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Posted

Use the forum search function to find the topics dedicated to the issue of blurred cockpit textures. There should be at least one. Please post a link to the solution if you'll find one.

 

In the meantime you can start by...

2. Driver settings: Setting texture quality to other value than highest quality is not needed as I have never seen any performance loss due to this setting. IIRC when I had BS running with 35 FPS stable (no vsync) I couldn't even observe any difference. It's safely to say that even if there was FPS hit it was lower than 3 FPS out of 35.

 

At the same time the image quality is superior! Just set the highest texture quality and disable all texture optimizations. Take a look at the lighter areas.

 

th_dcs_black_shark_bucic_apr_2010_015_.jpg

Original ~3000x3000 image here http://www.mediafire.com/?am7hd2606akewks

 

th_dcs2008-11-1310-47-16-48_edit.jpg

Posted

Thanks for the help Bucic (I'll need A LOT trying to FLY this thing lol).

 

I think its got something to do with just the Gauges in cockpit.

 

 

And its not the end of the world, I just don't back camera to far back.

 

 

Strange thing is, backed out to blur, a different angel sometimes fix it.

 

My totally uneducated guess it's got to do with the glass on the gauges,

 

they looks crisper in Lomac and Flaming Cliffs 2.

 

 

I't could also be that they modeled from old looking gauges with

 

older glass and a little of "That Faded, Vintage, Look".

Posted

Hello.

Please help. Quite frustrated. I hate these rockets!

But in some mission i have to use them... How these evil arms works?

I found very difficult to align pipper on target. I am doing all things correctly? This is a quick description of what happen to me.

Hover ...

Laser on...

lock target...

start my run towards target

Autopilot on . Only altitude ( shift "A" ) disabled. The other autopilot 3 are on.

I try to align pipper with target but no way. Once i trim and left the trim button the copter slighly move up or down or left or right and i have to recenter the pipper...push rudder to center and trim with rudder decentered... now copter is flying with little yaw trim... i am also gaining speed...but i have to keep nose down so speeding up... more speed more difficult alignment... now i am near the tasrget to much... they drill me like a cheese ... i am down... again... HEEEEEELP MEEEE !!!!

Do I have to keep autopilot on?

What am i doing wrong? is there a secret alignment mode i don't know?

Sob

thank you

Kite

  • Like 1
Posted (edited)

Kite,

 

First of all refer to the Rookie pilots - Quick Intro sticky, point 7, and the topic linked there.

 

Second, don't use autohover and don't mess with autopilot at all prior to rockets training.

 

Third,

IIRC, Tyger had a better tutorial for rockets, but it seems he has removed the vid. Or is it my memory?

 

You can find weapon employment procedures in the appropriate 500-page manual chapter.

Edited by Bucic
Posted

Hey Bucic.

I read manual 3 times but i was searching for tips .

You mean all 4 autopilot channel to be off during rockets launch?

Posted
Hey Bucic.

I read manual 3 times but i was searching for tips .

You mean all 4 autopilot channel to be off during rockets launch?

I meant don't mess with them i.e. leave them at default configuration you get after [LWin + home] startup or when mission starts in the air.

  • 2 weeks later...
Posted

can someone look at the attached track and tell me why a vikhr wont release at the end, i think im doing everything correct.

 

also cant i use a custom cockpit in campaign missions? when i load one of dragons training missions it uses dragons sharkpit 2.2 but if i play deployment it uses the standard cockpit

weapon.trk

Posted

also cant i use a custom cockpit in campaign missions? when i load one of dragons training missions it uses dragons sharkpit 2.2 but if i play deployment it uses the standard cockpit

The answer is in the FAQ/release notes for the mod. Also that kind of question belongs to the topic on the specific mod ;)

Posted
sorry for asking about a mod, any idea about that track though? its really annoying

 

you did not turn on weapons arm fuse release. its the silver or chrome toggle in between the jettison and ATGM jettison selector on your center panel PUI 800 weapon status and control panel; "armed / disarmed weapon jettison arming switch."

 

also you are having a problem controlling your aircraft by not using the turn to target correctly use it when you need to keep your heading stead on that direction of target.

 

you did however figure out how to use the HMS to keep looking and turning you camera which is slaved to your turn to target button.

 

good effort keep on trying. :thumbup:

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted

is that all i am missing? i have run the track again taken control turned on weapon arm fuse and it still wont fire

 

could the mission i am playing affect my ability to release weapons? im playing dragons trainingpack standard weapons as a sp mission, they are supposed to be mp missions

Posted
is that all i am missing? i have run the track again taken control turned on weapon arm fuse and it still wont fire

 

could the mission i am playing affect my ability to release weapons? im playing dragons trainingpack standard weapons as a sp mission, they are supposed to be mp missions

 

I think your missing something in the HUD did you hit the y key for the Vhkris?

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

  • 1 month later...
Posted (edited)

I....I....I don't believe it.

When I first bought this I was totally overwhelmed. I read and read and read again the "how to take off and blow stuff up" tutorial. I finally managed to get some control of the heli and got the weapons employment pretty much down. Feels fantastic! It's a shame communication is a little stymied by my lack of a working F7 key.

 

That was one of the best moments in gaming!

 

Now to re-learn the start up procedure. And to learn more about the shark and the A10 :D

 

I'm in a great mood tonight!

 

One thing though. How do you turn the HUD back to a more nav friendly mode after having used the weapons?

Edited by Rusty_M
Posted (edited)

really? I thought it was to do with the cheap keyboard, and an unfortunate incident involving Irn-Bru!

 

Edit: my brain was not engaged last night. I must have been tired from all the sim-learning. I only now realise you were talking about BS and not my messed up keyboard!

Edited by Rusty_M
Posted (edited)

Your F7-key is not working because the track-ir is intercepting that keypress and doesn't let it get through to the sim. I think you need to uncheck the trap-checkbox for F7 in your profile in the TrackIr-software.

For landings : same as for everything else : practice, practice, practice. What problem exactly are you having ?

Edited by bengo

i7 6700k/GTX1070-8G/MSI-Z170A Gaming Pro Carbon/32GB DDR4 Kingston HyperX PREDATOR DDR4 3000MHZ Vengeance 1600/TM Warthog #6106/Samsung SB350_S27B350H/OCZ Agility3 SSD 128GB / Win10-64/TIR5



 

 

Posted

or just change the hot keys to shft-F7, shft-F10, shft_F12.

  • Like 1

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted

Hi all,

 

I'm BR, 33, Rookie with a capital R, and I'm just getting into this sim as I finally have a rig that is somewhat capable of running it. Tbh, I had absolutely NO idea what I was getting into, and if I had known beforehand I'd probably have thought twice about purchasing. I enjoy gaming, but when it ventures into the area of so much academics I find the effort required to get the fullest experience is not met by what games can really provide. But as I watch videos of this on Youtube, I desperately wish to become proficient at it, as it's blatantly obvious it gives back as much as it takes to learn it. Now I knew it would be somewhat technical, sure, a few switches here and there, but not a damn PhD course. Granted I've only had it for about two days and am just beginning to familarize myself with the cockpit and switches, and have printed out the 400+ page manual, but even with this aid (which is by no means the "KA-50 for Dummies" edition) I am admittedly still very lost.

 

I honestly don't know if I'll be able to get the fullest out of this sim, it is incredibly intimidating and at this point I'm in way over my head. Don't even get me started on the ARMIS, radio, and navigation systems, they seem like courses in themselves. I can't even boot them up, and the explanations in the manual leave me more confused than anything else. I suppose I could fly casual but find the satisfaction that PC gaming affords comes through such in-depth endevours, and feel bypassing it would rob me of most of the enjoyment. I've never played a "game" where I've been unable to play until I've studied for days and days (maybe even weeks) before even booting it up. With that said, I have a few questions hopefully some of you can answer. I've looked on the boards for remedies and couldn't find any solutions, so I apologize if I am asking for what may have already been addressed. Some are probably very stupid and elementary I know, but so it goes:

 

1) How do I start out on the ground, everything off, so I can familarize myself with the cold-start procedure? Campaign starts me in a hover, the mission folder is empty, and training is simply videos downloaded. I suppose I could use the editor but have not even begun to give it consideration as I'd like to grasp the basics first. Is the missions folder supposed to be empty? Am I required to DL them from this site as I did for the training vids?

 

2) I cannot for the life of me assign the collective to my throttle. I'm using a Thrustmaster T.Flight HOTAS X. I go into the options and see that the game recognizes that the joystick's there, and everything else works (pitch, roll, yaw), but for some reason when I try to assign collective up or down it just won't recognize any input. Is there some special way of going about this? I tried assigning it to my hat switch, it acknowledged them however still didn't work in-game campaign, but I have a suspicion the engine RPM was not high enough or it's being caused by some other small tiny detail that I'm overlooking from inexperience. That may well be the case with the throttle as well, but it does not show the axis at all whereas with the buttons it shows them.

 

3) What's the best way to get familiar with start-up? As I understand it, there's a simple way (requiring no prep?), and a pro (requiring checklists, tests). I'm thinking of watching a youtube video and just following what they're doing, but there's really no explanation there. Is there a GUI printout with a list, showing what button should be pressed in what order?

 

:helpsmilie:Seriously. I so want to get good at this, but at this point it's seemingly impossible. Hopefully one day I'll be able to :pilotfly: Thanks for any and all advice and help.

  • Like 1
Posted

Welcome to a new addiction BR! Take it slow and you are going to get MUCH enjoyment out of this sim - so much of it is really in conquering the learning curve.

 

It seems you are off to a good start with your desire to start cold. Many folks around these parts learned manual in hand with the cold start procedure to familiarize themselves with the panels in the pit. Its very important to feel comfortable in there to say the least.

 

To try and answer your questions:

 

1 keep to the basics indeed - the Mission editor (ME ) is a great resource to teach yourself to fly in so it may be worth the little effort to learn some rudimentaries of it. You can use the editor in the following way if you want: (forgive this is from memory)

 

- open editor and select "new mission" name it Ka50 training. choose russian for red and usa for blue. good start.

- use mouse wheel to zoom in on a russian airfield - i recommend Sochi. on the left side click on the helicopter button and left click on the sochi airfield to place the object there. On the right you will seen the details of the helicopter you just placed. choose "ka50". select "start from ramp" and set skill to "player"... save and hit the button on the left to fly the mission ( ithink the button is blue?)

 

The other thing you can do is go into a low pop multiplayer server and select a ka50 there. all MP servers i have ever been on have cold starts for the ka50s. the 159th server is usually public and has very few people in it - you should be able to find a black shark in there to practise on and not bother anyone.

 

the missions folder gets populated with missions you create or download.

 

2 you definately want your collective on an analog axis... i am confused on what you are describing - are you trying to map it in the button keymapper or the axis keymapper? you should see a tab along the bottom of keymapper that says "axis" click that and try to map it in there.

 

3. the BEST way to get familiar with everything is to follow the link in my sig to the ED wiki - there are great resources there to learn the bird. http://en.wiki.eagle.ru/wiki/Resources_for_New_Pilots

 

Oh... also never be afraid to ask questions in here - most folks are fantastic - some will inevitably answer with the "read the manual" BS but ignore them - if you ask sincerely I am sure others will be willing to point you in a good direction.

 

Have fun!

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

The best advice I can give you is - take it slowly and one step in a time. You have to approach it as a learning course and not like a game. You'll get overwhelmed if you try to learn everything at once.

The best way to start is imho watching the leading edge training - http://www.digitalcombatsimulator.com/en/downloads/video/leading_edge_training/?

 

It may see like a lot of work for a computer 'game', but the effort is very well worth it. Parking the Ka50 after bringing it back from a successful 2h mission is a feeling no other game can provide.

Posted

Sadly, I think I'm just about done with this game.

 

I'm trying to take this step by step, and am currently trying to learn to hover (and engage auto hover), but even this is proving incredibly difficult. I can manage to stay relatively in one place, but if I were trying to aquire a target it would not be nearly adequate. I know where the autopilot panel is, but do not know how each button relates to another. Wouldn't all of them on produce a stable hover (altitude, pitch, bank hold)? Why then don't I go into a stable hover when all are engaged? Do I have to get to a perfect hover before engaging autopilot? That's not humanly possible, I'll always be drifting slightly. Trimming only makes things worse. As I understand it, hitting the trim will recenter the stick relative to blade pitch, so for example if I'm moving foward and hit trim, I'll continue to move forward except won't have to push the cyclic forward. But for example, if I hit trim while in a hover with the horizen on the nose, it suddenly kicks it back and I flip and crash. Either that or throws the nose radically forward to the same outcome. :joystick: Everything seems to be very inconsistent and I can't get a grasp on one thing without another problem popping up for no apparent reason and messing up the works.

 

The manual is confusing me more than anything. It explains what everything does, but does not go step by step what I need to do to accomplish things, nor does it really indicate how each system interrelates with another. Youtube videos are of the most help, but even then they're very superficial explanations. Many of the problems I encounter in flight I need a checklist to try to remedy, and how do I do that when I don't even understand what's causing the problem in the first place? I don't even have the slightest clue on where to begin to look. I honestly don't know how anyone can really learn this without having hands on experience under tutelage. It's immensely confusing.

  • Like 1
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