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Posted

Comparing War Thunder with DCS, this post must be just trolling...

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Posted (edited)
On 3/3/2023 at 7:25 PM, SkateZilla said:

The PS5 (And the Xbox Ones for that matter) doesn't have the O/S or the Hardware power to run DCS.

This is a bit of a crock.  The ps5 hardware is more powerful than most PC hardware from 2 years ago.  It’s an 8 core third gen Ryzen with a 36 CU Navi2 GPU.

Yes it only has 16 GB of RAM but in terms of CPU and GPU its got the goods - and if needed to stream data on/off the SSD its a PCIe4 m.2 unit with compression to get ~9 GB /sec.  Not some crappy SATA SSD (or hard drive) most PC gamers will be running the game off.

I own both a 5900X+6900XT rig and a ps5 and the difference in performance is not as large as PCMR types might hope.

Edited by throAU
Posted
8 hours ago, 5ephir0th said:

Comparing War Thunder with DCS, this post must be just trolling...

nah he's just delusional, but hey a little hopium wont harm anyone right ? keep begging ED and maybe one day it will happen...hopefully

Posted (edited)
9 hours ago, throAU said:

This is a bit of a crock.  The ps5 hardware is more powerful than most PC hardware from 2 years ago.  It’s an 8 core third gen Ryzen with a 36 CU Navi2 GPU.

Yes it only has 16 GB of RAM but in terms of CPU and GPU its got the goods - and if needed to stream data on/off the SSD its a PCIe4 m.2 unit with compression to get ~9 GB /sec.  Not some crappy SATA SSD (or hard drive) most PC gamers will be running the game off.

I own both a 5900X+6900XT rig and a ps5 and the difference in performance is not as large as PCMR types might hope.

 

I'll Break this down Politely.

1. the GPU is Equivalent of a RX6600M Overclocked,
That GPU would Run DCS at the Lowest settings 1080p w/ no MSAA (But it would look horrible when compared to other Games on PS5, Ace Combat, WT, etc etc),
Don't even think about VR.

2. the Console Utilizes 16GB GDDR6 Total Memory, Shared between the CPU and GPU.
When's the last time you tried to run DCS on anything less than 16GB of Ram, because out of that 16GB, the system would likely only get 4GB, 
DCS would have a stroke w/ only 4GB to Pool, Even 8 GB would be problematic, assuming the system will allow an 8GB Split for System and GPU Pipeline.

3. PS5's OS Doesn't run MSVC Libraries nor DirectX,
DCS's Libraries are written and compiled on Microsoft Visual C, which is not part of PS/OS
DCS's Graphics are written on DirectX11_0, which is not part of PS/OS Nor does the Custom Oberon GPU Block (CXD90044GB) Support DirectX at All.

4. The GPU Performance is Overstated, as most Reviews try to pass it off as a RTX2080 level performance, please tell me how rDNA2 can match an RTX2080 at 1/3 the TDP,
    The Specs have it in line w/ the RX6600M, there's no way an RX6600M can match a RTX2080, zilch.
    At that's assuming your PS5 is New (November 2022 Revision), Running the Oberon PLUS APU w/ the increased GPU Power, and not the old Oberon APU.

5. 9 Gb/sec is also an exaggeration, the PCIe4 M.2 in the PS5 Gets 5.5 Gb/sec Sequential.

I've done repairs and teardowns of dozens of PS5s, and a few of the new ones w/ the Oberon Plus APU, I'm well aware of the hardware capabilities.

So to Summarize

Not.... Going... To... Happen.. 

Edited by SkateZilla
  • Like 4

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Posted

Here is a good video review that Gamer Nexus did that ran benchmarks against the PS5 2 years ago. Their conclusion was that the PS5 hardware was equivalent to that of a mid to high end gaming PC from 7 years ago now.

And in case you have not seen the updated system requirements for DCS to play in VR here they are.

OS 64-bit Windows 10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation.

 

 

Posted
3 hours ago, Evoman said:

Here is a good video review that Gamer Nexus did that ran benchmarks against the PS5 2 years ago. Their conclusion was that the PS5 hardware was equivalent to that of a mid to high end gaming PC from 7 years ago now.

Until just recently I was playing DCS on a 7 year old PC. This is actually one of the easiest games to run, in fact it was the only game my aging PC could still handle. 

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Posted (edited)
15 hours ago, Evoman said:

Here is a good video review that Gamer Nexus did that ran benchmarks against the PS5 2 years ago. Their conclusion was that the PS5 hardware was equivalent to that of a mid to high end gaming PC from 7 years ago now.

And in case you have not seen the updated system requirements for DCS to play in VR here they are.

OS 64-bit Windows 10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation.

 

 



I'm Well Aware of the Specs and System Requirements for DCS, I've been testing DCS and Modding DCS for over a decade.

Recommended DCS VR Req. 16GB of SYSTEM RAM & Discrete 1080+.
This Assumes all 16 GB of System Ram is available and you have another 10+ GB of VRAM.

The PS5 does Not have that, it has a Single Shared Pool of 16GB, and the larger the mission, the more Memory the System will want, the less the GPU will have, and the GPU will want more for the Larger VR Frame Buffer.

Simply Put, the PS5 cannot handle DCS.

Edited by SkateZilla
  • Like 2

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Posted (edited)
On 3/9/2023 at 6:47 PM, TheMoose said:

In the end what I'm saying is if War Thunder can make it [...]

I think it's not a question of 'is it possible', but rather 'do ED think it financially attractive' to do so. Of course it's possible to port an app for one consumer platform to another. I don't think anyone would doubt that. The more pertinent question would be if ED think they can make money doing that, that it is likely that they make more in return of the heavy investment (and possibly licenses) such a strategic move would incur. DCS currently maintains four development branches (Stable and OB, stand-alone and Steam each), how much more will it cost to add another branch (especially with regards to supporting hardware)? Console customers are decidedly different from pc, and catering to their needs may require costly changes to the business model. What about advertising? Then, more than one third of the modules and maps that ED sell come from third parties - who coughs up the funds to migrate those? How will they be sold? How to manage IP?

Above are all questions that can be answered, and probably have been answered. If ED is only half as professional as I think they are, I suspect that they answer this question (and regard other potential platforms like iOS, Xbox, Android etc. as well) on a regular (yearly?) basis. 

So it's not that ED can't do it. I believe that they currently deem it not worth their while. I also think that this is something that may change in the future. ED are a business, here to make money; currently, it would appear that the PS5 side of the universe isn't as attractive as it needs to be for ED to fund such an undertaking.  

Edited by cfrag
Posted

I don't see it being viable as is.

However, a combination/equivalent of Vulkan, DLSS (I know that's not available on the PS, but maybe they have something similar), dynamic foveated rendering a simplified memory requirements for MACSs "might" make it viable.

After all, ED did in the past state that MACS wasn't dead.  Maybe they're building up the technology stack to make it work?

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Posted

Just bring back Flaming Cliff 3 on console with older graphics/built, I'm sure that would work on console platform. Hell, it might surprise you on how good it works... In the end I love planes, I love simplified, get in the action planes. Don't want to waste half an hour on clicking on stuff just to take off. That’s just me. Wish remains that hopefully MAC will be made available on console, until then I'll enjoy like most 500,000 – 700,000 people play War Thunder on the daily basis across all platforms. If Gaijin can make it big on consoles, even with high graphics add-on. I don't see why DCS dev could not profit on this cash cow. The hardware is good enough, hell I played LockOn on the good old days on PC, surely a console version could be brought out.

https://www.youtube.com/watch?v=Wk3SjEr236E

 

Yes  on PSVR2, this going to be cool 😊

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  • 1 month later...
Posted

Necro thread?

I hope not.

Work continues to make the PSVR2 work with PC.  To quote:"you either need to have a VirtualLink GPU, or a VirtualLink adapter" 

"The only adapter currently for sale that is known to work is the BizLink VirtualLink adapter. Remains to be seen whether AMD VL cards can be used in "VR" mode, but nVidia VL cards almost certainly can"

PSVR2 uses Tobii IR cameras for gaze tracking

 

  • 3 weeks later...
Posted
On 5/25/2023 at 8:10 AM, shinobi61 said:

maybe they can release on N64 too 😄

You joke, but that'd be hype. So long as you don't use the standard N64 pad.

Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

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