM, Hook83 said:

Great work ! Congratulations guys, it's awesome. Thank you so much for sharing.

 

I have one question anyway : I am probably dumb, but I don't find the liveries in the Mega Link, or even inside the CJS files ...

And the special link for the liveries sent me at this same place ... right there.

image.png

Can you tell me where I can find the liveries please ?

I didn' find the answer in the previous posts.

 

Thank you so much again

https://mega.nz/folder/HYwjjaRY#a8B0db3xt5D_kfonJ9af4g

  • Like 1

Intel i7 9700k CPU

Nvidia GTX 1080Ti

16GB RAM

Samsung 256GB SSD

Thrustmaster T16000m HOTAS

Posted (edited)

got to get this mod, I was on the EMD fight test team for the E/F from first flight to follow on. cant believe it has been 30 years since

Edited by Jeb
  • Like 1

I9-9900k, 32MB,RX7900xt, 2560x1440 165hz monitor, track IR, Grass Monkey wireless Puck, Virpil T50-CM3,  Winwing Superlibra stick with Hornet and Viper grip, Winwing Orion2 with Hornet, and F15E grip, Winwing PTO, home made 2060 mounts,  Virpill ACE interceptor pedals

Posted

when i wanna join the multplayer sever  ,i can t  join in ,it said   i need pure client

3小时前,win777说:

why i download the lastest version  MOD,,still can not break IC??

7. Does this break integrity check? 

Yes, since this mod still relies on edited FA-18C files, it will break IC. 

  • 2 weeks later...
Posted

Dumb question, getting the FA18EF_Outboard.cmd to run...I use it and says the path isn't there. Same for the 2 AIM-120 .cmds

Former SSG US Army

UH-60A/L/M Crewchief

"2 To Fly!"

Posted (edited)

Yes, another post. I noticed that the centerline external fuel tank is 480 gallons now versus the 330 gallons however, it doesn't seem like I am carrying any additional fuel on the F model as I did in the C model. Can't eject the tank either. Does it refill or do you have to rearm/refuel twice?

Also, I know this is based on the Hornet already in the system, but the fuel capacity isn't increased on the E is it? Looks like the same amount of fuel as the C model. C model-10,860lbs internal, E model-14,400lbs internal. 

Edited by H60MTI

Former SSG US Army

UH-60A/L/M Crewchief

"2 To Fly!"

  • 2 weeks later...
Posted

Does anyone know if the superbug mod works on the stable DCS version? I've searched and could only find references to open beta. I only play single player on the stable version and would like to try the superhornet mod but figured I'd ask before I start messing with modifying files since this would be my first and only mod and Im a bit nervous to make changes. It took me a long time to tweak all the settings to get DCS running smoothly with all my hardware. I absolutely love the look of the different super hornet models from this mod so very tempted to try it out and was hoping for some advice. The last time I messed with some DCS files I had a problem and wound up reinstalling windows and DCS from scratch which tookup the good portion of a weekend. 

Thanks in advance

Posted
On 3/10/2024 at 2:51 PM, Ntykes222 said:

Does anyone know if the superbug mod works on the stable DCS version? I've searched and could only find references to open beta. I only play single player on the stable version and would like to try the superhornet mod but figured I'd ask before I start messing with modifying files since this would be my first and only mod and Im a bit nervous to make changes. It took me a long time to tweak all the settings to get DCS running smoothly with all my hardware. I absolutely love the look of the different super hornet models from this mod so very tempted to try it out and was hoping for some advice. The last time I messed with some DCS files I had a problem and wound up reinstalling windows and DCS from scratch which tookup the good portion of a weekend. 

Thanks in advance

Stable and Openbeta were merged about a week or so ago. I wouldnt even worry about it anymore. The mod is working for me fine

Posted
On 3/10/2024 at 3:51 PM, Ntykes222 said:

The last time I messed with some DCS files I had a problem and wound up reinstalling windows and DCS from scratch which tookup the good portion of a weekend. 

You would probably do well to use OVGME to install it, then. That way, you can remove it and reinstall it with a single mouse-click if it isn't to your liking or whenever DCS updates to a new version. There are several good video tutorials on how to properly set up OVGME.

Posted

Nothing on the fuel issue?  This is the fuel loadout for a Superbug with 3 external tanks. Numbers just don't add up. All 3 tanks should have the same amount of fuel in them, all 3 supposed to be 480 gallon tanks. JP-8/JP-4/NATO F-34 fuel weighs 6.7/6.8 pounds per gallon. 480 gallons of go juice should weigh 3,264 pounds. Center line tank is only showing, 2,290 pounds and my wing tanks are only showing 620 pounds? WTF Batman??

Screenshot 2024-03-16 081741.jpg

  • Like 1

Former SSG US Army

UH-60A/L/M Crewchief

"2 To Fly!"

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