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Strategic industrial and military targets asset


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First post updated. 

While the larger industrial facility is still being prepared, an Eastern European conventional power plant has been added.

 

Thermal power plant (Soviet, Eastern Europe and Russian design)

There is one complex building with smokestack, turbine hall, two walkways, room of water and steam preparation, gate, several pipes and compressor. There is small yard between two buildings where you can place military units. Damage model included.

Building is named "TPP..." in ME.

DOWNLOAD

TermalPP-1.jpg

TermalPP-2.jpg

TermalPP-3.jpg

TermalPP-4.jpg


Edited by tripod3
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Looking awesome....

May I say that you should start using version numbers for your downloads so we know we have the latest.....

Th1NSRl.jpg

zVM2WzO.jpg

They make great targets...

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The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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25 minutes ago, joey45 said:

Looking awesome....

May I say that you should start using version numbers for your downloads so we know we have the latest.....

Th1NSRl.jpg

zVM2WzO.jpg

They make great targets...

Thank you! Yes, versioning is a great idea. But for now all of my industrial assets are present only in one version each. And they are available by separate download links.

I hope there will be free time for updating textures in future, so we will see something like v 1.1👌

There is short reminder of existing mods (industrial assets):

1. Nuclear power plant IRANIAN design.  DOWNLOAD       

2. Thermal power station (old grey common world design) DOWNLOAD

3. Nuclear research facility DOWNLOAD

4. Nuclear power plant (common western and asian design) DOWNLOAD

5. Thermal power plant (Soviet, Eastern Europe and Russian design) DOWNLOAD

 


Edited by tripod3
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6 hours ago, tripod3 said:

Thank you! Yes, versioning is a great idea. But for now all of my industrial assets are present only in one version each. And they are available by separate download links.

I hope there will be free time for updating textures in future, so we will see something like v 1.1👌

There is short reminder of existing mods (industrial assets):

1. Nuclear power plant IRANIAN design.  DOWNLOAD       

2. Thermal power station (old grey common world design) DOWNLOAD

3. Nuclear research facility DOWNLOAD

4. Nuclear power plant (common western and asian design) DOWNLOAD

5. Thermal power plant (Soviet, Eastern Europe and Russian design) DOWNLOAD

 

 

I just wanted to thank you for your amazing Mod. Your Mods are very detailed and you have brought so much life to DCS World. Keep up the good work,

Timex 3

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  • tripod3 changed the title to Strategic industrial and military targets asset
On 7/15/2023 at 8:23 AM, tripod3 said:

The next release will include the previously announced Russian/Soviet/Eastern European power complex, including VVER-1000, VVER-1200 reactors, auxiliary and administrative buildings, and 2 models of cooling towers.

faterland-1.jpgnull

image.jpeg

 


Which download has those big cooling towers?

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7 hours ago, tripod3 said:

Prepare your MiGs to protect... something very important!

As the wall signs suggest, looks like a nuclear storage facility.


Edited by Freddie

Don't worry, I crash better than anyone I know!

— Gene Ryack, 'Air America'

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11 hours ago, flyingscotsman said:

Just found this, excellent work, I had a chuckle at ' Just clear some area in the map and insert' and it's slap bang in the middle of the town, Yep I can imagine someone planning that too! 

Thank you for your work

Enjoy!😀

10 hours ago, Freddie said:

As the wall signs suggest, looks like a nuclear storage facility.

 

In cold war era it was probably that, later ex-USSR countries used such objects to store different munitions


Edited by tripod3
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1 minute ago, crazyeddie said:

Is it really Pink ??? 

That's not really a complaint, just a question - I'm loving your stuff, its superbly made, well done. 

In USSR they sometimes used weird colours, that is true.

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Don't worry, I crash better than anyone I know!

— Gene Ryack, 'Air America'

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7 minutes ago, ggrewe said:

When your economy is struggling - you have to sometimes buy the cheapest paint - no matter the colour! 🙃

Right on.

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Don't worry, I crash better than anyone I know!

— Gene Ryack, 'Air America'

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Interesting - thanks for elaborating & explaining. Suppose its makes sense to paint non military colours to make them look less like targets 😀

Thanks for your great mods - really useful for mission builders - love your work 👏

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New release: Large national thermal power plant

- 2 cooling towers in various combinations (doubled, separated, with and without ribbed walls)

- Main building (IRL it for 4 boilers, turbines) and smokestack

- pipes for delivering steam to cooling towers

- secondary building with generating unit, filters and pipes

- small tech buildings

- power line

Example mission with correct buildings positions attached.

Almost all buildings have damage model. 

Units are named "CPP Big ..." in ME

 DOWNLOAD 

 

 

CPP-7.jpg

CPP-2.jpg

CPP-5.jpg

CPP-4.jpg

CPP-3.png

 

 

CPP-10.jpg

 

 

CPP-11.jpg

big_coolingev.miz


Edited by tripod3
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Wow, excellent job,tripod3!

I have one question, is it possible to make grass field, tree line, or river as object to place on part of the map that does not have details?

 Taht way lake to populate empty place on map wuth objects that look like scenery?

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4 minutes ago, Gogi12 said:

Wow, excellent job,tripod3!

I have one question, is it possible to make grass field, tree line, or river as object to place on part of the map that does not have details?

 Taht way lake to populate empty place on map wuth objects that look like scenery?

Thanks!

The only way is to arrange trees manually, this will put a lot of strain on the mission maker and on the computer.

I was interested in making so-called decals, which would allow creating a realistic asphalt or concrete substrate for various factories and military bases.


Edited by tripod3
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37 minutes ago, tripod3 said:

New release: Large national thermal power plant

- 2 cooling towers in various combinations (doubled, separated, with and without ribbed walls)

- Main building (IRL it for 4 boilers, turbines) and smokestack

- pipes for delivering steam to cooling towers

- secondary building with generating unit, filters and pipes

- small tech buildings

- power line

Example mission with correct buildings positions attached.

Almost all buildings have damage model. 

Units are named "CPP Big ..." in ME

 DOWNLOAD 

 

 

CPP-7.jpg

CPP-2.jpg

CPP-5.jpg

CPP-4.jpg

CPP-3.png

 

 

CPP-10.jpg

 

 

CPP-11.jpg

big_coolingev.miz 14.1 kB · 2 downloads

 

Great job, well done

Timex 3

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