Jump to content

Recommended Posts

Posted

From the latest release notes:

Ground units. Units dying with agony do not burn after explosion - Fixed.

😳

Uh thanks ED for, uh, you know, making the units dying in agony, uh, you know ... burn ... after ... explosions.

I was getting rather sick of the units dying with agony, not ... you know ... burning.

Glad we put this whole non-burning in agony episode behind us.

  • Like 2

Rex's Rig

Intel i9-14900K | Nvidia RTX 4090 | 64GB DDR5 | 3x4TB 990 Pro M2 SSDs | HP Reverb 2 | 49" Samsung 5120x1440 @ 120Mhz

TM Warthog Stick + Throttle | TM Pendulum Pedals | MS Sidewinder 2 FFB | Track IR |  Cougar MFD x 2 

 

Posted (edited)

I was assuming it was referring to burning units (vehicles) that were critically hit but not technically dead yet until it exploded. Then at that point they triggered the dead event, but were supposed to keep burning for a while for visual effects, and weren't.

I don't think it actually has to do with bodies on the ground in agony not yet dying, and then adding burning effects to bodies that were... spontaneously combusting after exploding. 😉

And I don't mind ED tweaking things like this. It's good to have tweaks over the whole game. As a developer myself sometimes it's nice to go and have a break from the intensive tasks to go concentrate on something small, but also that gives satisfaction as to perfecting something that wasn't quite right. It's healthy for the developers, and good for DCS. (Provided nothing was breaking in the fixing) 😉

I also am suspicious that alternatively this may have been a side-effect/bonus of correcting some of the event_dead events that haven't been working correctly. (Hoping anyway - haven't had a chance to check yet).

Edited by Dangerzone
Posted
1 hour ago, Kang said:

Fixed - level of regret burning units feel about their life decisions has been adjusted

pfft 

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
On 4/16/2023 at 12:12 PM, Kang said:

Fixed - level of regret burning units feel about their life decisions has been adjusted

*Slow-mo JDAM busting through roof of tank*

*Record screech as driver looks at camera*

Hi, there! I'm Jamal! You're probably wondering how I ended up HERE of all places. Well, it's a long story, that started waaaay back when I was a little boy in Damascus... *flashback begins*

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...