buceador Posted May 24, 2023 Posted May 24, 2023 Clearly I'm missing something here as I have used this combination before... The .trk (and vid) file should be self explanatory. The bombs do not release in CCRP mode. Laser codes are correct (I think they are automatic for an air start?) Lasing is on - everything seems to function as normal but bombs do not release... Any advice would be appreciated! Vid here TGP LASER GBU10 FAIL.trk
=52d= Skip Posted May 24, 2023 Posted May 24, 2023 Your ASL line needs to be exactly in the middle, else it won´t work. 1
ED Team Lord Vader Posted May 24, 2023 ED Team Posted May 24, 2023 Hi @buceador Not only what @=52d= Skipsaid about alignment, you are using the cue for tossing, right after that circle flashes. If you are not intentionally pulling a 4G climb after the circle when the cue drops to the FPV, the bombs will not release, this is by design. You need to wait for the second CCRP cue drop, that you can see happening right at the very end of your video, but it ends there, so I assume you didn't even noticed it. Hope this helps. There's no bug that I can see here. 1 1 Esquadra 701 - DCS Portugal - Discord
buceador Posted May 24, 2023 Author Posted May 24, 2023 2 hours ago, Lord Vader said: Hi @buceador Not only what @=52d= Skipsaid about alignment, you are using the cue for tossing, right after that circle flashes. If you are not intentionally pulling a 4G climb after the circle when the cue drops to the FPV, the bombs will not release, this is by design. You need to wait for the second CCRP cue drop, that you can see happening right at the very end of your video, but it ends there, so I assume you didn't even noticed it. Hope this helps. There's no bug that I can see here. Many thanks. I will follow your instructions!
buceador Posted May 24, 2023 Author Posted May 24, 2023 (edited) 2 hours ago, Lord Vader said: Hi @buceador Not only what @=52d= Skipsaid about alignment, you are using the cue for tossing, right after that circle flashes. If you are not intentionally pulling a 4G climb after the circle when the cue drops to the FPV, the bombs will not release, this is by design. You need to wait for the second CCRP cue drop, that you can see happening right at the very end of your video, but it ends there, so I assume you didn't even noticed it. Hope this helps. There's no bug that I can see here. Ok, so I waited for the second cue drop, ASL centred and got the same result, ie no bomb release. I tried with the Paveway on PRE just to check lasing / weapon release button mapping etc and everything worked as you would expect. Edited May 24, 2023 by buceador
ED Team Lord Vader Posted May 24, 2023 ED Team Posted May 24, 2023 Like already mentioned, in CCRP did you line up the ASL with the FPV dead on? It's quite sensitive to deviations, needs to be pretty much right on the mark. 1 Esquadra 701 - DCS Portugal - Discord
buceador Posted May 24, 2023 Author Posted May 24, 2023 1 hour ago, Lord Vader said: Like already mentioned, in CCRP did you line up the ASL with the FPV dead on? It's quite sensitive to deviations, needs to be pretty much right on the mark. Yes, I fully understood this point. I flew this scenario 8 times, changing altitude and laser guided bomb loadout, every time but one, mínimum distance was reached before the second caret dropped to release point, which was causing the problem, the attached screen grab shows the ONLY time it worked and then only just. So? Which mission parameters are incorrect?
Hobel Posted May 24, 2023 Posted May 24, 2023 (edited) vor 8 Minuten schrieb buceador: Yes, I fully understood this point. I flew this scenario 8 times, changing altitude and laser guided bomb loadout, every time but one, mínimum distance was reached before the second caret dropped to release point, which was causing the problem, the attached screen grab shows the ONLY time it worked and then only just. So? Which mission parameters are incorrect? track from the mission? i tested the GBU10 and others yesterday and in this scenario i actually had no problems Edited May 24, 2023 by Hobel 1
buceador Posted May 24, 2023 Author Posted May 24, 2023 This is the base track, I just changed altitude and loadout... TGP LASER GBU10 FAIL.trk
buceador Posted May 24, 2023 Author Posted May 24, 2023 6 minutes ago, Falconeer said: your bomb fall line is missing in the HUD... are you using any mods perhaps? Did you start a cold jet? No mods and an air start? 13 minutes ago, Hobel said: track from the mission? i tested the GBU10 and others yesterday and in this scenario i actually had no problems Did you actually run my mission, by changing the track file to a .miz file?
Falconeer Posted May 24, 2023 Posted May 24, 2023 (edited) Ok, i had a look at the replay. Problem is you are not centered on the bomb fall line... The bomb fall line is the line running from top through bottom on the HUD. Align the flight path marker on the fall line and press and HOLD the pickle button, until the bombs fall off Edited May 24, 2023 by Falconeer 1 Planes: Choppers: Maps: Flaming Cliffs 3 Black Shark 2 Syria A-10C Tank killer 2 Black Shark 3 Persian Gulf F/A18C Hornet AH-64 Apache Mariana's F-16C Viper Afghanistan F-15E Strike Eagle Kola Peninsula Mirage 2000C AJS-37 Viggen JF-17 Thunder F-14 Tomcat F-4E Phantom
buceador Posted May 24, 2023 Author Posted May 24, 2023 Ok, this time it worked but only just within the minimum distance. TGP TEST - Success but only just!.trk A big thank you to everyone who responded! What surprises me is how close to the minimum distance marker I get before the caret drops?
Falconeer Posted May 24, 2023 Posted May 24, 2023 4 minutes ago, buceador said: Ok, this time it worked but only just within the minimum distance. TGP TEST - Success but only just!.trk 223.13 kB · 0 downloads Did you read what i posted above? As soon as i took control in your replay, i could drop the bombs on the plane. Here is a picture: you need to align the FPM and the vertical bomb fall line 1 Planes: Choppers: Maps: Flaming Cliffs 3 Black Shark 2 Syria A-10C Tank killer 2 Black Shark 3 Persian Gulf F/A18C Hornet AH-64 Apache Mariana's F-16C Viper Afghanistan F-15E Strike Eagle Kola Peninsula Mirage 2000C AJS-37 Viggen JF-17 Thunder F-14 Tomcat F-4E Phantom
buceador Posted May 24, 2023 Author Posted May 24, 2023 5 minutes ago, Falconeer said: Did you read what i posted above? As soon as i took control in your replay, i could drop the bombs on the plane. Here is a picture: you need to align the FPM and the vertical bomb fall line Understood. What about this though? "What surprises me is how close to the minimum distance marker I get before the caret drops?" Is that the norm?
Hobel Posted May 24, 2023 Posted May 24, 2023 (edited) vor 14 Minuten schrieb buceador: Understood. What about this though? "What surprises me is how close to the minimum distance marker I get before the caret drops?" Is that the norm? ~0.8M, 25.000ft and ~ 6nm I would say this is fine for a ballistic drop from lvl flight. Unless you have evidence to the contrary Edited May 24, 2023 by Hobel 1
skywalker22 Posted May 24, 2023 Posted May 24, 2023 6 hours ago, buceador said: Clearly I'm missing something here as I have used this combination before... The .trk (and vid) file should be self explanatory. The bombs do not release in CCRP mode. Laser codes are correct (I think they are automatic for an air start?) Lasing is on - everything seems to function as normal but bombs do not release... Any advice would be appreciated! Vid here TGP LASER GBU10 FAIL.trk 187.78 kB · 2 downloads Did you try to set Release Angle (REL ANG) parameter inside Controls (CNTL) menu to 0 degree? By default it is set to 45deg (for pull up). 1
Falconeer Posted May 24, 2023 Posted May 24, 2023 15 minutes ago, skywalker22 said: Did you try to set Release Angle (REL ANG) parameter inside Controls (CNTL) menu to 0 degree? By default it is set to 45deg (for pull up). Has only to do with lofting. For level drop this setting does nothing Planes: Choppers: Maps: Flaming Cliffs 3 Black Shark 2 Syria A-10C Tank killer 2 Black Shark 3 Persian Gulf F/A18C Hornet AH-64 Apache Mariana's F-16C Viper Afghanistan F-15E Strike Eagle Kola Peninsula Mirage 2000C AJS-37 Viggen JF-17 Thunder F-14 Tomcat F-4E Phantom
skywalker22 Posted May 24, 2023 Posted May 24, 2023 57 minutes ago, Falconeer said: Has only to do with lofting. For level drop this setting does nothing Sure it does, if you have rel.ang. set more then zero (lets say to default value of 45deg), the 1st release cue will be for tossing. And if you will be flying in level flight, bombs will not be dropped. But you can drop them when 2nd release cue appears after few more seconds of flying (depends of the speed and altitude).
Falconeer Posted May 24, 2023 Posted May 24, 2023 (edited) 26 minutes ago, skywalker22 said: Sure it does, if you have rel.ang. set more then zero (lets say to default value of 45deg), the 1st release cue will be for tossing. And if you will be flying in level flight, bombs will not be dropped. But you can drop them when 2nd release cue appears after few more seconds of flying (depends of the speed and altitude). Thats what i said. It does nothing for level CCRP drop, because the release point for level drop does not change Edited May 24, 2023 by Falconeer Planes: Choppers: Maps: Flaming Cliffs 3 Black Shark 2 Syria A-10C Tank killer 2 Black Shark 3 Persian Gulf F/A18C Hornet AH-64 Apache Mariana's F-16C Viper Afghanistan F-15E Strike Eagle Kola Peninsula Mirage 2000C AJS-37 Viggen JF-17 Thunder F-14 Tomcat F-4E Phantom
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