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Posted (edited)

Trying to place some RN  Ships to replicate their location in San Carlos water. Cannot as I get an error Message "Insufficient depth"

Casual research lists the average depths 65'-100'

Edited by IvanK
  • Like 1
  • IvanK changed the title to San Carlos Sound/Water
  • IvanK changed the title to San Carlos Sound/Water Depth Bug
Posted (edited)

I just stumbled over the exact same problem while trying to build a scenario for May 21st 1982 ... this is really a shame. That bay is one of the most prominent spots of the Falklands war. The Brits brought their whole landing fleet into that bay, including a patrolling frigate, the HMS Plymouth.

 

 

image.png

Edited by spec10
  • Like 2
Posted
vor 3 Stunden schrieb spec10:

I just stumbled over the exact same problem while trying to build a scenario for May 21st 1982 ... this is really a shame. That bay is one of the most prominent spots of the Falklands war. The Brits brought their whole landing fleet into that bay, including a patrolling frigate, the HMS Plymouth.

 

same battle, same problem. Would be really nice if it could be fixed.

  • Like 1
Posted (edited)

For anyone looking for a workaround for now: I did some digging in the mission editor luas to see where the water depth is being checked. Turns out, ships have a draft value that gets checked against water depth. Now, I could not find that value in the ships luas from the SA Assets, so I guess there's some default value for shiptype or something like that.

Anyway, long story short, you can overwrite whatever is default by adding GT.draft = yourvalue_in_meters to ships. You can find the ones from the SA Asset pack here:

image.png

Edited by spec10
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Posted
On 12/1/2023 at 3:41 PM, spec10 said:

Anyway, long story short, you can overwrite whatever is default by adding GT.draft = yourvalue_in_meters to ships.

 

Thank you, really great tip, I will make a Mod for the ED ships that I use on that map, and modify the LUA of User Mod ships that I employ. 🙏

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Posted

Running the cursor over San Carlos water in mission Editor gives depths of around 7 feet  as compared to real life of 70+ Feet.

Posted

Had the same problem today…

couldn’t place a Leander in the bay, but could put HMS Albion (mod) in there

Has this always been an issue? I’m sure I had some older missions with SA RN assets in San Carlos Water

Posted (edited)
On 12/7/2023 at 4:51 PM, rkk01 said:

Had the same problem today…

couldn’t place a Leander in the bay, but could put HMS Albion (mod) in there

Has this always been an issue? I’m sure I had some older missions with SA RN assets in San Carlos Water

No, it wasn't always an issue.  I've got an old mission that has ships in San Carlos Water that can't be moved around in the editor because the water is no longer deep enough.

Edited by 2alpha-down0

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  • 3 weeks later...
Posted

I just got the map yesterday and I had the same problem. There is at least one strip across the entrance to the San Carlos bay which is only 3 feet deep, and the depth is quite shallow in other areas around the bay also. Even the little higgens boat cannot seem to cross this area to enter the bay. It seems the depth should be increased in this area.

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