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Posted

I am not sure what the correct approach is to resolve this, but when I am (for example) coming in on a target, I have it locked up, and I have rockets selected, I am struggling with keeping the bullseye on the locked target, im pushing the cyclic back and forth as gently as I can but I cant keep the nose from bobing up and down so I cant steady the bullseye and unleash the rockets on the target. I have a cougar hotas. Game setting or cougar setting? which one and how? Im assuming it’s a curve adjustment needed? Thanks

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Posted

Provide a track, it'll be easier to help. Did you trim for this position to start with?

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Posted

I have the same problem with rockets (using an X52 Pro). I found that if I trim it while pointing at the target, it cuts out some of the bobbing, then instead of fighting with the cyclic, i adjust the collective a bit (which will nose up-down a bit). It helps, but still keeping the redicule on target is hard

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Posted

The first thing to do is "add the curve". Go to the singleplayer, then options.

 

Now, click the tab at the top that says "control"

Then there are 2 dropdowns on the left top of the screen. In the first one, make it say KA-50 Real. The one next to that, select the top-ish one, called "axis commands).

 

Now this is the setup you are talking about... Its easy. The ones to work on are,

Flight Control Cyclic Pitch

Flight Control Cyclic Roll

Flight Control Rudder

 

What you do is click on them, then the "axis tune" button on the lower right will light up. Click it while selecting the one you want to work on. This is what I have set...

 

Deadzone, deadspace in the middle of the stick. Mines 5

I dont mess with Saturation.

I have my curve at the bottom set to 20...

 

I hope that helps a little.

 

Also, make sure your Nav switch, next to the IFF toggle and switch is ON. If it is not, then your stability stuff does not work.

Posted (edited)

Have the same problem, when I go in with rockets I basically start to look like this ------> :joystick:, when trying to keep Ka-50 steady. And trim makes it harder every time i trim and let go from stick helicopter bounces up and then returns to the trimmed position.

 

I have my curve at the bottom set to 20...

 

Are you talking about the curvature slider?

Edited by ObvilionLost

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Posted

Yes, trimmed I was, it is just making those adjustments to get on target that has been a prob.I will try what Viper said, thx guys

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Posted

Yes Curvature.

 

 

Are you using the autopilot system to stabilize your flight? If not, do so. Make sure that your NAV switch is on next to your IFF toggle and switch, and click the 4 blue lightup buttons below that on the bottom panel. If you are not doing that, you will wobble a lot.

 

About trim. I think... this is my opinion I dont know if its true, that you can over trim. It can get so far off center that it does not act right. Lately, when I do anything agressive, I click the trim reset, and smoothly gain control quickly... lol. But after that, it is very responsive, you can even trim a few times to get her stable. You just have to keep in mind, when you trim you are telling those 4 blue lights you click, to control heading, pitch and roll. and alt a little. So whatever you are telling trim to hold, you are going to fight when you try to move. Either way, trim often, its is a active thing you need to do your whole flight.

 

P.S. When you are going to fight... you can always turn off the "Heading Hold" blue button so it does not hold that... you are more manuverable then as well. I also land a lot better with it off.

Posted

I use no trim but use the Bank Hold, Pitch Hold, Altitude Hold, and Heading Hold. It is steady and stable hover big time!

 

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Posted
But dont you find that you are stick forward hard when cruising?

but this thread is about being on a target, not cruising.. :doh:

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Posted

Get it centered, use turn on target if nescesary. Try using your collective to raise/lower your nose in relation to the target instead of fighting the cyclic like a fighter jock. Works best if you have some forward motion.

 

Someone told me this this a long long time ago.

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Posted

I had the same problem untill I realized I had drank too many beers and it was my head that was bobbing and not the shark...:P

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Posted
I am not sure what the correct approach is to resolve this, but when I am (for example) coming in on a target, I have it locked up, and I have rockets selected, I am struggling with keeping the bullseye on the locked target, im pushing the cyclic back and forth as gently as I can but I cant keep the nose from bobing up and down so I cant steady the bullseye and unleash the rockets on the target. I have a cougar hotas. Game setting or cougar setting? which one and how? Im assuming it’s a curve adjustment needed? Thanks

 

 

Turn the Pitch Hold off and you won't be fighting the auto pilot for pitch control. It allows for a nicer aim. At least for me.

Posted (edited)

I just saturate bomb the entire target area. Seems to work. :joystick:

 

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Edited by Maj.Ballz
Posted

Some good points here,,, adjusting the curve had some impact but I didnt get to really try it out long enough to see how much benefit I got from it,,, will do so tonight though. Turning pitch hold off, now thats sure sounds logical,, I will try that as it is actually the pitch I am fighting.

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Posted

Think hovering and guided weapons have been covered well in other topics.

 

For lining up on static/moving targets with ungiuuded weapons there is a contradiction because unless you are at the same alt as the target u cant line up with a hover. Once you are lined up, your in a condition for moving forward.

 

One way to hit is to fire as a 'snapshot' while the target moves through the firing reticule. If you have time, and depending on the threat, you can hold up, generate a little negative speed, then as you nose forward to line up the target, you have a little time before you start to increase the forward speed. if you don't succeed, then again pull back on the stick to generate a small reverse speed, and try again. This technique helps keep stand off distance, but you are presented as a nice sitting target.

 

Other alternative is to nose forward, and 'fly through the target, then overfly and come around again, or break off before reaching the target and come around again. This one brings you very close to the target, and if your not successful in elininating it, it's likely to focus on your rear end as you egress.

 

Its probably the reason why these 'attack' helicopters have helmet mounted 'slaved' guided munitions as their primary attack modes.

 

Just another 0.02$

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Posted
Thanks a lot for the tip Viper, I will give that a try. Any improvement would sure help my chances of at least hitting something lol

 

Maybe you should practice a little more flying and look into setting up your controls better before you worry about blowing stuff up. :joystick:

Posted

and my two cents...

 

Normally, try to sneak in and attack all the dangerous targets with your guided ammo.

Afterwards I use boresight aiming for the rockets (not shkval aiming!), medium bursts and try to get as many of the more harmless targets as possible while doing a fast ingress, the rest will be food for the cannon....

Posted

From the readme1.0.txt

 

5) Once you feel comfortable, you can begin to experiment more. Try the Flight Director mode (single blue button to the right of the four channel buttons). The Pitch/Bank/Yaw channels should remain on. In Flight Director mode, the FCS will no longer stabilize the helicopter, but will still dampen the controls. To some, this may feel more natural, as the man-helicopter connection will be more direct without the FCS trying to do what it needs to stabilize the chopper. The helicopter will also be more responsive. This mode may be useful when active maneuvering is required, such as flying NOE, positioning for a cannon/rocket attack, evasive maneuvering or airshow performance. You will notice additional symbology on the HUD in this mode, which is designed to guide the pilot along the flight route, since the FCS will no longer follow it automatically.

Posted

Hmmmm ... I will give that a shot as well. thanks,,,, ya know, Ive had this sim since Dec,,, between programming my cougar hotas, reading the forums, reading and printing from the manuals, going thru the producers notes, in game mission training etc,,, will I ever really get it before something else comes out? LOL

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