Stickers Posted May 1, 2009 Posted May 1, 2009 Ground crew is an awesome idea for DCS ideally you want hand signals for startup, taxi, hover, approach and depart.etc Yo ED http://webmain02.fire.ca.gov/Pubs/Issuance/8300/e83311022.PDF :thumbup: So far the only sim with ground crew interacting with the player was DiDs Superhornet which involved ground crew marshalling the Rhino onto the CAT which was very cool unless you accidentally ran someone over.:doh: I think a mod is possible with this stuff although ideally you would want it combined with radio coms in missions. Yea I would love to at least see someone marshall me in or out of parking. Even a stiff crew chief with arms being the only thing that moves on his body would make me happy.
Tnt Snipes Posted May 1, 2009 Author Posted May 1, 2009 Real life pilots don't spend so much time at war. They train navigation flights, procedures, safety too. I'm getting bored of these fights on and on. I would love to train some simple navigation flights, traffic patterns with intelligent ai around, changing weather, training emergency procedures, etc. In this area DCS has not much to offer... :thumbup: I am so glad to see that most of us are on the same frequency... and i hope that up coming patches for black shark and maybe in A-10 DCS has this feature, i totally agree to what Poko is saying... its all about how much one is serious about this simulation, one should actually get the realistic factor in dealing with the ground crew may they be the refueling crew or the marshals... that brings out the seriousness... like its no joke... this maybe not that appealing for the pilots who play in Game Mode... but it matters to me... Alot 1 [sIGPIC][/sIGPIC]
Chazz_BMF Posted May 1, 2009 Posted May 1, 2009 I am certainly for this. There is much more to flying than flying in the air. You have to get there as well. Part of flying would be to make sure the area is clear before taking off. I think that this should definitely be implemented in the game. Rep inbound for this poll. :thumbup: Ditto :thumbup: :pilotfly:Wolfpack Production:pilotfly: -=<[WiN 10, I7 3770K @ 4,5 Ghz, Corsair H100i, Sabertooth Z77, 16 GB Dominator, Sapphire 7970 VaporX 6GB, C70 Vengance, Thrustmaster Warthog HOTAS, Saitek Pro rudder, Track IR, Beyerdynamics MMX 300 ]>=- DCS/FC2/FC3/Arma videos on my channel: https://www.youtube.com/user/WolfpackproductionDK "Fortes Furtuna Juvat"
Sharkster64 Posted May 1, 2009 Posted May 1, 2009 (edited) Here is a scenario. You land at a FARP and look to your left out the door. You see the maintenance crew chief giving a thumbs up and starts walking towards your helo. You watch out your window as he plugs into the chopper. You then relay commands to him for refueling/rearming. You watch the rest of the ground crew hook up weapons and a refueling hose. Then for shits and giggles, you accidentally start taking off and the maintenance guy plugged into your aircraft screams out, "what the hell are you doing man". At the same time you see him yelling at you and all the maintenance guys backing away from the chopper until you settle down again. Then you see them coming back into work again. Then when they are done you see them backing away from the helo. You then switch your comms back to radio and the crew chief unhooks and goes to the front of the chopper just off the pad and gives you the signal all clear. I think that this would be an awesome add on to this sim. It would give you something to watch as your waiting for fuel and weapons. Otherwise, i'm just twiddling my thumbs waiting for the weapons. Sure would add to the realism factor. :thumbup: Edited May 1, 2009 by Sharkster64 [sIGPIC][/sIGPIC] Call Sign: Warhammer
Tnt Snipes Posted May 1, 2009 Author Posted May 1, 2009 Here is a scenario. You land at a FARP and look to your left out the door. You see the maintenance crew chief giving a thumbs up and starts walking towards your helo. You watch out your window as he plugs into the chopper. You then relay commands to him for refueling/rearming. You watch the rest of the ground crew hook up weapons and a refueling hose. Then for shits and giggles, you accidentally start taking off and the maintenance guy plugged into your aircraft screams out, "what the hell are you doing man". At the same time you see him yelling at you and all the maintenance guys backing away from the chopper until you settle down again. Then you see them coming back into work again. Then when they are done you see them backing away from the helo. You then switch your comms back to radio and the crew chief unhooks and goes to the front of the chopper just off the pad and gives you the signal all clear. I think that this would be an awesome add on to this sim. It would give you something to watch as your waiting for fuel and weapons. Otherwise, i'm just twiddling my thumbs waiting for the weapons. Sure would add to the realism factor. :thumbup: ;) [sIGPIC][/sIGPIC]
SUBS17 Posted May 2, 2009 Posted May 2, 2009 What about the tactical aspect? Killing the ground crew could mean alot of different stuff. Like you wouldn't be able to refuel/rearm... Another good point if the campaign starts off with a realistic number of ground crew per Squadron then the loss of any ground crew will make refuel/rearming and repair take longer or if they are all killed then the pilot would have to do it on his own using menus and FPS mode like Arma.:thumbup: [sIGPIC] [/sIGPIC]
Duke49th Posted May 2, 2009 Posted May 2, 2009 I would love to have this level of immersion in the game, but I voted no because there's other things I'd much prefer the programmers work on than this. It would be truly awesome, though. Same here. [sIGPIC][/sIGPIC] 49th Black Diamonds - DCS & Falcon BMS Online Squad
CAT_101st Posted May 2, 2009 Posted May 2, 2009 Another good point if the campaign starts off with a realistic number of ground crew per Squadron then the loss of any ground crew will make refuel/rearming and repair take longer or if they are all killed then the pilot would have to do it on his own using menus and FPS mode like Arma.:thumbup: If you destroy the fule trucks and other ground vehicels you do do that. In the ME you have to add theas vehicels to a FARP to rearm and refule. Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
Tnt Snipes Posted May 3, 2009 Author Posted May 3, 2009 Voted "No", because IMHO isn't a priprity at this point. IMHO its exactly what the poll is all about... if you read through the discussion, priorities are to be met first then focus on such details... but the poll was "do you need such detail to be implemented after the priorities are met...?" [sIGPIC][/sIGPIC]
Boberro Posted May 3, 2009 Posted May 3, 2009 Real life pilots don't spend so much time at war. They train navigation flights, procedures, safety too. I'm getting bored of these fights on and on. I would love to train some simple navigation flights, traffic patterns with intelligent ai around, changing weather, training emergency procedures, etc. In this area DCS has not much to offer... Yes I agree Poko. It is not only war, war and war ;] 1 Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Mispunt Posted May 3, 2009 Posted May 3, 2009 This would be largely an art and scripting task with a limited amount of engine code support (I reckon, but then that's within my own frame of reference). So yes. Spending time and effort on little things like this does not have to detract from the overall effort of improving AI, physics, avionics or graphics code since these are very specialised areas of expertise. There is no unified pool of resources that every feature comes out of.
Topo Posted May 3, 2009 Posted May 3, 2009 IMHO its exactly what the poll is all about... if you read through the discussion, priorities are to be met first then focus on such details... but the poll was "do you need such detail to be implemented after the priorities are met...?" Sorry, but the question is: waht is the position in the priority scale?
nomdeplume Posted May 4, 2009 Posted May 4, 2009 This would be largely an art and scripting task with a limited amount of engine code support (I reckon, but then that's within my own frame of reference). Looking at what's in the game, I would be very surprised if there existed even the beginnings of a framework that could be built upon for this level of scripting. There isn't anything even remotely like this visible within the game. The mission editor for example only allows you to set up a series of points for ground units to move between and the speed at which they go. Even very basic things like "wait at this waypoint for a bit" are missing, much less "if this event occurs, go somewhere else". Based on that, I believe adding ground maintenance crew that can automatically respond in a reasonable manner to the player seems like it would need a lot of supporting work done. I'd rather see such efforts placed on allowing ground units to automatically maneuver when under attack for example, rather than just sitting still and letting you pick them off over the course of half an hour with a few trips back to the local FARP to re-arm. In addition, if it worked for the player one would expect to see it for AI. I for one really hate playing sims and feeling like I'm special, i.e. the only one capable of doing certain things. That really breaks the immersion for me. My imagination can fill in the blanks if details are missing (e.g. the re-arming sequence), but if nobody else is capable of doing it (i.e. my AI wingmen) then I can't fill that in myself. Except by imagining that they're all complete idiots, I guess. You are right in that there isn't a single pool of talent that can be equally applied to every task, so if they do have people who could do this sitting around with nothing better to do, then hey, go for it! But it seems unlikely. Based on that, I'd place this pretty low on the priority list, below even a full F4-style dynamic campaign system.
Tnt Snipes Posted December 13, 2010 Author Posted December 13, 2010 its been a long time since i started this thread... the idea was to add animated ground crew in the game... alot of senior members optd YES as you can go through all the pages... I still think it is need if not given in the A10 DCS.... or is it??? [sIGPIC][/sIGPIC]
Bucic Posted December 13, 2010 Posted December 13, 2010 I would advise you to read through some more of forum topics on existing DCS issues. Let me save you some time - in a nutshell ED has not enough manpower to assign to even fix all the known core issues so essentially even the core issues are (constantly being worked on but still...) queued. On top of that there's the thing with transferring most manpower to the DCS module close to release. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
mavyalex Posted December 13, 2010 Posted December 13, 2010 I would love to see emergency trucks/firefighters personnel and rescue personnel rush up on the landing pad when a damaged Ka-50 comes back to base..that would add a really cool feeling to this simulation. Same thing with A-10 or other planes would be cool too :-) "Always check your 6 o'clock if you want to live!"
Tnt Snipes Posted December 14, 2010 Author Posted December 14, 2010 I would advise you to read through some more of forum topics on existing DCS issues. Let me save you some time - in a nutshell ED has not enough manpower to assign to even fix all the known core issues so essentially even the core issues are (constantly being worked on but still...) queued. On top of that there's the thing with transferring most manpower to the DCS module close to release. Bucic, i appologize if you think i put you in a cornered position and you had to say what you said. It wasnt the intention at all... since i am eagerly waiting for the final A10 DCS to be released, i was just being curious... hats off to ED for what it has done so far... [sIGPIC][/sIGPIC]
Bucic Posted December 14, 2010 Posted December 14, 2010 Bucic, i appologize if you think i put you in a cornered position and you had to say what you said. It wasnt the intention at all... since i am eagerly waiting for the final A10 DCS to be released, i was just being curious... hats off to ED for what it has done so far... To be honest I don't see how I could possibly take your posts as 'cornering' anyone :) So no apologies are necessary. I'm just sharing my insight on ED 'output rate' so to speak. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Krebs20 Posted December 14, 2010 Posted December 14, 2010 Check out this link. I know its not DCS. But very cool still http://fullterrain.com/index.html [sIGPIC][/sIGPIC]
McVittees Posted December 14, 2010 Posted December 14, 2010 I was just about to post the same link. Here's one directly to the vid: http://www.youtube.com/watch?v=YiQ8DG_Xcnk&feature=player_embedded [sIGPIC][/sIGPIC] "Great minds think alike; idiots seldom differ.":pilotfly: i5 3750K@4.3Ghz, MSI Z77A GD55, 8GB DDR3, Palit GTX 670, 24" Benq@1920*1080, X52 Pro, Win 7 64bit.
Miro Posted December 14, 2010 Posted December 14, 2010 Nice idea, not only flying and shooting :thumbup: :pilotfly:
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