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Posted

I've only tested this over PG map (flat desert area). I recorded 7 high G turning fights (DACM - ace level AI) and all of the recordings were accurate!

My graphics settings are quite high... although I use only 2xMSAA w/ .6 sharpening (net effect is better then just MSAA)   Is it MT  doing a better job?

Posted (edited)
39 minutes ago, oldcrusty said:

I've only tested this over PG map (flat desert area). I recorded 7 high G turning fights (DACM - ace level AI) and all of the recordings were accurate!

My graphics settings are quite high... although I use only 2xMSAA w/ .6 sharpening (net effect is better then just MSAA)   Is it MT  doing a better job?

hello. MT definitely helps. though the replay system recent changes are almost infallible now and not directly correlated with each other. i could be wrong about that. and the new camera is cool.

remember though that someone else opening your track is going to see your replay with their settings.

Edited by silverdevil

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Posted
On 1/7/2024 at 11:04 PM, oldcrusty said:

Is it MT  doing a better job?

It was 2.9.0 update:

Quote

Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.

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Posted

Directly after that update, it worked perfectly for me and for the first time I was able to record an accurate, hour+ long replay. But strangely, every other replay since then was just as broken as before.
(Recorded in an A-10 in VR)

Posted

Regarding the aircraft itself, is far better, now it does not crash into the ground by itself after take off. The weapons still the same, they do whatever they want, and the things they do are different each time you play the track.

Posted
9 minutes ago, AKULA_OPTIMUS said:

The weapons still the same, they do whatever they want, and the things they do are different each time you play the track.

That's correct. The AI and weapons are recalculated each time during the replay.

  • Like 1

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Posted
On 1/9/2024 at 2:00 PM, draconus said:

That's correct. The AI and weapons are recalculated each time during the replay.

 Being that the case, I could never understand how content creators like Growling Sidewinder can replicate tracks so accurately on their videos, even cannon shots😮

Posted
1 hour ago, AKULA_OPTIMUS said:

 Being that the case, I could never understand how content creators like Growling Sidewinder can replicate tracks so accurately on their videos, even cannon shots😮

They probably just record the videos during play.

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