jackd Posted January 25 Posted January 25 (edited) i bought this plane 'cos i like it a lot in IL2. But in DCS it seems f.i. the whole weapons addressing IS ONE BIG MESS. Sometimes they work, but more often not, after a game restart with the same mission and controller settings. Of course in RL you got only one chance to fire rockets, but its frustration with target practicing they wont just reload. For an expensive plane module it's a shame that all seem rather unfinished business. I am now really reluctant about buying any new plane module for DCS. Got a few planes on my wish-list, but this selling policy IMO sucks. Also the reason i tested the i-16 trial version, but decided not to buy it having other issues. Edited January 27 by jackd
Doughguy Posted January 25 Posted January 25 i dont really follow what your problem is... if you want unlimited ammo, you can set this in your game options and enforce this in the mission editor. its not the module.... 1 https://sr-f.de/
LeCuvier Posted January 25 Posted January 25 21 minutes ago, jackd said: ...But in DCS it seems f.i. the whole weapons addressing IS ONE BIG MESS. Sometimes they work, but more often not, after a game restart with the same mission and controller settings... What are you talking about? There is nothing wrong with the weapons. If you need help with something, be specific! 1 LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
peachmonkey Posted January 25 Posted January 25 the annoying part with the 'unlimited weapons' setting is the rockets don't get reloaded instantly, there's some time delay, around 60 or 120 seconds... It'd be nice if the "unlimited" weapon setting was without reloading. 1
jackd Posted January 25 Author Posted January 25 Thanks all, one example: i set all the weapons on, safetys & arming OK, CB switches to on, some times the wing guns do fire (after LWIN+LALT+1,2,3,,4 loading), Sometimes the red ready lights won't turn on, and the wing guns then won't fire. After a mission restart or even a game start they suddenly do. BTW the nose machine guns i never got to fire. The same behavior is when i have no mods running.
peachmonkey Posted January 25 Posted January 25 50 minutes ago, jackd said: Thanks all, one example: i set all the weapons on, safetys & arming OK, CB switches to on, some times the wing guns do fire (after LWIN+LALT+1,2,3,,4 loading), Sometimes the red ready lights won't turn on, and the wing guns then won't fire. After a mission restart or even a game start they suddenly do. BTW the nose machine guns i never got to fire. The same behavior is when i have no mods running. something is up with your install. I never had any problems with either machine guns, or cannons, or arming switches on A8. They always work. It's very surprising to hear about your experience.
razo+r Posted January 25 Posted January 25 1 hour ago, jackd said: Thanks all, one example: i set all the weapons on, safetys & arming OK, CB switches to on, some times the wing guns do fire (after LWIN+LALT+1,2,3,,4 loading), Sometimes the red ready lights won't turn on, and the wing guns then won't fire. After a mission restart or even a game start they suddenly do. BTW the nose machine guns i never got to fire. The same behavior is when i have no mods running. Remember, if you are having issues, add as much detail as possible. We cannot guess what buttons you use or what procedure you use. A track generally also helps depending on the issue. 1
Solution Art-J Posted January 25 Solution Posted January 25 When Anton was released I recall there used to be a problem with guns becoming inop when relevant electric circuits were enabled by player too quickly one after another. I think that issue was fixed, albeit just out of habit, I personally still tend to enable pairs of guns only after the red light for previous ones is on. Never had a problem with guns ever since. I'd hazard a guess your issues are more related to that ghetto streamdeck setup of yours. As for delayed reloading of stores with unlimited ammo option on - it's more of a general DCS problem, not warbirds one. One just has to accept it's one of "DCSisms" that's never going to be tweaked and deal with it. 1 1 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
jackd Posted January 26 Author Posted January 26 (edited) OK thanks. I am now waiting for response from Elgato-streamdeck, sent them a report from their troubleshooting tool for a specific human trouble shooter. Edited January 26 by jackd
jackd Posted January 26 Author Posted January 26 (edited) Hi Art. I still cannot get the nose guns and seemingly inner wing guns to fire ... ------------------------- Q: how do get a clear view of all the (6?) red lights when in F1 cockpit view. I only see one, the rest is hidden by some dashboard carpentry: Edited January 26 by jackd
razo+r Posted January 26 Posted January 26 5 minutes ago, jackd said: Hi Art. I still cannot get the nose guns to fire ... ------------------------- Q: how do get a clear view of all the (6?) red lights when in F1 cockpit view. I only see one, the rest is hidden by some dashboard carpentry: Move your head back, you basically glued your eyes to the dashboard. RCtrl+Rshift+zoom button on the numpad. 1
Art-J Posted January 26 Posted January 26 5 hours ago, jackd said: Hi Art. I still cannot get the nose guns and seemingly inner wing guns to fire ... ------------------------- Q: how do get a clear view of all the (6?) red lights when in F1 cockpit view. Well, I just lean a bit with TrackIR to peak under that dash cover and flip the switches with mouse. Don't you use some sort of a head tracking device? If you can't see the upper lights, then you can't see the upper arming switch either to confirm if it got flipped correctly. I don't remember it that's the one responsible for MGs and inner cannons (they work together on a single electric circuit), but judging from your description maybe it indeed stays down (OFF) for whatever reason? i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
jackd Posted January 26 Author Posted January 26 (edited) I have Trackhat sensor v2, not use it much but it's installed. The upper switch also moves up with my streamdeck multi action hotkey alright, and set the 4 loaded gun bars ( LWIN+LALT plus 1,2,3,and 4) so that they are full: still won't fire, only the outer wing guns. Edited January 26 by jackd
razo+r Posted January 26 Posted January 26 4 hours ago, jackd said: I have Trackhat sensor v2, not use it much but it's installed. The upper switch also moves up with my streamdeck multi action hotkey alright, and the 4 loaded gun bars ( LWIN+LALT plus 1,2,3,and 4) still won't fire. Can you confirm all these actions are correctly performed ingame?
LeCuvier Posted January 27 Posted January 27 @jackd I don't see any track in your posts. Please post a track so we can see what you are actually doing! Also, the "gun bars" are just ammo counters. Even after setting them alll down to zero I can still fire all guns. They have nothing to do with your ability to fire the guns. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
Doughguy Posted January 27 Posted January 27 User error..... If your engine is running, check that all cbs are pushed in. Then turn on the top switch. Wait until all 4 mg151 lights are on. THEN turn on the lower switch. Red lights come on for mg131. Open safety cover. Fire. You have 2 buttons to use. Fire inner wing cannons plus mgs And one for outer cannons.. you can manually lower your pov via camera controls. You can upload a video, no track needed. 1 2 https://sr-f.de/
jackd Posted January 27 Author Posted January 27 9 hours ago, LeCuvier said: @jackd I don't see any track in your posts. Please post a track so we can see what you are actually doing! Also, the "gun bars" are just ammo counters. Even after setting them alll down to zero I can still fire all guns. They have nothing to do with your ability to fire the guns. i am still experimenting, especially to get Sreamdeck working, now in collaboration with elgato. Doughguy's suggestion i must try now. BTW yesterday i took the FW1090 a8 out for a spin with IL2. So much 'easier' to get into some gaming fun LoL. 22 hours ago, razo+r said: Can you confirm all these actions are correctly performed ingame? yep, only the hotkeys involving the win keys won't react in the game. Streamdeck sends them correctly out to keyboard-test-utility.exe. BTW it's the same with IL2 Great battles.
Doughguy Posted January 27 Posted January 27 Try with mouse clickin first. I fly the anont pretty regularly and have no issues really. 1 https://sr-f.de/
peachmonkey Posted January 27 Posted January 27 On 1/25/2025 at 11:41 AM, jackd said: i bought this plane 'cos i like it a lot in IL2. But in DCS it seems f.i. the whole weapons addressing IS ONE BIG MESS. Sometimes they work, but more often not, after a game restart with the same mission and controller settings. Of course in RL you got only one chance to fire rockets, but its frustration with target practicing they wont just reload. For an expensive plane module it's a shame that all seem rather unfinished business. I am now really reluctant about buying any new plane module for DCS. Got a few planes on my wish-list, but this selling policy IMO sucks. Also the reason i tested the i-16 trial version, but decided not to buy it having other issues. I think you need to rename/modify your first post that you're using some 3rd party solution (I still don't understand what it is) to send controller commands into DCS and it's not working. Otherwise you're confusing people thinking it's the module's fault. It's not. 2
jackd Posted January 27 Author Posted January 27 2 minutes ago, peachmonkey said: I think you need to rename/modify your first post that you're using some 3rd party solution (I still don't understand what it is) to send controller commands into DCS and it's not working. Otherwise you're confusing people thinking it's the module's fault. It's not. done 1
peachmonkey Posted January 27 Posted January 27 (edited) 18 minutes ago, jackd said: done sry, wrong product.. Edited January 27 by peachmonkey 1
jackd Posted January 27 Author Posted January 27 It reads Steam Deck. Seems nothing to do with Streamdeck (XL) harware from Corsair-Elgato IMO. ??
peachmonkey Posted January 27 Posted January 27 Just now, jackd said: It reads Steam Deck. Seems nothing to do with Streamdeck (XL) harware from Corsair-Elgato IMO. ?? oops, my bad, ... 1 minute ago, jackd said: It reads Steam Deck. Seems nothing to do with Streamdeck (XL) harware from Corsair-Elgato IMO. ?? here's another link: https://github.com/enertial/streamdeck-dcs-interface
jackd Posted January 27 Author Posted January 27 (edited) On 1/25/2025 at 10:18 PM, razo+r said: Remember, if you are having issues, add as much detail as possible. We cannot guess what buttons you use or what procedure you use. A track generally also helps depending on the issue. here is a track, first time activating the guns would not fire, the second time only the outer wing guns fire (as always was with all my testing). Operation Jericho Hard2v25.miz.trk yep, have that installed ... also send this link to elgato support. Edited January 27 by jackd
jackd Posted January 29 Author Posted January 29 (edited) On 1/26/2025 at 8:55 PM, razo+r said: Can you confirm all these actions are correctly performed ingame? PS, just saw your remark. The game reacts, only not when using the win keys from streamdeck only. Track posted above, with a first time streamdeck function pressed above it did not work, but the second time yep. Only for the outer wing-guns on my system. Toggle also OK for disarming, seems circuit breakers wont react when checking in cockpit view. Loading guns works only with the keyboard, not via streamdeck, Lwin key gets blocked bu DCS or windows for coming through. Alas the win keys still not function via Streamdeck. Got a Razer tantarus v2, and with it's macros the win keys work OK But now something new: i got the guns all set, but the red breechblock lights wont turn on, an no gun fires at all ... since the last DCS update. Edited February 24 by jackd
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