Oban Posted July 15, 2024 Posted July 15, 2024 So as per my post in the Type 42 destroyer, the new update has the MT smoke stacks/funnels working again ... however, they don't seem to be abel to be controlled, before you could control their volume here in these lines ( size) GT.exhaust = { [1] = { size = 0.05 , pos = {-10.7 , 17.2, 2.1 } }, [2] = { size = 0.05 , pos = {-10.75 , 17.2, -2.1 } }, } Editing this to almost zero makes no difference, has any of the masters such as @currenthillor @Admiral189 figured this one out ? AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Solution currenthill Posted July 15, 2024 Solution Posted July 15, 2024 Interesting coincidence. I was just working on this. And so far I’ve only come to the same conclusion as you. Only the positioning can be changed as of now. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Oban Posted July 15, 2024 Author Posted July 15, 2024 4 minutes ago, currenthill said: Interesting coincidence. I was just working on this. And so far I’ve only come to the same conclusion as you. Only the positioning can be changed as of now. Yeah, intersting indeed, and also the colour has went from black to white AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
crazyeddie Posted July 16, 2024 Posted July 16, 2024 If you remove these lines completely does the smoke still work ? If the answer is yes then parhaps its being enabled from a different place or bit of code now ! GT.exhaust = { [1] = { size = 0.05 , pos = {-10.7 , 17.2, 2.1 } }, [2] = { size = 0.05 , pos = {-10.75 , 17.2, -2.1 } }, }
joey45 Posted July 16, 2024 Posted July 16, 2024 (edited) They are using the smoke for ships as the smoke for statics on maps that's why we can't change the thickness. We have to wait until they make the new smoke tech for boats. Edited July 16, 2024 by joey45 2 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Ironghost Posted July 17, 2024 Posted July 17, 2024 In the wish list of what we could ask about the game in the future, I asked a few months ago if we could increase the density of the smoke of the missiles fired from the VLS cells and in general from the ships and from all the units in DCS. The developers replied that they had put my request on the list, let's hope my wish will be granted in the next updates. As for the smoke from the chimneys, I don't care much. Regarding the smoke from ship chimneys, I noticed that even if the density is increased in the options, the smoke does not come out the same.
Oban Posted July 17, 2024 Author Posted July 17, 2024 46 minutes ago, Ironghost said: In the wish list of what we could ask about the game in the future, I asked a few months ago if we could increase the density of the smoke of the missiles fired from the VLS cells and in general from the ships and from all the units in DCS. The developers replied that they had put my request on the list, let's hope my wish will be granted in the next updates. As for the smoke from the chimneys, I don't care much. Regarding the smoke from ship chimneys, I noticed that even if the density is increased in the options, the smoke does not come out the same. Yep, no amount of editing changes the default smoke now AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
crazyeddie Posted July 17, 2024 Posted July 17, 2024 (edited) Can you switch it off ? Late edit - yes you can switch it all off. Edited Wednesday at 10:43 AM by crazyeddie
currenthill Posted July 17, 2024 Posted July 17, 2024 45 minutes ago, crazyeddie said: Can you switch it off ? Yep, the only thing you can do at the moment is enable/disable and position it. Size doesn't work, presets doesn't work. So I will have it disabled for new ships, can't have the modern ships looking like the Kuznetsov. 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Beldin Posted July 18, 2024 Posted July 18, 2024 I've not set the in game setting slider for "smoke density" to 0 yet but moving it to 1 seemed to have no effect
crazyeddie Posted Monday at 10:59 AM Posted Monday at 10:59 AM I wonder if this is ever going to get fixed - what we had before was almost perfect, what we have now is garbage. I live in hope ! 5
The Stick Posted Wednesday at 06:16 AM Posted Wednesday at 06:16 AM On 7/17/2024 at 11:09 PM, currenthill said: Yep, the only thing you can do at the moment is enable/disable and position it. Size doesn't work, presets doesn't work. So I will have it disabled for new ships, can't have the modern ships looking like the Kuznetsov. Waitaminute - you mean it is possible to get the Kuznetsov to belch and billow black smoke like it should??! 1
crazyeddie Posted Wednesday at 08:30 AM Posted Wednesday at 08:30 AM 2 hours ago, The Stick said: Waitaminute - you mean it is possible to get the Kuznetsov to belch and billow black smoke like it should??! Nope - White smoke only - and not a "belch" as such - more of a gentle "phut phut" There are Arcade games out there with better looking funnel smoke.- come on ED, you can do better, we know you can. 2
Beldin Posted Wednesday at 02:10 PM Posted Wednesday at 02:10 PM 5 hours ago, crazyeddie said: There are Arcade games out there with better looking funnel smoke.- come on ED, you can do better, we know you can. Yes the old smoke was fine 1
Recommended Posts