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Ground Crew  

127 members have voted

  1. 1. Ground Crew



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Posted
Ground crew is an awesome idea for DCS ideally you want hand signals for startup, taxi, hover, approach and depart.etc

 

Yo ED

http://webmain02.fire.ca.gov/Pubs/Issuance/8300/e83311022.PDF

:thumbup:

 

So far the only sim with ground crew interacting with the player was DiDs Superhornet which involved ground crew marshalling the Rhino onto the CAT which was very cool unless you accidentally ran someone over.:doh: I think a mod is possible with this stuff although ideally you would want it combined with radio coms in missions.

 

 

 

 

Yea I would love to at least see someone marshall me in or out of parking. Even a stiff crew chief with arms being the only thing that moves on his body would make me happy.

Posted
Real life pilots don't spend so much time at war. They train navigation flights, procedures, safety too. I'm getting bored of these fights on and on. I would love to train some simple navigation flights, traffic patterns with intelligent ai around, changing weather, training emergency procedures, etc. In this area DCS has not much to offer...

 

:thumbup: I am so glad to see that most of us are on the same frequency... and i hope that up coming patches for black shark and maybe in A-10 DCS has this feature, i totally agree to what Poko is saying... its all about how much one is serious about this simulation, one should actually get the realistic factor in dealing with the ground crew may they be the refueling crew or the marshals... that brings out the seriousness... like its no joke... this maybe not that appealing for the pilots who play in Game Mode... but it matters to me... Alot

  • Like 1

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Posted
I am certainly for this. There is much more to flying than flying in the air. You have to get there as well. Part of flying would be to make sure the area is clear before taking off. I think that this should definitely be implemented in the game. Rep inbound for this poll. :thumbup:

 

Ditto :thumbup:

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Posted (edited)

Here is a scenario. You land at a FARP and look to your left out the door. You see the maintenance crew chief giving a thumbs up and starts walking towards your helo. You watch out your window as he plugs into the chopper. You then relay commands to him for refueling/rearming. You watch the rest of the ground crew hook up weapons and a refueling hose. Then for shits and giggles, you accidentally start taking off and the maintenance guy plugged into your aircraft screams out, "what the hell are you doing man". At the same time you see him yelling at you and all the maintenance guys backing away from the chopper until you settle down again. Then you see them coming back into work again. Then when they are done you see them backing away from the helo. You then switch your comms back to radio and the crew chief unhooks and goes to the front of the chopper just off the pad and gives you the signal all clear.

 

I think that this would be an awesome add on to this sim. It would give you something to watch as your waiting for fuel and weapons. Otherwise, i'm just twiddling my thumbs waiting for the weapons. Sure would add to the realism factor. :thumbup:

Edited by Sharkster64

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Posted
Here is a scenario. You land at a FARP and look to your left out the door. You see the maintenance crew chief giving a thumbs up and starts walking towards your helo. You watch out your window as he plugs into the chopper. You then relay commands to him for refueling/rearming. You watch the rest of the ground crew hook up weapons and a refueling hose. Then for shits and giggles, you accidentally start taking off and the maintenance guy plugged into your aircraft screams out, "what the hell are you doing man". At the same time you see him yelling at you and all the maintenance guys backing away from the chopper until you settle down again. Then you see them coming back into work again. Then when they are done you see them backing away from the helo. You then switch your comms back to radio and the crew chief unhooks and goes to the front of the chopper just off the pad and gives you the signal all clear.

 

I think that this would be an awesome add on to this sim. It would give you something to watch as your waiting for fuel and weapons. Otherwise, i'm just twiddling my thumbs waiting for the weapons. Sure would add to the realism factor. :thumbup:

;)

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Posted
What about the tactical aspect?

Killing the ground crew could mean alot of different stuff.

Like you wouldn't be able to refuel/rearm...

 

Another good point if the campaign starts off with a realistic number of ground crew per Squadron then the loss of any ground crew will make refuel/rearming and repair take longer or if they are all killed then the pilot would have to do it on his own using menus and FPS mode like Arma.:thumbup:

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Posted
Another good point if the campaign starts off with a realistic number of ground crew per Squadron then the loss of any ground crew will make refuel/rearming and repair take longer or if they are all killed then the pilot would have to do it on his own using menus and FPS mode like Arma.:thumbup:

 

If you destroy the fule trucks and other ground vehicels you do do that. In the ME you have to add theas vehicels to a FARP to rearm and refule.

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Posted
Voted "No", because IMHO isn't a priprity at this point.

 

 

IMHO its exactly what the poll is all about... if you read through the discussion, priorities are to be met first then focus on such details... but the poll was "do you need such detail to be implemented after the priorities are met...?"

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Posted
Real life pilots don't spend so much time at war. They train navigation flights, procedures, safety too. I'm getting bored of these fights on and on. I would love to train some simple navigation flights, traffic patterns with intelligent ai around, changing weather, training emergency procedures, etc. In this area DCS has not much to offer...

 

Yes I agree Poko. It is not only war, war and war ;]

  • Like 1

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Posted

This would be largely an art and scripting task with a limited amount of engine code support (I reckon, but then that's within my own frame of reference). So yes.

 

Spending time and effort on little things like this does not have to detract from the overall effort of improving AI, physics, avionics or graphics code since these are very specialised areas of expertise. There is no unified pool of resources that every feature comes out of.

Posted
IMHO its exactly what the poll is all about... if you read through the discussion, priorities are to be met first then focus on such details... but the poll was "do you need such detail to be implemented after the priorities are met...?"

 

Sorry, but the question is: waht is the position in the priority scale?

Posted
This would be largely an art and scripting task with a limited amount of engine code support (I reckon, but then that's within my own frame of reference).

 

Looking at what's in the game, I would be very surprised if there existed even the beginnings of a framework that could be built upon for this level of scripting. There isn't anything even remotely like this visible within the game.

 

The mission editor for example only allows you to set up a series of points for ground units to move between and the speed at which they go. Even very basic things like "wait at this waypoint for a bit" are missing, much less "if this event occurs, go somewhere else".

 

Based on that, I believe adding ground maintenance crew that can automatically respond in a reasonable manner to the player seems like it would need a lot of supporting work done. I'd rather see such efforts placed on allowing ground units to automatically maneuver when under attack for example, rather than just sitting still and letting you pick them off over the course of half an hour with a few trips back to the local FARP to re-arm.

 

In addition, if it worked for the player one would expect to see it for AI. I for one really hate playing sims and feeling like I'm special, i.e. the only one capable of doing certain things. That really breaks the immersion for me. My imagination can fill in the blanks if details are missing (e.g. the re-arming sequence), but if nobody else is capable of doing it (i.e. my AI wingmen) then I can't fill that in myself. Except by imagining that they're all complete idiots, I guess.

 

You are right in that there isn't a single pool of talent that can be equally applied to every task, so if they do have people who could do this sitting around with nothing better to do, then hey, go for it! But it seems unlikely. Based on that, I'd place this pretty low on the priority list, below even a full F4-style dynamic campaign system.

  • 1 year later...
Posted

its been a long time since i started this thread... the idea was to add animated ground crew in the game... alot of senior members optd YES as you can go through all the pages... I still think it is need if not given in the A10 DCS.... or is it???

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Posted

I would advise you to read through some more of forum topics on existing DCS issues. Let me save you some time - in a nutshell ED has not enough manpower to assign to even fix all the known core issues so essentially even the core issues are (constantly being worked on but still...) queued.

 

On top of that there's the thing with transferring most manpower to the DCS module close to release.

Posted

I would love to see emergency trucks/firefighters personnel and rescue personnel rush up on the landing pad when a damaged Ka-50 comes back to base..that would add a really cool feeling to this simulation.

Same thing with A-10 or other planes would be cool too :-)

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Posted
I would advise you to read through some more of forum topics on existing DCS issues. Let me save you some time - in a nutshell ED has not enough manpower to assign to even fix all the known core issues so essentially even the core issues are (constantly being worked on but still...) queued.

 

On top of that there's the thing with transferring most manpower to the DCS module close to release.

 

 

Bucic, i appologize if you think i put you in a cornered position and you had to say what you said. It wasnt the intention at all... since i am eagerly waiting for the final A10 DCS to be released, i was just being curious... hats off to ED for what it has done so far...

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Posted
Bucic, i appologize if you think i put you in a cornered position and you had to say what you said. It wasnt the intention at all... since i am eagerly waiting for the final A10 DCS to be released, i was just being curious... hats off to ED for what it has done so far...

To be honest I don't see how I could possibly take your posts as 'cornering' anyone :) So no apologies are necessary. I'm just sharing my insight on ED 'output rate' so to speak.

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