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Posted

But whether it would work with the FUZ-39 remains to be seen.


It looks like we only have STEP 1: we have pulldown menus in the UI 🐵
STEP 2: it has to work with the bomb und then in the module, that's the biggest work 😉

Posted
57 minutes ago, Mapi said:

Wrong Fuze? !!!

CBU-99.jpg

More that we're missing the FZU-39. The FMU-140 is perfectly valid for the Rockeye II.

  • Like 1

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

  • 3 weeks later...
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Posted

I´m having the same issue on the F-14, using cbus-99 with the FMU-140 in Comp/TGT mode, dops the bombs way too short. Even in Comp/PLT mode they often also drop short. I´m going to try with other fusing to see if i also have the same issues.

Posted (edited)
On 2/20/2025 at 12:53 PM, Coragem said:

I´m having the same issue on the F-14, using cbus-99 with the FMU-140 in Comp/TGT mode, dops the bombs way too short. Even in Comp/PLT mode they often also drop short. I´m going to try with other fusing to see if i also have the same issues.

i just experienced this yesterday evening... i did a CCRP (cmptr tgt) drop and a CCIP (cmptr plt) drop using Cluster munition, and it was way short flying the tomcat..

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted
5 hours ago, hannibal said:

i just experienced this yesterday evening... i did a CCRP (cmptr tgt) drop and a CCIP (cmptr plt) drop using Cluster munition, and it was way short flying the tomcat..

Make bug reports in the respective module forums 

Posted (edited)
14 hours ago, Muchocracker said:

Make bug reports in the respective module forums 

i will but before i can do that.. what is the ideal setup procedure to use Mk20 / CBU99?

so far they say set to NOSE as mech fuse...   and the appropriate weapon selection , i.e. MK20A

with the recent patch a few months ago, when all the fusing options was introduced.. im not sure what is the way...

also, for delivery, i think most say u need at least fly 400 knots at release..

so can i start with that, what should i prep in the jet for cluster munitions? also ideal delivery mode (ccrp ccip) at what altitude and speed?

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted (edited)
4 hours ago, hannibal said:

i will but before i can do that.. what is the ideal setup procedure to use Mk20 / CBU99?

so far they say set to NOSE as mech fuse...   and the appropriate weapon selection , i.e. MK20A

with the recent patch a few months ago, when all the fusing options was introduced.. im not sure what is the way...

also, for delivery, i think most say u need at least fly 400 knots at release..

so can i start with that, what should i prep in the jet for cluster munitions? also ideal delivery mode (ccrp ccip) at what altitude and speed?

It would depend on if HB changed things in the jet to support the new fuse system, which i'm not sure on. I don't fly the tomcat. 

With the mk-339 mechanical fuse it's time from release based. In the hornet we just have to make sure the timings on the bomb match with the stores management and it'll account for it in our CCIP/RP release cues. I don't know if that's the case for you guys in the F-14. I would consult the manual on that. 

Edited by Muchocracker
  • Thanks 1
Posted
36 minutes ago, hannibal said:

is there a height of function or air burst setting? or is it just defualt to 1500 ft

Rad-alt based fuse is the FMU-140 which is only available for the CBU-99

  • Like 1
Posted
17 hours ago, hannibal said:

this is good to know.. so lil information about cluster!  is the fuse also for MK20?

Not in DCS at least - FMU-140 is only available for the CBU-99.

The Mk 20 only has the Mk 339, which is a time-based fuse, with 2 settings.

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted (edited)
49 minutes ago, Northstar98 said:

Not in DCS at least - FMU-140 is only available for the CBU-99.

The Mk 20 only has the Mk 339, which is a time-based fuse, with 2 settings.

last night i jumped on the f14 rearm menu, and saw there was MK339 and FMU140.. for both Mk20 and CBU99

I saw an air burst function for FMU140...
MK 339 had PRI OPT timing

just a matter to play around and try out settings... have to find some time to experiment.

 

would be nice to know how it functions as of this date, since most ref seem to be old..

note to self.. NOSE only fusing

Edited by hannibal
  • Thanks 1

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted
3 hours ago, hannibal said:

last night i jumped on the f14 rearm menu, and saw there was MK339 and FMU140.. for both Mk20 and CBU99

That isn't the case for me - Mk 20 on the Tomcat (and every other aircraft I've tested) only has the Mk 339 Mod 1 for the Mk 20, whereas the CBU-99 has both.

3 hours ago, hannibal said:

I saw an air burst function for FMU140

Yes, it's a radar proximity fuse - it should function (dispense submunitions) at the height specified.

3 hours ago, hannibal said:

MK 339 had PRI OPT timing

Yes.

How it works is that if nose is selected, the bomb should function after whatever time the PRI setting is set to (defaults to 1.2 seconds).

If nose and tail is selected, the bomb should function after whatever time the OPT setting is set to (defaults to 4 seconds).

If tail is selected, the bomb will dud.

Note that in either the case, the actual time from release to the bomb dispensing countermeasures will be the arming delay + whatever function delay (PRI/OPT) is selected.

 

As for the OP, I've noticed the AI drops the Mk 20/CBU-99 way long, with higher ingress speeds increasing the miss-distance.

  • Thanks 1

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

  • 2 weeks later...
Posted

This issue is still there with the F-18 so far, and because of this issue, not able to effectively complete the Inherent resolve campaign especially when they restrict us to not change the loadout. The cluster bomb most certainly does not fall to the CCIP or even the CCRP point accurately like regular dumb bombs, they always fall very far off, far short. So, because of the most campaigns are useless.

Posted
11 hours ago, jojyrocks said:

This issue is still there with the F-18 so far, and because of this issue, not able to effectively complete the Inherent resolve campaign especially when they restrict us to not change the loadout. The cluster bomb most certainly does not fall to the CCIP or even the CCRP point accurately like regular dumb bombs, they always fall very far off, far short. So, because of the most campaigns are useless.

Check that the SMS settings match the bomb. 

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