currenthill Posted April 6, 2023 Author Posted April 6, 2023 Getting ready for release... 8 7 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Svelerdijk Posted April 6, 2023 Posted April 6, 2023 23 minutes ago, currenthill said: Getting ready for release... Iskander? Tochka-U?
currenthill Posted April 6, 2023 Author Posted April 6, 2023 54 minutes ago, Svelerdijk said: Iskander? Tochka-U? I'm just finalizing a double asset, the Iskander-M with two 9M723 SRBM and Iskander-K with four 9M729 LACM. 5 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
christopher m Posted April 6, 2023 Posted April 6, 2023 CH. i loves me some Iskander all-over the PG and Syria Maps BIG Appreciation's best regards 1 [sIGPIC][/sIGPIC] Christopher M
Gundamator Posted April 7, 2023 Posted April 7, 2023 9 hours ago, currenthill said: MIM-104 Patriot SAM 1.1.0 released! Changelog Version 1.1.0 Added minimum weapon range indicator in ME and F10 map Fixed the PAC-2 GEM/T anti ballistic missile performance Fixed the PAC-3 MSE anti ballistic missile performance Fixed the PAC-3 MSE hit-to-kill accuracy in general Fixed the alarm state interval for each MIM-104 asset Fixed AN/MPQ-65A radar emission azimuth Fixed AN/MPQ-65 and AN/MPQ-65A max altitude Changed the front of the AN/MPQ-65A radar surface Changed AN/MPQ-65A simultaneous targets to 16 Changed AN/MPQ-65A radar range to 140 nm Having done some testing, the tweaks are much appreciated the PAC 3 especially seems to be performing for more accurately to real life. Thank you. - Gundamator 1
currenthill Posted April 7, 2023 Author Posted April 7, 2023 4 hours ago, Gundamator said: Having done some testing, the tweaks are much appreciated the PAC 3 especially seems to be performing for more accurately to real life. Thank you. - Gundamator I agree, thanks for testing. It’s hard to get exactly as we want it with the tools available. 1 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted April 7, 2023 Author Posted April 7, 2023 Iskander SSM 1.0.0 released! Changelog Version 1.0.0 Release version 7 11 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
RaptorFighter Posted April 7, 2023 Posted April 7, 2023 22 minutes ago, currenthill said: Iskander SSM 1.0.0 released! Changelog Version 1.0.0 Release version Thanks a lot!!! 2
Gibbo Posted April 7, 2023 Posted April 7, 2023 1 hour ago, currenthill said: Iskander SSM 1.0.0 released! Changelog Version 1.0.0 Release version With the M version, about half way through the flight i have one at 250k feet, the other one is at 73k feet, the higher one kept climbing and descending and eventually overshot and landed 130nmi past its target while the lower one hit the target
currenthill Posted April 7, 2023 Author Posted April 7, 2023 (edited) 1 minute ago, Gibbo said: With the M version, about half way through the flight i have one at 250k feet, the other one is at 73k feet, the higher one kept climbing and descending and eventually overshot and landed 130nmi past its target while the lower one hit the target Strange, I've fired hundreds of them without issues. Can you send me a miz? Edited April 7, 2023 by currenthill _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Gibbo Posted April 7, 2023 Posted April 7, 2023 issue seems to occur only when firing close to max range, just fired at a closer target and both hit fine 3 minutes ago, currenthill said: Strange, I've fired hundreds of them without issues. Can you send me a miz? yeah test.miz 1
clanitho Posted April 7, 2023 Posted April 7, 2023 1 hour ago, currenthill said: Iskander SSM 1.0.0 released! Changelog Version 1.0.0 Release version Very good job , as always 3 MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
currenthill Posted April 7, 2023 Author Posted April 7, 2023 7 minutes ago, Gibbo said: issue seems to occur only when firing close to max range, just fired at a closer target and both hit fine yeah test.miz 7.01 kB · 1 download Thanks for bringing that up. That's actually a strange DCS behavior (bug). If you fire two rounds of missiles they just go haywire. If I set two different fire missions with one missile each, it works as it should. I couldn't tell you why that is, but it's nothing I can do about it. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
clanitho Posted April 7, 2023 Posted April 7, 2023 22 hours ago, currenthill said: RWR and HARM IDs 1.0.0 released! Changelog Version 1.0.0 Release version On my site you will now find a tab called RDR which will have the latest version of my RWR and HARM ID package. These install either with OvGME or manually into the program folder, just check the folder structure in the package. There are two files in it, the first one is the RWR definitions for my assets and the second one is the HARM IDs. I've tried the HARM IDs by manually adding the codes in the F-16 and it works. But I'm no Viper/Hornet pro, so you'll have to try it out. On my site you will also find an overview of all the codes per asset. The RWR definitions does not include the ones Nighthawk have added, it's only core game plus my assets. I have to think of a way to maintain this efficiently. It works perfectly (tested with the F-16), many thanks! 1 MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
currenthill Posted April 7, 2023 Author Posted April 7, 2023 Just now, clanitho said: It works perfectly (tested with the F-16), many thanks! Nice! Thanks for testing! 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
antiload Posted April 7, 2023 Posted April 7, 2023 1 hour ago, currenthill said: Iskander SSM 1.0.0 released! Changelog Version 1.0.0 Release version Amazing stuff Currenthill. Thank you so much ! 2
Gogi12 Posted April 7, 2023 Posted April 7, 2023 2 hours ago, currenthill said: Iskander SSM 1.0.0 released! Changelog Version 1.0.0 Release version Wow, amazing, DO NOT STOP 4
currenthill Posted April 7, 2023 Author Posted April 7, 2023 3 hours ago, RaptorFighter said: Thanks a lot!!! 3 hours ago, chen said: Thank you , my God !!! 3 hours ago, akitaken said: Thanks a lot ! 2 hours ago, antiload said: Amazing stuff Currenthill. Thank you so much ! 1 hour ago, Gogi12 said: Wow, amazing, DO NOT STOP Thank you for the kind words. 7 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted April 7, 2023 Posted April 7, 2023 22 hours ago, currenthill said: Getting ready for release... Wow! Downloading the game. Any videos awailable? Please share anybody 1 Mr. Croco
bennyboy9800 Posted April 7, 2023 Posted April 7, 2023 (edited) Great work as always Currenthill. One thing I have noticed is that the Tor M2s seem to look a bit different than the Tor M1 in-game. They obviously use different radar sensors, but I've noticed the turret seems to be placed father aft in your mod. Edited April 7, 2023 by bennyboy9800 Intel i7 9700k CPU Nvidia GTX 1080Ti 16GB RAM Samsung 256GB SSD Thrustmaster T16000m HOTAS
tripod3 Posted April 7, 2023 Posted April 7, 2023 (edited) Still no way for vertically incoming ballisting missile? (except recaluclating scud parameters table) Edited April 7, 2023 by tripod3 Mr. Croco
currenthill Posted April 7, 2023 Author Posted April 7, 2023 1 hour ago, bennyboy9800 said: Great work as always Currenthill. One thing I have noticed is that the Tor M2s seem to look a bit different than the Tor M1 in-game. They obviously use different radar sensors, but I've noticed the turret seems to be placed father aft in your mod. Yeah, might be the pivot point that's off. But I never claim my models to be a 1:1 replica of the real deal. Most dimensions gathered via OSINT are speculations. And newer the systems, the fewer the reference pictures. So I try to achieve a good enough representation. Otherwise the release schedule would look very different, haha. In this case, I think I can live with it. 12 minutes ago, tripod3 said: Still no way for vertically incoming ballisting missile? (except recaluclating scud parameters table) Nope, that's the way to do it. And it requires math on a different level than I can muster. And the 9M723 is considered a semi-ballistic missile. 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
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