Tippis Posted January 16 Posted January 16 8 hours ago, SharpeXB said: Yeah but at this stage they’re just simplistic in the extreme. They’re just dot labels. They are very obviously not dot labels and they can already do the thing you claim they can't. The problem is that you don't understand what the various dots we have are, what they represent, or how they work. Nor do you understand how monitors work. It's these technical details that keep tripping you up when you say that the system you claim you wanted but then didn't but then it was fine but then it wasn't doesn't work like you want to. It's because you keep wanting new things, and none of them actually relate to the issue at hand, and none of the arise from any of the technical aspects you complain about. And you always complain. You never offer any kind of constructive input or… you know… feedback. The only constant has been that you are deathly afraid of some hypothetical advantage that someone might gain over you in a vanishingly small and utterly irrelevant PvP scenario, which itself goes counter to your previous claim about how everything was absolutely fine in PvP because of the advantages you gained over others. 8 hours ago, SharpeXB said: Providing feedback, which is what this topic is all about. You're not providing feedback, though. To do that, you'd have to know what on earth you're talking about and at no point in the entire history of spotting discussion in DCS has anything you've said every been even remotely related to reality. Every single claim you've ever made has been uninformed and objectively, factually wrong. You refuse to do the research. You refuse to learn how anything works. You refuse to actually use reality rather than your own imagination, and you always end up proving your own point wrong. That is not feedback. That is just plain old trolling. 2 2 ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
Bounti30 Posted January 21 Posted January 21 after 1 month of testing, for my system option 1 seems to be the best. Thank you ED even if I was very critical I am flying multiplayer again with a lot of pleasure great work 1 I9 9900k, RTX3090, 64Go, Nvme SDD, X56, pro rudder pedals, Quest2
Raven (Elysian Angel) Posted January 21 Posted January 21 For me, my main gripe is that aircraft at distances 10-20nm are very easy to spot (depending on the type of aircraft), while they completely disappear at around 1-2nm to shorty after suddenly re-appear as full-size models. I haven't yet found any way to fix that. Also, black dots suddenly turn light blue when against a backdrop of clouds (same issue that plagues power lines would be my bet). 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
MAXsenna Posted January 21 Posted January 21 1 hour ago, Raven (Elysian Angel) said: For me, my main gripe is that aircraft at distances 10-20nm are very easy to spot (depending on the type of aircraft), while they completely disappear at around 1-2nm to shorty after suddenly re-appear as full-size models. I haven't yet found any way to fix that. Have you tried with dots off? I use a 30" 2560x1600 display, and have dots tuned off. If I spot something I can fly towards it, and it will continue to "grow" until I can actually see what type and direction without ever disappearing. 1 hour ago, Raven (Elysian Angel) said: Also, black dots suddenly turn light blue when against a backdrop of clouds (same issue that plagues power lines would be my bet). Never seen that, but as said. My dots are off.
Raven (Elysian Angel) Posted January 21 Posted January 21 44 minutes ago, MAXsenna said: Have you tried with dots off? I use a 30" 2560x1600 display, and have dots tuned off. Yes, I have. I tried all of the available options. And to be fair, VR is a completely different animal than a 2D screen. I even tried Stereo vs 1 Screen in the Monitor options. 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
MAXsenna Posted January 21 Posted January 21 Yes, I have. I tried all of the available options. And to be fair, VR is a completely different animal than a 2D screen. I even tried Stereo vs 1 Screen in the Monitor options.Obviously! Got my first headset in -97. I just wonder if the issue is related to the dots themselves, or a VR/2D thing. Maybe both. Sent from my SM-A536B using Tapatalk 1
Raven (Elysian Angel) Posted January 21 Posted January 21 39 minutes ago, MAXsenna said: Maybe both Most likely that. Spotting dots OFF is definitely the best option though, and it's also the one that the VR community had been asking for months for 3 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
draconus Posted January 21 Posted January 21 6 hours ago, Raven (Elysian Angel) said: they completely disappear at around 1-2nm to shorty after suddenly re-appear as full-size models vis test.miz Test it. Change aircraft. Maybe you'll find some missing LOD. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
MoleUK Posted January 22 Posted January 22 (edited) On 1/21/2025 at 4:24 PM, Raven (Elysian Angel) said: For me, my main gripe is that aircraft at distances 10-20nm are very easy to spot (depending on the type of aircraft), while they completely disappear at around 1-2nm to shorty after suddenly re-appear as full-size models. I haven't yet found any way to fix that. Also, black dots suddenly turn light blue when against a backdrop of clouds (same issue that plagues power lines would be my bet). The powerline issue and dots against the sky going transparent do seem to be connected. Is your LOD switch factor set below 1.0? Setting it below 1.0 will start to make assets completely dissappear at times. Though 1-2nm would be an odd distance for that to happen, so it may be a missing LOD model as others have suggested. But I would treat the LOD slider as essentially broken if set below 1.0 atm. It's not tuned right at all. Edited January 22 by MoleUK 2
Raven (Elysian Angel) Posted January 22 Posted January 22 25 minutes ago, MoleUK said: But I would treat the LOD slider as essentially broken if set below 1.0 atm. It's not tuned right at all. Indeed, it sort of works but especially with Heatblur modules (for some reason) some weird stuff can happen, such as undercarriage disappearing and textures turning black. But to answer your question, no I have it set at 1.0 28 minutes ago, MoleUK said: so it may be a missing LOD model as others have suggested The problem is the lack of consistency. For example with "Improved" spotting dots ON, Spitfires completely disappear until I'm right on top of them (when I fly the Anton for example), and with dots set to OFF they appear just fine. While dogfighting in modern jets have MiGs disappear regardless of settings (zooming in and out on a player-controlled aircraft doesn't show anything wrong). 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
MoleUK Posted January 22 Posted January 22 (edited) 28 minutes ago, Raven (Elysian Angel) said: Indeed, it sort of works but especially with Heatblur modules (for some reason) some weird stuff can happen, such as undercarriage disappearing and textures turning black. But to answer your question, no I have it set at 1.0 The problem is the lack of consistency. For example with "Improved" spotting dots ON, Spitfires completely disappear until I'm right on top of them (when I fly the Anton for example), and with dots set to OFF they appear just fine. While dogfighting in modern jets have MiGs disappear regardless of settings (zooming in and out on a player-controlled aircraft doesn't show anything wrong). You might be running into the disappearing dots issue, if the mission you're flying has a good amount of ground units that'll happen. There is a semi fix/workaround for that, if that's the issue you're having. But if you can see them fine at 10nm+ and it's more an issue up close, it sounds like it might be a different issue. Though that can actually happen, if there are ground units in front of them the dots appear fine. It's when ground units are behind them that they start dissappearing. Fix here to try anyway, only takes a minute: Edited January 22 by MoleUK 1
SuperKermit Posted January 29 Posted January 29 Am 21.1.2025 um 17:24 schrieb Raven (Elysian Angel): For me, my main gripe is that aircraft at distances 10-20nm are very easy to spot (depending on the type of aircraft), while they completely disappear at around 1-2nm to shorty after suddenly re-appear as full-size models. I haven't yet found any way to fix that. Also, black dots suddenly turn light blue when against a backdrop of clouds (same issue that plagues power lines would be my bet). I do see exactly the same behavior on a 1440p flat screen. LOD is 1.0 and I even tuned down the drawing distance to 60,000.
draconus Posted February 5 Posted February 5 Something is still off. Even when I use the setting of "spotting dots: off" they still show white ghosts at distant aircraft over the clouds - even when the aircraft itself is not yet rendered at this distance. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
ED Team BIGNEWY Posted February 5 ED Team Posted February 5 7 minutes ago, draconus said: Something is still off. Even when I use the setting of "spotting dots: off" they still show white ghosts at distant aircraft over the clouds - even when the aircraft itself is not yet rendered at this distance. Please make a new thread in the bugs section with a track example, we will also check it. But the main point of this thread has been resolved and we now have options for people to pick the spotting dot option that best suits them and their hardware. thank you 1 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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