Rene Coulon Posted January 4, 2024 Posted January 4, 2024 I have tested the AI Spitfire on both the Channel and Normandy maps , different heights, bomb loads. The bombs do Not explode. With the exact same ME settings, the other WW2 aircraft all drop and their bombs explode. Bomber test 1.miz Bomber test 2.miz Asus ROG MAXIMUS X Formula Intel i7- 8700K 4.8ghz Asus GTX 2080ti OC edition 64 Gb RAM at 3200mhz Kraken X 72 cooler Samsung CHG90 monitor at 144 htz DCS on M.2 drive 500 Gb
ED Team Solution BIGNEWY Posted January 4, 2024 ED Team Solution Posted January 4, 2024 Thanks some observations form your mission setup the task for dropping bombs is to close to the initial waypoint, they will need to go around to complete a drop. It maybe best to use carpet bomb task in this scenario with mixed bomb loads the AI will only drop one type, it can not drop mixed bomb types. The fuse settings in your mission were set to 0.5 h so there was a delay in the explosion, if you for example select 0 for nose and plugged for tail they will explode straight away. take a look at this example SUNTSBomber test 1.miz 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Rene Coulon Posted January 5, 2024 Author Posted January 5, 2024 I have tried every possible trick. The AI Spitfires bomb do not explode, no matter what Asus ROG MAXIMUS X Formula Intel i7- 8700K 4.8ghz Asus GTX 2080ti OC edition 64 Gb RAM at 3200mhz Kraken X 72 cooler Samsung CHG90 monitor at 144 htz DCS on M.2 drive 500 Gb
Silver_Dragon Posted January 5, 2024 Posted January 5, 2024 I test them on the last open beta version, and working as 250 lbs and 500 lb bombs without problems, with the Bignewy fuze configuration. 2 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
rob10 Posted January 6, 2024 Posted January 6, 2024 Please post a track so people have some sort of a starting point for offering advice.
Rene Coulon Posted January 6, 2024 Author Posted January 6, 2024 Hi, Thank you for the Help. I learn something every day ! I had no idea the the small orange Triangle let me go to the Pylon and make changes. Thanx again...was a serious head scratch for days...lol Regards Rene 1 Asus ROG MAXIMUS X Formula Intel i7- 8700K 4.8ghz Asus GTX 2080ti OC edition 64 Gb RAM at 3200mhz Kraken X 72 cooler Samsung CHG90 monitor at 144 htz DCS on M.2 drive 500 Gb
Flappie Posted January 6, 2024 Posted January 6, 2024 This thread is a duplicate of this one, which found an answer: ---
Xupicor Posted January 6, 2024 Posted January 6, 2024 Wouldn't it make sense to set tail fuse as "plugged" by default then? Is there a detailed explanation about what those fuse options mean and do? I can't find anything about bombing in the Spitfire manual at all. Windows 11 Pro, RTX4090 (24GB), 5950X @ 4.3GHz, 64GB RAM @ 3000MHz, M.2 SSD 8TB, Pimax Crystal Modules and maps: All of 'em. (It's a problem...)
grifnizzle Posted January 7, 2024 Posted January 7, 2024 So does tail fuze HAVE to be plugged? I haven't had a chance to retest yet but I've been having problems with Spit bombs as well, not AI, player (me) released.
grifnizzle Posted January 8, 2024 Posted January 8, 2024 I updated my thread, plugging tail fuze gave 100% detonation rate. Still curious if that's "accurate" or not but for now good enough for me
ED Team BIGNEWY Posted January 10, 2024 ED Team Posted January 10, 2024 threads merged Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Sandman24 Posted June 1, 2024 Posted June 1, 2024 Currently the bombs I drop myself (both 250 and 500lb) fail to detonate, regardless of fuse setting. Did anything change in the last update? Anyone else experiences this?
DD_wingflyr Posted June 18, 2024 Posted June 18, 2024 Yes, the ww2 bird bombs are not exploding. We (As my flight group) tried all kinds of fuse setting, also the standard plugged tail, with the Spits, P51s, and the P47 Jugs. Could the new all round fuse update caused the ww2 birds to be effected. Rockets still work wonderful. Also we removed all mods upon testing ,due to their nature of creating issues at times. Were trying to get to the bottom of this, but no result so far.
Cool-Hand Posted June 18, 2024 Posted June 18, 2024 They will work if you set the nose and tail fuses to the same delay, but if you leave one or the other 'plugged' nothing goes boom. 1 [sIGPIC][/sIGPIC]
DD_wingflyr Posted June 20, 2024 Posted June 20, 2024 On 6/18/2024 at 9:54 AM, Cool-Hand said: They will work if you set the nose and tail fuses to the same delay, but if you leave one or the other 'plugged' nothing goes boom. Thanks that worked. Funny because before the update it was the reverse was true, nose fused and tail plugged = BOOM. If this is true I wish this was mentioned in the update because it tends to lead, thinking its a bug, oh well thanks kindly for your reply CH.
Cool-Hand Posted June 21, 2024 Posted June 21, 2024 Yeah I'd definitely lean more towards it being a bug as well. No problem! [sIGPIC][/sIGPIC]
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