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Late Activation for Static Units?? any news??


Presidium

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Any news on this would indeed be highly appreciated 🙏 

Also, for me personally far more important, the status on "static object deactivation" option.

 

(By the way; The "activate static object" function was added to the ME trigger actions over a year ago, but have never actually been functional. You can select it in the ME, but it doesn't work)

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~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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While it may be convenient, late activation for statics is certainly not crucial. Because we can always spawn them with Lua script.

You don't know what you don't know.
Ты не знаешь то, чего не знаешь.

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Hardware: AMD 5900x, 64Gb RAM@3200MHz, NVidia RTX3070 8Gb, Monitor 3440x1440(21:9), Samsung 980pro 1Tb NVMe SSD, VKB Gunfighter+MCGU, Virpil Throttle CM3, VKB T-Rudder, TrackIR.

 

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On 6/24/2023 at 10:55 AM, Blackfyre said:

While it may be convenient, late activation for statics is certainly not crucial. Because we can always spawn them with Lua script.

Well, nothing is "crucial" if you look at it like that (pretty much anything is possible with scripting).

 

For something as basic as static object late (de)activation, having this added to the ingame ME trigger actions would be a huge QOL improvement though.

(I would probably use it in all my missions)

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System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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16 minutes ago, sirrah said:

Well, nothing is "crucial" if you look at it like that (pretty much anything is possible with scripting).

Unfortunately, this is not true. There are plenty of things unachievable even with scripting.

19 minutes ago, sirrah said:

For something as basic as static object late (de)activation, having this added to the ingame ME trigger actions would be a huge QOL improvement though.

I just gave up waiting for QOL improvements from ED in mission editing😔. And I do think that all "basic" things must be available from both ME triggers/options and Lua. Lua should be just a more powerful way for complex logic, but building blocks should be almost the same. For example, trigger zones are exclusive to ME triggers (they can be emulated in Lua but in cost of performance) or cockpit interactions are not accessible from scripts (just WHY?). Such things like late statics activation or target restrictions for ships should be available from ME.

56 minutes ago, sirrah said:

(I would probably use it in all my missions)

By the mean time I suggest using Lua, it is simple enough if you are not into it:

coalition.addStaticObject(country.id.USA, 
{
    category = "Fortifications",
    shape_name = "neftevyshka",
    type = "Oil derrick", 
    name = "Static Oil derrick-1", --desired name
    heading = 0,
    groupId = 0, -- should stay zero
    unitId = 0, -- should stay zero
    rate = 100,
    y = 0, -- coordinate from ME
    x = 0, -- coordinate from ME
    dead = false,
})

All you need to change is `category`, `shape_name`, `type` depending on particular static object, name - it must be unique - and coordinates.

You don't know what you don't know.
Ты не знаешь то, чего не знаешь.

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Hardware: AMD 5900x, 64Gb RAM@3200MHz, NVidia RTX3070 8Gb, Monitor 3440x1440(21:9), Samsung 980pro 1Tb NVMe SSD, VKB Gunfighter+MCGU, Virpil Throttle CM3, VKB T-Rudder, TrackIR.

 

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