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Posted
On 7/17/2024 at 7:06 PM, currenthill said:

image.pngAIM-174B for F/A-18C 1.1.0 released!
On popular demand I chose to release the AIM-174B (air launched version of the SM-6 Block Ia without the MK72 booster) for the F/A-18C. It's nothing fancy, it was made to be used with the player controlled Hornet, but will of course be limited by its radar performance. It will replace your AIM-120B and will break IC. 

Credits

Thanks to ED for the F/A-18C and its configuration files. 

Installation

  • Unpack files in the main DCS program folder (not your DCS Saved Games folder) and overwrite.
  • I recommend using OvGME as it allows for easy installation and uninstallation of the mod.

Distribution model

It's available for download on my site. And as usual, please don't redistribute it!

Disclaimer

This was just a quick side project and I won't spend time supporting it, feel free to play around with the missile configuration to tune its performance. 

Skärmbild 2024-07-17 185624.jpg

 

Too close for Niner X, switching to SM-6! 
image.png?ex=669bd034&is=669a7eb4&hm=4c9

  • Like 1

"Once a dragon always a dragon"

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Posted

Hey guys, anyone else having issues getting the AI to launch the AIM-174B from further than 40 NM? 

Not sure if that’s intended but I can’t seem to get a long range launch off the F-18 or Super Hornet. 

Posted
1 ora fa, mmarques ha scritto:

Cosa fanno tutte quelle navi così vicine l'una all'altra durante il lancio degli aerei? Dovrebbero trovarsi a circa 10 miglia di distanza dalla portaerei, a parte la guardia dell'aereo, se così fosse.

Maybe they're too close together but it's the bug that's unacceptable, there shouldn't be a flaw like this in a game of this quality.🤦‍♂️🤨

Posted

Dear currenthill, thank you for your last reply. The SAM problem has been solved. But there is still a small suggestion. As a Chinese, I am very proud of our hypersonic missiles, especially the YJ21. But in the game. He is always easily intercepted by a SM6. Obviously, this is not true. YJ21 is a hypersonic anti-ship ballistic missile. First of all, based on the knowledge I have learned and the information I have found. Let me explain to you what a hypersonic missile is. Only China's YJ21, DF17 and Russia's Zircon can be called hypersonic missiles in a narrow sense. Hypersonic missiles have three characteristics. They are reaching a speed of more than Mach 5 in the atmosphere. They can maneuver, and they can accurately guide and receive guidance. The YJ21 that achieves these three points is not so easy to intercept. However, DCS cannot do so much. First of all, its trajectory. The trajectory of YJ21 is now a military secret. However, it is definitely not a simple parabolic trajectory. According to my guess, it should be the Sanger trajectory or Qian Xuesen trajectory out of the atmosphere. It may also be a boost-glide trajectory in the atmosphere. I don't know if there is a concept of atmosphere in DCS. When I raise the missile to 30 kilometers, it will explode in mid-air. After my test, all missiles did not reach the von Karman line (100KM). Maybe the von Karman line in the DCS world will be lower. Another thing is that the YJ21 will not maneuver to change its trajectory at all. This is why it is so easy to intercept. If it can change its trajectory laterally and longitudinally at the end, SM3 and SM6 can't touch it at all. I don't know what the radar logic of DCS is. It is very difficult to calculate the trajectory of a hypersonic target in the real world. Because the physical limit of the radar scan speed. When you send the next beam, the missile has flown a longer distance, so it is impossible to focus tracking and lock. In this regard, I have a few small suggestions. One is to reduce the RCS of the YJ21 missile. Or change its ballistic trajectory again. I don't know how to do it. I can only change its speed in the original LUA file. The most important thing is to give him the ability to maneuver and change his trajectory (can this be achieved through programming? Because I don't know how to make a missile MOD.). I hope we can discuss this topic together, or post it on the forum. Thank you!
亲爱的作者,感谢您上次的回复。 SAM问题已经解决。但还是有一个小建议。作为一个中国人,我对我们的高超音速导弹,特别是鹰击21感到非常自豪。但在比赛中。他总是很容易被SM6拦截。显然,这不是真的。 YJ21是一种高超音速反舰弹道导弹。首先,根据我所学的知识和查到的资料。我来给大家解释一下什么是高超音速导弹。只有中国的YJ21、DF17和俄罗斯的锆石才能称为狭义的高超音速导弹。高超音速导弹具有三个特点。它们在大气层中的速度已超过 5 马赫。他们可以机动,可以准确引导和接受引导。做到这三点的YJ21就没那么容易拦截了。然而,DCS 做不到这么多。首先是它的轨迹。 YJ21的轨迹现在是军事秘密。然而,它绝对不是一条简单的抛物线轨迹。按照我的猜测,应该是大气层外的桑格轨迹或者钱学森轨迹。它也可能是大气层中的助推滑翔轨迹。不知道DCS里有没有气氛的概念。当我把导弹升到30公里的时候,它就会在半空中爆炸。经过我的测试,所有导弹都没有到达冯卡门线(100KM)。也许DCS世界中的冯卡门线会更低。另一件事是,YJ21根本不会机动改变其轨迹。这就是为什么它如此容易被拦截。如果它最后能横向和纵向改变轨迹的话,SM3和SM6根本就碰不到它。我不知道DCS的雷达逻辑是什么。计算现实世界中高超声速目标的轨迹是非常困难的。因为雷达扫描速度的物理限制。当你发送下一个光束时,导弹已经飞行了更长的距离,因此无法进行聚焦跟踪和锁定。对此,我有几个小建议。一是降低YJ21导弹的RCS。或者再次改变其弹道。我不知道该怎么做。我只能在原始LUA文件中改变它的速度。最重要的是让他有机动和改变弹道的能力(这个可以通过编程实现吗?因为我不知道怎么做导弹MOD。)。希望大家可以一起讨论这个话题,或者发到论坛上。谢谢你!
There is another small problem, as a fresh player. I still can't learn to use the DF21 missiles in the module. They always don't move at all, no matter what attack group settings or triggers I make. I hope someone can give me a detailed tutorial, thank you very much.

  • Like 2

CPU: Intel i9-14900K
GPU: NVIDIA RTX 4090
RAM: 64GB DDR5
Storage: 2TB SSD
 

Posted
14 minutes ago, Baoyi Mei said:

Dear currenthill, thank you for your last reply. The SAM problem has been solved. But there is still a small suggestion. As a Chinese, I am very proud of our hypersonic missiles, especially the YJ21. But in the game. He is always easily intercepted by a SM6. Obviously, this is not true. YJ21 is a hypersonic anti-ship ballistic missile. First of all, based on the knowledge I have learned and the information I have found. Let me explain to you what a hypersonic missile is. Only China's YJ21, DF17 and Russia's Zircon can be called hypersonic missiles in a narrow sense. Hypersonic missiles have three characteristics. They are reaching a speed of more than Mach 5 in the atmosphere. They can maneuver, and they can accurately guide and receive guidance. The YJ21 that achieves these three points is not so easy to intercept. However, DCS cannot do so much. First of all, its trajectory. The trajectory of YJ21 is now a military secret. However, it is definitely not a simple parabolic trajectory. According to my guess, it should be the Sanger trajectory or Qian Xuesen trajectory out of the atmosphere. It may also be a boost-glide trajectory in the atmosphere. I don't know if there is a concept of atmosphere in DCS. When I raise the missile to 30 kilometers, it will explode in mid-air. After my test, all missiles did not reach the von Karman line (100KM). Maybe the von Karman line in the DCS world will be lower. Another thing is that the YJ21 will not maneuver to change its trajectory at all. This is why it is so easy to intercept. If it can change its trajectory laterally and longitudinally at the end, SM3 and SM6 can't touch it at all. I don't know what the radar logic of DCS is. It is very difficult to calculate the trajectory of a hypersonic target in the real world. Because the physical limit of the radar scan speed. When you send the next beam, the missile has flown a longer distance, so it is impossible to focus tracking and lock. In this regard, I have a few small suggestions. One is to reduce the RCS of the YJ21 missile. Or change its ballistic trajectory again. I don't know how to do it. I can only change its speed in the original LUA file. The most important thing is to give him the ability to maneuver and change his trajectory (can this be achieved through programming? Because I don't know how to make a missile MOD.). I hope we can discuss this topic together, or post it on the forum. Thank you!
亲爱的作者,感谢您上次的回复。 SAM问题已经解决。但还是有一个小建议。作为一个中国人,我对我们的高超音速导弹,特别是鹰击21感到非常自豪。但在比赛中。他总是很容易被SM6拦截。显然,这不是真的。 YJ21是一种高超音速反舰弹道导弹。首先,根据我所学的知识和查到的资料。我来给大家解释一下什么是高超音速导弹。只有中国的YJ21、DF17和俄罗斯的锆石才能称为狭义的高超音速导弹。高超音速导弹具有三个特点。它们在大气层中的速度已超过 5 马赫。他们可以机动,可以准确引导和接受引导。做到这三点的YJ21就没那么容易拦截了。然而,DCS 做不到这么多。首先是它的轨迹。 YJ21的轨迹现在是军事秘密。然而,它绝对不是一条简单的抛物线轨迹。按照我的猜测,应该是大气层外的桑格轨迹或者钱学森轨迹。它也可能是大气层中的助推滑翔轨迹。不知道DCS里有没有气氛的概念。当我把导弹升到30公里的时候,它就会在半空中爆炸。经过我的测试,所有导弹都没有到达冯卡门线(100KM)。也许DCS世界中的冯卡门线会更低。另一件事是,YJ21根本不会机动改变其轨迹。这就是为什么它如此容易被拦截。如果它最后能横向和纵向改变轨迹的话,SM3和SM6根本就碰不到它。我不知道DCS的雷达逻辑是什么。计算现实世界中高超声速目标的轨迹是非常困难的。因为雷达扫描速度的物理限制。当你发送下一个光束时,导弹已经飞行了更长的距离,因此无法进行聚焦跟踪和锁定。对此,我有几个小建议。一是降低YJ21导弹的RCS。或者再次改变其弹道。我不知道该怎么做。我只能在原始LUA文件中改变它的速度。最重要的是让他有机动和改变弹道的能力(这个可以通过编程实现吗?因为我不知道怎么做导弹MOD。)。希望大家可以一起讨论这个话题,或者发到论坛上。谢谢你!
There is another small problem, as a fresh player. I still can't learn to use the DF21 missiles in the module. They always don't move at all, no matter what attack group settings or triggers I make. I hope someone can give me a detailed tutorial, thank you very much.

There is only so much I can do to implement the advanced weaponry. At the moment I'm happy that I even got the YJ-21 working after the last update. Until ED releases information of how to create ballistic missiles there isn't much I can do to improve it. 

With the DF21, make sure it has a clear and unobstructed view towards the target. That's also a workaround based on what's possible for modders in DCS.

  • Like 5
Posted (edited)
21分钟前,currenthill说:

There is only so much I can do to implement the advanced weaponry. At the moment I'm happy that I even got the YJ-21 working after the last update. Until ED releases information of how to create ballistic missiles there isn't much I can do to improve it. 
为了实现先进的武器装备,我能做的就只有这么多了。目前我很高兴在上次更新后我什至让 YJ-21 可以工作了。在 ED 发布有关如何制造弹道导弹的信息之前,我无能为力对其进行改进。

With the DF21, make sure it has a clear and unobstructed view towards the target. That's also a workaround based on what's possible for modders in DCS.
使用 DF21,确保其对目标有清晰、无障碍的视野。这也是一种基于 DCS 中模组制作者的可能性的解决方法。

I am curious that all offensive missiles are limited to a height of 30,000 meters. The SM3 can go higher than 30,000 meters. 30,000 meters is high for an aircraft, but it is obviously too short for a ballistic missile。
我很好奇所有进攻性导弹的高度都限制在3万米以内。 SM3可以飞到30,000米以上的高度。 3万米对于飞机来说很高,但对于导弹来说显然太短了。

Edited by Baoyi Mei

CPU: Intel i9-14900K
GPU: NVIDIA RTX 4090
RAM: 64GB DDR5
Storage: 2TB SSD
 

Posted
3分钟前,Zahnatom说:

YJ-21 is still a ballistic missile. it might go faster but its still ballistic. SM-6 realistically has the best chance of intercepting it here as it is faster with more range than SM-2 and hits targets lower than SM-3 so this behaviour is good. fast does not mean invisible or uninterceptable.
YJ-21仍然是弹道导弹。它可能会跑得更快,但仍然是弹道的。 SM-6 实际上最有可能在这里拦截它,因为它比 SM-2 速度更快,射程更远,并且命中的目标比 SM-3 低,因此这种行为很好。快速并不意味着看不见或不可拦截。

This is true for conventional ballistic missiles, but if the YJ21 can maneuver and change its trajectory, then the SM6 will not be able to intercept it.
对于常规弹道导弹来说确实如此,但如果YJ21可以机动并改变弹道,那么SM6就无法拦截它。

CPU: Intel i9-14900K
GPU: NVIDIA RTX 4090
RAM: 64GB DDR5
Storage: 2TB SSD
 

Posted
2 minutes ago, Baoyi Mei said:

I am curious that all offensive missiles are limited to a height of 30,000 meters. The SM3 can go higher than 30,000 meters. 30,000 meters is high for an aircraft, but it is obviously too short for a missile.
我很好奇所有进攻性导弹的高度都限制在3万米以内。 SM3可以飞到30,000米以上的高度。 3万米对于飞机来说很高,但对于导弹来说显然太短了。

DCS 非官方模组的导弹有海拔限制。因为Currenthill 不是 Eagle Dynamics 的员工,他没权用官方本有的弹道式导弹的动力学和轨道。他只能改装巡航式导弹的动力学和数据;DCS里的巡航式导弹有飞行高度的限制。

I explained to him that CH does not work for Eagle Dynamics and therefore doesn't have access to the ballistic missile preset files (flight parameters, trajectory, etc) and that he instead has to resort to modifying the flight parameters of cruise missiles.  Cruise missiles in DCS, as we know, have a ceiling; anything beyond that limit and I don't think it'll work correctly.   

  • Like 1
Posted
48 minutes ago, gabriel said:

Can someone more experienced tell me how I put FA-18 fighters on the deck of a US aircraft carrier?

Put the carrier down, put an F-18 or another carrier capable craft right next to it, then change the aircraft to ‘takeoff from parking hot’ and it should re-align itself with the carrier deck. 

Then you’re good to go. Grim Reapers also has helpful tutorials on youtube to walk you through this 

Posted

So, i´ve detected a conflict, very weird one between CH packs ( USA-UKR-RUSSIA ) and the A-4 Skyhawk Mod.

A friend of mine edited a mission, (he has non of CH mods), on a carrier. When i´ve spawned on the deck and trying to rearm the A-4 with Fuel tanks, no one were available. They were greyed out. Without those CH mods, the very same mission, i can rearm and i can use those fuel tanks. Is only the 150-300-400 Fuel Tanks from the A-4 that were greyed out. 

But, this is the weirdest thing, if I create a mission, i have no problem to see the Fuel Tanks available, but on MP i see some clients fuel tanks taking the shapes of other weapons , like the 6 tube vikhr missile from the Ka-52.

CH, do you have any idea where the conflict could be with the Skyhawk fuel tanks? I could appreciate any help.

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

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Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted

@currenthill Thanks again for all the work you've done, especially all the fixes that had to be done in 2.9.5. Don't take this question as rushing you or anything, just wondering is all. Do you plan on releasing a small patch to fix the THAAD radar like you did recently for the Patriot radar or is it best to expect that to come with the next full USA pack update?

Thanks again and no rush!

Posted (edited)
9 minutes ago, Virpx21 said:

@currenthill Thanks again for all the work you've done, especially all the fixes that had to be done in 2.9.5. Don't take this question as rushing you or anything, just wondering is all. Do you plan on releasing a small patch to fix the THAAD radar like you did recently for the Patriot radar or is it best to expect that to come with the next full USA pack update?

Thanks again and no rush!

No worries! Unfortunately the THAAD issue and the LTAMDS issue were two totally separated issues. The LTAMDS was an easy fix since it only required a parameter change. The THAAD issue on the other hand is most likely caused by something in the DCS core, which I cannot change in any way. That's why I reproduced the issue with core assets (the DCS core Patriot system) and reported it to ED. We can now only wait for ED to investigate and fix the issue.

Until it is fixed you'll just have to make sure your THAAD site isn't attacked by more than 15 incoming threats. 😅

Here is my bug report: 

 

Edited by currenthill
  • Like 3
Posted (edited)
3 hours ago, currenthill said:

No worries! Unfortunately the THAAD issue and the LTAMDS issue were two totally separated issues. The LTAMDS was an easy fix since it only required a parameter change. The THAAD issue on the other hand is most likely caused by something in the DCS core, which I cannot change in any way. That's why I reproduced the issue with core assets (the DCS core Patriot system) and reported it to ED. We can now only wait for ED to investigate and fix the issue.

Until it is fixed you'll just have to make sure your THAAD site isn't attacked by more than 15 incoming threats. 😅

Here is my bug report: 

 

 

Haha, ok that is extremely unfortunate. All the good stuff that you modders are working on just keeps getting broke. 

I am holding out hope that the AIM-260 & AIM-120D are not partially broken due to a core issue as well and I'll see a fix for those soon. 🤞
I have some very massive campaigns that have taken months to work on which heavily rely on so many modern mods (a LOT from you especially) and ED just keeps breaking them. 😑

For your mods, I think I'll just stick with 2.9.5 for a good while, since they're thankfully still working properly there.

**EDIT** If you're not aware, I just found out by accident that naval assets for at least USA are broken as well. So yup, definitely sticking with 2.9.5 🤣

Edited by Virpx21
  • Like 1
Posted

Hello (sorry for asking this, probably was answered before)

 

Could you bring those assets (or some of them) into the core DCS? The same as Massun did?

I'm asking this because it would boost the ground assets 100 times.

Amazing work!

Posted
2 hours ago, ghashpl said:

Hello (sorry for asking this, probably was answered before)

 

Could you bring those assets (or some of them) into the core DCS? The same as Massun did?

I'm asking this because it would boost the ground assets 100 times.

Amazing work!

The flames have recently died down. But it's a good try😀.

Look a few pages ago, there was a discussion, but it seems no one has officially asked devs yet

Mr. Croco

Posted
17 hours ago, HighMaintenanceB said:

I assume this is AI-only; you, as a player, cannot use the LRASM, JASSM, or AARGM-ER on official ED aircraft.  

It works because its modified JSOW and HARM replacement. 🙂

  • Like 1

"Once a dragon always a dragon"

image.png

Posted
3 hours ago, tripod3 said:

The flames have recently died down. But it's a good try😀.

Look a few pages ago, there was a discussion, but it seems no one has officially asked devs yet

CH doesn't want ED to use his assets. CH has created his Assets because ED is extremely slow when it comes to their Combined Arms Assets. I've been a Member of DCS for many years. ED hasn't updated their Assets in years, and again this is why CH has created all of his Assets!

Timex 3

  • Like 6
Posted
4 hours ago, ivan-ivanov-1902 said:

We have such an expression: The chickens are laughing.These models are about 20 years old.

There is a museum of old computer games inside DCS.

19 hours ago, HighMaintenanceB said:

I don't know if anyone has been having this issue or if it's a me problem

Checked with clean modfolder - all ok

584.jpg

  • Like 7

Mr. Croco

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