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Posted

I just flew some missions with the Tomcat, LANTIRN and some LGBs. It seems that Jester did not react proberly to commands like the QWP commands or even the white hot / black hot commands.

He says things like "Armor captured", but the LANTIRN is not even stabilized, or he clicks his mic as affirmation, but does not actually perform commands. Still all he does is switch to QHUD after I switched to the back seat and checked if the LANTIRN was functional. It was.  

This does not happen in all missions - it's possible that it only happens in Client controlled aircraft, not if I play as "player". 

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For there you have been, and there you will always long to return."


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Posted (edited)

I could reproduce it for the third time. Jester did not do anything with the LANTIRN, after that he stopped creating waypoints from map markers as well and even to switch between existing waypoints. He responses to commands by acknowledging, but does not perform them. In a different mission it seemed to work, I'll try to find out what triggers this behavior to give you more information.

Edited by Tomcatter87
  • Like 1

"Once you have tasted flight, you will forever walk the earth with your eyes turned skyward.
For there you have been, and there you will always long to return."


Check out my DCS content on Instagram

Posted

I came here looking to see if anyone else was having this problem.

Jester is acting odd when it comes to using the LANTIRN. 

I use the headtrack to Cue Jester and the LANTIRN to QEYEBALLS. He will always turn the LANTIRN to that spot. I can see the targets on the LANTRIN screen.

When I ask him to Search for Targets the LANTIRN wont do the circular search pattern but just drags along lazily in the direction we are moving. 

Occasionally he calls out a target but he doesn't seem to latch on for long and it's a one time thing. I also can't get him to switch to BHOT, same as OP. 

Posted

The Laser Code is not selectable via Jester.  It's cycling by itself.

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Posted

Yesterday I wanted to explain to my wingman how to use the Jester-controlled LANTIRN for dropping some GBUs.

I asked Jester to select a GBU-16 of the two I had, turned on TV and asked him to Q the waypoint with targets and then search for some targets.

Everything worked well so far, I dropped the bomb and it hit flawlessly. But after the drop, when I wanted to go for a second run with the other GBU-16, it didn' t work. The Jester menu for choseing Q was gone, I couldn' t tell him to search for targets, whatsoever. 

My friend had the same issue. He could perfectly drop the first GBU, but when he wanted to drop the second - no more menu available, no way to change Q or select targets.

Posted

Yup, something is definitely off. Jester wouldn't select the laser code, and then wouldn't switch to GBU 16s after I'd dropped GBU 10s (as dumb bombs, since the laser wasn't working).

Posted

Same issue. Tried playing Mission 1 of Final Hour. Jester seems to point at target but i dont think he ever selects the bomb? And the second number of the code just continuously cycles. Happens every time I try the mission

Posted
18 hours ago, Tomcatter87 said:

Could someone at Heatblur please take a look at this @IronMike ? Using the LANTIRN via Jester is a quite central element of the Tomcat.

BUMP

can't get him to acknowledge anything except that the tgt pod is ready

 

 

Posted (edited)

Yes I have the same problem, sometimes Jester wakes up and guides me to target and instructs when to pickle, sometimes he just remains silent, I fly over the target and nothing happens. Weird! 

It seems to work if I set for each bomb I drop the laser code again with Jester commands. 

Edited by tflash

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Posted

Complete catatonia in the backseat.
Hoping Heatblur does not suffer from the same.

  • Like 1

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Posted

Also had the same problem yesterday, played a mission I've played many times before from the Instant Action menu (Marianas, Clay Dagger in the Dark), could see the laser code cycling, and Jester would not respond to any targeting commands.

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I'm not updating this anymore. It's safe to assume I have all the stuff, and the stuff for the stuff too. 🙂

Posted (edited)

crruent Jester's TGP totally is now completely broken. before smart Jester has become an dumb AI, 
before  jester is searched tgp in a diamond pattern and targeting ground but  now stupidly and drifting one side 
I guess it's a side effect of ed's official patch

Edited by lee1hy
  • Like 1


kim_123456#3214
My awesome liveries user files https://shorturl.at/cdKV5

 

Posted
On 10/17/2024 at 2:43 PM, PorkinsFury said:

Same issue. Tried playing Mission 1 of Final Hour. Jester seems to point at target but i dont think he ever selects the bomb? And the second number of the code just continuously cycles. Happens every time I try the mission

I'm having this exact same problem. 

  • Like 1
Posted

One of you should post a track file showing the problem, it’ll help them nail it down, they can look at it and see what’s happening in the background with your game. I only say this because they may not be able to reproduce the issue on their end, I don’t have any problems with Jester or the LANTIRN and was surprised to see so many people reporting issues.

Posted (edited)
12 hours ago, Q3ark said:

One of you should post a track file showing the problem, it’ll help them nail it down, they can look at it and see what’s happening in the background with your game. I only say this because they may not be able to reproduce the issue on their end, I don’t have any problems with Jester or the LANTIRN and was surprised to see so many people reporting issues.

dude, singleplay is working fine, 

problem is multiplay 
jester can't find any ground targets at all even not swtich area track 
All the problems with this game come from the multi
Beta testers say that there are no problems because they tested the few unit in the mission editor, but this is the problem.
tester need to have a lot of AA/AG experience in multiplayer. 

Edited by lee1hy


kim_123456#3214
My awesome liveries user files https://shorturl.at/cdKV5

 

Posted
12 hours ago, Q3ark said:

One of you should post a track file showing the problem, it’ll help them nail it down, they can look at it and see what’s happening in the background with your game. I only say this because they may not be able to reproduce the issue on their end, I don’t have any problems with Jester or the LANTIRN and was surprised to see so many people reporting issues.

If someone from Heatblur popped on here and asked one of us to provide a track, I'm sure someone would, but no one has even acknowledged the bug let alone asked for help trying to track it down.

If they want a track they can ask for one, but I’m not about to do someone else’s job for them when as far as I know they already see the problem.

Not like it’s complicated to repro.

48 minutes ago, lee1hy said:

dude, singleplay is working fine,  

 

I’m seeing the problem in Single Player too.

  • Like 3
Posted

Dude, the problem is not effecting everyone, I don’t have it, nobody I fly with has. It’s conceivable that the guys at heatblur haven’t come across it, a track file is an excellent diagnostic tool in those situations. 

Posted (edited)

I just found out the problem. It was a dynamic respawn issue. When I create TGP and LGB with dynamic respawn,
JESTER does not work properly  and TGP boot speed is strangely fast.

Do not use dynamic respawn
must loading weapons through GROUND CREW (old way)



 

Edited by lee1hy


kim_123456#3214
My awesome liveries user files https://shorturl.at/cdKV5

 

Posted

I think a workaround is to spawn in a clean jet and arm it up using the ground crew window, making sure you set a valid laser code.

 

When you have the problem check the kneeboard and see what the laser code looks like. 

Posted

It is a problem in SP as well and probably comes down to a change in the bomb/laser code logic for the bombs that was introduced when the fuzes where updated, or a bit later, who knows. The fix is an update of the mission template in the editor. Open the Mission, click on the ordonace on the Jet and open the new Fuze menu, click OK and repeat or copy that setting for all bombs on the jet. That worked for me in all the instant training missions I tested. They where all borked before and after that jester woke up out of his slumber again and did his RIO Magic in the back seat again.

Posted
On 11/1/2024 at 3:29 AM, Q3ark said:

I think a workaround is to spawn in a clean jet and arm it up using the ground crew window, making sure you set a valid laser code.

 

When you have the problem check the kneeboard and see what the laser code looks like. 

It seems to be laser code related. I just jumped into the Instant Action mission, Marianas, Clay Dagger, went to the kneepad, and it shows all my laser codes as "4294967295"... something tells me, that's not right. 🙂

Also, I tried editing the mission, swapping out for other GBU's, didn't help, resetting the laser codes using the arming menu, did seem to solve the problem though.

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I'm not updating this anymore. It's safe to assume I have all the stuff, and the stuff for the stuff too. 🙂

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