flick Posted September 6, 2024 Posted September 6, 2024 Is it possible to have the Centre of Gravity change according to where the cargo is loaded on the Chinook. Cheers
MasterZelgadis Posted September 16, 2024 Posted September 16, 2024 The ammo crates should be able to resupply ground units like SAM and Artillery. Would give the transport helos a nice job to do 1 "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
rwbishUP Posted September 22, 2024 Posted September 22, 2024 On 9/16/2024 at 3:20 PM, MasterZelgadis said: The ammo crates should be able to resupply ground units like SAM and Artillery. Would give the transport helos a nice job to do Very true. I don't play transport roles much, but I just found out about the new supply and transport systems..........VERY SWEET AMD Ryzen 7 9800X3D, ROG ASTRAL RTX5080, G.SKILL TRI Z5 64gb, 4tb M.2 x 2, WIN 11 PRO x64
Laxxor Posted October 2, 2024 Posted October 2, 2024 Will this guide be updated / added to, to incorporate the changes referenced in the latest build around cargo unhook events automatically influencing warehouse levels? @bignewy
av8orDave Posted April 13 Posted April 13 (edited) Is there anything that reflects the weight of each cargo item and the total weight of the cargo as currently packed, i.e. if filling a container, what does the container weigh with the currently selected items? Edited April 13 by av8orDave
ArtOfStuttering Posted June 16 Posted June 16 Can the included User Manual be updated to include info on this Dynamic Cargo button? Currently, the section on Warehouses and their Resource Manager shows screenshots without this feature.
Esac_mirmidon Posted June 16 Posted June 16 Any news about when other helicopters will have access to the new cargo system? It was advertised in a previous update but was not included in the end. 2 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Esac_mirmidon Posted July 30 Posted July 30 (edited) Bump Edited July 30 by Esac_mirmidon 1 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Devil 505 Posted August 13 Posted August 13 @BIGNEWY Any chance we will see a first person capable load master similar to what ASC has done with the C-130J? So we can walk around inside/outside of the CH-47? 2
SimMotionTuning Posted August 17 Posted August 17 (edited) Is there anyway to detect if dynamic cargo has been delivered to a trigger zone? The only option in the ME is 'CARGO UNHOOKED IN ZONE' and it doesn't have an option to select cargo that is dynamically spawned, only cargo that are placed physically in the ME. Thanks Edited August 17 by SimMotionTuning
Phantom_Mark Posted August 17 Posted August 17 Just catching this here as well , so it doesn't get missed. If you transport cargo from a ship to another ship then the cargo doesn't link to the new ship and disappears (as expected really), a little tweak in the code to somehow link that cargo to the new home is needed please
SerpentSouris26 Posted 1 hour ago Posted 1 hour ago (edited) With the C130 to come, and its cargo logic, it would be good if the CH47 (or any UH) cargo logic would have the same behavior: weight and space limitations. As far as I know, for now, the cargo weight & volume are not linked to its content as I can load 100 units of each weapon in a 1500kg cargo box. Taking the AIM-120C as example: It seems its weight is around 156kg. WIth 50% of fuel aCH47 should be limited in weight to 60x AIM-120C. Same with volume: taking the hypothesis we do not have a container for each missile, 3.66x0.64x0.64m = 1.5m3. A CH47 cargo is around 43m3... So, only capable to load 29 missiles without containers. For the gameplay, I can understand that realistic limitations may be not the solution, but it would be good to let mission creators defining the limit per cargo: content and associated weight. A solution could be using 2 factor parameters based on munitions weight and dimensions. To get closer to reality, facors could be above 1 to reflect the existence of containers, like 1.2 for space, and 1.5 for weight. For gameplay needs, mission creators would be able to use factors below 1, like 0.1 meaning that they will be able to load 10 times the default cargo capacity. Just thoughts... Edited 1 hour ago by SerpentSouris26
Recommended Posts