ataribaby Posted October 26, 2023 Posted October 26, 2023 (edited) For love of god please do not do this with pilot head when time will come and cockpit pilot will be implemented into F1. It is complete nonsence for VR and I bet for flat as well. Edited October 26, 2023 by ataribaby 4
Schmidtfire Posted October 28, 2023 Posted October 28, 2023 It should be optional and maybe tweaked a bit. The headless solution with pilot model is not looking great either. Ideally it should position position upper arm and shoulders in view without blocking visibility with a 3rd person helmet view. 2
exhausted Posted October 31, 2023 Posted October 31, 2023 first person 3d models for the pilot's own body are a terrible idea, efforts of which should be refocused elsewhere. It is not just inconvenient but it breaks immersion. 3
Big-foot Posted October 31, 2023 Posted October 31, 2023 Barney, I understand you are tired of seeing a weird and non-pink human body underneath you in VR, but I can assure you there's many humans who appreciate it! 4 Specs: Samsung Odyssey MR (VR) MoBo ASUS Z97-K ; CPU i5-4690K 4.1GHz w/CM Hyper212 Evo; GPU GTX 980Ti; RAM 2400MHz CL11 2x8GB; SSD Samsung EVO 250GB (x2); HDD WD Blue 1TB; Case Corsair Obsidian 450D Thrustmast T.16000M TWCS HOTAS, Saitek Pro Flight Rudder Pedals DCS modules: NTTR, Normandy, M-2000C, Mi-8, SA342, FC3, Ka-50, UH-1H, Bf.109K4, FW-190D9, P-51D, Hawk T.1A, CA
Capt_Haddock Posted October 31, 2023 Posted October 31, 2023 It can work if done right. The headless pilot body on the Mirage 2000 works really well. 4
exhausted Posted November 1, 2023 Posted November 1, 2023 19 hours ago, Big-foot said: Barney, I understand you are tired of seeing a weird and non-pink human body underneath you in VR, but I can assure you there's many humans who appreciate it! While the body may be a trivial improvement for some, it has almost a certainty of breaking immersion for most. I can look at my own darn arms and legs, lol. No need to "ooh" and "ahhh" at the figure in the cockpit.
Capt_Haddock Posted November 3, 2023 Posted November 3, 2023 On the Mirage 2000 is off by default. And you can turn it on and off with a key press. No harm done if you don't like it
Q3ark Posted November 4, 2023 Posted November 4, 2023 On 11/1/2023 at 5:24 AM, exhausted said: While the body may be a trivial improvement for some, it has almost a certainty of breaking immersion for most. I can look at my own darn arms and legs, lol. No need to "ooh" and "ahhh" at the figure in the cockpit. You could just turn the pilot body off, don’t make a big deal out of nothing. 2
exhausted Posted November 4, 2023 Posted November 4, 2023 8 hours ago, Q3ark said: You could just turn the pilot body off, don’t make a big deal out of nothing. It's a buggy feature. Sometimes it turns on randomly and I find there is no keybind set for it yet. It's really lousy to have in a multiplayer fight.
Hiob Posted November 4, 2023 Posted November 4, 2023 1 minute ago, exhausted said: It's a buggy feature. Sometimes it turns on randomly and I find there is no keybind set for it yet. It's really lousy to have in a multiplayer fight. Shift+P, it‘s the same in every aircraft and never even once failed me…. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
exhausted Posted November 5, 2023 Posted November 5, 2023 5 hours ago, Hiob said: Shift+P, it‘s the same in every aircraft and never even once failed me…. If the body feature can be done flawlessly, then I have no problem with it. This feature has never been flawless and I'm perfectly happy not needing Shift+P, or any other keybind.
Big-foot Posted November 5, 2023 Posted November 5, 2023 There is a tickbox in settings that determines if the pilot body is shown or not by default Specs: Samsung Odyssey MR (VR) MoBo ASUS Z97-K ; CPU i5-4690K 4.1GHz w/CM Hyper212 Evo; GPU GTX 980Ti; RAM 2400MHz CL11 2x8GB; SSD Samsung EVO 250GB (x2); HDD WD Blue 1TB; Case Corsair Obsidian 450D Thrustmast T.16000M TWCS HOTAS, Saitek Pro Flight Rudder Pedals DCS modules: NTTR, Normandy, M-2000C, Mi-8, SA342, FC3, Ka-50, UH-1H, Bf.109K4, FW-190D9, P-51D, Hawk T.1A, CA
Hiob Posted November 5, 2023 Posted November 5, 2023 7 hours ago, exhausted said: If the body feature can be done flawlessly, then I have no problem with it. This feature has never been flawless and I'm perfectly happy not needing Shift+P, or any other keybind. Sorry, I don’t want to annoy you. I just don’t understand the problem. I do prefer flying without pilot bodies - same as you, but I never had a problem with turning them off. I fail to see the flaw you are talking of…..? 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
exhausted Posted November 5, 2023 Posted November 5, 2023 (edited) 14 hours ago, Hiob said: Sorry, I don’t want to annoy you. I just don’t understand the problem. I do prefer flying without pilot bodies - same as you, but I never had a problem with turning them off. I fail to see the flaw you are talking of…..? Sure, thanks for wanting to understand. Imagine firing up a dogfight server and using those precious initial seconds to set your switches and trim your plane. But instead, you are blocked by the random appearance of your pilot's 'body'. Since my keybinds are usually custom and I never actually desire to use this, er, 'feature', I don't always have a keybind available to switch off the pilot body. The game seems to have a bug where pilot bodies can show up randomly during spawn, blocking switches and other important information. I use Stable exclusively. The 'feature' is an annoyance and I can't believe it's still a focus of such involved development when it is neither wanted, appreciate or reliably implemented. See the DCS L-39 for the worst possible implementation, so far. Edited November 5, 2023 by exhausted
Hiob Posted November 6, 2023 Posted November 6, 2023 10 hours ago, exhausted said: Sure, thanks for wanting to understand. Imagine firing up a dogfight server and using those precious initial seconds to set your switches and trim your plane. But instead, you are blocked by the random appearance of your pilot's 'body'. Since my keybinds are usually custom and I never actually desire to use this, er, 'feature', I don't always have a keybind available to switch off the pilot body. The game seems to have a bug where pilot bodies can show up randomly during spawn, blocking switches and other important information. I use Stable exclusively. The 'feature' is an annoyance and I can't believe it's still a focus of such involved development when it is neither wanted, appreciate or reliably implemented. See the DCS L-39 for the worst possible implementation, so far. Ok, I see. And admittedly it seems to be somewhat random if a pilot body is shown on spawn - at least in some modules. RShift+P works for me and I switch them of without a second thought, but I‘m usually not under time pressure. Wouldn’t mind if worked better/more reliable. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
MAXsenna Posted November 6, 2023 Posted November 6, 2023 There is a tickbox in settings that determines if the pilot body is shown or not by defaultThis. I have never had "bodies" randomly spawn in any cockpit with this setting off.Cheers! Sent from my SM-A536B using Tapatalk 4
MAXsenna Posted November 8, 2023 Posted November 8, 2023 With the F-14 it may happen. I don't know exactly when it happens though, but it does.Really? Gotta test that. Sent from my SM-A536B using Tapatalk
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