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Posted

Hi,

It's been a decade since I posted on this forum. Hope you are all safe an doing great. My wish is for DCS to consider the PS5 Platform, especially now that the PSVR2 has been released. It's a great platform for DCS to gain new users and revenues. PS5 even supports Mouse and KB for games/dev that supports it. I think porting to this console is worth considering.

Thanks in advance.

Regards,

Moose

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Posted

The PS5 (And the Xbox Ones for that matter) doesn't have the O/S or the Hardware power to run DCS.

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Posted

From what I understand PS5 is really struggling powerwise with the PSVR2, sure it can run GT7, but it doesn't look great. You'd have trouble reading any instruments in the cockpit.

Then it's all the extra stuff. What kinda HOTAS does PS5 support? Does it support rudders?

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Posted
2 hours ago, SkateZilla said:

The PS5 (And the Xbox Ones for that matter) doesn't have the O/S or the Hardware power to run DCS.

I would imagine an Xbox Series X could handle DCS. Plus there are flight controllers for it now as well. It’s missing VR or head tracking though. 

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Posted (edited)
1 hour ago, SharpeXB said:

I would imagine an Xbox Series X could handle DCS. Plus there are flight controllers for it now as well. It’s missing VR or head tracking though. 

it cannot (fluidly), I know modders that modded their Xbox Series X to run Windows 11, and DCS runs at like 15 FPS on the APU, and performance degrades as the APU begins to thermal thottle.

Edited by SkateZilla
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Posted
19 minutes ago, SkateZilla said:

it cannot (fluidly), I know modders that modded their Xbox Series X to run Windows 11, and DCS runs at like 15 FPS on the APU, and performance degrades as the APU begins to thermal thottle.

Interesting, since it can run MSFS which is more demanding than DCS. 

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Posted
1 minute ago, SharpeXB said:

Interesting, since it can run MSFS which is more demanding than DCS. 

please don't compare the two, using MSFS20 as an argument for anything DCS related doesn't mean anything.

FS20 on Xbox Series X is Physics and Graphically Handicapped compared to the PC Version, plus w/ DX12, they do not have draw call overhead.

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Posted
Just now, SkateZilla said:

please don't compare the two, using MSFS20 as an argument for anything DCS related doesn't mean anything.

FS20 on Xbox Series X is Physics and Graphically Handicapped compared to the PC Version, plus w/ DX12, they do not have draw call overhead.

Sure, clearly there’s more to this than hardware. 

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Posted (edited)

While I like the idea of attracting more players to DCS I doubt that a console could provide the full features and processing power to run a full version of DCS. Plus the typical console player is not interested in a study sim. They are more about jumping right into action with a minimal learning curve. Even the majority of the MSFS player base that fly fighter jets on there prefer it over DCS because its far more easier to learn to fly.

However I do think that the new MAC (Moden Air Combat) sim that ED is currently developing would be a more ideal fit for console hardware and its player base since it will feature simplified aircraft systems to make it easier to learn and enjoy.

 

For more info about MAC - https://stormbirds.blog/2018/07/13/eagle-dynamics-announces-new-modern-air-combat-title/

 

Edited by Evoman
  • Like 1
Posted
On 3/3/2023 at 6:29 AM, Gunfreak said:

From what I understand PS5 is really struggling powerwise with the PSVR2, sure it can run GT7, but it doesn't look great. You'd have trouble reading any instruments in the cockpit.

Then it's all the extra stuff. What kinda HOTAS does PS5 support? Does it support rudders?

I play GT7 with PSVR2 and have no issues graphicly I can read my instruments clearly. You just need to know how to set your VR headset correctly, find the "sweet spot" as they call it. Playstation does support some HOTAS just search on amazon. As for the PS5 or Xbox Series X not being "strong" enough to run it. I would call BS on that one, War Thunder might not be graphicly up there as DCS but graphicly acceptable and runs great on that platform & supports mouse and KB, Hell if it can run God of War Ragnarök as stunning as it is, then I would think it has enough power.

Thanks for the info on MAC, that looks promissing

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Posted
18 hours ago, TheMoose said:

I play GT7 with PSVR2 and have no issues graphicly I can read my instruments clearly. You just need to know how to set your VR headset correctly, find the "sweet spot" as they call it. Playstation does support some HOTAS just search on amazon. As for the PS5 or Xbox Series X not being "strong" enough to run it. I would call BS on that one, War Thunder might not be graphicly up there as DCS but graphicly acceptable and runs great on that platform & supports mouse and KB, Hell if it can run God of War Ragnarök as stunning as it is, then I would think it has enough power.

Thanks for the info on MAC, that looks promissing

dude, first MFS and now War Thunder, really bro ? XD

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Posted (edited)
10 hours ago, EA-18G_BlockII said:

dude, first MFS and now War Thunder, really bro ? XD

Why not? lol, just proving a point... DCS is missing out on lots of added revenues if they are sticking only with PC's, consoles are the cash cow for every games on the market. Hopefully MAC will be made available on consoles, even with degraded graphics. I would still buy it.

I recommend you watch 

 

Regards,

 

Edited by TheMoose

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Posted

It’s not VR that consoles need for flight sims, it’s head tracking. Otherwise all the controller options are there now. People even play DCS game with console style controllers. 

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Posted (edited)
4 hours ago, TheMoose said:

Why not? lol, just proving a point... DCS is missing out on lots of added revenues if they are sticking only with PC's, consoles are the cash cow for every games on the market. Hopefully MAC will be made available on consoles, even with degraded graphics. I would still buy it.

It's not the graphics that are going to bring the console to its knees, it's all the other calculations.  That's why saying War Thunder or MSFS work fine so DCS will work fine is wrong/meaningless.  And unless I'm mistaken (possible since I don't pay that much attention to consoles) they are geared towards high end graphics which is going to make this even more true.  Most PC systems running DCS are more limited by CPU than GPU.

Edited by rob10
  • Like 2
Posted
3 minutes ago, rob10 said:

It's not the graphics that are going to bring the console to its knees, it's all the other calculations.  That's why saying War Thunder or MSFS work fine so DCS will work fine is wrong/meaningless.  And unless I'm mistaken (possible since I don't pay that much attention to consoles) they are geared towards high end graphics which is going to make this even more true.  Most PC systems running DCS are more limited by CPU than GPU.

 

MSFS is more CPU heavy than DCS, at least the PC version. That may well be reduced/optimized for the console though. 

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Posted (edited)

In the end what I'm saying is if War Thunder can make it:

 

As well if you think PS5 can't handle it? Then your wrong:

Then I see no reason why DCS would be left out in this cash cow 🙂

PS I'm not promoting War Thunder, I'm just pointing things out and I wish for DCS to come onboard to consoles.

Still a wish...

Cheers & regards,

Moose

Edited by TheMoose

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Posted

again here: 

 

 

I call bull <profanity> on PS5 power capability lol... PLEASE bring MAC on consoles...

 

Thanks

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Posted

If a console can run dcs or MAC I don't see any reason not to do so.

Mac might be the better option 

However if it won't drastically increase the work load both would be fine

Posted (edited)

Wait what?

Cmon DCS you can do better.

And you sayd what about the platform? 🙂

Cheers,

Moose

Edited by TheMoose

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Posted (edited)

My last console was PS3. I was going to get a PS4 but at the time I really needed a new PC for college work so I decided to build a gaming PC instead to at least have a 2 in 1 device.  After discovering so many unique games and simulators on PC that were of more interest to me I lost interest in getting another console over time. However there is still one game that I still love that is only available on Playstation. And that is the Grand Turismo racing sim. I had looked into seeing if Sony had considered making a PC port of it but their response was basically "our games are better enjoyed on a Playstation" They even had a cow when some multi platform games started to allow cross play with different platforms.  I could also make the argument that Sony is loosing out on making more profits by not porting over some of there unique titles to PC by not being opened minded.

 

Edited by Evoman
Posted

16 gigs of ram on PS5. If there was a DCS for it it either would have to be something really limited, or DCS would have to be entirely reworked. I'd prefer ED to optimize the game, so we'd all benefit from it, but it's a lot of difficult work, if at all possible.

Posted (edited)
On 3/9/2023 at 12:47 PM, TheMoose said:

In the end what I'm saying is if War Thunder can make it:

 

As well if you think PS5 can't handle it? Then your wrong:

Then I see no reason why DCS would be left out in this cash cow 🙂

PS I'm not promoting War Thunder, I'm just pointing things out and I wish for DCS to come onboard to consoles.

Still a wish...

Cheers & regards,

Moose

 

Yeah,

Cause WT has an accurate Physics and Radar Emitter Model on the scale as DCS, as well as the Same Graphical Level of Detail.

Please do not compare the two.

Edited by SkateZilla
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Posted
On 3/6/2023 at 7:02 PM, SharpeXB said:

MSFS is more CPU heavy than DCS, at least the PC version. That may well be reduced/optimized for the console though. 

The Console Version of MSFS Has Lower Limits, just ask India Fox Techo, how much they had to remove from their F-35 due to those limits.


DCS Was never meant to appeal to console players, Point Blank.

Trying to use MSFS or WarThunder as a comparative example doesn't work.

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Posted (edited)
4 hours ago, SkateZilla said:

The Console Version of MSFS Has Lower Limits, just ask India Fox Techo, how much they had to remove from their F-35 due to those limits.

Certainly the console versions of any game are different than the PC version and modified to run on that hardware. The question here is whether DCS would be feasible to adapt in that way, not that the full PC version would run on a console, clearly that wouldn’t work too well. The average PC isn’t much better than a console though. 
DCS hardware requirements just got much less restrictive with MT

4 hours ago, SkateZilla said:

DCS Was never meant to appeal to console players, Point Blank.

That’s rather a broad generalization don’t you think? There are many DCS players who play like console kiddies and many sim style games on consoles. It’s really a question of hardware and available controllers, not play style. 

Edited by SharpeXB

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Posted

In my final opinion I think that the best bet to get to experience DCS through a PSVR 2 is going to be through a PC using a good driver that is preferably made by Sony.

 

 

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