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Posted

Hi

I am trying to launch DCS World Client in an Azure VM. 

However, the DCS.exe starts and stops without reaching the splash screen or login.

This is what remains in the log file, what must I configure differently?

=== Log opened UTC 2024-09-07 11:49:38
2024-09-07 11:49:38.301 INFO    EDCORE (Main): system  affinity mask: 111111
2024-09-07 11:49:38.301 INFO    EDCORE (Main): process affinity mask: 111111
2024-09-07 11:49:38.301 WARNING EDCORE (Main): hypervisor is active
2024-09-07 11:49:38.301 INFO    EDCORE (Main): CPU: AMD EPYC 74F3 24-Core Processor [1x L3 caches]
2024-09-07 11:49:38.301 INFO    EDCORE (Main): CPU has uniform cache size 32 MB (per cache)
2024-09-07 11:49:38.301 INFO    EDCORE (Main): all CPU cores have the same efficiency class 0
2024-09-07 11:49:38.301 INFO    EDCORE (Main): all CPU cores have the same performance class 0
2024-09-07 11:49:38.301 INFO    EDCORE (Main): common cores: {4, 5}
2024-09-07 11:49:38.301 INFO    EDCORE (Main): render cores: {0, 1, 2, 3}
2024-09-07 11:49:38.301 INFO    EDCORE (Main): IO cores: {}
2024-09-07 11:49:40.371 INFO    EDCORE (Main): pause10: 0.017408 us (std dev: 0.026891)
2024-09-07 11:49:40.371 INFO    EDCORE (Main): pause10: 515 cycles (std dev: 577.5)
2024-09-07 11:49:40.371 INFO    EDCORE (Main): Created boot pool: n:6
2024-09-07 11:49:40.373 INFO    APP (Main): Command line: "E:\Program Files\Eagle Dynamics\DCS World\bin-mt\DCS.exe" 
2024-09-07 11:49:40.373 INFO    APP (Main): DCS/2.9.7.59263 (x86_64; MT; Windows NT 10.0.20348)
2024-09-07 11:49:40.373 INFO    APP (Main): Application revision: 239263
2024-09-07 11:49:40.373 INFO    APP (Main): Renderer revision: 25342
2024-09-07 11:49:40.373 INFO    APP (Main): Terrain revision: 25357
2024-09-07 11:49:40.373 INFO    APP (Main): Build number: 179
2024-09-07 11:49:40.373 INFO    APP (Main): CPU cores: 3, threads: 6, System RAM: 56268 MB, Pagefile: 8192 MB
=== Log closed.

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted
Hi
I am trying to launch DCS World Client in an Azure VM. 
However, the DCS.exe starts and stops without reaching the splash screen or login.
This is what remains in the log file, what must I configure differently?
=== Log opened UTC 2024-09-07 11:49:38
2024-09-07 11:49:38.301 INFO    EDCORE (Main): system  affinity mask: 111111
2024-09-07 11:49:38.301 INFO    EDCORE (Main): process affinity mask: 111111
2024-09-07 11:49:38.301 WARNING EDCORE (Main): hypervisor is active
2024-09-07 11:49:38.301 INFO    EDCORE (Main): CPU: AMD EPYC 74F3 24-Core Processor [1x L3 caches]
2024-09-07 11:49:38.301 INFO    EDCORE (Main): CPU has uniform cache size 32 MB (per cache)
2024-09-07 11:49:38.301 INFO    EDCORE (Main): all CPU cores have the same efficiency class 0
2024-09-07 11:49:38.301 INFO    EDCORE (Main): all CPU cores have the same performance class 0
2024-09-07 11:49:38.301 INFO    EDCORE (Main): common cores: {4, 5}
2024-09-07 11:49:38.301 INFO    EDCORE (Main): render cores: {0, 1, 2, 3}
2024-09-07 11:49:38.301 INFO    EDCORE (Main): IO cores: {}
2024-09-07 11:49:40.371 INFO    EDCORE (Main): pause10: 0.017408 us (std dev: 0.026891)
2024-09-07 11:49:40.371 INFO    EDCORE (Main): pause10: 515 cycles (std dev: 577.5)
2024-09-07 11:49:40.371 INFO    EDCORE (Main): Created boot pool: n:6
2024-09-07 11:49:40.373 INFO    APP (Main): Command line: "E:\Program Files\Eagle Dynamics\DCS World\bin-mt\DCS.exe" 
2024-09-07 11:49:40.373 INFO    APP (Main): DCS/2.9.7.59263 (x86_64; MT; Windows NT 10.0.20348)
2024-09-07 11:49:40.373 INFO    APP (Main): Application revision: 239263
2024-09-07 11:49:40.373 INFO    APP (Main): Renderer revision: 25342
2024-09-07 11:49:40.373 INFO    APP (Main): Terrain revision: 25357
2024-09-07 11:49:40.373 INFO    APP (Main): Build number: 179
2024-09-07 11:49:40.373 INFO    APP (Main): CPU cores: 3, threads: 6, System RAM: 56268 MB, Pagefile: 8192 MB
=== Log closed.
Well, you need a dedicated GPU for starters I believe.
Cheers!

Sent from my SM-A536B using Tapatalk

Posted
11 minutes ago, MAXsenna said:

Well, you need a dedicated GPU for starters I believe.
Cheers!

Sent from my SM-A536B using Tapatalk
 

NV6ads A10 v5 (6 vcpus, 55 GiB memory)
 

I can launch other software as well as games such as XCOM 2, Stonehearth, Wargame Red Dragon, Blender and all of those can detect the GPU on the VM?

image.png

image.png

 

 

image.png

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted
6 minutes ago, MAXsenna said:

Yeah, I don't see it detected in the log. That's why.

Sent from my SM-A536B using Tapatalk
 

Ok thanks I will do some reading to see how to rectify that

  • Like 1

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted (edited)
22 hours ago, MAXsenna said:

Yeah, I don't see it detected in the log. That's why.

Sent from my SM-A536B using Tapatalk
 

mount and blade warband II also works fine and detects the gpu

image.png

Edited by AngryViper.101

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted

I don't think GPU is the problem as it doesn't even get to checking it yet. Normally authentication comes next, then sounds and module files are loaded. I'd try with Windows 10/11 as it's required/recommended system for DCS. That other games run fine is completely irrelevant.

 

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Posted

what "remotization" software you're using?
If you're using just RDP without any "virtual monitor" attached to the machine, it can be the cause of the problem.

  • Like 2

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Posted (edited)

Hi

I have since purchased and managed to run XPLANE 12 successfully, however DCS World starts and stops?
Here is my dxdiag display settings and dcs log file, any ideas please?

 

image.png

 

=== Log opened UTC 2024-09-12 12:51:07
2024-09-12 12:51:06.126 INFO    EDCORE (Main): system  affinity mask: 111111
2024-09-12 12:51:06.126 INFO    EDCORE (Main): process affinity mask: 111111
2024-09-12 12:51:06.126 WARNING EDCORE (Main): hypervisor is active
2024-09-12 12:51:06.126 INFO    EDCORE (Main): CPU: AMD EPYC 74F3 24-Core Processor                 [1x L3 caches]
2024-09-12 12:51:06.126 INFO    EDCORE (Main): CPU has uniform cache size 32 MB (per cache)
2024-09-12 12:51:06.126 INFO    EDCORE (Main): all CPU cores have the same efficiency class 0
2024-09-12 12:51:06.126 INFO    EDCORE (Main): all CPU cores have the same performance class 0
2024-09-12 12:51:06.126 INFO    EDCORE (Main): common cores: {4, 5}
2024-09-12 12:51:06.126 INFO    EDCORE (Main): render cores: {0, 1, 2, 3}
2024-09-12 12:51:06.126 INFO    EDCORE (Main): IO cores: {}
2024-09-12 12:51:08.204 INFO    EDCORE (Main): pause10: 0.017681 us (std dev: 0.027022)
2024-09-12 12:51:08.204 INFO    EDCORE (Main): pause10: 518 cycles (std dev: 703.2)
2024-09-12 12:51:08.205 INFO    EDCORE (Main): Created boot pool: n:6
2024-09-12 12:51:08.206 INFO    APP (Main): Command line: "D:\DCS\bin-mt\DCS.exe" 
2024-09-12 12:51:08.206 INFO    APP (Main): DCS/2.9.7.59263 (x86_64; MT; Windows NT 10.0.20348)
2024-09-12 12:51:08.206 INFO    APP (Main): Application revision: 239263
2024-09-12 12:51:08.206 INFO    APP (Main): Renderer revision: 25342
2024-09-12 12:51:08.206 INFO    APP (Main): Terrain revision: 25357
2024-09-12 12:51:08.206 INFO    APP (Main): Build number: 179
2024-09-12 12:51:08.206 INFO    APP (Main): CPU cores: 3, threads: 6, System RAM: 56268 MB, Pagefile: 8192 MB
=== Log closed.

 

Since then, I have been flying XPLANE 12 smoothly with same setup ... :

xplane03.png

 

xplane01.png

 

xplane04.pngxplane02.png

Edited by AngryViper.101
xplane 12 proof

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted
On 9/9/2024 at 9:28 AM, Maverick87Shaka said:

what "remotization" software you're using?
If you're using just RDP without any "virtual monitor" attached to the machine, it can be the cause of the problem.

Please see my post above, I managed to get XPLANE 12 working on the same setup and it is running smoothly so perhaps that will become my go to sim on this setup ..

 

Do you perhaps have any advice / ideas that I can take to try and get DCS world to launch on same setup?
 

 

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted
7 hours ago, AngryViper.101 said:

Please see my post above, I managed to get XPLANE 12 working on the same setup and it is running smoothly so perhaps that will become my go to sim on this setup ..

 

Do you perhaps have any advice / ideas that I can take to try and get DCS world to launch on same setup?
 

 

Yes, my advice is try to answer my question: what software did you currently use to connect to the VM?
If you're just running it out of Remote Desktop client, that may be the cause of the issue. And that's why I'm asking what software are you currently use to connect to the VM, I'm not asking if other game/software works.
 

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Posted
9 hours ago, Maverick87Shaka said:

Yes, my advice is try to answer my question: what software did you currently use to connect to the VM?
If you're just running it out of Remote Desktop client, that may be the cause of the issue. And that's why I'm asking what software are you currently use to connect to the VM, I'm not asking if other game/software works.
 

Hi

Thanks for the reply.

I am making use of Parsec, that seems to be the only one that makes use of the NVIDIA A10 GPU and correct monitor. This solved the same issue with all the other games.

I cannot use remote desktop connection since it defaults to the Microsoft Remote Display Adapter which does not work. 

 

1. I log on using TightVNC

2. I then use Parsec to remotely connect to the VM

 

 

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted

Don't know but... It seems that you have only 6 cores assigned to the game. IO cores: zero.

This is how it looks like on a normal 24 core machine:

2024-08-31 14:53:45.801 INFO    EDCORE (Main): system  affinity mask: 111111111111111111111111
2024-08-31 14:53:45.801 INFO    EDCORE (Main): process affinity mask: 111111111111111111111111

2024-08-31 14:53:45.802 INFO    EDCORE (Main): common cores: {2, 3, 6, 7}
2024-08-31 14:53:45.802 INFO    EDCORE (Main): render cores: {4, 5, 0, 1}
2024-08-31 14:53:45.802 INFO    EDCORE (Main): IO cores: {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23}

---
In your last line it actually says that the game only runs on 3 cores only (6 virtual threads). I guess that's simply not enough. It may need at least 4 cores or more.

 

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Posted

Hi

I tried increasing the vCores and still DCS world shuts down before reaching the splash screen or login.

 

=== Log opened UTC 2024-09-13 09:43:30
2024-09-13 09:43:30.394 INFO    EDCORE (Main): system  affinity mask: 111111111111
2024-09-13 09:43:30.394 INFO    EDCORE (Main): process affinity mask: 111111111111
2024-09-13 09:43:30.397 WARNING EDCORE (Main): hypervisor is active
2024-09-13 09:43:30.397 INFO    EDCORE (Main): CPU: AMD EPYC 74F3 24-Core Processor                 [1x L3 caches]
2024-09-13 09:43:30.397 INFO    EDCORE (Main): CPU has uniform cache size 32 MB (per cache)
2024-09-13 09:43:30.397 INFO    EDCORE (Main): all CPU cores have the same efficiency class 0
2024-09-13 09:43:30.397 INFO    EDCORE (Main): all CPU cores have the same performance class 0
2024-09-13 09:43:30.397 INFO    EDCORE (Main): common cores: {6, 7, 8, 9, 10, 11}
2024-09-13 09:43:30.397 INFO    EDCORE (Main): render cores: {0, 1, 2, 3, 4, 5}
2024-09-13 09:43:30.397 INFO    EDCORE (Main): IO cores: {}
2024-09-13 09:43:32.481 INFO    EDCORE (Main): pause10: 0.017744 us (std dev: 0.021620)
2024-09-13 09:43:32.481 INFO    EDCORE (Main): pause10: 525 cycles (std dev: 990.3)
2024-09-13 09:43:32.482 INFO    EDCORE (Main): Created boot pool: n:12
2024-09-13 09:43:32.483 INFO    APP (Main): Command line: "D:\DCS\bin-mt\DCS.exe" 
2024-09-13 09:43:32.483 INFO    APP (Main): DCS/2.9.7.59263 (x86_64; MT; Windows NT 10.0.20348)
2024-09-13 09:43:32.483 INFO    APP (Main): Application revision: 239263
2024-09-13 09:43:32.483 INFO    APP (Main): Renderer revision: 25342
2024-09-13 09:43:32.483 INFO    APP (Main): Terrain revision: 25357
2024-09-13 09:43:32.483 INFO    APP (Main): Build number: 179
2024-09-13 09:43:32.483 INFO    APP (Main): CPU cores: 6, threads: 12, System RAM: 112588 MB, Pagefile: 16384 MB
=== Log closed.
 

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted
14 hours ago, AngryViper.101 said:

Hi

Thanks for the reply.

I am making use of Parsec, that seems to be the only one that makes use of the NVIDIA A10 GPU and correct monitor. This solved the same issue with all the other games.

I cannot use remote desktop connection since it defaults to the Microsoft Remote Display Adapter which does not work. 

 

1. I log on using TightVNC

2. I then use Parsec to remotely connect to the VM

 

 

That's make sense and that's why I'm asking.....if you've tested at least once to start DCS when using RDP (before installing parsec), just give a try to remove the Config folder inside saved games, and then test again using Parsec 😉

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Posted
10 hours ago, Maverick87Shaka said:

That's make sense and that's why I'm asking.....if you've tested at least once to start DCS when using RDP (before installing parsec), just give a try to remove the Config folder inside saved games, and then test again using Parsec 😉

Darn, mine only shows C:\Users\MyName\SavedGames\DCS\Logs  , there is no config folder, also look for saved games in documents and no config folder

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted
Darn, mine only shows C:\Users\MyName\SavedGames\DCS\Logs  , there is no config folder, also look for saved games in documents and no config folder
Means it doesn't even get to the point where it creates the folders.
Apologies if you already told us. Ha you tried without launching the Launcher?

Sent from my SM-A536B using Tapatalk

Posted
9 minutes ago, MAXsenna said:

Means it doesn't even get to the point where it creates the folders.
Apologies if you already told us. Ha you tried without launching the Launcher?

Sent from my SM-A536B using Tapatalk
 

Hi

Yes, I have and same result, darn.

 

I am now playing XPLANE 12 in desperation and it runs very well on this VM.

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted

Let me know if you have any ideas, 
My AZURE VM is standing by with a managed disk dedicated to DCS, sadly I cannot use it. 

 

Any ideas please let me know so that I can try again.

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted
Let me know if you have any ideas, 
My AZURE VM is standing by with a managed disk dedicated to DCS, sadly I cannot use it. 
 
Any ideas please let me know so that I can try again.
Try to copy the setting folder from another computer, and disable the launcher? DCS won't play along with certain GPUs.

Sent from my SM-A536B using Tapatalk

Posted

I tried to open the modelviewer2.exe also located int he bin-mt folder
 

At least the modelviewer2 produces more log entries ... could this possibly shed some light?

 

14:09:18 INFO: App log enabled!
12.1484 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/liveries
12.1484 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/animations
12.1485 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/models
12.1486 ERROR EDCORE No suitable driver found to mount coremods/tech/uss_nimitz/animations/textures
12.1500 ERROR EDCORE No suitable driver found to mount mods/tech/wip/animations
12.1501 ERROR EDCORE No suitable driver found to mount mods/tech/wip/shapes
12.1501 ERROR EDCORE No suitable driver found to mount mods/tech/wip/characters/animations
12.1501 ERROR EDCORE No suitable driver found to mount mods/tech/wip/characters/models
12.1502 ERROR EDCORE No suitable driver found to mount mods/tech/wip/characters/textures
12.1502 ERROR EDCORE No suitable driver found to mount mods/aircraft/ah-64d/animations/animations
12.1502 ERROR EDCORE No suitable driver found to mount mods/aircraft/ah-64d/animations/liveries
12.1503 ERROR EDCORE No suitable driver found to mount mods/aircraft/ah-64d/animations/models
12.1503 ERROR EDCORE No suitable driver found to mount mods/aircraft/ah-64d/animations/textures
12.1506 ERROR EDCORE No suitable driver found to mount coremods/aircraft/fa-18c/animations/liveries
12.1508 ERROR EDCORE No suitable driver found to mount mods/terrains/caucasus/models/communication/communication.texture.zip
12.1508 DEBUG ModelViewer2::createLua done
12.1508 DEBUG ModelViewer2::createLua ----------------------------------------------------------------
15.1303 INFO DX11BACKEND resize to resolution 1201x377
18.0226 WARNING WORLD ModelTimeQuantizer: ANTIFREEZE ENABLED
43.5075 INFO DX11BACKEND resize to resolution 1841x674
43.5114 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=460;SIZE_X=460;SIZE_Y=168;USE_DCS_DEFERRED=1;
43.8403 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=460;SIZE_X=460;SIZE_Y=168;USE_DCS_DEFERRED=1;
44.1903 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=460;SIZE_X=460;SIZE_Y=168;USE_DCS_DEFERRED=1;
44.4903 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=460;SIZE_X=460;SIZE_Y=168;USE_DCS_DEFERRED=1;
45.2005 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=230;SIZE_X=230;SIZE_Y=84;USE_DCS_DEFERRED=1;
45.5363 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=230;SIZE_X=230;SIZE_Y=84;USE_DCS_DEFERRED=1;
45.8404 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=230;SIZE_X=230;SIZE_Y=84;USE_DCS_DEFERRED=1;
46.1438 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=230;SIZE_X=230;SIZE_Y=84;USE_DCS_DEFERRED=1;
46.2903 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=115;SIZE_X=115;SIZE_Y=42;USE_DCS_DEFERRED=1;
46.4403 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=115;SIZE_X=115;SIZE_Y=42;USE_DCS_DEFERRED=1;
46.5404 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=115;SIZE_X=115;SIZE_Y=42;USE_DCS_DEFERRED=1;
46.5903 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=115;SIZE_X=115;SIZE_Y=42;USE_DCS_DEFERRED=1;
46.6223 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=57;SIZE_X=57;SIZE_Y=21;USE_DCS_DEFERRED=1;
46.6415 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=57;SIZE_X=57;SIZE_Y=21;USE_DCS_DEFERRED=1;
46.6621 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=57;SIZE_X=57;SIZE_Y=21;USE_DCS_DEFERRED=1;
46.6861 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=57;SIZE_X=57;SIZE_Y=21;USE_DCS_DEFERRED=1;
46.7100 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=28;SIZE_X=28;SIZE_Y=10;USE_DCS_DEFERRED=1;
46.7260 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=28;SIZE_X=28;SIZE_Y=10;USE_DCS_DEFERRED=1;
46.7461 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=28;SIZE_X=28;SIZE_Y=10;USE_DCS_DEFERRED=1;
46.7650 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=28;SIZE_X=28;SIZE_Y=10;USE_DCS_DEFERRED=1;
46.7863 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00333, 0.02382, 0.09719, 0.22598, 0.29937, 0.22598, 0.09719,;FILTER_KERNEL1= 0.02382, 0.00333;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=9;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=14;SIZE_X=14;SIZE_Y=5;USE_DCS_DEFERRED=1;
46.8042 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00222, 0.00877, 0.02702, 0.06483, 0.12111, 0.17621, 0.19968,;FILTER_KERNEL1= 0.17621, 0.12111, 0.06483, 0.02702, 0.00877, 0.00222;FILTER_KERNEL2= ;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=13;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=14;SIZE_X=14;SIZE_Y=5;USE_DCS_DEFERRED=1;
46.8239 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00166, 0.00478, 0.01192, 0.02583, 0.04863, 0.07956, 0.11308,;FILTER_KERNEL1= 0.13963, 0.14980, 0.13963, 0.11308, 0.07956, 0.04863, 0.02583,;FILTER_KERNEL2= 0.01192, 0.00478, 0.00166;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=17;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=14;SIZE_X=14;SIZE_Y=5;USE_DCS_DEFERRED=1;
46.8412 INFO DX11BACKEND Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3= ;FILTER_KERNEL4= ;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=14;SIZE_X=14;SIZE_Y=5;USE_DCS_DEFERRED=1;
48.2397 WARNING WORLD ModelTimeQuantizer: ANTIFREEZE ENABLED

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted (edited)
5 hours ago, buceador said:

Actually even with worst performance, it can be an interesting option "remotization" of Graphics computing power, even just to have less heating production near to you, leave some cloud doing hard works and heat up for you. Main problem for cloud computing in the context of complex simulator, that will be challenging, is manage all the peripheral, but it will comes later 😄

 

6 hours ago, AngryViper.101 said:

Let me know if you have any ideas, 
My AZURE VM is standing by with a managed disk dedicated to DCS, sadly I cannot use it. 

 

Any ideas please let me know so that I can try again.

Last chance, try to install on VM Process Lasso (free demo available), and try to play with core assignment, so create profile for DCS.exe and assign all available CPU and so on.
DCS can detect if processlasso is running and it will skip to create "pre-set" affinity mask, leaving the work to this software. It will some any potential problem of DCS trying to use cores not really available since it's a VM with no all core assignment.

Edited by Maverick87Shaka

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Posted

So, I decided to test on another Azure VM, which sports a Nvidia Tesla T4 GPU.

The software setup is still the same:

0. Windows Server 2022

1. TightVNC

2. Parsec

3. e2Soft virtual audio driver

4. Zero Tier so that peer-to-peer network works (for Parsec)

5. Nvidia Grid Drivers

The only difference thus far was that I could not seem to install the Nvidia A10 drivers on the prior VM, but on this VM the Tesla T4 drivers are running fine.

And again, even with or without process lasso, all other games run perfectly ... except DCS that does not even want to launch the splash screen, DCS.exe runs for several seconds and then simply stops:

=== Log opened UTC 2024-09-15 19:27:14
2024-09-15 19:27:14.288 INFO    EDCORE (Main): system  affinity mask: 1111
2024-09-15 19:27:14.288 INFO    EDCORE (Main): process affinity mask: 1111
2024-09-15 19:27:14.289 WARNING EDCORE (Main): hypervisor is active
2024-09-15 19:27:14.289 INFO    EDCORE (Main): CPU: AMD EPYC 7V12 64-Core Processor                 [1x L3 caches]
2024-09-15 19:27:14.289 INFO    EDCORE (Main): CPU has uniform cache size 16 MB (per cache)
2024-09-15 19:27:14.289 INFO    EDCORE (Main): all CPU cores have the same efficiency class 0
2024-09-15 19:27:14.289 INFO    EDCORE (Main): all CPU cores have the same performance class 0
2024-09-15 19:27:14.289 INFO    EDCORE (Main): common cores: {2, 3}
2024-09-15 19:27:14.289 INFO    EDCORE (Main): render cores: {0, 1}
2024-09-15 19:27:14.289 INFO    EDCORE (Main): IO cores: {}
2024-09-15 19:27:16.296 INFO    EDCORE (Main): pause10: 0.022253 us (std dev: 0.040687)
2024-09-15 19:27:16.296 INFO    EDCORE (Main): pause10: 510 cycles (std dev: 1049.0)
2024-09-15 19:27:16.297 INFO    EDCORE (Main): Created boot pool: n:4
2024-09-15 19:27:16.298 INFO    APP (Main): Command line: "F:\DCS World\bin-mt\DCS.exe" 
2024-09-15 19:27:16.298 INFO    APP (Main): DCS/2.9.7.59263 (x86_64; MT; Windows NT 10.0.20348)
2024-09-15 19:27:16.298 INFO    APP (Main): Application revision: 239263
2024-09-15 19:27:16.298 INFO    APP (Main): Renderer revision: 25342
2024-09-15 19:27:16.298 INFO    APP (Main): Terrain revision: 25357
2024-09-15 19:27:16.298 INFO    APP (Main): Build number: 179
2024-09-15 19:27:16.298 INFO    APP (Main): CPU cores: 4, threads: 4, System RAM: 28620 MB, Pagefile: 65536 MB
=== Log closed.
 

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted
On 9/9/2024 at 9:00 AM, draconus said:

I don't think GPU is the problem as it doesn't even get to checking it yet. Normally authentication comes next, then sounds and module files are loaded. I'd try with Windows 10/11 as it's required/recommended system for DCS. That other games run fine is completely irrelevant.

 

These VMs must be configured explicitly to allow UDP, TCP ports to be opened.

Could it be that during authentication I must open outbound ports that are not the usual that works for other software?

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

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