RealDCSpilot Posted August 14 Posted August 14 (edited) After DCS 2.9.6.58056 the moon was a tad to big. With DCS 2.9.7.58923 it's way too small now. Actually it would be right if it's scale would be in the middle between 2.9.6 and 2.9.7. Maybe looking out of the window at night once every month helps. I don't think that the moon is that much smaller over Russia. Screenshot is fresh, taken on the Syria map. The Moon is a sad tiny white spot now. Edited August 20 by RealDCSpilot 4 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
TOViper Posted August 14 Posted August 14 (edited) For the time until the next possible fix (?), you may play around a bit in the graphics.lua in the DCS\config directory ... Maybe changing the 0.5 to something bigger changes it. On the other hand, the value of 0.5 seems correct though ... Edited August 14 by TOViper Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
buur Posted August 14 Posted August 14 The Moon has a size about 0.52 degree on the sky. The picture looks right. 1
RealDCSpilot Posted August 14 Author Posted August 14 (edited) 6 hours ago, TOViper said: For the time until the next possible fix (?), you may play around a bit in the graphics.lua in the DCS\config directory ... Maybe changing the 0.5 to something bigger changes it. On the other hand, the value of 0.5 seems correct though ... Thanks, started with checking different values. 1 hour ago, buur said: The Moon has a size about 0.52 degree on the sky. The picture looks right. This picture looks right (because reality). What i see in DCS atm looks like more like a far more distant planet. https://www.pinterest.de/pin/another-day-at-the-office-with-an-excellent-full-moon-scene-on-a-quite-clear-night-awesome--547961479648671372 here comes another one: https://www.pinterest.de/pin/bright-moon-on-night-flight-in-crj700--573294227540476932/ 0.52 degree is mathematically correct, but what DCS does with it in it's code and what we get as a result not. Take the AH-64 cockpit frame into account not the HUD. Edited August 14 by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
draconus Posted August 14 Posted August 14 (edited) On 8/14/2024 at 8:02 PM, RealDCSpilot said: 0.52 degree is mathematically correct, but what DCS does with it in it's code and what we get as a result not. Please stop. The moon size is correct now. This is A-10A HUD - I added red lines referencing 1 degree steps: If it was different than that then DCS would display it wrong. Edited August 16 by draconus 3 Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
TOViper Posted August 14 Posted August 14 Yup, looking good. Curious to know why a bigger moon would be desirable? Moonstruck? 1 Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
RealDCSpilot Posted August 15 Author Posted August 15 (edited) Then there must be a world scale issue in VR in DCS. And someone at ED was asking himself the same question and started tinkering with moon size over the last patches. It should look more like a pea not like a pinhead. Edited August 15 by RealDCSpilot 3 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
draconus Posted August 15 Posted August 15 3 hours ago, RealDCSpilot said: Then there must be a world scale issue in VR in DCS. And someone at ED was asking himself the same question and started tinkering with moon size over the last patches. It should look more like a pea not like a pinhead. Think about it for a moment. Do other things look wrong or is it just the moon? It has to be proprotional to all other objects in the game. Even changing IPD will only change perception of size of the near objects. The sky and moon or sun will look the same either for a giant or midget. It might be the resolution and lack of details playing with you. Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Slippa Posted August 15 Posted August 15 7 minutes ago, draconus said: It has to be proprotional to all other objects in the game. Whose proportions though? 1
RealDCSpilot Posted August 15 Author Posted August 15 (edited) 1 hour ago, draconus said: Think about it for a moment. Do other things look wrong or is it just the moon? It has to be proprotional to all other objects in the game. Even changing IPD will only change perception of size of the near objects. The sky and moon or sun will look the same either for a giant or midget. It might be the resolution and lack of details playing with you. Next full moon is in 4 days, i hope for a clear sky. The top window frame of the AH-64 is a good reference frame for proportions. It is quite close to your head and now look how tiny the moon is in proportion to that window. Maybe you'll need to go outside too from time to time. Or at least, look out the window. Something is off. However, i'm kinda sick about running after problems in DCS. The latest patch introduced a new bunch of bugs again. They should start getting their <profanity> together. The 15th year is one of the worst so far. They are really loosing it. Here is the same screenshot with boosted brightness: Edited August 15 by RealDCSpilot 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
draconus Posted August 15 Posted August 15 52 minutes ago, RealDCSpilot said: Here is the same screenshot Frame is not a good reference because you can move your head away and the size proportion will change. HUD symbols otoh are made to be fixed size against the sky/background. There are bugs and problems but this is not one of them. You feel something is off and I say maybe it's lack of details because of low resolution. 1 Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
RealDCSpilot Posted August 15 Author Posted August 15 (edited) You still seem to not get it. This is a reference position. This is exactly where the head is. At a distance to the frame that does make sense. The screenshot is me in the AH-64 cockpit, simply looking up in the sky. In other sims the moon is also showing up bigger. So they are all wrong and DCS is the only one who does it right? More real life impressions: https://www.facebook.com/MentourPilot/photos/a.963992186989923/3228398517215934/?type=3 https://www.facebook.com/airlinkairlines/posts/a-full-moon-over-the-tasman-at-3am-captured-by-rhys-on-a-flight-in-our-cj3-from-/1492184397833072/ https://www.reddit.com/r/aviation/comments/9j9psi/snapped_this_shot_of_the_full_moon_during_the_mid/ Edited August 15 by RealDCSpilot 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Glide Posted August 15 Posted August 15 14 hours ago, TOViper said: Curious to know why a bigger moon would be desirable? it's a nice cinematic highlight for a mission. Also, as the moon is a light source, it's an easy way to light up the night without changing the entire lighting engine. A larger moon is more fun than a "correct" moon, IMHO. 2 1
Czar66 Posted August 15 Posted August 15 (edited) 1 hour ago, RealDCSpilot said: You still seem to not get it. This is a reference position. This is exactly where the head is. At a distance to the frame that does make sense. The screenshot is me in the AH-64 cockpit, simply looking up in the sky. In other sims the moon is also showing up bigger. So they are all wrong and DCS is the only one who does it right? More real life impressions: https://www.facebook.com/MentourPilot/photos/a.963992186989923/3228398517215934/?type=3 https://www.facebook.com/airlinkairlines/posts/a-full-moon-over-the-tasman-at-3am-captured-by-rhys-on-a-flight-in-our-cj3-from-/1492184397833072/ https://www.reddit.com/r/aviation/comments/9j9psi/snapped_this_shot_of_the_full_moon_during_the_mid/ The measurement should be done with a HUD like draconus did. The Apache screenshot has a much wider FOV than any of the pictures above. If comparison would take place, it should be the same exact FOV from the cameras. From observation, the photos have a much narrower FOV than the usual DCS gameplay, as you need peripheral vision. To add, DCS has little to no outer glow for the Moon, making it look smaller than the real life shots counterpart. All these elements needs to be taken into account. Take shots from the moon IRL with as much wide FOV your camera has towards 1x zoom and you'll see just a spot of light and not a ball. FOV is important guys.... disregard the 'feelings'..... 15 hours ago, draconus said: Please stop. The moon size is correct now. This is F-15C HUD - I added red lines referencing 1 degree steps: If it was different than that then DCS would display it wrong. 'Warthog HUD' Thanks for the measurement and hard data. Too much 'I feel like' around these forums... Example for the moon at 1x and 30x zoom: https://r2.community.samsung.com/t5/Galaxy-Gallery/Moon-1x-and-30x-zoom/td-p/14817034 Edited August 15 by Czar66 2
RealDCSpilot Posted August 15 Author Posted August 15 (edited) So i tried to match a real life foto to a screen capture of what's rendered in the HMD... F/A-18 at 35000 feet. I definitely would expect to see a moon diameter nearly twice as much as currently rendered in the HMD. @Czar66 Yes, you brought up the keyword. It might be a slightly too large FOV per camera that render each eye for the VR HMD. If any of the other parameters are correct, this is probably the only option that produces this issue. It basically squashes the image and is hard to spot because you can't bring any real object into the virtual world to reference. Question is, if that FOV value is accessible somewhere for us to check. Edited August 15 by RealDCSpilot 3 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
buur Posted August 15 Posted August 15 For the real life moon, maybe you have this illusion: https://en.wikipedia.org/wiki/Moon_illusion
RealDCSpilot Posted August 15 Author Posted August 15 @buur Do you even have a VR headset? You'll never understand the problem if you only know DCS as a flat game. For info, i just did a test in the F/A-18E in the other flight sim. Made a screenshot from the right eye and yes, DCS is rendering a higher FOV per eye for the same VR headset which now really smells like the source of the problem. "More perspective" is rendered in the same space which leads to objects appearing smaller than perceived in reality. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
freehand Posted August 15 Posted August 15 I remember in 2017 with the oculus sitting in the A10 looking out of the side & looking down I thought man I am so high from the ground as would be in real life but now all is wrong regarding size not sure what they changed but not the same feeling.
TOViper Posted August 15 Posted August 15 2 hours ago, RealDCSpilot said: @buur Do you even have a VR headset? You'll never understand the problem if you only know DCS as a flat game. For info, i just did a test in the F/A-18E in the other flight sim. Made a screenshot from the right eye and yes, DCS is rendering a higher FOV per eye for the same VR headset which now really smells like the source of the problem. "More perspective" is rendered in the same space which leads to objects appearing smaller than perceived in reality. Hey! I fly DCS mostly in VR since 4 years and I am interested in your statement, and have in fact two questions: .) What makes you confident that the newer DCS version has a different FOV? .) Did you play around with any configurations, like the SYSTEM settings page, or maybe some LUA files like the graphics.lua in the DCS/config directory, etc. to get rid of this (or make it appear like in the older versions)? Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
RealDCSpilot Posted August 16 Author Posted August 16 (edited) 18 hours ago, Czar66 said: Thanks for the measurement and hard data. Too much 'I feel like' around these forums... About the "hard data"... he measured with using a scale "inside the problem". The coin will always have the right diameter in millimeters, yes... but that seems not to be the problem here. Edited August 16 by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
RealDCSpilot Posted August 16 Author Posted August 16 (edited) 8 hours ago, TOViper said: .) What makes you confident that the newer DCS version has a different FOV? I didn't say that. That was freehand. But i can relate to what he said. ED makes a lot of changes under the hood without mentioning them in the changelogs. Night lighting is a very good example, it was broken for years. The last time i remember having full moon as main light source and realistic ground illumination working correctly was ~2019. Then it got broken again and the moon was only a sprite in the sky and the ground always dark as hell no matter what. Especially this was problematic for LCD VR headsets because everything looked extremely dark and i stopped doing night missions at that time. This was going on for years. Now, since a couple of months, night lighting did have a really nice comeback and it seems to work well across all maps now. And i also got a "new" OLED VR headset since last week which makes doing night missions really enjoyable again. But well, the size of the moon is off... As perceived through my VR headset. What makes me confident is -> i'm an old fart. I've simply seen many full moons in my life. And can't do a scientific measurement to compare FOV with other sims. Because that would need the exact same 3D object being looked at from the exact same distance in both simulators. Don't have the right tools for that. 8 hours ago, TOViper said: .) Did you play around with any configurations, like the SYSTEM settings page, or maybe some LUA files like the graphics.lua in the DCS/config directory, etc. to get rid of this (or make it appear like in the older versions)? No. Edited August 16 by RealDCSpilot 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
MiG21bisFishbedL Posted August 16 Posted August 16 Good. Goooood. My shrink ray is working. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
buur Posted August 16 Posted August 16 vor 6 Stunden schrieb RealDCSpilot: What makes me confident is -> i'm an old fart. I've simply seen many full moons in my life. I'm an old fart too. And also an amateur astronomer for many years. And the moon is really small. Go out at the next full moon and take a look at it. You can just cover it up with your little finger on your outstretched arm. 1 1
Hawkeye60 Posted August 16 Posted August 16 @buur Me as well! Use a 20 inch Obsession dob! Named her Junior! If you look at the moon through this scope, it will near blind you! A real "Light Bucket" "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Slippa Posted August 16 Posted August 16 (edited) Also an old fart that’s seen many moons, I wouldn’t know where to begin measuring it but I had to laugh when I saw this after the ‘it’s too big’ thread. It must be measurable. Do one of us need to pop up there with one of these? Edited August 20 by Slippa Grammar 1
Recommended Posts