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Posted

Something strange happened today while flying the Shark... I was dodging missiles, moving left to right (was pretty epic) but then my helo started shaking like it was having a seizure! I still had full control over it but it kept shaking uncontrollably, i had no idea what caused it or how to rectify. What happened?

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Posted

It definitely felt like a rotor was off balance. Maybe i went a bit overboard avoiding those missiles. I was amazed none of them hit, coming from an armor they had to be guided, right?

i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64

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Posted

Hello another newbie here, I have just purchased this game the other day and have been trying to follow some of the tutorials people post like how to take off and blow stuff up for example, I'm not sure if they were created using a different version because I am not getting the messages like prepare weapon systems for example. Finding it quite frustrating trying to follow a guide step by step but getting different results. I'm running version 1.1.1.1 or... something of this nature.. I can mange to take off and hover fly around a little but trying to use the weapons I am at a complete loss.

Posted

The guides were probably made for the older Black Shark 1. Most stuff can still apply but you're right, some dont. You could watch the training videos found here but i think they were also made on Black Shark 1. Still, it should give you a good idea on how to operate the weapons. If you're confused about something, try to look in the manual or ask here.

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Posted
I was amazed none of them hit, coming from an armor they had to be guided, right?

 

Most likely, but they are based on wire and laser guidance and are less maneuverable than surface-to-air or air-to-air missiles.

 

gryghost: If the chopper is up and running correctly: Weapons system switch to on (to the right of the ejection seat armament), master arm on (weapons console, top left, next to the stores indications), select a weapon and you should be all set.

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Posted

Along with DCS World I have installed BS1 for a boxed version. Could someone provide me with a list of updates and patches I should be installing along with BS2.

Thanks.

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Posted

weapons employment problem

 

Hello everyone!

 

i am trying for several days to train the ka50 weapons employment, but nothing happens when i pull the trigger. I am quite sure everything is set up right ( i tried the training lesson, let the AI set everything up, then took control and tried to fire), but nothing actually happens.. still i have the awkward feeling i do something wrong and see enemies laughing :joystick: Can someone help me?

 

Grtz from Belgium

Posted
i am trying for several days to train the ka50 weapons employment, but nothing happens when i pull the trigger.

 

Have you tried How to take off and blow up stuff? It'll probably answer your question. :)

 

If not, you should post a track (after the flight, click "Save track" and then upload the track in a new post, look for "Manage Attachments") so that we can take a closer look.

Posted
Have you tried How to take off and blow up stuff? It'll probably answer your question. :)

 

If not, you should post a track (after the flight, click "Save track" and then upload the track in a new post, look for "Manage Attachments") so that we can take a closer look.

 

thnx for your reply Yurgon! Well, i just scrolled through the blow up stuff tutorial, everything seems fine:

 

laser standby, moving ground target button=on, weapon mode=auto. I drop the HMS, press "o" near the tanks, lock one, and THEN... the TA symbol is on the HUD, but the NA symbol dissapears after several seconds and i see something is counting down on the HUD.. i suppose its the laser that is counting down? I tried firing when counting down, and afterwards but without result.. i suppose the "fire cannon" button is the same firing button with VIKHR missiles and rockets??(cant fire them neither) :pain:

 

thnx for your help! :thumbup:

 

Frisko_

Posted
thnx for your reply Yurgon! Well, i just scrolled through the blow up stuff tutorial, everything seems fine:

 

laser standby, moving ground target button=on, weapon mode=auto. I drop the HMS, press "o" near the tanks, lock one, and THEN... the TA symbol is on the HUD, but the NA symbol dissapears after several seconds and i see something is counting down on the HUD.. i suppose its the laser that is counting down? I tried firing when counting down, and afterwards but without result.. i suppose the "fire cannon" button is the same firing button with VIKHR missiles and rockets??(cant fire them neither) :pain:

 

thnx for your help! :thumbup:

 

Frisko_

 

forgot to mention turn to target mode is also on and SHKVAL is working fine :D

Posted

Maybe you were too far away? The Vikhr missiles have a maximum range of 8km

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Posted

The countdown on the hud is the cooldown period of the laser. After the ranging as well as the lasing during a missile launch it is advised to let it cool down to prevent damage from overheating.

Posted
i suppose the "fire cannon" button is the same firing button with VIKHR missiles and rockets??(cant fire them neither) :pain:

 

thnx for your help! :thumbup:

 

Frisko_

 

 

No, fire cannon is only for firing the cannon. You want to use "Weapon release", default "Enter"-key I think for any weapon you have armed. You also need to select a weapon (inner or outer hardpoints indicators should be green).

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Posted

Correction, its the right ALT + Space bar to release weapons. Enter is to lock a target.

i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64

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Posted
No, fire cannon is only for firing the cannon. You want to use "Weapon release", default "Enter"-key I think for any weapon you have armed. You also need to select a weapon (inner or outer hardpoints indicators should be green).

 

then i think the key-mistake was the problem :doh:! I try it now and let you know if it worked! thnx anyway :)

 

Frisko_

Posted

It was indeed a mistake in key-mapping hahaha! thnx for your help guys! i'll keep in touch, too much interesting and learnfull stuff overhere.

Posted (edited)

Continuity after crash landing

 

Hello all.

 

First post here in this forum. I am new to the game (actually bought the game 2 years ago but shelved it when I didn't have a computer that could get me enjoyable performance...)

 

I have a few questions I want to get to but first one on my mind right now is....

 

When I crash land and I am safe, can I continue the game? I cannot send a radio command to my wingman even though I still have the radio on. He hovers in the last formation he was supposed to be in, and I can hear my voice give the command but he doesn't respond, and just sits there hovering.

 

When the mission objectives are almost complete, it would seem logical that I can instruct my wingman to "Mission and RTB", therefore completing the mission.

 

The AI seems to think that if I haven't died or the chopper destroyed, I am still flying. But simultaneously the AI thinks I'm out of the game, since I cannot give commands.

Edited by Peabot
Posted

Hi, thanks for responding.

 

It's happened a few times, and i cannot remember exactly the condition of each instance.

 

At least the last time this happened I was mostly intact, maybe the gears were gone and I may have hit the blades on the ground when i landed plus whatever AA damage I took that made me go down in the first place, but all cockpit functions were working fine. And yes I was inside the helicopter.

Posted

If you lose your radio, you can't communicate with the AI. That could be it. OTOH, the AI is pretty frightfully ignorant sometimes, so it could just be that.

Posted

Hey guys, first time poster. Owned the game about a week now. Played a few times and seem to have flying down and am able to arm and fire the weapons manually.

 

The problem I seem to have is with the laser guided missiles. I can fire the first one, after that the Larger Targeting circle will never reallign with the smaller circle (while holding O the larger circle stays far off away from the smaller one) using the laser designator and auto turn to target. I will be far off to the left or right depending on which side the first missile comes out of.

 

Even when I try to move the smaller circle towards the larger one it simply just moves away and removes the C from the SHKVAL display (hope thats what its called. Still learning names).

 

I can't get the C to display on the targeting screen so the missile just simply will not fire.

 

This is occurring on the Shooting Range, BS2_Weapon Employment_Training, and the "How to take off and blow stuff up missions I've found on the forums here btw.

 

If you could let me know if there is something I'm suppose to do to reset that after the first missile is shot that would be great. I have tried it many times, and I can fire the cannons and rockets all day with out problems.

 

Thanks

Posted

Hi Sorbek. Welcome to the forums. :)

 

Even when I try to move the smaller circle towards the larger one it simply just moves away and removes the C from the SHKVAL display (hope thats what its called. Still learning names).

 

I think you're looking at this the wrong way around. You don't want to move the small circle towards the large one - you want to move the large one towards the small one.

 

The small one is overlaid on top of whatever you want to kill. The large one represents the cone of engagement for the Vikhr laser-guided missiles. In order to get the 'C' launch authorisation, you need to align the large circle with the small one.

 

The way to do this is with careful use of rudders. As you've noticed, the Auto Turn to Target function only roughly aligns you with your target. You need to use rudder inputs to "fine tune" the solution.

 

Hope this helps.

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