Jump to content

Recommended Posts

Posted
8 hours ago, lagner said:

Supply convoys and attacking ground groups constantly get stuck in the same places on the Caucasus map.

Deleting active groups does not help ({"activeGroups": [], ). Units are built and get stuck in the same places again.

We are not talking about all ground groups, but only about some. But this breaks the gameplay.

I didn't change the mission.

Am I the only one facing this problem? Thank you in advance for your response.

P.S.: the text was written with the help of a translator.

No, you are not the only one seeing this issue.  

I notice that most of my "Blue" convoys get stuck and remain stuck before getting to their destination, which drastically affects gameplay to the point of not playing Pretense.   

I also noticed that the red convoys don't get stuck at all or not as often.  I don't think I have ever seen a red supply convoy get stuck tbh.  

  • Rig Specs: Win11, 12900k@3.9-5.2, RTX4080, 64G DDR5@4800, Quest3@4800x2600 (Oculus Link Cable On Link, no VR tweaks)
  • DCS World: MT 2.9 with CPU Core #8 Disabled
  • Module Proficiency: F-15C, A-10CII, F-16C,
  • Modules Owned NOT Proficient: The rest of FC3, F-18C
  • Terrain Owned: NTTR, DCS World Included Maps
Posted

Be aware that this appears to be a mission editor issue due to how the pathing is generated.

I have only noticed that the ai convoys, both red and blue, get stuck when crossing bridges.

  • Like 1
Posted
2 часа назад, MarvK сказал:

Be aware that this appears to be a mission editor issue due to how the pathing is generated.

I have only noticed that the ai convoys, both red and blue, get stuck when crossing bridges.

only half of this project (DCS) is working properly...

Posted

Using Combine Arms (you will need to change a setting in the mission to allow for it) to nudge the stuck convoys works and make them moving again works.

  • Like 1
Posted
7 часов назад, Draken35 сказал:

Using Combine Arms (you will need to change a setting in the mission to allow for it) to nudge the stuck convoys works and make them moving again works.

Can you clarify which setting you are talking about?

  • 2 weeks later...
Posted (edited)

PSA - dzsekeb updated his pretense missions to account for the 2.9OB change to the API (getCategory()).  He also updated his custom MIST lua as well.

You can get them in the downloads section

Syria Modern - https://www.digitalcombatsimulator.com/en/files/3332520/

Syria CW - https://www.digitalcombatsimulator.com/en/files/3332140/

Caucasus - https://www.digitalcombatsimulator.com/en/files/3331159/

Thank you, @Dzsekeb!

Edited by Mistermann
  • Like 1
  • Thanks 2

System Specs:

Spoiler

📻Callsign:Kandy  💻Processor:13th Gen Intel(R) Core(TM) i9-13900K - 🧠RAM: 64GB - 🎥Video Card: NVIDIA RTX 4090 - 🥽 Display: Pimax 8kx VR Headset - 🕹️Accessories:  VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box 

📹 Video Capture Software:  Open Broadcaster Software (OBS), 🎞️ Video Editing Software:  PowerDirector 35

 Into The Jungle (MP Mission)  F18: Scorpion's Sting  Apache Campaign - Griffins  Kiowa Campaign - Assassins 

 

Posted

G'day Folks,

Could someone please post a step-by-step method of being able to add a carrier battlegroup and naval clients to the Pretense missions? Could AIRBOSS be added to this as well?

Many thanks



Sent from my SM-G998B using Tapatalk

W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM

Posted (edited)
20 часов назад, Scotch75 сказал:

G'day Folks,

Could someone please post a step-by-step method of being able to add a carrier battlegroup and naval clients to the Pretense missions? Could AIRBOSS be added to this as well?

Many thanks
emoji1634.png


Sent from my SM-G998B using Tapatalk
 

Step 1: Create a new zone. CVN, in my example

image.png 

Step 2: Place a standalone carrier or carrier group inside

image.png

Step 3: Add to init.lua something like this:

-----------------[[ MissionSpecific/PretenseCaucasus/ZoneDefinitions/CVN.lua ]]-----------------
zones.cvn = ZoneCommand:new('CVN')
zones.cvn.initialState = { side=2 }
zones.cvn.keepActive = true
zones.cvn.isHeloSpawn = true
zones.cvn.isPlaneSpawn = true
zones.cvn.maxResource = 50000
zones.cvn.airbaseName = 'CVN-71'
zones.cvn:defineUpgrades({
    [1] = { --red side
        --presets.upgrades.basic.comPost:extend({ 
            --name = 'cvn-com-red',
            --products = {
                --presets.special.red.infantry:extend({ name='cvn-defense-red'}),
                --presets.defenses.red.infantry:extend({ name='cvn-garrison-red' })
            --}
        --}),
    }, 
    [2] = --blue side
    {    
        presets.upgrades.airdef.comCenter:extend({ 
            name = 'cvn-mission-command-blue',
            products = {
                presets.missions.patrol.aircraft:extend({name='cvn-patrol-blue', altitude=25000, range=50}),
                presets.missions.support.awacs:extend({name='cvn-awacs-blue', altitude=18000, freq=257.5}),
                presets.missions.support.tanker:extend({name='cvn-tanker-blue', altitude=20000, freq=257, tacan='37'})
            }
        })
    }
})

-----------------[[ END OF MissionSpecific/PretenseCaucasus/ZoneDefinitions/CVN.lua ]]-----------------

Important things:

  • Check zone names, spawn rules and airbase name (you CARRIER name, not CARRIER GROUP)
  • Define upgrades. As you can see i just comment lines about red units, you can delete these lines but i prefer to keep it for trackback. For blue i created few new groups: 
    • cvn-patrol-blue - F-14 to patrol airspace near carrier
    • cvn-awacs-blue - E-2, AWACS for NAVY
    • cvn-tanker-blue - S-3 Tanker for NAVY

And set altitude, range and other options for groups. I need 'em... just for fun and it's looks realistic, all set "Takeoff from ramp".

Unfortunately i still can't find a way to replace "Command Center" to any other unit, ship for example. That's why sometimes you'll see antennas over the waves 🤣

image.png

Step 4: connect carrier zone with any other zone in "cm = ConnectionManager:new()", something like this:

    cm:addConnection('CVN','Batumi')

Step 5: add aircrafts for players in mission editor

image.png

Step 6: save init.lua and update it in mission editor and load to verify settings, if no errors then you'll see a new spawn location for your NAVY aircrafts with... 👇

Спойлер

Working mission board (customized)

image.png

Zone production features (E-2 in progress) 

image.png

Hawkeye is ready to observe skies!

image.png

And of course, you can use this as template to create Tarawa group for Harriers

image.png

 

Edited by AlexZander_D
  • Thanks 1

---

Kind Regards,

Alexander "Angry Яussian Simmer" Dementyev

simMarket Team Member

www.simmarket.com

Posted
Step 1: Create a new zone. CVN, in my example
image.thumb.png.2523be2e49ee589f396de0bfd79d2adb.png 
Step 2: Place a standalone carrier or carrier group inside
image.thumb.png.29cea730fc94ef6b5b1fb6886cb0f580.png
Step 3: Add to init.lua something like this:
-----------------[[ MissionSpecific/PretenseCaucasus/ZoneDefinitions/CVN.lua ]]-----------------zones.cvn = ZoneCommand:new('CVN')zones.cvn.initialState = { side=2 }zones.cvn.keepActive = truezones.cvn.isHeloSpawn = truezones.cvn.isPlaneSpawn = truezones.cvn.maxResource = 50000zones.cvn.airbaseName = 'CVN-71'zones.cvn:defineUpgrades({   [1] = { --red side       --presets.upgrades.basic.comPost:extend({            --name = 'cvn-com-red',           --products = {               --presets.special.red.infantry:extend({ name='cvn-defense-red'}),               --presets.defenses.red.infantry:extend({ name='cvn-garrison-red' })           --}       --}),   },    [2] = --blue side   {           presets.upgrades.airdef.comCenter:extend({            name = 'cvn-mission-command-blue',           products = {               presets.missions.patrol.aircraft:extend({name='cvn-patrol-blue', altitude=25000, range=50}),               presets.missions.support.awacs:extend({name='cvn-awacs-blue', altitude=18000, freq=257.5}),               presets.missions.support.tanker:extend({name='cvn-tanker-blue', altitude=20000, freq=257, tacan='37'})           }       })   }})-----------------[[ END OF MissionSpecific/PretenseCaucasus/ZoneDefinitions/CVN.lua ]]-----------------

Important things:

  • Check zone names, spawn rules and airbase name (you CARRIER name, not CARRIER GROUP)
  • Define upgrades. As you can see i just comment lines about red units, you can delete these lines but i prefer to keep it for trackback. For blue i created few new groups: 
    • cvn-patrol-blue - F-14 to patrol airspace near carrier
    • cvn-awacs-blue - E-2, AWACS for NAVY
    • cvn-tanker-blue - S-3 Tanker for NAVY
And set altitude, range and other options for groups. I need 'em... just for fun and it's looks realistic, all set "Takeoff from ramp".
Unfortunately i still can't find a way to replace "Command Center" to any other unit, ship for example. That's why sometimes you'll see antennas over the waves 
image.thumb.png.e700a80098faa1732e04265c65effc57.png
Step 4: connect carrier zone with any other zone in "cm = ConnectionManager:new()", something like this:
    cm:addConnection('CVN','Batumi')

Step 5: add aircrafts for players in mission editor
image.thumb.png.53530a3bd4411510eb219cf58e5ec0a3.png
Step 6: save init.lua and update it in mission editor and load to verify settings, if no errors then you'll see a new spawn location for your NAVY aircrafts with... 
Спойлер

Working mission board (customized)
image.thumb.png.1c7e35eeb5475518674781850682c9fa.png
Zone production features (E-2 in progress) 
image.thumb.png.168812d389733e066b1ad3d8555020f3.png
Hawkeye is ready to observe skies!
image.thumb.png.94d65309ac182733697630bd8fe884b6.png
And of course, you can use this as template to create Tarawa group for Harriers
image.thumb.png.d0b1455f6ed2b85ba65ae14435870eac.png

 

That's great. Thank you very much, I'll give it a try tomorrow.

Cheers!


Sent from my SM-G998B using Tapatalk

W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM

Posted
On 12/1/2023 at 9:38 PM, Scotch75 said:

G'day Folks,

Could someone please post a step-by-step method of being able to add a carrier battlegroup and naval clients to the Pretense missions?
emoji1634.png
 

https://forum.dcs.world/topic/327483-pretense-dynamic-campaign/?do=findComment&comment=5324268

System Specs:

Spoiler

📻Callsign:Kandy  💻Processor:13th Gen Intel(R) Core(TM) i9-13900K - 🧠RAM: 64GB - 🎥Video Card: NVIDIA RTX 4090 - 🥽 Display: Pimax 8kx VR Headset - 🕹️Accessories:  VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box 

📹 Video Capture Software:  Open Broadcaster Software (OBS), 🎞️ Video Editing Software:  PowerDirector 35

 Into The Jungle (MP Mission)  F18: Scorpion's Sting  Apache Campaign - Griffins  Kiowa Campaign - Assassins 

 

Posted

I use the trigger zone extended method of adding in a carrier group and airboss.  Detailed on page one, i think.

Scotch75: Using your improved method, do you have any issue with CVN tacan range?  I can only get tacan from the carrier if I stay below 300' in 2.9 (running the same mission file in 2.8 is no problem)

2.9 isnt the issue as I get normal CVN  tacan ranges in other missions.....

 

Posted
I use the trigger zone extended method of adding in a carrier group and airboss.  Detailed on page one, i think.
Scotch75: Using your improved method, do you have any issue with CVN tacan range?  I can only get tacan from the carrier if I stay below 300' in 2.9 (running the same mission file in 2.8 is no problem)
2.9 isnt the issue as I get normal CVN  tacan ranges in other missions.....
 
I haven't had a chance to add in a CVBG yet, hopefully over the weekend. I wasn't aware of a TACAN problem, so I'll definitely look out and test it.
Cheers!


Sent from my SM-G998B using Tapatalk

W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM

Posted

Small request to the author (and every mission author):  Please put the Bullseye at WP25 for max compatibility with the F-16 (don't know if any other modules are effected by this).  Even without enabling bullseye in the DED, 25 gets over ridden with where the bullseye is on the map.

That's it.  That's all.

 

Also, useful to have the bullseye on since it's a universal reference point.

Posted (edited)

I've tried the create new CVN zone for Carrier ops/Airboss and it is working very well. It also appears to have sorted out my CVN tacan issue....getting normal range now. 

Also figured out if you create the CVN zone as per previous posted methods, to have the zone supplied the supply helicopters always go hover over the same point.  If you place a landable ship there (static) it will land on it.  Need to be very precise. Sometimes it just explodes on contact, but they are tenacious those AI helo drivers.  Eventually a few make it and my zone is increasing in supply points. 

Using the same method I was able to add Akrotiri and Incirlik.  

Couple of caveats:

1.  You really need to control Beirut to get decent supply to Akrotiri and by extrapolation, Incirlik

2. For adding the supply line connectors I use Akrotiri >Beirut and Incirlik>Akrotiri

3. Connecting Incirlik to anything else, all supply flights get shot down as they cross enemy territory. 

4. Carriers seem to work better for supply helos to land on.  The supply ship deck is too tight when the wind is not favorable.  

5. When I added in my new zones, they appeared as Neutral, even specified as my side.  So you'll need to take a capture squad on a long overwater helo flight to acquire Akrotiri, Incirlik and the CVN zone carrier.  I added these zones to a game in progress, perhaps that's why the showed as uncaptured at start...?

 

This mission is just fantastic.  Almost fully dynamic campaign level enjoyable and customizable without breaking everything.  Thank you for this.  Best mission ever played.

 

 

 

 

prent1.PNG

Prent2.PNG

Prent3.PNG

Edited by Reccelow
spelling
Posted

Pretense Caucasus V1.4.0 - 15 Dec 2023

  • Added xp multiplier bonus for surviving longer times in the same aircraft
  • Ground assault convoys now attempt repositioning if they stopped to engage the enemy but have been waiting for a long time
  • Fixed TARCAP mission not failing on some occasions when it should have
  • Added manual landing validation option to radio menu (For cases when the game fails to detect a landing)
  • Added config option to disable having to be landed and inside friendly zone to accept missions
  • Added persistent player configuration radio menu
  • Players can now enable a warning from the radio menu, that shows up while they are landed and have no active mission
  • Added logic to attempt getting ground convoys unstuck
  • GCI settings are now persistent between respawns, aircraft changes and mission/server restarts
  • Added EPLRS task to AWACS


Pretense Syria Cold War V1.1.0 - 15 Dec 2023

  • Added xp multiplier bonus for surviving longer times in the same aircraft
  • Ground assault convoys now attempt repositioning if they stopped to engage the enemy but have been waiting for a long time
  • Fixed TARCAP mission not failing on some occasions when it should have
  • Added manual landing validation option to radio menu (For cases when the game fails to detect a landing)
  • Added config option to disable having to be landed and inside friendly zone to accept missions
  • Added persistent player configuration radio menu
  • Players can now enable a warning from the radio menu, that shows up while they are landed and have no active mission
  • Added logic to attempt getting ground convoys unstuck
  • GCI settings are now persistent between respawns, aircraft changes and mission/server restarts
  • Replaced BMP-2 with BMP-1 units
  • Downgraded some of the AA weapons of the AI

Pretense Syria V1.1.0 - 15 Dec 2023

  • Added xp multiplier bonus for surviving longer times in the same aircraft
  • Ground assault convoys now attempt repositioning if they stopped to engage the enemy but have been waiting for a long time
  • Fixed TARCAP mission not failing on some occasions when it should have
  • Added manual landing validation option to radio menu (For cases when the game fails to detect a landing)
  • Added config option to disable having to be landed and inside friendly zone to accept missions
  • Added persistent player configuration radio menu
  • Players can now enable a warning from the radio menu, that shows up while they are landed and have no active mission
  • Added logic to attempt getting ground convoys unstuck
  • GCI settings are now persistent between respawns, aircraft changes and mission/server restarts
  • Added EPLRS task to AWACS
  • Thanks 3
Posted
31 minutes ago, Dzsekeb said:

Added xp multiplier bonus for surviving longer times in the same aircraft

Brilliant idea! AND I hate the fact that I did not think of that myself 🙂 Kudos to a great set of missions getting better.

Thank you! 

Posted
2 minutes ago, cfrag said:

Brilliant idea! AND I hate the fact that I did not think of that myself 🙂 Kudos to a great set of missions getting better.

Thank you! 

I wish it was my idea, but I got it from someone in a twitch chat 🙂

Posted

Pretense Caucasus V1.4.1 - 17 Dec 2023

  • Fixed crash on AWACS tasking

Pretense Syria Cold War V1.1.1 - 17 Dec 2023

  • Fixed crash on AWACS tasking (not relevant as no AWACS in cold war, main script change only)

Pretense Syria V1.1.1 - 17 Dec 2023

  • Fixed crash on AWACS tasking
  • Like 1
  • Thanks 1
Posted (edited)

Awesome, Awesome, campaign mission Dzsekeb. 😎 Thank you.

One question though, if we update to the latest versions, will we lose the persistence, or do we need to start over?

Edited by MarvK
Posted (edited)

Pretense Caucasus V1.4.2 - 18 Dec 2023

  • Fixed AWACS datalink

Pretense  Syria Cold War V1.1.2 - 18 Dec 2023

  • Fixed AWACS datalink (not relevant as no AWACS in cold war, main script change only)

Pretense  Syria V1.1.2 - 18 Dec 2023

  • Fixed AWACS datalink
14 hours ago, MarvK said:

Awesome, Awesome, campaign mission Dzsekeb. 😎 Thank you.

One question though, if we update to the latest versions, will we lose the persistence, or do we need to start over?

 

no, you should not loose progress

Edited by Dzsekeb
  • Like 1
  • Thanks 1
Posted

Thanks for all you do.  Might I suggest lining up the version numbers?  The framework is essentially the same on each map, right?  Would make it a lot less confusing for everyone.

 

 

And again, I cannot emphasize enough putting the bullseye at WP25.  WP25 gets overwritten to the BE position in the f-16 no matter what.  It's not useful to have it off on Cypress or somewhere else irrelevant.  Seriously.  Do it.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...