cfrag Posted June 9, 2023 Posted June 9, 2023 (edited) I'm trying to get my first 'tourist' mission across the Sinai Map, and the Roosevelt is one of the ships that I want to naviage the channel. My ham-fisted approach is obviously unfit for this, as try as I might, I can't get that unit past the first bifurcation, it seemingly runs aground in the middle of the channel just south of Qantara West. Can some kind of soul point me to my error here? Is the Suez Canal even shippable for the Roose? Edited June 9, 2023 by cfrag 2
GrafRotz Posted June 9, 2023 Posted June 9, 2023 i tried the same with Forrestal from the south. It turns right away from the course to the next waypoint and stops like Nevergreen 1
OnReTech Posted June 9, 2023 Posted June 9, 2023 4 hours ago, cfrag said: I'm trying to get my first 'tourist' mission across the Sinai Map, and the Roosevelt is one of the ships that I want to naviage the channel. My ham-fisted approach is obviously unfit for this, as try as I might, I can't get that unit past the first bifurcation, it seemingly runs aground in the middle of the channel just south of Qantara West. Can some kind of soul point me to my error here? Is the Suez Canal even shippable for the Roose? AI ships are very sensitive to shore collision. It's not about depth. Try adding more points at the corners. I had the same when I tested the ships or send me the mission file, I can look and check again. 1
Bluto74 Posted June 9, 2023 Posted June 9, 2023 Got further in with 7 knots but can't make the turns. 1
OnReTech Posted June 9, 2023 Posted June 9, 2023 nullAs far as I know, in DCS for AI ships, you need to draw a very accurate path, not just 2 points, in ME needed exact path. 4
Backy 51 Posted June 10, 2023 Posted June 10, 2023 I successfully transited the Teddy Roosevelt through the Suez Canal. Comply with the orange buoy channel markers and keep your speed below 15 knots. Transit took 5 hours ... 6 2 I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
okopanja Posted June 10, 2023 Posted June 10, 2023 48 minutes ago, Backy 51 said: I successfully transited the Teddy Roosevelt through the Suez Canal. Comply with the orange buoy channel markers and keep your speed below 15 knots. Transit took 5 hours ... Well done! 1
Rodeo Posted June 11, 2023 Posted June 11, 2023 13 hours ago, Backy 51 said: I successfully transited the Teddy Roosevelt through the Suez Canal. Comply with the orange buoy channel markers and keep your speed below 15 knots. Transit took 5 hours ... 1 Corsair 5000D Black - i913900KS 24 core 3.2GHz - ASUS Z790 Hero DDR5 - 64GB Dominator DDR5 - iCUE H150i Liquid Cooler - QL iCUE Fans- PNY 24GB RTX4090 - 2TB 990 Pro - 2TB 980 Pro - Thrustmaster Warthog HOTAS/Throttle and TRP Pedals - Cougars MFD - Total Controls MFBB - TEK AHCP - Trak Racer TR8 Pro cockpit and a frustrating Pimax 8kx Varjo Aero.... "So I commandeered the police car and was giving people rides in it for $80… I don't call it a drinking problem; I call it a 'making to much money' problem"--Jungle Recon
Jakko Posted June 11, 2023 Posted June 11, 2023 17 hours ago, Backy 51 said: I successfully transited the Teddy Roosevelt through the Suez Canal. Comply with the orange buoy channel markers and keep your speed below 15 knots. Transit took 5 hours ... what does that mean? can you share a screenshot of the ME?
3000 Black Jets of Allah Posted June 11, 2023 Posted June 11, 2023 I got the Forrestal to transit fine, I stuck to the realistic speed of 8 knots and it takes 11 hours to fully transit which is also realistic. I've attached the .miz as well. Forrestal Suez.miz 1
western_JPN Posted June 11, 2023 Posted June 11, 2023 3 hours ago, Jakko said: what does that mean? can you share a screenshot of the ME? In game, there are the buoys. Hard to find in ME. Then I posted this request --- 3 2 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Jakko Posted June 11, 2023 Posted June 11, 2023 thanks for the answer. i have tried many things. but as soon as my carrier enters the channel from the north, it makes a right turn and gets stuck. this happens even when i am already spawning in the channel.
79Au Posted June 12, 2023 Posted June 12, 2023 (edited) @Jakko: It's not easy, unfortunately. Make sure your waypoints aren't too close together. It can cause this behavior. AG-51_Bluto's drawing should work. The hardest parts of the canal taught me sometimes all it takes is to move the waypoint by a couple feet and suddenly it works. Remember ships "pass" their waypoints a bit early, and immediately begin to steer towards the next one, causing them to cut corners depending on the geometry of the path. Basically all you have to do is place ample waypoints (40-50) and keep the course changes between each one at a minimum. Again, the ships don't strictly follow the ME line/path, but in general it's enough to set the waypoints in the middle of the canal. 1 waypoint per 10 degrees of curvature, at least 1500 ft apart. (edit: Oh and don't forget to choose the right speed before placing 50 waypoints) Works for the Seawise Giant Edited June 12, 2023 by 79Au Modules: AH-64D, Mi-24P, UH-1H, F-14, F-18C, CA, SC Terrains: Sinai, Strait of Hormuz, Syria - Wishlist: Desert Storm map, 1950s Sinai, Navy Phantom, Mirage F1EQ, AH-64A, UH-60, MH-53, MiG-17/23/25/29, dynamic campaign, live/historical weather - smokes let's go
western_JPN Posted June 12, 2023 Posted June 12, 2023 15 hours ago, Jakko said: i have tried many things. but as soon as my carrier enters the channel from the north, it makes a right turn and gets stuck. Here is my mission CVN-74 from North. cvn74n_Suez_sinai_20230612.miz 1 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
MIghtymoo Posted June 12, 2023 Posted June 12, 2023 Would have been nice if it was possible to treat the canal as a "road", same way as vehicles traveling on roads where the route snaps to the road. No way I am going to spend hours in the ME getting a handful vessels safely through the canal by tweaking waypoints over and over again. 4 Intel i9 13900K | RTX4090 | 64 Gb DDR4 3600 CL18 | 2Tb PCIe4.0 | Varjo Aero | Pico 4 on WIFI6e | Virtual Desktop running VDXR
Jakko Posted June 13, 2023 Posted June 13, 2023 On 6/12/2023 at 9:32 AM, western_JPN said: Here is my mission CVN-74 from North. cvn74n_Suez_sinai_20230612.miz 10.4 kB · 2 downloads the problem also seems to be related to the speed. if i reduce the speed to 6kt in your mission as i did in mine. then your carrier will also come off course. 1
cfrag Posted June 18, 2023 Author Posted June 18, 2023 Thank you all for your kind assistance in this matter. The hint with the buoys was crucial, and the speed limit. Below is a mission that has the Samwise Giant navigate the Suez successfully, marks all orange buoys for better orientation on the map (ME only), and also populates the entire Suez Canal with ships based on Samwise's path. Suez Populated.miz 1 2
Rudel_chw Posted June 18, 2023 Posted June 18, 2023 (edited) Thank you all for the tips and sample missions… I will convert them into Static Templates, so that I can more easily add these ships onto my missions Edit: Just added these to my Templates library .. its unfortunate that Static Templates can't contain triggers, so I had to save cfrag's scripts as lua files and then store them alongside the Template so I can add them manually whenever I use this particular template. Thank you everyone, for sharing .. it truly will save a lot of time on my future missions Edited June 18, 2023 by Rudel_chw 2 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
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