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Posted
4 hours ago, currenthill said:

image.pngAIM-174B for F/A-18C 1.1.0 released!
On popular demand I chose to release the AIM-174B (air launched version of the SM-6 Block Ia without the MK72 booster) for the F/A-18C. It's nothing fancy, it was made to be used with the player controlled Hornet, but will of course be limited by its radar performance. It will replace your AIM-120B and will break IC. 

Credits

Thanks to ED for the F/A-18C and its configuration files. 

Installation

  • Unpack files in the main DCS program folder (not your DCS Saved Games folder) and overwrite.
  • I recommend using OvGME as it allows for easy installation and uninstallation of the mod.

Distribution model

It's available for download on my site. And as usual, please don't redistribute it!

Disclaimer

This was just a quick side project and I won't spend time supporting it, feel free to play around with the missile configuration to tune its performance. 

Skärmbild 2024-07-17 185624.jpg

 

im definitely going to play around with the loft value of that

thanks CH 👍👍

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Posted (edited)

@ArielSharon I am using the latest version 2.9.6 and have not encountered the smoke mosaic phenomenon. I think it may be related to the graphics card driver. I have only encountered some warships emitting smoke and some not, and there is no problem with the code.

Edited by cao990
Posted (edited)

Hello @currenthill,

I assume future capabilities of certain weapons platforms is a much lesser priority on the list of things to mod into DCS over current ones, but I wanted to ask if something like BAE Systems Hypervelocity Projectile (HVP) for 155 and 5 inch naval guns is something you'd consider adding down the road? Seems like a interesting capability if it actually gets put into operation. 

As always thank you for your time and effort!

A video on it: 

 

message-editor_1546996882910-hvps.jpg

Edited by Vegabond
changed "CH" to @currenthill to make sure the post was seen
Posted

Dear currenthill, thank you very much for your modules. I have been using them for several months. But in recent days, I have a little problem when I download your US and Chinese modules on a new computer. Specifically, some anti-aircraft missiles are twisting and turning like they have drunk fake wine. When I use Chinese modules, the HHQ16 of 054b and the HHQ9B of 055 usually twist and turn several circles before launching. But at least they can still be launched. When I use US modules. The ESSM and Standard 2 of Arleigh Burke 2a and Arleigh Burke 3 usually turn several circles and then fall to the sea. They may even hit themselves and the warships next to them. SM3 and SM6 do not have this problem. I don't know what the problem is. I use the Chinese version 1.1.2 and the US version 1.1.3. I tried to download the data from the previous computer, but the result is still the same. I hope you can solve this problem as soon as possible. Thank you again for bringing us fun modules.

CPU: Intel i9-14900K
GPU: NVIDIA RTX 4090
RAM: 64GB DDR5
Storage: 2TB SSD
 

Posted
18 minutes ago, Baoyi Mei said:

Dear currenthill, thank you very much for your modules. I have been using them for several months. But in recent days, I have a little problem when I download your US and Chinese modules on a new computer. Specifically, some anti-aircraft missiles are twisting and turning like they have drunk fake wine. When I use Chinese modules, the HHQ16 of 054b and the HHQ9B of 055 usually twist and turn several circles before launching. But at least they can still be launched. When I use US modules. The ESSM and Standard 2 of Arleigh Burke 2a and Arleigh Burke 3 usually turn several circles and then fall to the sea. They may even hit themselves and the warships next to them. SM3 and SM6 do not have this problem. I don't know what the problem is. I use the Chinese version 1.1.2 and the US version 1.1.3. I tried to download the data from the previous computer, but the result is still the same. I hope you can solve this problem as soon as possible. Thank you again for bringing us fun modules.

you need to download the update versions.

and replace the files from the full version with the new ones. US should be 1.1.4 and China should be 1.1.3.

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Posted
18 hours ago, ArielSharon said:

Still no fix for this? 

 

Thanks

Ariel,

Based on your pictures and others saying they have no issues I would guess you have a missing texture for the smoke.   In your pictures the pixelated smoke has the words "missing texture".   Usual cause is the description.lua for the livery has a code error or incorrect file name.  It can also be that during download there was a glitch and all the files in the texture.zip folder did not download correctly.   Again, just guessing, it may be the latter as others are not having an issue.

seabat

Posted
2 minutes ago, seabat said:

Ariel,

Based on your pictures and others saying they have no issues I would guess you have a missing texture for the smoke.   In your pictures the pixelated smoke has the words "missing texture".   Usual cause is the description.lua for the livery has a code error or incorrect file name.  It can also be that during download there was a glitch and all the files in the texture.zip folder did not download correctly.   Again, just guessing, it may be the latter as others are not having an issue.

seabat

Yep, as the smoke seem to be the issue, it's a DCS core issue. It looks like issue only appears in the single thread version while the MT version doesn't experience it. But instead you get the extremely heavy smoke effect. 😅

  • Like 3
Posted
2 hours ago, Ironghost said:

I must note that despite the continuous updates of DCS, the problem of unit penetration has not yet been resolved. Is it that difficult to avoid it? 🤔🙁

Collision2.jpeg

What are all those ships doing so close to each other during plane launches? They should be like 10nm away from the carrier apart from the plane guard, if that.

  • Like 2
Posted

The "ballistic" missiles like the DF-21D or Iskander-M have a really weird flight profile now.

I'd expect a "ballistic missile" to go up to at least 20.000m and then drop down on the target, on my end the missiles fly up to ~5000m and then slowly climb further with the stage 2 booster. 

Obviously, this completly kills their range because of drag. 

 

I applied the "patches" for US, RU and CH to the latest Version by just drag and dropping files into the old modpack versions with "replace all", to fix the naval SAM missiles spinning out. 

Am I missing something? Is there a different way of "updating to the newest version", if the patch is way smaller then the original pack?

 

Greetings.

Posted
On 7/17/2024 at 7:06 PM, currenthill said:

image.pngAIM-174B for F/A-18C 1.1.0 released!
On popular demand I chose to release the AIM-174B (air launched version of the SM-6 Block Ia without the MK72 booster) for the F/A-18C. It's nothing fancy, it was made to be used with the player controlled Hornet, but will of course be limited by its radar performance. It will replace your AIM-120B and will break IC. 

Credits

Thanks to ED for the F/A-18C and its configuration files. 

Installation

  • Unpack files in the main DCS program folder (not your DCS Saved Games folder) and overwrite.
  • I recommend using OvGME as it allows for easy installation and uninstallation of the mod.

Distribution model

It's available for download on my site. And as usual, please don't redistribute it!

Disclaimer

This was just a quick side project and I won't spend time supporting it, feel free to play around with the missile configuration to tune its performance. 

Skärmbild 2024-07-17 185624.jpg

 

Too close for Niner X, switching to SM-6! 
image.png?ex=669bd034&is=669a7eb4&hm=4c9

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"Once a dragon always a dragon"

image.png

Posted

Hey guys, anyone else having issues getting the AI to launch the AIM-174B from further than 40 NM? 

Not sure if that’s intended but I can’t seem to get a long range launch off the F-18 or Super Hornet. 

Posted
1 ora fa, mmarques ha scritto:

Cosa fanno tutte quelle navi così vicine l'una all'altra durante il lancio degli aerei? Dovrebbero trovarsi a circa 10 miglia di distanza dalla portaerei, a parte la guardia dell'aereo, se così fosse.

Maybe they're too close together but it's the bug that's unacceptable, there shouldn't be a flaw like this in a game of this quality.🤦‍♂️🤨

Posted

Dear currenthill, thank you for your last reply. The SAM problem has been solved. But there is still a small suggestion. As a Chinese, I am very proud of our hypersonic missiles, especially the YJ21. But in the game. He is always easily intercepted by a SM6. Obviously, this is not true. YJ21 is a hypersonic anti-ship ballistic missile. First of all, based on the knowledge I have learned and the information I have found. Let me explain to you what a hypersonic missile is. Only China's YJ21, DF17 and Russia's Zircon can be called hypersonic missiles in a narrow sense. Hypersonic missiles have three characteristics. They are reaching a speed of more than Mach 5 in the atmosphere. They can maneuver, and they can accurately guide and receive guidance. The YJ21 that achieves these three points is not so easy to intercept. However, DCS cannot do so much. First of all, its trajectory. The trajectory of YJ21 is now a military secret. However, it is definitely not a simple parabolic trajectory. According to my guess, it should be the Sanger trajectory or Qian Xuesen trajectory out of the atmosphere. It may also be a boost-glide trajectory in the atmosphere. I don't know if there is a concept of atmosphere in DCS. When I raise the missile to 30 kilometers, it will explode in mid-air. After my test, all missiles did not reach the von Karman line (100KM). Maybe the von Karman line in the DCS world will be lower. Another thing is that the YJ21 will not maneuver to change its trajectory at all. This is why it is so easy to intercept. If it can change its trajectory laterally and longitudinally at the end, SM3 and SM6 can't touch it at all. I don't know what the radar logic of DCS is. It is very difficult to calculate the trajectory of a hypersonic target in the real world. Because the physical limit of the radar scan speed. When you send the next beam, the missile has flown a longer distance, so it is impossible to focus tracking and lock. In this regard, I have a few small suggestions. One is to reduce the RCS of the YJ21 missile. Or change its ballistic trajectory again. I don't know how to do it. I can only change its speed in the original LUA file. The most important thing is to give him the ability to maneuver and change his trajectory (can this be achieved through programming? Because I don't know how to make a missile MOD.). I hope we can discuss this topic together, or post it on the forum. Thank you!
亲爱的作者,感谢您上次的回复。 SAM问题已经解决。但还是有一个小建议。作为一个中国人,我对我们的高超音速导弹,特别是鹰击21感到非常自豪。但在比赛中。他总是很容易被SM6拦截。显然,这不是真的。 YJ21是一种高超音速反舰弹道导弹。首先,根据我所学的知识和查到的资料。我来给大家解释一下什么是高超音速导弹。只有中国的YJ21、DF17和俄罗斯的锆石才能称为狭义的高超音速导弹。高超音速导弹具有三个特点。它们在大气层中的速度已超过 5 马赫。他们可以机动,可以准确引导和接受引导。做到这三点的YJ21就没那么容易拦截了。然而,DCS 做不到这么多。首先是它的轨迹。 YJ21的轨迹现在是军事秘密。然而,它绝对不是一条简单的抛物线轨迹。按照我的猜测,应该是大气层外的桑格轨迹或者钱学森轨迹。它也可能是大气层中的助推滑翔轨迹。不知道DCS里有没有气氛的概念。当我把导弹升到30公里的时候,它就会在半空中爆炸。经过我的测试,所有导弹都没有到达冯卡门线(100KM)。也许DCS世界中的冯卡门线会更低。另一件事是,YJ21根本不会机动改变其轨迹。这就是为什么它如此容易被拦截。如果它最后能横向和纵向改变轨迹的话,SM3和SM6根本就碰不到它。我不知道DCS的雷达逻辑是什么。计算现实世界中高超声速目标的轨迹是非常困难的。因为雷达扫描速度的物理限制。当你发送下一个光束时,导弹已经飞行了更长的距离,因此无法进行聚焦跟踪和锁定。对此,我有几个小建议。一是降低YJ21导弹的RCS。或者再次改变其弹道。我不知道该怎么做。我只能在原始LUA文件中改变它的速度。最重要的是让他有机动和改变弹道的能力(这个可以通过编程实现吗?因为我不知道怎么做导弹MOD。)。希望大家可以一起讨论这个话题,或者发到论坛上。谢谢你!
There is another small problem, as a fresh player. I still can't learn to use the DF21 missiles in the module. They always don't move at all, no matter what attack group settings or triggers I make. I hope someone can give me a detailed tutorial, thank you very much.

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CPU: Intel i9-14900K
GPU: NVIDIA RTX 4090
RAM: 64GB DDR5
Storage: 2TB SSD
 

Posted
14 minutes ago, Baoyi Mei said:

Dear currenthill, thank you for your last reply. The SAM problem has been solved. But there is still a small suggestion. As a Chinese, I am very proud of our hypersonic missiles, especially the YJ21. But in the game. He is always easily intercepted by a SM6. Obviously, this is not true. YJ21 is a hypersonic anti-ship ballistic missile. First of all, based on the knowledge I have learned and the information I have found. Let me explain to you what a hypersonic missile is. Only China's YJ21, DF17 and Russia's Zircon can be called hypersonic missiles in a narrow sense. Hypersonic missiles have three characteristics. They are reaching a speed of more than Mach 5 in the atmosphere. They can maneuver, and they can accurately guide and receive guidance. The YJ21 that achieves these three points is not so easy to intercept. However, DCS cannot do so much. First of all, its trajectory. The trajectory of YJ21 is now a military secret. However, it is definitely not a simple parabolic trajectory. According to my guess, it should be the Sanger trajectory or Qian Xuesen trajectory out of the atmosphere. It may also be a boost-glide trajectory in the atmosphere. I don't know if there is a concept of atmosphere in DCS. When I raise the missile to 30 kilometers, it will explode in mid-air. After my test, all missiles did not reach the von Karman line (100KM). Maybe the von Karman line in the DCS world will be lower. Another thing is that the YJ21 will not maneuver to change its trajectory at all. This is why it is so easy to intercept. If it can change its trajectory laterally and longitudinally at the end, SM3 and SM6 can't touch it at all. I don't know what the radar logic of DCS is. It is very difficult to calculate the trajectory of a hypersonic target in the real world. Because the physical limit of the radar scan speed. When you send the next beam, the missile has flown a longer distance, so it is impossible to focus tracking and lock. In this regard, I have a few small suggestions. One is to reduce the RCS of the YJ21 missile. Or change its ballistic trajectory again. I don't know how to do it. I can only change its speed in the original LUA file. The most important thing is to give him the ability to maneuver and change his trajectory (can this be achieved through programming? Because I don't know how to make a missile MOD.). I hope we can discuss this topic together, or post it on the forum. Thank you!
亲爱的作者,感谢您上次的回复。 SAM问题已经解决。但还是有一个小建议。作为一个中国人,我对我们的高超音速导弹,特别是鹰击21感到非常自豪。但在比赛中。他总是很容易被SM6拦截。显然,这不是真的。 YJ21是一种高超音速反舰弹道导弹。首先,根据我所学的知识和查到的资料。我来给大家解释一下什么是高超音速导弹。只有中国的YJ21、DF17和俄罗斯的锆石才能称为狭义的高超音速导弹。高超音速导弹具有三个特点。它们在大气层中的速度已超过 5 马赫。他们可以机动,可以准确引导和接受引导。做到这三点的YJ21就没那么容易拦截了。然而,DCS 做不到这么多。首先是它的轨迹。 YJ21的轨迹现在是军事秘密。然而,它绝对不是一条简单的抛物线轨迹。按照我的猜测,应该是大气层外的桑格轨迹或者钱学森轨迹。它也可能是大气层中的助推滑翔轨迹。不知道DCS里有没有气氛的概念。当我把导弹升到30公里的时候,它就会在半空中爆炸。经过我的测试,所有导弹都没有到达冯卡门线(100KM)。也许DCS世界中的冯卡门线会更低。另一件事是,YJ21根本不会机动改变其轨迹。这就是为什么它如此容易被拦截。如果它最后能横向和纵向改变轨迹的话,SM3和SM6根本就碰不到它。我不知道DCS的雷达逻辑是什么。计算现实世界中高超声速目标的轨迹是非常困难的。因为雷达扫描速度的物理限制。当你发送下一个光束时,导弹已经飞行了更长的距离,因此无法进行聚焦跟踪和锁定。对此,我有几个小建议。一是降低YJ21导弹的RCS。或者再次改变其弹道。我不知道该怎么做。我只能在原始LUA文件中改变它的速度。最重要的是让他有机动和改变弹道的能力(这个可以通过编程实现吗?因为我不知道怎么做导弹MOD。)。希望大家可以一起讨论这个话题,或者发到论坛上。谢谢你!
There is another small problem, as a fresh player. I still can't learn to use the DF21 missiles in the module. They always don't move at all, no matter what attack group settings or triggers I make. I hope someone can give me a detailed tutorial, thank you very much.

There is only so much I can do to implement the advanced weaponry. At the moment I'm happy that I even got the YJ-21 working after the last update. Until ED releases information of how to create ballistic missiles there isn't much I can do to improve it. 

With the DF21, make sure it has a clear and unobstructed view towards the target. That's also a workaround based on what's possible for modders in DCS.

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Posted (edited)
21分钟前,currenthill说:

There is only so much I can do to implement the advanced weaponry. At the moment I'm happy that I even got the YJ-21 working after the last update. Until ED releases information of how to create ballistic missiles there isn't much I can do to improve it. 
为了实现先进的武器装备,我能做的就只有这么多了。目前我很高兴在上次更新后我什至让 YJ-21 可以工作了。在 ED 发布有关如何制造弹道导弹的信息之前,我无能为力对其进行改进。

With the DF21, make sure it has a clear and unobstructed view towards the target. That's also a workaround based on what's possible for modders in DCS.
使用 DF21,确保其对目标有清晰、无障碍的视野。这也是一种基于 DCS 中模组制作者的可能性的解决方法。

I am curious that all offensive missiles are limited to a height of 30,000 meters. The SM3 can go higher than 30,000 meters. 30,000 meters is high for an aircraft, but it is obviously too short for a ballistic missile。
我很好奇所有进攻性导弹的高度都限制在3万米以内。 SM3可以飞到30,000米以上的高度。 3万米对于飞机来说很高,但对于导弹来说显然太短了。

Edited by Baoyi Mei

CPU: Intel i9-14900K
GPU: NVIDIA RTX 4090
RAM: 64GB DDR5
Storage: 2TB SSD
 

Posted
34 minutes ago, Baoyi Mei said:

this is not true

YJ-21 is still a ballistic missile. it might go faster but its still ballistic. SM-6 realistically has the best chance of intercepting it here as it is faster with more range than SM-2 and hits targets lower than SM-3 so this behaviour is good. fast does not mean invisible or uninterceptable.

 

7 minutes ago, Baoyi Mei said:

I am curious that all offensive missiles are limited to a height of 30,000 meters. The SM3 can go higher than 30,000 meters. 30,000 meters is high for an aircraft, but it is obviously too short for a ballistic missile。

this is a DCS limitation, at least for modders. Above about 30.000m the missile starts to not turn anymore and will miss 100% of the time.

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