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Posted

Does this effect seem way too severe when dogfighting in the Spitfire? The plane is kicked and thrown all over the sky by it. 

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  • 2 weeks later...
Posted
On 10/29/2023 at 7:55 PM, SharpeXB said:

Does this effect seem way too severe when dogfighting in the Spitfire? The plane is kicked and thrown all over the sky by it. 

The short answer is yes. Wake turbulence is weight dependent. Its takes a pretty heavy bird to produce anything significant, over 100K lbs. Below that its a burble of varying intensity but nothing particularly exciting.

 

 

 

 

EDsignaturefleet.jpg

Posted
4 minutes ago, =475FG= Dawger said:

The short answer is yes. Wake turbulence is weight dependent. Its takes a pretty heavy bird to produce anything significant, over 100K lbs. Below that its a burble of varying intensity but nothing particularly exciting.

The effect on the Spitfire just following another fighter seems pretty severe. Like it will kick you right outa the sky. 

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Posted
29 minutes ago, SharpeXB said:

The effect on the Spitfire just following another fighter seems pretty severe. Like it will kick you right outa the sky. 

Overdone but at least the Spitfire doesn't explode from it like the MIrage F1 did (does?).

 

 

 

 

EDsignaturefleet.jpg

Posted
vor einer Stunde schrieb =475FG= Dawger:

Overdone but at least the Spitfire doesn't explode from it like the MIrage F1 did (does?).

at what distance did the WW2 airplanes take off and land from each other?  
 

there should also have been standards at that time so that the airplanes were not overturned by WT.
Is it possible to take off and land in DCS according to these standards without much risk, yes or no?

Posted
16 minutes ago, Hobel said:

at what distance did the WW2 airplanes take off and land from each other?  
 

there should also have been standards at that time so that the airplanes were not overturned by WT.
Is it possible to take off and land in DCS according to these standards without much risk, yes or no?

 

 

 

 

 

EDsignaturefleet.jpg

Posted (edited)

I launched an air-start instant action mission when my response curve settings has been lost. The Spitfire disintegrated instantly 😆The raw joystick input was too much. 

Edited by SharpeXB

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Posted (edited)

@SharpeXB If you dogfighting and you are following plane while he is pulling 2-3-4-5 G you are experiencing WT equivalent to plane which weigh is 2-3-4-5 heavier then you, so trick it to not enter his WT by flying above him or with side offset, if you stay dead center behind expect rough ride.

Edited by grafspee
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  • 2 weeks later...
Posted

I have Wake Turbulence selected on, do many actually have it on and is it not liked on Multiplayer servers as don't believe I've experienced it online - but then I try not to follow directly behind.

Posted

I believe MP servers used to have it off because apart from performance hit it occasionally caused some physics shenanigans when lag spikes were experienced. Maybe it still does and thus is not preferrable online.

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Posted

IMHO wake turbulence is spot on in DCS, at least prop planes which I fly IRL and have done many simulated dogfights in warbirds, I would not change anything of what we have in DCS regarding wake turbulence.

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Posted
34 минуты назад, motoadve сказал:

IMHO wake turbulence is spot on in DCS, at least prop planes which I fly IRL and have done many simulated dogfights in warbirds, I would not change anything of what we have in DCS regarding wake turbulence.

By the way, what turbulence value do you use on the map of the Caucasus in summer and what in winter? Which values do you think are more correct?

Posted
1 hour ago, Red_Pilot said:

By the way, what turbulence value do you use on the map of the Caucasus in summer and what in winter? Which values do you think are more correct?

I dont create missions, so use the value that the MP server in 4YA uses or Reflected uses in his campaigns

  • Thanks 1
Posted (edited)
2 hours ago, motoadve said:

IMHO wake turbulence is spot on in DCS, at least prop planes which I fly IRL and have done many simulated dogfights in warbirds, I would not change anything of what we have in DCS regarding wake turbulence.

Thank you for speaking up..  

I've got tons of time in light cloth skinned civil acro birds in formation flight as well as a bunch of time in Marchetti's doing mock ACM.  Yes, if you get in someone WT while they are under load it will feel like it is trying to flip you.  When in formation be aware of Wingtip Vortices and how they diverge from the tips.  The precision military acro teams, TB's and BA's are used to flying close to the WTV's of the lead ship and will tuck in as close as they can until they start to get a hair of rough air.  That's their slot.  

No Spit time unfortunately 😉   Just commenting on general wake turbulence.

 

Edited by Buzz313th
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  • DCS World: MT 2.9 with CPU Core #8 Disabled
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  • Modules Owned NOT Proficient: The rest of FC3, F-18C
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Posted (edited)
  • Rig Specs: Win11, 12900k@3.9-5.2, RTX4080, 64G DDR5@4800, Quest3@4800x2600 (Oculus Link Cable On Link, no VR tweaks)
  • DCS World: MT 2.9 with CPU Core #8 Disabled
  • Module Proficiency: F-15C, A-10CII, F-16C,
  • Modules Owned NOT Proficient: The rest of FC3, F-18C
  • Terrain Owned: NTTR, DCS World Included Maps
Posted
6 hours ago, Art-J said:

I believe MP servers used to have it off because apart from performance hit it occasionally caused some physics shenanigans when lag spikes were experienced. Maybe it still does and thus is not preferrable online.

Project Overlord has had wake turbulence turned on for a few months now. For a long time we believed it would be a performance hog, then we did some public experiments and discovered the impact was negligible on the server and players reported little negative effect on their systems.

If I remember rightly it's a forced server side setting, so everyone experiences the same when they fly with us. It is not enabled on the 4YA WW2 training server, however.

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DCS WWII player. I run the mission design team behind 4YA WWII, the most popular DCS World War 2 server.

https://www.ProjectOverlord.co.uk - for 4YA WW2 mission stats, mission information, historical research blogs and more.

Posted
16 hours ago, Skewgear said:

Project Overlord has had wake turbulence turned on for a few months now. For a long time we believed it would be a performance hog, then we did some public experiments and discovered the impact was negligible on the server and players reported little negative effect on their systems.

If I remember rightly it's a forced server side setting, so everyone experiences the same when they fly with us. It is not enabled on the 4YA WW2 training server, however.

Ah, ok I've mainly flown on the 4YA Normandy training server and only a few times on the Project Overlord server - where I hardly saw a soul -4k user pre 2.9 update - I'll be giving Overlord a go later this week now the dots are better.

  • 8 months later...
Posted

^ "Gameplay" options screen, bottom of the middle column.

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