tezak Posted March 10, 2023 Posted March 10, 2023 The AI isn´t taxing after all the checks for taxing in the beginning of the mission, also an F16 is constantly exploding behind the F14s on the tarmac.
kb1701 Posted March 11, 2023 Posted March 11, 2023 On Mission 8, since the patch, the startup goes as normal until it is time for Paco to taxi. The flight stays still and remains on the flight line.
Reflected Posted March 11, 2023 Posted March 11, 2023 (edited) Damn dcs ai…I’m away from my pc, will check when I’m back next week. Thanks for the report! is it broken in ST too? Or only MT? Edited March 11, 2023 by Reflected Facebook Instagram YouTube Discord
Reflected Posted March 11, 2023 Posted March 11, 2023 Does Paco not even start up? Does the blocking soldier move away? Facebook Instagram YouTube Discord
kb1701 Posted March 12, 2023 Posted March 12, 2023 The blocking soldier did not move away, I didn't look to see if his engines were started, I tried taking off anyway, at first, it appeared to work as Chig went through the checklist and the flight got takeoff clearance, however the other triggers after were not working. In fact the AI kept switching the waypoint back to Nellis after I hit the first waypoint. I had Jester select Junno and Student Gap but the fence in checklist and g warm never played, I had to quit before I reached Student Gap but I will try again later. The other three jets remained on the flight line throughout.
Reflected Posted March 12, 2023 Posted March 12, 2023 If the blocking soldier doesn’t move then it’s all broken, hard to work around. Looks like the patch introduced new ground AI bugs. Facebook Instagram YouTube Discord
draconus Posted March 14, 2023 Posted March 14, 2023 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Falcon16R1 Posted March 14, 2023 Posted March 14, 2023 I think the truck is blocking the F16’s at the runway 03R ! And a truck is driving through a wall at the back of the f14’ s
Reflected Posted March 14, 2023 Posted March 14, 2023 53 minutes ago, Falcon16R1 said: I think the truck is blocking the F16’s at the runway 03R ! And a truck is driving through a wall at the back of the f14’ s Thanks, that would make sense. Can’t trust the damn ground AI to drive from A to B… I’ll implement a workaround for the next update. Facebook Instagram YouTube Discord
Reflected Posted March 15, 2023 Posted March 15, 2023 OK that was an easy fix. I'll submit it for the next update. 'til then, here's a workaround: - open the mission in the editor, and delete the truck and the soldier at the EOR pad next to the 4 Vipers. 1 Facebook Instagram YouTube Discord
Chacal_IX Posted March 19, 2023 Posted March 19, 2023 On 3/15/2023 at 8:33 AM, Reflected said: OK that was an easy fix. I'll submit it for the next update. 'til then, here's a workaround: - open the mission in the editor, and delete the truck and the soldier at the EOR pad next to the 4 Vipers. In my case "save" and "save as" are deactivated. Can you distribute the modified file?
Reflected Posted March 19, 2023 Posted March 19, 2023 9 minutes ago, Chacal_IX said: In my case "save" and "save as" are deactivated. Can you distribute the modified file? Don't save, just delete the unit and hit 'fly'. Facebook Instagram YouTube Discord
Chacal_IX Posted March 19, 2023 Posted March 19, 2023 Yes, but in this case, the mission is not validated in the campaign.
Reflected Posted March 19, 2023 Posted March 19, 2023 6 hours ago, Chacal_IX said: Yes, but in this case, the mission is not validated in the campaign. You can still skip it later on, it doesn't matter. You'll still get your grades. Facebook Instagram YouTube Discord
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