Buzz313th Posted November 20, 2023 Posted November 20, 2023 8 hours ago, lagner said: Supply convoys and attacking ground groups constantly get stuck in the same places on the Caucasus map. Deleting active groups does not help ({"activeGroups": [], ). Units are built and get stuck in the same places again. We are not talking about all ground groups, but only about some. But this breaks the gameplay. I didn't change the mission. Am I the only one facing this problem? Thank you in advance for your response. P.S.: the text was written with the help of a translator. No, you are not the only one seeing this issue. I notice that most of my "Blue" convoys get stuck and remain stuck before getting to their destination, which drastically affects gameplay to the point of not playing Pretense. I also noticed that the red convoys don't get stuck at all or not as often. I don't think I have ever seen a red supply convoy get stuck tbh. Rig Specs: Win11, 12900k@3.9-5.2, RTX4080, 64G DDR5@4800, Quest3@4800x2600 (Oculus Link Cable On Link, no VR tweaks) DCS World: MT 2.9 with CPU Core #8 Disabled Module Proficiency: F-15C, A-10CII, F-16C, Modules Owned NOT Proficient: The rest of FC3, F-18C Terrain Owned: NTTR, DCS World Included Maps
MarvK Posted November 20, 2023 Posted November 20, 2023 Be aware that this appears to be a mission editor issue due to how the pathing is generated. I have only noticed that the ai convoys, both red and blue, get stuck when crossing bridges. 1
lagner Posted November 20, 2023 Posted November 20, 2023 2 часа назад, MarvK сказал: Be aware that this appears to be a mission editor issue due to how the pathing is generated. I have only noticed that the ai convoys, both red and blue, get stuck when crossing bridges. only half of this project (DCS) is working properly...
Draken35 Posted November 20, 2023 Posted November 20, 2023 Using Combine Arms (you will need to change a setting in the mission to allow for it) to nudge the stuck convoys works and make them moving again works. 1
lagner Posted November 21, 2023 Posted November 21, 2023 7 часов назад, Draken35 сказал: Using Combine Arms (you will need to change a setting in the mission to allow for it) to nudge the stuck convoys works and make them moving again works. Can you clarify which setting you are talking about?
Draken35 Posted November 21, 2023 Posted November 21, 2023 8 hours ago, lagner said: Can you clarify which setting you are talking about? 1
lagner Posted November 22, 2023 Posted November 22, 2023 В 21.11.2023 в 16:19, Draken35 сказал: Thank you for your reply 1
Mistermann Posted December 1, 2023 Posted December 1, 2023 (edited) PSA - dzsekeb updated his pretense missions to account for the 2.9OB change to the API (getCategory()). He also updated his custom MIST lua as well. You can get them in the downloads section Syria Modern - https://www.digitalcombatsimulator.com/en/files/3332520/ Syria CW - https://www.digitalcombatsimulator.com/en/files/3332140/ Caucasus - https://www.digitalcombatsimulator.com/en/files/3331159/ Thank you, @Dzsekeb! Edited December 1, 2023 by Mistermann 1 2 System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 35 Into The Jungle (MP Mission) F18: Scorpion's Sting Apache Campaign - Griffins Kiowa Campaign - Assassins
Scotch75 Posted December 2, 2023 Posted December 2, 2023 G'day Folks,Could someone please post a step-by-step method of being able to add a carrier battlegroup and naval clients to the Pretense missions? Could AIRBOSS be added to this as well?Many thanksSent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM
AlexZander_D Posted December 2, 2023 Posted December 2, 2023 (edited) 20 часов назад, Scotch75 сказал: G'day Folks, Could someone please post a step-by-step method of being able to add a carrier battlegroup and naval clients to the Pretense missions? Could AIRBOSS be added to this as well? Many thanks Sent from my SM-G998B using Tapatalk Step 1: Create a new zone. CVN, in my example Step 2: Place a standalone carrier or carrier group inside Step 3: Add to init.lua something like this: -----------------[[ MissionSpecific/PretenseCaucasus/ZoneDefinitions/CVN.lua ]]----------------- zones.cvn = ZoneCommand:new('CVN') zones.cvn.initialState = { side=2 } zones.cvn.keepActive = true zones.cvn.isHeloSpawn = true zones.cvn.isPlaneSpawn = true zones.cvn.maxResource = 50000 zones.cvn.airbaseName = 'CVN-71' zones.cvn:defineUpgrades({ [1] = { --red side --presets.upgrades.basic.comPost:extend({ --name = 'cvn-com-red', --products = { --presets.special.red.infantry:extend({ name='cvn-defense-red'}), --presets.defenses.red.infantry:extend({ name='cvn-garrison-red' }) --} --}), }, [2] = --blue side { presets.upgrades.airdef.comCenter:extend({ name = 'cvn-mission-command-blue', products = { presets.missions.patrol.aircraft:extend({name='cvn-patrol-blue', altitude=25000, range=50}), presets.missions.support.awacs:extend({name='cvn-awacs-blue', altitude=18000, freq=257.5}), presets.missions.support.tanker:extend({name='cvn-tanker-blue', altitude=20000, freq=257, tacan='37'}) } }) } }) -----------------[[ END OF MissionSpecific/PretenseCaucasus/ZoneDefinitions/CVN.lua ]]----------------- Important things: Check zone names, spawn rules and airbase name (you CARRIER name, not CARRIER GROUP) Define upgrades. As you can see i just comment lines about red units, you can delete these lines but i prefer to keep it for trackback. For blue i created few new groups: cvn-patrol-blue - F-14 to patrol airspace near carrier cvn-awacs-blue - E-2, AWACS for NAVY cvn-tanker-blue - S-3 Tanker for NAVY And set altitude, range and other options for groups. I need 'em... just for fun and it's looks realistic, all set "Takeoff from ramp". Unfortunately i still can't find a way to replace "Command Center" to any other unit, ship for example. That's why sometimes you'll see antennas over the waves Step 4: connect carrier zone with any other zone in "cm = ConnectionManager:new()", something like this: cm:addConnection('CVN','Batumi') Step 5: add aircrafts for players in mission editor Step 6: save init.lua and update it in mission editor and load to verify settings, if no errors then you'll see a new spawn location for your NAVY aircrafts with... Спойлер Working mission board (customized) Zone production features (E-2 in progress) Hawkeye is ready to observe skies! And of course, you can use this as template to create Tarawa group for Harriers Edited December 2, 2023 by AlexZander_D 1 --- Kind Regards, Alexander "Angry Яussian Simmer" Dementyev simMarket Team Member www.simmarket.com
Scotch75 Posted December 3, 2023 Posted December 3, 2023 Step 1: Create a new zone. CVN, in my example Step 2: Place a standalone carrier or carrier group inside Step 3: Add to init.lua something like this:-----------------[[ MissionSpecific/PretenseCaucasus/ZoneDefinitions/CVN.lua ]]-----------------zones.cvn = ZoneCommand:new('CVN')zones.cvn.initialState = { side=2 }zones.cvn.keepActive = truezones.cvn.isHeloSpawn = truezones.cvn.isPlaneSpawn = truezones.cvn.maxResource = 50000zones.cvn.airbaseName = 'CVN-71'zones.cvn:defineUpgrades({ [1] = { --red side --presets.upgrades.basic.comPost:extend({ --name = 'cvn-com-red', --products = { --presets.special.red.infantry:extend({ name='cvn-defense-red'}), --presets.defenses.red.infantry:extend({ name='cvn-garrison-red' }) --} --}), }, [2] = --blue side { presets.upgrades.airdef.comCenter:extend({ name = 'cvn-mission-command-blue', products = { presets.missions.patrol.aircraft:extend({name='cvn-patrol-blue', altitude=25000, range=50}), presets.missions.support.awacs:extend({name='cvn-awacs-blue', altitude=18000, freq=257.5}), presets.missions.support.tanker:extend({name='cvn-tanker-blue', altitude=20000, freq=257, tacan='37'}) } }) }})-----------------[[ END OF MissionSpecific/PretenseCaucasus/ZoneDefinitions/CVN.lua ]]----------------- Important things: Check zone names, spawn rules and airbase name (you CARRIER name, not CARRIER GROUP) Define upgrades. As you can see i just comment lines about red units, you can delete these lines but i prefer to keep it for trackback. For blue i created few new groups: cvn-patrol-blue - F-14 to patrol airspace near carrier cvn-awacs-blue - E-2, AWACS for NAVY cvn-tanker-blue - S-3 Tanker for NAVY And set altitude, range and other options for groups. I need 'em... just for fun and it's looks realistic, all set "Takeoff from ramp". Unfortunately i still can't find a way to replace "Command Center" to any other unit, ship for example. That's why sometimes you'll see antennas over the waves Step 4: connect carrier zone with any other zone in "cm = ConnectionManager:new()", something like this: cm:addConnection('CVN','Batumi') Step 5: add aircrafts for players in mission editor Step 6: save init.lua and update it in mission editor and load to verify settings, if no errors then you'll see a new spawn location for your NAVY aircrafts with... Спойлер Working mission board (customized) Zone production features (E-2 in progress) Hawkeye is ready to observe skies! And of course, you can use this as template to create Tarawa group for Harriers That's great. Thank you very much, I'll give it a try tomorrow.Cheers!Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM
Mistermann Posted December 3, 2023 Posted December 3, 2023 On 12/1/2023 at 9:38 PM, Scotch75 said: G'day Folks, Could someone please post a step-by-step method of being able to add a carrier battlegroup and naval clients to the Pretense missions? https://forum.dcs.world/topic/327483-pretense-dynamic-campaign/?do=findComment&comment=5324268 System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 35 Into The Jungle (MP Mission) F18: Scorpion's Sting Apache Campaign - Griffins Kiowa Campaign - Assassins
JTF-191 Scooter Posted December 10, 2023 Posted December 10, 2023 I wanted to add USAF aircraft at Incirlik AFB. I cannot figure out to make it a friendly base to accept missions. Is there any advice? I love this mission and our group is using it. Thanks!
Reccelow Posted December 11, 2023 Posted December 11, 2023 I use the trigger zone extended method of adding in a carrier group and airboss. Detailed on page one, i think. Scotch75: Using your improved method, do you have any issue with CVN tacan range? I can only get tacan from the carrier if I stay below 300' in 2.9 (running the same mission file in 2.8 is no problem) 2.9 isnt the issue as I get normal CVN tacan ranges in other missions.....
Scotch75 Posted December 11, 2023 Posted December 11, 2023 I use the trigger zone extended method of adding in a carrier group and airboss. Detailed on page one, i think. Scotch75: Using your improved method, do you have any issue with CVN tacan range? I can only get tacan from the carrier if I stay below 300' in 2.9 (running the same mission file in 2.8 is no problem) 2.9 isnt the issue as I get normal CVN tacan ranges in other missions..... I haven't had a chance to add in a CVBG yet, hopefully over the weekend. I wasn't aware of a TACAN problem, so I'll definitely look out and test it.Cheers!Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM
SickSidewinder9 Posted December 12, 2023 Posted December 12, 2023 Small request to the author (and every mission author): Please put the Bullseye at WP25 for max compatibility with the F-16 (don't know if any other modules are effected by this). Even without enabling bullseye in the DED, 25 gets over ridden with where the bullseye is on the map. That's it. That's all. Also, useful to have the bullseye on since it's a universal reference point.
Reccelow Posted December 14, 2023 Posted December 14, 2023 (edited) I've tried the create new CVN zone for Carrier ops/Airboss and it is working very well. It also appears to have sorted out my CVN tacan issue....getting normal range now. Also figured out if you create the CVN zone as per previous posted methods, to have the zone supplied the supply helicopters always go hover over the same point. If you place a landable ship there (static) it will land on it. Need to be very precise. Sometimes it just explodes on contact, but they are tenacious those AI helo drivers. Eventually a few make it and my zone is increasing in supply points. Using the same method I was able to add Akrotiri and Incirlik. Couple of caveats: 1. You really need to control Beirut to get decent supply to Akrotiri and by extrapolation, Incirlik 2. For adding the supply line connectors I use Akrotiri >Beirut and Incirlik>Akrotiri 3. Connecting Incirlik to anything else, all supply flights get shot down as they cross enemy territory. 4. Carriers seem to work better for supply helos to land on. The supply ship deck is too tight when the wind is not favorable. 5. When I added in my new zones, they appeared as Neutral, even specified as my side. So you'll need to take a capture squad on a long overwater helo flight to acquire Akrotiri, Incirlik and the CVN zone carrier. I added these zones to a game in progress, perhaps that's why the showed as uncaptured at start...? This mission is just fantastic. Almost fully dynamic campaign level enjoyable and customizable without breaking everything. Thank you for this. Best mission ever played. Edited December 14, 2023 by Reccelow spelling
Dzsekeb Posted December 15, 2023 Author Posted December 15, 2023 Pretense Caucasus V1.4.0 - 15 Dec 2023 Added xp multiplier bonus for surviving longer times in the same aircraft Ground assault convoys now attempt repositioning if they stopped to engage the enemy but have been waiting for a long time Fixed TARCAP mission not failing on some occasions when it should have Added manual landing validation option to radio menu (For cases when the game fails to detect a landing) Added config option to disable having to be landed and inside friendly zone to accept missions Added persistent player configuration radio menu Players can now enable a warning from the radio menu, that shows up while they are landed and have no active mission Added logic to attempt getting ground convoys unstuck GCI settings are now persistent between respawns, aircraft changes and mission/server restarts Added EPLRS task to AWACS Pretense Syria Cold War V1.1.0 - 15 Dec 2023 Added xp multiplier bonus for surviving longer times in the same aircraft Ground assault convoys now attempt repositioning if they stopped to engage the enemy but have been waiting for a long time Fixed TARCAP mission not failing on some occasions when it should have Added manual landing validation option to radio menu (For cases when the game fails to detect a landing) Added config option to disable having to be landed and inside friendly zone to accept missions Added persistent player configuration radio menu Players can now enable a warning from the radio menu, that shows up while they are landed and have no active mission Added logic to attempt getting ground convoys unstuck GCI settings are now persistent between respawns, aircraft changes and mission/server restarts Replaced BMP-2 with BMP-1 units Downgraded some of the AA weapons of the AI Pretense Syria V1.1.0 - 15 Dec 2023 Added xp multiplier bonus for surviving longer times in the same aircraft Ground assault convoys now attempt repositioning if they stopped to engage the enemy but have been waiting for a long time Fixed TARCAP mission not failing on some occasions when it should have Added manual landing validation option to radio menu (For cases when the game fails to detect a landing) Added config option to disable having to be landed and inside friendly zone to accept missions Added persistent player configuration radio menu Players can now enable a warning from the radio menu, that shows up while they are landed and have no active mission Added logic to attempt getting ground convoys unstuck GCI settings are now persistent between respawns, aircraft changes and mission/server restarts Added EPLRS task to AWACS 3
cfrag Posted December 15, 2023 Posted December 15, 2023 31 minutes ago, Dzsekeb said: Added xp multiplier bonus for surviving longer times in the same aircraft Brilliant idea! AND I hate the fact that I did not think of that myself Kudos to a great set of missions getting better. Thank you!
Dzsekeb Posted December 15, 2023 Author Posted December 15, 2023 2 minutes ago, cfrag said: Brilliant idea! AND I hate the fact that I did not think of that myself Kudos to a great set of missions getting better. Thank you! I wish it was my idea, but I got it from someone in a twitch chat
Dzsekeb Posted December 17, 2023 Author Posted December 17, 2023 Pretense Caucasus V1.4.1 - 17 Dec 2023 Fixed crash on AWACS tasking Pretense Syria Cold War V1.1.1 - 17 Dec 2023 Fixed crash on AWACS tasking (not relevant as no AWACS in cold war, main script change only) Pretense Syria V1.1.1 - 17 Dec 2023 Fixed crash on AWACS tasking 1 1
MarvK Posted December 17, 2023 Posted December 17, 2023 (edited) Awesome, Awesome, campaign mission Dzsekeb. Thank you. One question though, if we update to the latest versions, will we lose the persistence, or do we need to start over? Edited December 18, 2023 by MarvK
Dzsekeb Posted December 18, 2023 Author Posted December 18, 2023 (edited) Pretense Caucasus V1.4.2 - 18 Dec 2023 Fixed AWACS datalink Pretense Syria Cold War V1.1.2 - 18 Dec 2023 Fixed AWACS datalink (not relevant as no AWACS in cold war, main script change only) Pretense Syria V1.1.2 - 18 Dec 2023 Fixed AWACS datalink 14 hours ago, MarvK said: Awesome, Awesome, campaign mission Dzsekeb. Thank you. One question though, if we update to the latest versions, will we lose the persistence, or do we need to start over? no, you should not loose progress Edited December 18, 2023 by Dzsekeb 1 1
SickSidewinder9 Posted December 18, 2023 Posted December 18, 2023 Thanks for all you do. Might I suggest lining up the version numbers? The framework is essentially the same on each map, right? Would make it a lot less confusing for everyone. And again, I cannot emphasize enough putting the bullseye at WP25. WP25 gets overwritten to the BE position in the f-16 no matter what. It's not useful to have it off on Cypress or somewhere else irrelevant. Seriously. Do it.
SickSidewinder9 Posted December 18, 2023 Posted December 18, 2023 Oh, you did change it! THANK YOU. Missed it in the changelog but I see it in the editor.
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