Horns Posted March 27 Share Posted March 27 I picked up the idea from somewhere (no idea where now) that the F-14 turns more effectively when adding a bit of rudder (in the direction of the turn) before starting to roll as opposed to using roll alone, and I believe the reason was that it was to do with combatting the Tomcat's high moment of intertia. I would like some opinions on whether this is correct and, if so, why it is effective. I believe the F-14's initial yaw rate is relatively good whereas its initial roll rate is fairly pedestrian, but how that factors in (if at all) I don't know. Maybe it's just to do with getting additional control surfaces involved to offset the lack of ailerons? No idea. All input welcome. Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis] [NTTR] [PG] [SC] Intel i7-12700F, Nvidia GTX 3080, MSI MPG Z690 Carbon WiFi, 32GB DDR4 @ 1600 MHz, SteelSeries Apex Pro, Razer Basilisk 3 VKB Gunfighter 3 w/ F-14 grip, Thrustmaster Warthog throttle, Thrustmaster MFD Cougars x2, MFG Crosswind, DSD Flight Series button controller, XK-24, Oculus Rift (HM-A) Link to comment Share on other sites More sharing options...
speed-of-heat Posted March 27 Share Posted March 27 well co-ordinated rudder turns are a thing ... 4 SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
zildac Posted March 27 Share Posted March 27 well co-ordinated rudder turns are a thing ... Indeed, they're called "coordinated turns" for a reason. 1 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
average_pilot Posted March 28 Share Posted March 28 The natural reaction of an aircraft when starting a roll is to yaw in the opposite direction introducing some lag, so that preemptive compensation with the rudders helps reducing that. My instructor used to tell me to do that little bit of rudder before rolling. I think I didn't remember to do it not even once. 1 Link to comment Share on other sites More sharing options...
Hiob Posted March 28 Share Posted March 28 (edited) It depends on the AoA, the higher the AoA the more rudder is needed instead (!) of ailereon to roll. In the tomcat this goes up to 100% rudder at very high AoAs. This behavior is very emphasized in the Tomcat but not exclusive to her. I believe it is more a function of aerodynamics and has nothing to do with inertia - but I can't back that up with data. Edited March 28 by Hiob 4 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?" Link to comment Share on other sites More sharing options...
average_pilot Posted March 28 Share Posted March 28 (edited) Yes, AFAIK is an aerodynamic effect. One wing is generating more lift that the other to induce the roll but also the one generating more lift becomes more draggy. EDIT: A proper and more complete explanation in "See how it flies" Edited March 28 by average_pilot 3 Link to comment Share on other sites More sharing options...
Nealius Posted March 28 Share Posted March 28 (edited) Rudder coordination is nuanced. It's more important in props, gliders, and helos. In jets it's only a thing at higher AoA. Per T-38/F-5/T-45/AV-8B pilots I've talked with "stepping on the ball isn't a thing in jets," and those specific jets are just as analog as the Tomcat. Unless at high AoA in the Tomcat I see no adverse/proverse yaw, and am able to fly smoothly, precisely, and coordinated without rudder usage by "flying the cross." In other words, not blending pitch and roll inputs. Trying to coordinate it as I would a warbird gives me worse results than simply leaving my feet on the floor. A lot of people see "Tomcat needs rudder at high AoA" and completely ingore the qualifying statement of "at high AoA," and parrot a one-size-fits-all rule that doesn't actually fit all sizes. It doesn't help that the aircraft in question has a lot of lore and a kind of mysticism around it that makes it seem artificially special compared to other aircraft when--in this specific case--it isn't. Edited March 28 by Nealius 6 Link to comment Share on other sites More sharing options...
average_pilot Posted March 28 Share Posted March 28 I think the OP is asking about using a bit of rudder right before even starting the roll to help initiating it, not turn coordination. 1 Link to comment Share on other sites More sharing options...
Nealius Posted March 28 Share Posted March 28 2 minutes ago, average_pilot said: using a bit of rudder right before even starting the roll to help initiating it Used to think that way, but really noticed no difference in the end. I don't find the roll rate to be "pedestrian" as OP mentions, though. 1 Link to comment Share on other sites More sharing options...
speed-of-heat Posted March 28 Share Posted March 28 OP are you turning off Roll SAS 3 SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
Horns Posted March 28 Author Share Posted March 28 10 hours ago, speed-of-heat said: OP are you turning off Roll SAS No, all systems on normal settings, nothing exotic. Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis] [NTTR] [PG] [SC] Intel i7-12700F, Nvidia GTX 3080, MSI MPG Z690 Carbon WiFi, 32GB DDR4 @ 1600 MHz, SteelSeries Apex Pro, Razer Basilisk 3 VKB Gunfighter 3 w/ F-14 grip, Thrustmaster Warthog throttle, Thrustmaster MFD Cougars x2, MFG Crosswind, DSD Flight Series button controller, XK-24, Oculus Rift (HM-A) Link to comment Share on other sites More sharing options...
Horns Posted March 28 Author Share Posted March 28 11 hours ago, average_pilot said: I think the OP is asking about using a bit of rudder right before even starting the roll to help initiating it, not turn coordination. That’s what I was talking about, although it was good to be reminded about coordinated turns too. 12 hours ago, Hiob said: It depends on the AoA, the higher the AoA the more rudder is needed instead (!) of ailereon to roll. In the tomcat this goes up to 100% rudder at very high AoAs. This behavior is very emphasized in the Tomcat but not exclusive to her. I believe it is more a function of aerodynamics and has nothing to do with inertia - but I can't back that up with data. Thanks for clarifying that this isn’t related to inertia, that was one of my main questions. 12 hours ago, average_pilot said: Yes, AFAIK is an aerodynamic effect. One wing is generating more lift that the other to induce the roll but also the one generating more lift becomes more draggy. EDIT: A proper and more complete explanation in "See how it flies" Cheers for going into this further, the linked info was enlightening too. 11 hours ago, Nealius said: Rudder coordination is nuanced. It's more important in props, gliders, and helos. In jets it's only a thing at higher AoA. Per T-38/F-5/T-45/AV-8B pilots I've talked with "stepping on the ball isn't a thing in jets," and those specific jets are just as analog as the Tomcat. Unless at high AoA in the Tomcat I see no adverse/proverse yaw, and am able to fly smoothly, precisely, and coordinated without rudder usage by "flying the cross." In other words, not blending pitch and roll inputs. Trying to coordinate it as I would a warbird gives me worse results than simply leaving my feet on the floor. A lot of people see "Tomcat needs rudder at high AoA" and completely ingore the qualifying statement of "at high AoA," and parrot a one-size-fits-all rule that doesn't actually fit all sizes. It doesn't help that the aircraft in question has a lot of lore and a kind of mysticism around it that makes it seem artificially special compared to other aircraft when--in this specific case--it isn't. Thanks for adding this. I was asking about this in part because my feet and legs aren’t good, so I wanted to check if I was mistaken about the value of using the rudder pedals (I don’t like twist sticks). While I’m now convinced that there is benefit to adding rudder (albeit not for the reasons I thought), it’s also good to know if it gets uncomfortable during a mission I might be able to eschew it without massive consequences. Cheers for the responses everyone, they are all appreciated. 2 Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis] [NTTR] [PG] [SC] Intel i7-12700F, Nvidia GTX 3080, MSI MPG Z690 Carbon WiFi, 32GB DDR4 @ 1600 MHz, SteelSeries Apex Pro, Razer Basilisk 3 VKB Gunfighter 3 w/ F-14 grip, Thrustmaster Warthog throttle, Thrustmaster MFD Cougars x2, MFG Crosswind, DSD Flight Series button controller, XK-24, Oculus Rift (HM-A) Link to comment Share on other sites More sharing options...
speed-of-heat Posted March 28 Share Posted March 28 55 minutes ago, Horns said: No, all systems on normal settings, nothing exotic. One of the fence in checks for the tomcat is to turn roll sas off, for ACM, if the roll rate feels slow that might be why... SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
Nealius Posted March 29 Share Posted March 29 Is roll SAS supposed to alter the roll rate? I can't tell a difference between on or off. 1 Link to comment Share on other sites More sharing options...
Spurts Posted March 29 Share Posted March 29 3 hours ago, speed-of-heat said: One of the fence in checks for the tomcat is to turn roll sas off, for ACM, if the roll rate feels slow that might be why... What does that actually do, I have yet to feel like it's needed. Link to comment Share on other sites More sharing options...
speed-of-heat Posted March 29 Share Posted March 29 I turns off the stability augmentation system for the roll, which moderates the stick input, making you able to roll faster, but also more likely to stall/depart as a result 2 SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
Horns Posted March 29 Author Share Posted March 29 8 hours ago, speed-of-heat said: One of the fence in checks for the tomcat is to turn roll sas off, for ACM, if the roll rate feels slow that might be why... 16 minutes ago, speed-of-heat said: I turns off the stability augmentation system for the roll, which moderates the stick input, making you able to roll faster, but also more likely to stall/depart as a result Good to know, I'll try that, cheers! 2 Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis] [NTTR] [PG] [SC] Intel i7-12700F, Nvidia GTX 3080, MSI MPG Z690 Carbon WiFi, 32GB DDR4 @ 1600 MHz, SteelSeries Apex Pro, Razer Basilisk 3 VKB Gunfighter 3 w/ F-14 grip, Thrustmaster Warthog throttle, Thrustmaster MFD Cougars x2, MFG Crosswind, DSD Flight Series button controller, XK-24, Oculus Rift (HM-A) Link to comment Share on other sites More sharing options...
Lurker Posted March 29 Share Posted March 29 (edited) 10 hours ago, Horns said: Thanks for adding this. I was asking about this in part because my feet and legs aren’t good, so I wanted to check if I was mistaken about the value of using the rudder pedals (I don’t like twist sticks). While I’m now convinced that there is benefit to adding rudder (albeit not for the reasons I thought), it’s also good to know if it gets uncomfortable during a mission I might be able to eschew it without massive consequences. Cheers for the responses everyone, they are all appreciated. The Tomcat is a very Stick+Rudder jet. You can get away with flying it without rudder input as long as you are slow and deliberate, but as soon as you get into any kind of high G maneuvering (basically any kind of combat maneuvering) requiring both ROLL+TURN you will need a lot of rudder input to keep the jet stable without departing. When it was first released, suddenly there were a lot of virtual air jockeys who were used to fly by wire jets who couldn't wrap their heads around how to fly the tomcat without putting it into a spin as soon as they hit any kind of high AoA maneuvering. It's very challenging to fly properly compared to FBW jets, but also a lot more rewarding. It's definitely my favorite fixed wing aircraft in DCS by a long mile. Edited March 29 by Lurker 4 Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick. Link to comment Share on other sites More sharing options...
Horns Posted March 29 Author Share Posted March 29 2 hours ago, Lurker said: The Tomcat is a very Stick+Rudder jet. You can get away with flying it without rudder input as long as you are slow and deliberate, but as soon as you get into any kind of high G maneuvering (basically any kind of combat maneuvering) requiring both ROLL+TURN you will need a lot of rudder input to keep the jet stable without departing. When it was first released, suddenly there were a lot of virtual air jockeys who were used to fly by wire jets who couldn't wrap their heads around how to fly the tomcat without putting it into a spin as soon as they hit any kind of high AoA maneuvering. It's very challenging to fly properly compared to FBW jets, but also a lot more rewarding. It's definitely my favorite fixed wing aircraft in DCS by a long mile. Roger that. Makes sense that you'd need the extra authority in ACM or anything precise. If I'm going to give my feet a break I'll do that when speed of maneuver isn't an issue. One of the things that appeal to me about the F-14 above other jets is that it's up to the pilot to stay within the flight envelope. Somehow FBW feels like a padded cell to me. Modules: [A-10C] [AJS 37] [AV8B N/A] [F-5E] [F-14] [F/A-18C] [FC3] [Ka-50] [M-2000C] [Mig-21 bis] [NTTR] [PG] [SC] Intel i7-12700F, Nvidia GTX 3080, MSI MPG Z690 Carbon WiFi, 32GB DDR4 @ 1600 MHz, SteelSeries Apex Pro, Razer Basilisk 3 VKB Gunfighter 3 w/ F-14 grip, Thrustmaster Warthog throttle, Thrustmaster MFD Cougars x2, MFG Crosswind, DSD Flight Series button controller, XK-24, Oculus Rift (HM-A) Link to comment Share on other sites More sharing options...
Spurts Posted March 29 Share Posted March 29 4 hours ago, Lurker said: When it was first released, suddenly there were a lot of virtual air jockeys who were used to fly by wire jets who couldn't wrap their heads around how to fly the tomcat without putting it into a spin as soon as they hit any kind of high AoA maneuvering. This was definitely me on release. The funny thing is that now one of my favorite things to do in BFM is troll Hornet by flying slow at high AoA and doing it better than them. I got comfortable with the Rudders, then comfortable with cross control stalls, then comfortable with safe use of the big flaps. The Tomcat gives a pilot a lot of options. 4 Link to comment Share on other sites More sharing options...
Jayhawk1971 Posted March 29 Share Posted March 29 The only time I ever involuntarily departed the Tomcat was when I practiced using crossed controls (to increase the roll rate while at high AOA). Otherwise, I find the Tomcat handles very nicely in DCS. Even the A. Just don't yank the stick like a maniac, and it'll be fine. Anyone who wants to get into the Tomcat (and hopefully soon, the Phantom) after only ever playing in FBW jets (Viper, Hornet), my advice would be to "take a detour" via Warbirds or early jets (F-86). Link to comment Share on other sites More sharing options...
Nealius Posted March 30 Share Posted March 30 I've actively TRIED to get into a spin and still not managed to get her to go into one. It baffles me how people are getting into spins. Link to comment Share on other sites More sharing options...
Panny Posted April 2 Share Posted April 2 On 3/30/2024 at 1:34 AM, Nealius said: I've actively TRIED to get into a spin and still not managed to get her to go into one. It baffles me how people are getting into spins. a good set up to do it: Start at 20k ft MSL at 300IAS. Snap the stick left/right. At 90° roll violently add full aft stick in addition to your roll. Hold the stick full aft left/right until the plane enters a spin. 3 Link to comment Share on other sites More sharing options...
FR4GGL3 Posted April 2 Share Posted April 2 (edited) Or sit the Tomcat on her Tail and climb straight up until you stall (not only going slow, really stand still or even fall down a bit). Then do what you shouldn't do: do a combined Input of Lateral and Rudder in the same direction. It will most likely fall into a flat spin. /edit: have tried it several times. The Method that @Panny described works 100% everytime and is way better. You just need to hold the stick even if all your senses tell you to let it go. If you want to force it with the straight climb into stall, you will need to do cross inputs on Lateral and Rudder. Edited April 2 by FR4GGL3 2 14700K | MSI Z690 Carbon | Gigabyte 4090 Gaming OC | 64GB DDR5 6000 G.Skill Ripjaws S5 | Creative SoundBlaster X-FI Titanium HD on a Violectric V90 Headphone amp and Fostex TH600 Headphones | LG 42 C227LA & Samsung C32HG70 | TrackIR 5 | Virpil WarBRD with VFX Grip | Thrustmaster Warthog Throttle | VKB T-Rudder Pedals MK IV I only fool around the F-14 - and still having a hard time on it as there is so much to learn and so little time and talent. But I love it. Link to comment Share on other sites More sharing options...
Recommended Posts