Wlasiuk Posted August 23, 2024 Posted August 23, 2024 Please add an option in the Special options for the F-16 to pre-align (boresight) Mavericks. Most of the time the airfields on multiplayer Servers don't even have any objects where you can lock on the Maverick which are far enough. Same for the HMCS alignment. Now I have a VR headset so it's not that bad, but it's a nightmare for people that play with head tracking. Those kind of features are an interesting insight into real life procedures, but under the unrealistic circumstances we have here since it's only a game, those procedures can get super annoying and they add nothing to the game in the end. 7
Tenkom Posted August 24, 2024 Posted August 24, 2024 (edited) With the new dynamic spawn function you can just select Hot start and all that is done for you. Edit: Not that I'm opposed to them adding the options you are asking for. Options are (almost)always a good thing. Edited August 24, 2024 by Tenkom
Furiz Posted August 25, 2024 Posted August 25, 2024 On 8/23/2024 at 9:59 AM, Wlasiuk said: Most of the time the airfields on multiplayer Servers don't even have any objects where you can lock on the Maverick which are far enough. Hey, you will get much better effect if you boresight in the air. It is very easy to do it also, I use ground radar find anything bright on the map, it is usually some small settlement, get my cursor there and switch to TGP rest is normal procedure.
Hobel Posted August 25, 2024 Posted August 25, 2024 vor 19 Stunden schrieb Tenkom: With the new dynamic spawn function you can just select Hot start and all that is done for you. Not every server allows hot start 2
Wlasiuk Posted September 12, 2024 Author Posted September 12, 2024 (edited) On 8/25/2024 at 11:17 AM, Furiz said: Hey, you will get much better effect if you boresight in the air. It is very easy to do it also, I use ground radar find anything bright on the map, it is usually some small settlement, get my cursor there and switch to TGP rest is normal procedure. True, tried that, but the problem that there is usually nothing on my way to the target where I can boresight it on, you cannot lock buildings or rocks or such, because the Mavericks in game aren't fully modelled. That's why it's annoying that the boresighting is still required. I would much rather have an option where the Marericks are just always boresighted, the game isn't fully simulated anyway. Also annoying that only one module requires this. Edited September 12, 2024 by Wlasiuk
ED Team NineLine Posted September 13, 2024 ED Team Posted September 13, 2024 On 9/12/2024 at 5:58 AM, Wlasiuk said: True, tried that, but the problem that there is usually nothing on my way to the target where I can boresight it on, you cannot lock buildings or rocks or such, because the Mavericks in game aren't fully modelled. That's why it's annoying that the boresighting is still required. I would much rather have an option where the Marericks are just always boresighted, the game isn't fully simulated anyway. Also annoying that only one module requires this. I'm not sure what you mean, you can boresight on a building. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
FusRoPotato Posted September 25, 2024 Posted September 25, 2024 (edited) Some buildings can't be used because their sizes and locations are bugged, and regardless of size, can't be grabbed beyond 7 miles. That is a massive limitation to the standard procedure because it cannot fix to arbitrary pixel patterns when there are no buildings. When there are buildings, they are often bugged causing discrepancies between the TGP and seeker, or significant loss of time attempting to grab the same object in which case they are simply passed because of the original 7 mile limit. It leaves a lot of us making excessive attempts building after building trying to find something to bore on because of how frequently this object method fumbles. I've opted to skip the process entirely because it's easier to manually correct every single seeker. Your team has a tendency to take procedural guides too literally towards assuming their functional realities. 7 miles is considered a reliable lock for a small vehicle because that is the distance of which there is a 2-sigma pixel density view factor. There should be no distance limit with buildings if they can be recognized on screen and you guys still have a lot of building-size definition issues hidden in your object properties, especially on Marianas where the grab size of some buildings are so massive that they get grabbed even when off-screen which completely blocks all units in the area. Edited September 25, 2024 by FusRoPotato
Bigity Posted November 14, 2024 Posted November 14, 2024 They added this briefly, didn't they? It just didn't work and was removed pretty quickly.
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