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F-15E Radar Fix Mod - Budgie - Multiplayer Compatible, Passes IC.


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Posted

I gave it a go with the F-15E with the fix mod a few days ago on the heaviest scenario I have and noticed no performance impact. It was performing just like before afaik. I didn't know it 'could' have any performance impact before reading through this thread.

Thank you for Budgie creator for giving the bird back its....life, basically.

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Posted (edited)
1 hour ago, Czar66 said:

I gave it a go with the F-15E with the fix mod a few days ago on the heaviest scenario I have and noticed no performance impact. It was performing just like before afaik. I didn't know it 'could' have any performance impact before reading through this thread.

Thank you for Budgie creator for giving the bird back its....life, basically.

You’re welcome and I’m happy to hear it works well for you. It certainly could have an impact as the radar code calls the function multiple times per second, even in STBY, avoiding that was priority 1.

Edited by jamie_c
Typo!
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Posted (edited)

Just so everyone's aware, there is an open source alternative to Budgie, but it changes the date for everything inside DCS.

EagleEye by StrikeRat

Is this really why 200 lines seems like a lot? 🤣

Basically the same entry.lua with the same "mistakes". Nice job

While I joke, there is an upside, this is a deterrent for intentional time or date based failures and it's a good thing. But anyone telling me I could've done the same thing with less code, check the date in your mission editor.

Edited by jamie_c
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Posted (edited)

There’s a likely official fix for Mudhen in the patch tonight, I suggest keeping your Budgie.zip on hand and simply deleting the Budgie folder in \Saved Games\DCS\Mods\services\ to test the Mudhen once patched. Once you’re satisfied that the Mudhen radar functions, delete Budgie.zip. Budgie will continue to live on github and potentially be updated in the near future with planned features if you ever need it again.

I only urge caution and checking because the only confirmation of a fix coming was from NineLine in discord, but it was a direct response to a user question about the F-15E radar being fixed in the patch during a time the discord was exploding with people upset about the patch delay.

I appreciate all the kind words of support and am glad I could help you, Budgie was never intended to live long and I hope we don’t need it after the patch.

Traffic stats from github:

image.png

Edited by jamie_c
Added traffic stats.
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Posted
15 minutes ago, jamie_c said:

I appreciate all the kind words of support and am glad I could help you, Budgie was never intended to live long and I hope we don’t need it after the patch.

 

 

If there's a fix, that's great. But for sure myself and a lot of others appreciate the work you did. :drinks_drunk:

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Some of the planes, but all of the maps!

Posted
6 hours ago, jamie_c said:

but it changes the date for everything inside DCS

Not Y2K like again, please.... 😞  

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Spoiler

Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro

 

Posted

Fix or not fix I would like to thank you for allowing us to fly this magnificent bird again. 

This is the beauty of DCS community... when "dark times" come, out of nowhere someone, somewhere, somehow is able to provide a solution to allows us to continue to enjoy the game....in this case way before any kind of official fix is provided.

My gratitude and respect. 

Cheers ! 🍻 

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Posted (edited)

Just a quick note, I’ve updated the Budgie main page on Github, specifically Readme.md to address initial performance issues on lower spec machines and why that happens and also a note on how bad my documentation has been since I found yet another reference to DLL injection. I’m currently coming down with the flu or something so I’m going to try and enlist ChatGPT to help proofread and ferret out any mentions of DLL injection.

Regarding performance issues, Budgie keeps a record (in-memory) of everything that tries to call the time function responsible for the date based failure, the first time something new calls, Budgie essentially takes notes, this is so later on in the mission when that thing calls the function again as you’re lining up to pickle, Budgie knows it’s not the Mudhen calling and instantly responds with correct date/time. On Mission load, a LOT of things are calling for the first time and unfortunately with CPUs approaching minimum spec DCS may stutter or almost grind to a halt while this is all figured out by Budgie. While it’s not ideal you can wait it out and it should improve. We recently had a user in the discord where this took something like 2 minutes on an i5 4000 series. Having had an i5 CPU in the past I’m well aware if you push them even a little too hard you’re going to have problems.

I am looking into ways to mitigate this and potentially push out an interim release before the next full patch, perhaps by writing some of the info to disk so when Budgie loads it reads from file to prime the system. This may take a while, please be patient.

EDIT: The next full patch is intended to add features back to Budgie it had making it more complex and versatile, unless another module has a time/date based break I intend to release this after an official fix to be held in reserve should issues arise in the future. The complexity requires far better documentation than I can manage at the present time.

Edited by jamie_c
Clarification on planned future update.
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Posted (edited)

Very brief note, anyone having framerate issues with Budgie, please head to the discord to test an interim fix, react to the message in #general and when I'm able I'll set you up as a tester. Please be patient as I can't replicate all the issues on my own system, we're dealing with extremes of system spec and configuration with some people using CPU affinity and others not. I also didn't fly Mudhen that much myself before the break, and my system the performance is only bad on Sinai.

Additionally if you're not having problems and happy to test, you're welcome to join in, just let me know when the tester channel is setup. You can help confirm it still works.

Edited by jamie_c
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Posted

Yeah, it’s one of those things where some systems handle it without issue, but others, particularly i5/i3 and the AMD equivalents struggle somewhat. The patch should improve performance for all, it’s just the better your system, the less improvement you’ll see. Unfortunate byproduct of the original TimeFix being written for other environments and me just trying to get Budgie out so people could fly.

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Posted

Confirmed an official fix is in place, the radar functions in the absence of Budgie. You may delete the mod and resume normal DCS use. I will take a break before releasing the next update to Budgie which is the just in case version, I had the interim patch nearly ready and it was working really well in testing. It was probably less than 48 hours away. Thanks to all who helped with testing, providing feedback or words of encouragement along the way.

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Posted
hace 1 hora, jamie_c dijo:

Confirmed an official fix is in place, the radar functions in the absence of Budgie. You may delete the mod and resume normal DCS use. I will take a break before releasing the next update to Budgie which is the just in case version, I had the interim patch nearly ready and it was working really well in testing. It was probably less than 48 hours away. Thanks to all who helped with testing, providing feedback or words of encouragement along the way.

Thank you so much

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Posted

Can someone help verify, is the ground radar working like before? HRM map seems locked in place even when plane flies around, with the North arrow situational symbol fixed in position, changing direction only after flying over map area. And the radar cursor seems locked in place too at times.

Also, there was a CTD just after about 15 mins working the AG radar.

 

Posted
On 7/13/2024 at 4:58 PM, Avio said:

Can someone help verify, is the ground radar working like before? HRM map seems locked in place even when plane flies around, with the North arrow situational symbol fixed in position, changing direction only after flying over map area. And the radar cursor seems locked in place too at times.

Also, there was a CTD just after about 15 mins working the AG radar.

 

I haven't noticed any issues, it may be worth doing a repair from the new launcher to see if there's any issues with installed files, from my time in the Mudhen since the patch it has worked as expected mostly, there did appear to be intermittent issues in multicrew over the weekend but I'm not sure they weren't somehow operator error.. The only problem I've had beyond that is the mouse stutter bug where I've had to lower my mouse polling rate to 500Hz.

Posted
11 hours ago, jamie_c said:

I haven't noticed any issues, it may be worth doing a repair from the new launcher to see if there's any issues with installed files, from my time in the Mudhen since the patch it has worked as expected mostly, there did appear to be intermittent issues in multicrew over the weekend but I'm not sure they weren't somehow operator error.. The only problem I've had beyond that is the mouse stutter bug where I've had to lower my mouse polling rate to 500Hz.

Thanks Jamie, will try it out again and see if it's back to what I remember the AG radar to be before.

 

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