IonicRipper Posted February 11, 2013 Posted February 11, 2013 Something strange happened today while flying the Shark... I was dodging missiles, moving left to right (was pretty epic) but then my helo started shaking like it was having a seizure! I still had full control over it but it kept shaking uncontrollably, i had no idea what caused it or how to rectify. What happened? i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
fangav Posted February 11, 2013 Posted February 11, 2013 Lost a bit of a blade most likely, possible blade strike or incoming weapons damage. Was it like the chopper was trying to shake itself to bits. or rattle your eyeballs out. :) [sIGPIC][/sIGPIC]
IonicRipper Posted February 11, 2013 Posted February 11, 2013 It definitely felt like a rotor was off balance. Maybe i went a bit overboard avoiding those missiles. I was amazed none of them hit, coming from an armor they had to be guided, right? i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
gryghost Posted February 11, 2013 Posted February 11, 2013 Hello another newbie here, I have just purchased this game the other day and have been trying to follow some of the tutorials people post like how to take off and blow stuff up for example, I'm not sure if they were created using a different version because I am not getting the messages like prepare weapon systems for example. Finding it quite frustrating trying to follow a guide step by step but getting different results. I'm running version 1.1.1.1 or... something of this nature.. I can mange to take off and hover fly around a little but trying to use the weapons I am at a complete loss.
IonicRipper Posted February 11, 2013 Posted February 11, 2013 The guides were probably made for the older Black Shark 1. Most stuff can still apply but you're right, some dont. You could watch the training videos found here but i think they were also made on Black Shark 1. Still, it should give you a good idea on how to operate the weapons. If you're confused about something, try to look in the manual or ask here. i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
roob Posted February 11, 2013 Posted February 11, 2013 I was amazed none of them hit, coming from an armor they had to be guided, right? Most likely, but they are based on wire and laser guidance and are less maneuverable than surface-to-air or air-to-air missiles. gryghost: If the chopper is up and running correctly: Weapons system switch to on (to the right of the ejection seat armament), master arm on (weapons console, top left, next to the stores indications), select a weapon and you should be all set. My DCS stream [sIGPIC][/sIGPIC] Past broadcasts, Highlights Currently too much to do... But watch and (maybe) learn something :)
Pigwiggen Posted February 11, 2013 Posted February 11, 2013 Along with DCS World I have installed BS1 for a boxed version. Could someone provide me with a list of updates and patches I should be installing along with BS2. Thanks. Win7 Pro 64 bit SP1 AMD Atlon 64x2 5000+ 8 GB DDR2 M2N-ESLI 2048 GB ATI AMD Radeon R9 200 335 GB Corsair Force GS ATA device (SSD) Saitek X52 Pro Track IR 5
roob Posted February 11, 2013 Posted February 11, 2013 You need to buy BS2 (Upgrade). Then just download the latest module for it, I'm guessing its still 1.2.2. My DCS stream [sIGPIC][/sIGPIC] Past broadcasts, Highlights Currently too much to do... But watch and (maybe) learn something :)
Frisko_ Posted February 12, 2013 Posted February 12, 2013 weapons employment problem Hello everyone! i am trying for several days to train the ka50 weapons employment, but nothing happens when i pull the trigger. I am quite sure everything is set up right ( i tried the training lesson, let the AI set everything up, then took control and tried to fire), but nothing actually happens.. still i have the awkward feeling i do something wrong and see enemies laughing :joystick: Can someone help me? Grtz from Belgium
Yurgon Posted February 12, 2013 Posted February 12, 2013 i am trying for several days to train the ka50 weapons employment, but nothing happens when i pull the trigger. Have you tried How to take off and blow up stuff? It'll probably answer your question. :) If not, you should post a track (after the flight, click "Save track" and then upload the track in a new post, look for "Manage Attachments") so that we can take a closer look.
Frisko_ Posted February 13, 2013 Posted February 13, 2013 Have you tried How to take off and blow up stuff? It'll probably answer your question. :) If not, you should post a track (after the flight, click "Save track" and then upload the track in a new post, look for "Manage Attachments") so that we can take a closer look. thnx for your reply Yurgon! Well, i just scrolled through the blow up stuff tutorial, everything seems fine: laser standby, moving ground target button=on, weapon mode=auto. I drop the HMS, press "o" near the tanks, lock one, and THEN... the TA symbol is on the HUD, but the NA symbol dissapears after several seconds and i see something is counting down on the HUD.. i suppose its the laser that is counting down? I tried firing when counting down, and afterwards but without result.. i suppose the "fire cannon" button is the same firing button with VIKHR missiles and rockets??(cant fire them neither) :pain: thnx for your help! :thumbup: Frisko_
Frisko_ Posted February 13, 2013 Posted February 13, 2013 thnx for your reply Yurgon! Well, i just scrolled through the blow up stuff tutorial, everything seems fine: laser standby, moving ground target button=on, weapon mode=auto. I drop the HMS, press "o" near the tanks, lock one, and THEN... the TA symbol is on the HUD, but the NA symbol dissapears after several seconds and i see something is counting down on the HUD.. i suppose its the laser that is counting down? I tried firing when counting down, and afterwards but without result.. i suppose the "fire cannon" button is the same firing button with VIKHR missiles and rockets??(cant fire them neither) :pain: thnx for your help! :thumbup: Frisko_ forgot to mention turn to target mode is also on and SHKVAL is working fine :D
Frisko_ Posted February 13, 2013 Posted February 13, 2013 forgot to mention turn to target mode is also on and SHKVAL is working fine :D and cannon also works hehehe :pilotfly:
IonicRipper Posted February 13, 2013 Posted February 13, 2013 Maybe you were too far away? The Vikhr missiles have a maximum range of 8km i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
Ich666 Posted February 13, 2013 Posted February 13, 2013 The countdown on the hud is the cooldown period of the laser. After the ranging as well as the lasing during a missile launch it is advised to let it cool down to prevent damage from overheating.
roob Posted February 13, 2013 Posted February 13, 2013 i suppose the "fire cannon" button is the same firing button with VIKHR missiles and rockets??(cant fire them neither) :pain: thnx for your help! :thumbup: Frisko_ No, fire cannon is only for firing the cannon. You want to use "Weapon release", default "Enter"-key I think for any weapon you have armed. You also need to select a weapon (inner or outer hardpoints indicators should be green). My DCS stream [sIGPIC][/sIGPIC] Past broadcasts, Highlights Currently too much to do... But watch and (maybe) learn something :)
IonicRipper Posted February 13, 2013 Posted February 13, 2013 Correction, its the right ALT + Space bar to release weapons. Enter is to lock a target. i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
Frisko_ Posted February 13, 2013 Posted February 13, 2013 No, fire cannon is only for firing the cannon. You want to use "Weapon release", default "Enter"-key I think for any weapon you have armed. You also need to select a weapon (inner or outer hardpoints indicators should be green). then i think the key-mistake was the problem :doh:! I try it now and let you know if it worked! thnx anyway :) Frisko_
Frisko_ Posted February 13, 2013 Posted February 13, 2013 It was indeed a mistake in key-mapping hahaha! thnx for your help guys! i'll keep in touch, too much interesting and learnfull stuff overhere.
Peabot Posted February 15, 2013 Posted February 15, 2013 (edited) Continuity after crash landing Hello all. First post here in this forum. I am new to the game (actually bought the game 2 years ago but shelved it when I didn't have a computer that could get me enjoyable performance...) I have a few questions I want to get to but first one on my mind right now is.... When I crash land and I am safe, can I continue the game? I cannot send a radio command to my wingman even though I still have the radio on. He hovers in the last formation he was supposed to be in, and I can hear my voice give the command but he doesn't respond, and just sits there hovering. When the mission objectives are almost complete, it would seem logical that I can instruct my wingman to "Mission and RTB", therefore completing the mission. The AI seems to think that if I haven't died or the chopper destroyed, I am still flying. But simultaneously the AI thinks I'm out of the game, since I cannot give commands. Edited February 15, 2013 by Peabot
Rusty_M Posted February 16, 2013 Posted February 16, 2013 How "crashed" do you mean. Are you still in the helicopter and do you still have a good range of functions? The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
Peabot Posted February 16, 2013 Posted February 16, 2013 Hi, thanks for responding. It's happened a few times, and i cannot remember exactly the condition of each instance. At least the last time this happened I was mostly intact, maybe the gears were gone and I may have hit the blades on the ground when i landed plus whatever AA damage I took that made me go down in the first place, but all cockpit functions were working fine. And yes I was inside the helicopter.
seikdel Posted February 16, 2013 Posted February 16, 2013 If you lose your radio, you can't communicate with the AI. That could be it. OTOH, the AI is pretty frightfully ignorant sometimes, so it could just be that.
Sorbek Posted February 18, 2013 Posted February 18, 2013 Hey guys, first time poster. Owned the game about a week now. Played a few times and seem to have flying down and am able to arm and fire the weapons manually. The problem I seem to have is with the laser guided missiles. I can fire the first one, after that the Larger Targeting circle will never reallign with the smaller circle (while holding O the larger circle stays far off away from the smaller one) using the laser designator and auto turn to target. I will be far off to the left or right depending on which side the first missile comes out of. Even when I try to move the smaller circle towards the larger one it simply just moves away and removes the C from the SHKVAL display (hope thats what its called. Still learning names). I can't get the C to display on the targeting screen so the missile just simply will not fire. This is occurring on the Shooting Range, BS2_Weapon Employment_Training, and the "How to take off and blow stuff up missions I've found on the forums here btw. If you could let me know if there is something I'm suppose to do to reset that after the first missile is shot that would be great. I have tried it many times, and I can fire the cannons and rockets all day with out problems. Thanks
Pizzicato Posted February 18, 2013 Posted February 18, 2013 Hi Sorbek. Welcome to the forums. :) Even when I try to move the smaller circle towards the larger one it simply just moves away and removes the C from the SHKVAL display (hope thats what its called. Still learning names). I think you're looking at this the wrong way around. You don't want to move the small circle towards the large one - you want to move the large one towards the small one. The small one is overlaid on top of whatever you want to kill. The large one represents the cone of engagement for the Vikhr laser-guided missiles. In order to get the 'C' launch authorisation, you need to align the large circle with the small one. The way to do this is with careful use of rudders. As you've noticed, the Auto Turn to Target function only roughly aligns you with your target. You need to use rudder inputs to "fine tune" the solution. Hope this helps. i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
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