AndrewDCS2005 Posted June 2, 2024 Posted June 2, 2024 (edited) CBU-99 with FMU-140 is busted - it falls very short in both CCIP and CCRP modes. Tracks attached for both, images show designated target and resulting impact points. @BIGNEWY please ?! cbu-99-ccrp-fall-short.trk cbu-99-ccip-fall-short.trk Edited June 2, 2024 by AndrewDCS2005 4
Tholozor Posted June 3, 2024 Posted June 3, 2024 VT1 and VT2 symbology appears to be reversed, check this: 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
AndrewDCS2005 Posted June 3, 2024 Author Posted June 3, 2024 @Tholozor thanks, will check it out. Though this would mean a facepalm moment for folks who released this.
AndrewDCS2005 Posted June 9, 2024 Author Posted June 9, 2024 @Tholozor VT2 selected for CBU-99 doesnt work either - it falls very long. So CBU-99 + FMU-140 is now totally broken 1
Mapi Posted June 10, 2024 Posted June 10, 2024 But whether it would work with the FUZ-39 remains to be seen. It looks like we only have STEP 1: we have pulldown menus in the UI STEP 2: it has to work with the bomb und then in the module, that's the biggest work
Northstar98 Posted June 10, 2024 Posted June 10, 2024 57 minutes ago, Mapi said: Wrong Fuze? !!! More that we're missing the FZU-39. The FMU-140 is perfectly valid for the Rockeye II. 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
AndrewDCS2005 Posted June 30, 2024 Author Posted June 30, 2024 @Eagle Dynamics any update on getting this fixed please? 1
AndrewDCS2005 Posted July 12, 2024 Author Posted July 12, 2024 Confirmed fixed with DCS 2.9.6.57650 - CCIP and CCRP hits as designated. Thank you!
Muchocracker Posted August 16, 2024 Posted August 16, 2024 On 8/13/2024 at 8:07 PM, Tblue282 said: These are still absolutely broken Broke how. Post tracks and describe the problem.
Coragem Posted February 20 Posted February 20 I´m having the same issue on the F-14, using cbus-99 with the FMU-140 in Comp/TGT mode, dops the bombs way too short. Even in Comp/PLT mode they often also drop short. I´m going to try with other fusing to see if i also have the same issues.
hannibal Posted February 25 Posted February 25 (edited) On 2/20/2025 at 12:53 PM, Coragem said: I´m having the same issue on the F-14, using cbus-99 with the FMU-140 in Comp/TGT mode, dops the bombs way too short. Even in Comp/PLT mode they often also drop short. I´m going to try with other fusing to see if i also have the same issues. i just experienced this yesterday evening... i did a CCRP (cmptr tgt) drop and a CCIP (cmptr plt) drop using Cluster munition, and it was way short flying the tomcat.. Edited February 25 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Muchocracker Posted February 25 Posted February 25 5 hours ago, hannibal said: i just experienced this yesterday evening... i did a CCRP (cmptr tgt) drop and a CCIP (cmptr plt) drop using Cluster munition, and it was way short flying the tomcat.. Make bug reports in the respective module forums
hannibal Posted February 26 Posted February 26 (edited) 14 hours ago, Muchocracker said: Make bug reports in the respective module forums i will but before i can do that.. what is the ideal setup procedure to use Mk20 / CBU99? so far they say set to NOSE as mech fuse... and the appropriate weapon selection , i.e. MK20A with the recent patch a few months ago, when all the fusing options was introduced.. im not sure what is the way... also, for delivery, i think most say u need at least fly 400 knots at release.. so can i start with that, what should i prep in the jet for cluster munitions? also ideal delivery mode (ccrp ccip) at what altitude and speed? Edited February 26 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Muchocracker Posted February 26 Posted February 26 (edited) 4 hours ago, hannibal said: i will but before i can do that.. what is the ideal setup procedure to use Mk20 / CBU99? so far they say set to NOSE as mech fuse... and the appropriate weapon selection , i.e. MK20A with the recent patch a few months ago, when all the fusing options was introduced.. im not sure what is the way... also, for delivery, i think most say u need at least fly 400 knots at release.. so can i start with that, what should i prep in the jet for cluster munitions? also ideal delivery mode (ccrp ccip) at what altitude and speed? It would depend on if HB changed things in the jet to support the new fuse system, which i'm not sure on. I don't fly the tomcat. With the mk-339 mechanical fuse it's time from release based. In the hornet we just have to make sure the timings on the bomb match with the stores management and it'll account for it in our CCIP/RP release cues. I don't know if that's the case for you guys in the F-14. I would consult the manual on that. Edited February 26 by Muchocracker 1
hannibal Posted February 26 Posted February 26 is there a height of function or air burst setting? or is it just defualt to 1500 ft find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Muchocracker Posted February 26 Posted February 26 36 minutes ago, hannibal said: is there a height of function or air burst setting? or is it just defualt to 1500 ft Rad-alt based fuse is the FMU-140 which is only available for the CBU-99 1
hannibal Posted February 26 Posted February 26 (edited) 1 hour ago, Muchocracker said: Rad-alt based fuse is the FMU-140 which is only available for the CBU-99 this is good to know.. so lil information about cluster! is the fuse also for MK20? Edited February 26 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Northstar98 Posted February 27 Posted February 27 17 hours ago, hannibal said: this is good to know.. so lil information about cluster! is the fuse also for MK20? Not in DCS at least - FMU-140 is only available for the CBU-99. The Mk 20 only has the Mk 339, which is a time-based fuse, with 2 settings. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
hannibal Posted February 27 Posted February 27 (edited) 49 minutes ago, Northstar98 said: Not in DCS at least - FMU-140 is only available for the CBU-99. The Mk 20 only has the Mk 339, which is a time-based fuse, with 2 settings. last night i jumped on the f14 rearm menu, and saw there was MK339 and FMU140.. for both Mk20 and CBU99 I saw an air burst function for FMU140... MK 339 had PRI OPT timing just a matter to play around and try out settings... have to find some time to experiment. would be nice to know how it functions as of this date, since most ref seem to be old.. note to self.. NOSE only fusing Edited February 27 by hannibal 1 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Northstar98 Posted February 27 Posted February 27 3 hours ago, hannibal said: last night i jumped on the f14 rearm menu, and saw there was MK339 and FMU140.. for both Mk20 and CBU99 That isn't the case for me - Mk 20 on the Tomcat (and every other aircraft I've tested) only has the Mk 339 Mod 1 for the Mk 20, whereas the CBU-99 has both. 3 hours ago, hannibal said: I saw an air burst function for FMU140 Yes, it's a radar proximity fuse - it should function (dispense submunitions) at the height specified. 3 hours ago, hannibal said: MK 339 had PRI OPT timing Yes. How it works is that if nose is selected, the bomb should function after whatever time the PRI setting is set to (defaults to 1.2 seconds). If nose and tail is selected, the bomb should function after whatever time the OPT setting is set to (defaults to 4 seconds). If tail is selected, the bomb will dud. Note that in either the case, the actual time from release to the bomb dispensing countermeasures will be the arming delay + whatever function delay (PRI/OPT) is selected. As for the OP, I've noticed the AI drops the Mk 20/CBU-99 way long, with higher ingress speeds increasing the miss-distance. 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
jojyrocks Posted March 12 Posted March 12 This issue is still there with the F-18 so far, and because of this issue, not able to effectively complete the Inherent resolve campaign especially when they restrict us to not change the loadout. The cluster bomb most certainly does not fall to the CCIP or even the CCRP point accurately like regular dumb bombs, they always fall very far off, far short. So, because of the most campaigns are useless.
Muchocracker Posted March 12 Posted March 12 11 hours ago, jojyrocks said: This issue is still there with the F-18 so far, and because of this issue, not able to effectively complete the Inherent resolve campaign especially when they restrict us to not change the loadout. The cluster bomb most certainly does not fall to the CCIP or even the CCRP point accurately like regular dumb bombs, they always fall very far off, far short. So, because of the most campaigns are useless. Check that the SMS settings match the bomb.
thumperdump Posted March 14 Posted March 14 (edited) As of March 13th, 2025 I believe this is still a valid bug. While playing Operation Green Line Mission 7, I seem to have also encountered this bug ordinance drops short of the target. Based on https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.6.57650/ it was supposedly fixed but I am definitely still seeing an issue. Edited March 14 by thumperdump 1
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