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Posted
On 3/28/2023 at 4:54 PM, currenthill said:

image.pngMIM-104 Patriot SAM 1.0.0 released!
Changelog Version 1.0.0

  • Release version

MIM-104 Patriot promo.jpg

Looking at the newest GR video I do think the PAC 3 could use some tweaking, the low altitude performance was expected but that first shot at the SCUD shouldn't have happened, if you look at the video below, you can see that the missile intercepts directly head-on hitting the front of the missile, it should not have attempted to loft above the missile like it did. The only time it does a loft like that is when it is intercepting low flying targets like shown in the second video. Presuming that you will add more more ballistic missiles to your collection, a working PAC 3 will prove necessary to give BLUEFOR any hope of survival, though I do hope you also intend to ad THAAD.

 

- Gundamator 

 

 

  • Like 1
Posted
11 minutes ago, Gundamator said:

Looking at the newest GR video I do think the PAC 3 could use some tweaking, the low altitude performance was expected but that first shot at the SCUD shouldn't have happened, if you look at the video below, you can see that the missile intercepts directly head-on hitting the front of the missile, it should not have attempted to loft above the missile like it did. The only time it does a loft like that is when it is intercepting low flying targets like shown in the second video. Presuming that you will add more more ballistic missiles to your collection, a working PAC 3 will prove necessary to give BLUEFOR any hope of survival, though I do hope you also intend to ad THAAD.

 

- Gundamator 

 

 

Yep, I'm going to tweak the PAC-3 for the next release. 👍🏻

  • Like 4
Posted
9小时前,currenthill说:

Sneak peek of an upcoming asset.

Skärmbild 2023-04-03 170050.jpg

That's a beatuful mod !!!  but could you have the plan to make a chinese DF-15 or other  medium rangs ballistic missiles just like your YJ-21 of Type-055 ?

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Posted
9 hours ago, currenthill said:

Strange. Could you maybe create a super simple miz-file where you encounter this issue. Because I just ran a mission with a single Tor M2 against one or two Hornets at 15 000 ft and the first missile/s were defeated with ECM, but the Tor would then re-engage and take them out. I ran this like 30 times without any issues. 🤪

This just did the same thing several times I played it.

testy_tor.miz

  • Like 1
Posted
6 hours ago, patpatpowercat said:

This just did the same thing several times I played it.

testy_tor.miz 35.38 kB · 1 download

Thanks! I've tried it. And it's definitely an ECM issue. I'm going to look into this further to see what's causing it. Very strange. 

  • Like 1
Posted

Good to know the ECM works. 🙂

 

Now if only a certain Eastern European country could get jammer pods and fasten them to their MiG-29 Freedom Fulcrums packing AGM-88 HARMs... two screenshots from a mission WIP:

DCS 2023-04-01 23-07-54.jpg

DCS 2023-04-02 00-56-54.jpg

  • Like 1
Posted
45 minutes ago, AvgeekJoe said:

Good to know the ECM works. 🙂

 

Now if only a certain Eastern European country could get jammer pods and fasten them to their MiG-29 Freedom Fulcrums packing AGM-88 HARMs... two screenshots from a mission WIP:

DCS 2023-04-01 23-07-54.jpg

DCS 2023-04-02 00-56-54.jpg

Real war is by no means a simulation.

  • Like 5
Posted (edited)
1 hour ago, currenthill said:

Thanks! I've tried it. And it's definitely an ECM issue. I'm going to look into this further to see what's causing it. Very strange. 

Try to hang the AGM-88 Harm on the F-18, set it the task of suppressing air defense and you will see that the aircraft also works on the air defense system only once and does not make more attempts.

15 minutes ago, AvgeekJoe said:

Agreed, but we can all dream of taking up freedom's cause.

Better fly in a simulator and don't bother yourself with such global and indefinite categories as mythical freedom.

Edited by RaptorFighter
  • Like 5
Posted

I really love you Mods!!!

I maybe would like to see in future:

M1A2 SEPV2/3

Bradley M2A3/A4

Leopard 2A7+

Challenger 2 Black Night

MEADS

THAAD

Boxer IFV

PUMA IFV

better T90A

T90M

T80BVM

S-350 Witjas

Stryker variants (M-SHORAD)

Samp-t

German IRIS-T version

Multi-Mission Launcher (MML) 

 

 

  • Like 2
Posted
13 minutes ago, Lavilyse said:

I really love you Mods!!!

I maybe would like to see in future:

M1A2 SEPV2/3

Bradley M2A3/A4

Leopard 2A7+

Challenger 2 Black Night

MEADS

THAAD

Boxer IFV

PUMA IFV

better T90A

T90M

T80BVM

S-350 Witjas

Stryker variants (M-SHORAD)

Samp-t

German IRIS-T version

Multi-Mission Launcher (MML) 

 

 

Thank you for the suggestions! 👍🏻

  • Like 4
Posted

Give the opportunity for the player to use:missiles from vertical launchers and inclined (harpoon)-how it can be done in ships 052B and 093. When the player stops controlling the ships-the AI stops working- controlling the ship-the ship stops using weapons.

 

Posted
5 hours ago, currenthill said:

Thank you for the suggestions! 👍🏻

One day, perhaps... 🤩    Gremyashchy Class (Project 20385) Multi-Purpose Corvettes  😉

1l-image-95.webp

  • Like 5
Posted

Hm, I've been looking into this ECM issue. And it's a great find by @patpatpowercat. 👍🏻

The AI behavior is very strange in these cases, primarily the SHORAD type assets since the span between minimum and maximum range is very short. It affects aircraft equipped with ECM and when they turn it on, they more or less become invisible even down to eyeball ranges. The SHORAD assets works as intended if the targets aren't using ECM.

The reason the DCS core Tor (for example) works is because ED use a very simple radar configuration for it, which doesn't use separate radar channels. This means it will fire two missiles, but only at one target at once. And even the older Tor M1 had two simultaneous channels, whereas the M2 has four. So that's not a good enough solution for me. 

So I'm going to have to do more testing and find some sort of workaround, since I'm pretty confident that the current configuration is done correctly (in theory I mean, since something hinders it from functioning as we want). I'll keep you updated.

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Posted
10 minutes ago, akitaken said:

One day, perhaps... 🤩    Gremyashchy Class (Project 20385) Multi-Purpose Corvettes  😉

1l-image-95.webp

Might I also add Project 11356R, the Admiral Grigorovich-class frigate to the list of recommendations?  These ships are fitted with 32 vertical launch cells, of which 8 are set aside for anti-ship missiles like the 3M54 Kalibr and P-800 Oniks.  The remaining 24 vertical launch cells contain modified Buk surface-to-air missiles.  Additionally, a 100mm gun, two AK-630 CIWS systems, eight 9K338 MANPADS emplacements, four 533mm torpedo launchers, and an RBU-6000 anti-submarine rocket launcher makes for a worthy adversary.  

These ships have a 4000-ton displacement and are 410 feet or 125m in length.  They're 50 feet or 15.2m wide and have a draft of 14 feet or 4.2 meters.  3 ships are serving with the Black Sea Fleet of the Russian Navy, and two are destined for export to India.  A sixth ship of this class is under construction and destined for export to an as-yet undisclosed customer.   

  • Like 4
Posted

image.pngTor SHORAD 1.1.0 released!
Changelog Version 1.1.0

  • Added minimum weapon range indicator in ME and F10 map
  • Fixed issue with asset not engaging ECM enabled targets correctly
  • Fixed dust and dirt effect position when moving
  • Fixed turret rotation glitch when returning to green state
  • Fixed weapon bay doors not closing when returning to green state
  • Like 6
  • Thanks 4
Posted
1 hour ago, currenthill said:

image.pngTor SHORAD 1.1.0 released!
Changelog Version 1.1.0

  • Added minimum weapon range indicator in ME and F10 map
  • Fixed issue with asset not engaging ECM enabled targets correctly
  • Fixed dust and dirt effect position when moving
  • Fixed turret rotation glitch when returning to green state
  • Fixed weapon bay doors not closing when returning to green state

Awesome! Thanks so much! Is this ECM issue potentially extending to any other assets? I know the Pantsir seems to intermittently have the same issue. Let me know if I can help at all

  • Like 2
Posted
20 minutes ago, patpatpowercat said:

Awesome! Thanks so much! Is this ECM issue potentially extending to any other assets? I know the Pantsir seems to intermittently have the same issue. Let me know if I can help at all

Correct. I've just made a list of assets I will have to update. 👍🏻

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Posted (edited)
17 hours ago, AvgeekJoe said:

Agreed, but we can all dream of taking up freedom's cause.

AvgGeek,

why don't you AFK and go take up freedoms cause yourself instead of preaching to us,

like the bikers in america say "Deeds NOT Words"

Edited by christopher m
  • Like 2
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[sIGPIC][/sIGPIC]

 

Christopher M

Posted

As Clint Eastwood said "opinions are like assholes, everyone has one" but they don't necessarily belong in a forum dedicated to our common passion... 😉

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Posted
Just now, akitaken said:

As Clint Eastwood said "opinions are like assholes, everyone has one" but they don't necessarily belong in a forum dedicated to our common passion... 😉

Well said.

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