AnimalMother1775 Posted March 10, 2023 Posted March 10, 2023 (edited) my exported mfds are looking weird and are in-operational while running the multi threading version of DCS see attached. Let me knwo what info you need me to provide to help resolve the issue. Edited March 10, 2023 by AnimalMother1775 2
UTurista Posted March 10, 2023 Posted March 10, 2023 Same situation. Single large monitor with a "sidebar" for exported panels and the entire area (not just the MDFs) seems corrupted, in fact any graphic that appears on that area, eg: NVidia Overlay, also gets corrupted. The issue appears to be that the frames are kept instead of resetting, thus the exported area starts to become crowed with all the frames overlaid on top of each other. I took a screenshot but it also got corrupted, but it still shows (on the left) the F16 MDF logo that appears when it boots + the menu that appears after boot.
gaspasar Posted March 10, 2023 Posted March 10, 2023 same here. External USB monitor for the mfds. If someone find a solution please post here in the thread. Thanks in advanced.
Norsk-L Posted March 10, 2023 Posted March 10, 2023 Hi, It appears that with the new Multithreading, there is a bug for multi-monitors. The bug is significant enough that I had to disable the multi-monitor altogether. The resolution has been reduced significantly, and there are graphic glitches. There is no point in posting multiple pictures as this is easy to replicate; just use the Multithreading, and you will see how it looks. In that photo, you see a 2k monitor and how bad the resolution is. There is also a big lag which could be seen if you use the IFEI of F18 on a different screen
AnimalMother1775 Posted March 10, 2023 Author Posted March 10, 2023 (edited) do you guys have any texture mods in those modules ? no issues on the harrier but issues on the f18 that is weird Edited March 10, 2023 by AnimalMother1775
xoxen Posted March 10, 2023 Posted March 10, 2023 27 minutes ago, gaspasar said: same here. External USB monitor for the mfds. If someone find a solution please post here in the thread. Thanks in advanced. +1 I have the exact same issue, no Mods installed AMD Ryzen 7 5800X3D, MSI MPG X570 Gaming Plus, 64GB Crucial Ballistix DDR4-3600 CL16, Asus TUF Gaming RTX 4080 OC, Windows 11 64bit Home Premium, TrackIR 5 with TrackClip: Pro!, Virpil MongoosT-50CM3 Base + TM Warthog Stick + 7cm extension + WINWING Orion 2 with F-15EX grips, Cougar MFDs with 8" displays, Saitek Rudder Pedals, Samsung Odyssey G9 49" 5120x1440 @120 Hz
caponi Posted March 10, 2023 Posted March 10, 2023 (edited) i can confirm ... it works fine in ST version ... Ingame Screenshot: Edited March 10, 2023 by caponi too much ...
MadKreator Posted March 10, 2023 Posted March 10, 2023 (edited) Same here. It’s posted all over discord. BN says the viewport issues have been reported to devs already. Edited March 10, 2023 by MadKreator 1 Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 4TB, 2x 2TB, 1TB Samsung NVME, 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB Custom STECS , MFG Crosswinds, Moza FFB, Virpil Collective, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios,49” Samsung Ultrawide, Streamdeck XL, Corsair Virtuoso RGB Headphones
Greg_Mid_TN Posted March 10, 2023 Posted March 10, 2023 Same issue here. The really odd behavior is before the main screen loads (F/A-18 - Ready on the Ramp instant action), the MFDs and AMPCD load correctly on the export (I don't see this on ST) and then the screen repaints and goes all wierd. Can anyone else replicate the MFDs loading before the main screen clearly, then going weird? Thanks, Ruddle.
Darkdiz Posted March 10, 2023 Posted March 10, 2023 Same here, it seems the MFD displays don't refresh Talent hits a target no one else can hit, genius hits a target no one else can detect AMD Ryzen 9 3900x CPU@4.5Ghz, ASUS ROG Crosshair VIII Dark Hero Motherboard, 64GB Corsair Venegence DDR 3200 RAM, MSI Rtx 3060 12GB GPU, MSI Rtx 4060 8GB GPU, 40" and 37" 1920x1080 Samsung Monitor, 40" 1920x1080 Sony Monitor, 1TB Seagate Firecuda M2 PCIe 4 OS SSD, 2TB Western Digital Blue M2 PCIe 3 storage SSD, 8TB Samsung 870QVO storage SSD, Western Digital Blue 1TB storage SATA, 2x Thrustmaster T16000 (LH and RH), Warthog Joy/Throttle/TPRS, 6 x Cougar MFDs (4 with Generic VGA 800x600 displays), Track IR 5 with IR Trackstar V3, Logitech G915 Tactile Keyboard, Logitech G502 Lightspeed Mouse, Logitech G935 Headset, Next Level Racing HF8 Haptic Gaming Pad, Windows 10 Pro 64-bit Soul: None (sold long ago to the MGOMU, also known as Princess)
The Billder Posted March 10, 2023 Posted March 10, 2023 Throwing my hat in single external display with all three MFDs on the hornet. Getting the same refresh problems as everyone above. Haven’t tested the viper
hreich Posted March 10, 2023 Posted March 10, 2023 For me on AH-64 -export problem with keyboard unit screen... and tads is flickering [sIGPIC][/sIGPIC] Pilot from Croatia
Outlaw24 Posted March 10, 2023 Posted March 10, 2023 (edited) I'm having the same problem with the MFD's not refreshing and this is only when using MT. Edited March 10, 2023 by Outlaw24 Spoiler: MSI Z790 Carbon WIFI, i9 14900KF, 64GB DDR4, MSI RTX 4090, VKB STECS Mk ll throttle, VKB Gunfighter Ultimate MCG Pro w/200mm Extension, Winwing Orion Rudder Pedals W/damper, Wingwin Monitors/MFD's, UTC MK II Pro, Virpil TCS Plus Collective, MSI 34" QD-OLED @240Hz monitor, Samsung 970 Pro M2 2TB (for DCS), Playseat Air Force Seat, KW-980 Jetseat, Vaicom Pro, Tek Creations panels and controllers.
hreich Posted March 10, 2023 Posted March 10, 2023 Here is how my export for DCS AH-64 looks like...CIrcled parts have fatter fonts or green squares instead of letters...null [sIGPIC][/sIGPIC] Pilot from Croatia
TAIPAN_ Posted March 10, 2023 Posted March 10, 2023 Here's mine. Short video showing it in action: Screenshot 1 Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
Raisuli Posted March 10, 2023 Posted March 10, 2023 Yeah, I think the point is made. On the F-18 the raster doesn't clear; every trace is persistent, so the screens have pretty much everything that's ever been displayed. Turns them in to blobs pretty quickly. Frame rate is a little better. I suck at flying a bit smoother than before.
Sadhu Posted March 10, 2023 Posted March 10, 2023 By comparing the display settings of modules that are working with export viewports using the new multi-threading, both correctly and incorrectly, I have found a temporary solution for myself. For F-16 file \Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\F-16C\Cockpit\Scripts\Displays\MFD\indicator\LCD\page.lua line picture.additive_alpha = true change to picture.additive_alpha = false For FA-18 file \Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\BAKE\MPD_common_bake_page.lua line picture.additive_alpha = true change to picture.additive_alpha = false This is not a solution to the root of the problem, as artifacts are still noticeable around the edges. It also hasn't been tested for integrity in multiplayer. I hope that ED will soon find a solution. 9 2
TAIPAN_ Posted March 10, 2023 Posted March 10, 2023 Interesting that some exports don't suffer the issue greatly (eg. M2000 radar "VTB"). Could be related to what @Sadhu posted. I might try the workaround as well. Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
Saruman Posted March 10, 2023 Posted March 10, 2023 I know about the ghosting problem with MT. In my case, there's also an artifact problem though (see attached image, on the right, all those coloured lines). null
Greg_Mid_TN Posted March 10, 2023 Posted March 10, 2023 Thanks Sadhu! It works for me and seems to pass integrity. Ruddle. 1
bones1014 Posted March 10, 2023 Posted March 10, 2023 I'm exporting MFDs to a 2nd display. On single thread it still works fine. In multi thread the images seem to smear. null 1
RafaPolit Posted March 10, 2023 Posted March 10, 2023 Not really sure about this change: DCS World OpenBeta\Mods\aircraft\A-10C_2\Cockpit\Scripts\MFCD\indicator\BAKE\page.lua The A-10C_2 is working OK with the export of MFDs and it has this value on TRUE. I'm Dragon in the Multiplayer servers.
FZG_Immel Posted March 10, 2023 Posted March 10, 2023 (edited) When I play in the MT exe, the FPS are fantastick but the exports of the MFDS on my monitors is all bugged with dotted lines, ghosting, etc... anyone else ? NEVERMIND, just saw Nineline saying its a known issue. deal breaker at the moment Edited March 11, 2023 by FZG_Immel 1 [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
FZG_Immel Posted March 10, 2023 Posted March 10, 2023 (edited) Same. Bugged. dotted lines, ghosting etc. tested in the hornet NEVERMIND, just saw Nineline saying its a known issue. deal breaker at the moment Edited March 11, 2023 by FZG_Immel 1 [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
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