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AI SPITFIRE BOMBS NOT DETONATING


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Posted

I have tested the AI Spitfire on both the Channel and Normandy maps , different heights, bomb loads.

The bombs do Not explode.

With the exact same ME settings, the other WW2 aircraft all drop and their bombs explode.

 

Bomber test 1.miz Bomber test 2.miz

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Posted

Thanks 

some observations form your mission setup 

the task for dropping bombs is to close to the initial waypoint, they will need to go around to complete a drop. 

It maybe best to use carpet bomb task in this scenario 

with mixed bomb loads the AI will only drop one type, it can not drop mixed bomb types. 

 

The fuse settings in your mission were set to 0.5 h so there was a delay in the explosion, if you for example select 0 for nose and plugged for tail they will explode straight away. 

Screen_240104_115041.jpg

 

take a look at this example 

 

 

SUNTSBomber test 1.miz

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Posted

I have tried every possible trick.

 

The AI Spitfires bomb do not explode, no matter what

Asus ROG MAXIMUS X Formula

Intel i7- 8700K 4.8ghz

Asus GTX 2080ti OC edition

64 Gb RAM at 3200mhz

Kraken X 72 cooler

Samsung CHG90 monitor at 144 htz

DCS on M.2 drive 500 Gb

Posted

I test them on the last open beta version, and working as 250 lbs and 500 lb bombs without problems, with the Bignewy fuze configuration.

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Posted

Hi,

Thank you for the Help.

I learn something every day ! I had no idea the the small orange Triangle let me go to the Pylon and make changes.

Thanx again...was a serious head scratch for days...lol

 

Regards

 

Rene

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Asus ROG MAXIMUS X Formula

Intel i7- 8700K 4.8ghz

Asus GTX 2080ti OC edition

64 Gb RAM at 3200mhz

Kraken X 72 cooler

Samsung CHG90 monitor at 144 htz

DCS on M.2 drive 500 Gb

Posted

Wouldn't it make sense to set tail fuse as "plugged" by default then?

Is there a detailed explanation about what those fuse options mean and do? I can't find anything about bombing in the Spitfire manual at all.

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  • 4 months later...
Posted

Currently the bombs I drop myself (both 250 and 500lb) fail to detonate, regardless of fuse setting. Did anything change in the last update? Anyone else experiences this?

  • 3 weeks later...
Posted

Yes, the ww2 bird bombs are not exploding. We (As my flight group) tried all kinds of fuse setting, also the standard plugged tail, with the Spits, P51s, and the P47 Jugs. Could the new all round fuse update caused the ww2 birds to be effected. Rockets still work wonderful. Also we removed all mods upon testing ,due to their nature of creating issues at times. Were trying to get to the bottom of this, but no result so far.

Posted

They will work if you set the nose and tail fuses to the same delay, but if you leave one or the other 'plugged' nothing goes boom.

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Posted
On 6/18/2024 at 9:54 AM, Cool-Hand said:

They will work if you set the nose and tail fuses to the same delay, but if you leave one or the other 'plugged' nothing goes boom.

Thanks that worked.

Funny because before the update it was the reverse was true, nose fused and tail plugged = BOOM.

If this is true  I wish this was mentioned in the update because it tends to lead,  thinking its a bug, oh well thanks kindly for your reply CH.

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