RyanR Posted April 15 Posted April 15 The F-1 really likes to slip around on the runway when landing, especially in a crosswind. It feels like the wheels aren't "gripping" the runway. Is there a trick to keeping the plane going straight after the nosewheel touches down? I seem to find myself chasing yawing oscillations. Should I turn the nosewheel steering completely off via the guarded switch? For the most part I'm OK if I pop the chute the second the nose wheel comes touches down and use differential brakes instead of rudder input until the plane comes down. Just curious if I;m missing something. Aside from the F-16, the F-1E is my favorite DCS module by a long shot. The Phantom is like driving a big, gloomy school bus by comparison! Thanks! -Ryan 2
Bremspropeller Posted April 16 Posted April 16 I do have similar issues with the F1, but the most important issue is the inability to just floor the brakes without the airplane going for a ride. I can nail the pedals to the floor in any other DCS aircraft and it will go straight ahead (no wind, etc). The F1 will buck like a Bronco and give me a heart attack, while starting to go sideways in an instant. And that is even without going all in on the brakes. 2 So ein Feuerball, JUNGE!
Loukuins Posted April 17 Posted April 17 23 hours ago, Bremspropeller said: I do have similar issues with the F1, but the most important issue is the inability to just floor the brakes without the airplane going for a ride. I can nail the pedals to the floor in any other DCS aircraft and it will go straight ahead (no wind, etc). The F1 will buck like a Bronco and give me a heart attack, while starting to go sideways in an instant. And that is even without going all in on the brakes. This has been a known issue for years now 2 My Setup : i5-4690 3.50GHz + 24GB RAM DDR3 1600MHz + MSI RTX 2060 Super Ventus OC + 2 SSD + 4 HDD + Oculus Rift CV1 + TM T.16000M Hotas Super Etendard for Life !
ChrisG73 Posted April 17 Posted April 17 To be honest, I think most DCS modules suffer from weird wheel brake behaviour. I have 11K+ flight hours in real life on numerous different aircraft, and never, ever had any problem “slamming” the brakes when necessary and keeping it right on track with ease. Most DCS modules just dance around, its like your doing ballet on the pedals. The F1 suffers from it quite badly though during landing. At take-off I just switch off the steering altogether and its quite easy to keep straight with rudder….that makes it one of the easiest modules to take-off. Apart from that, lets be honest…..what a superb module. 5
gulredrel Posted April 17 Posted April 17 NWS set completely to off at takeoff/landing for me too to avoid that oversensitive steering issue. Ground physics in general are a bit weird in DCS. Sticking in the grass next to the taxiway and the need for AB to get moving from there. Or the helicopter skids being glued to the tarmac and stopping almost instantly during a run on landing where the helicopter should just skid forwards. 3
Hiob Posted April 17 Posted April 17 With the F1 it is really important to use the chute and only touch the brakes when already slowed down a lot. At least that helped me to finally get reasonable straight landings. Generally though, as others already said, the ground handling physics in DCS for the most part is a big weak point. Some Aircraft like the F-14 do reasonably well, but most of the times most other aircraft (including Choppers with Skids) have weird friction/stiction values that simply don't feel right. And the directional stability of undercarriages on landing is.... well, "challenging" to put it mildly. 5 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Ornithopter Posted April 17 Posted April 17 I tend to snake down the runway in most planes, not just the F1. I reluctantly used the calibration tools to tweak my toe brakes (MFG Crosswind pedals) so that I get full brake deflection from each wheel at about 50-75% of the total movement range, and it helps a bit. An alternative, and probably better solution might be to physically adjust the pedal position and angle to better match my desktop setup and my feet. The difference with the F1 compared to other airplanes however, is that the aircraft seems to have very narrow gear and is therefore very tippy.
Mini_is_Drunk Posted April 17 Posted April 17 I just use differential breaking, once it starts sliding
Loukuins Posted April 18 Posted April 18 On 4/17/2025 at 11:12 AM, Hiob said: With the F1 it is really important to use the chute and only touch the brakes when already slowed down a lot. At least that helped me to finally get reasonable straight landings. Generally though, as others already said, the ground handling physics in DCS for the most part is a big weak point. Some Aircraft like the F-14 do reasonably well, but most of the times most other aircraft (including Choppers with Skids) have weird friction/stiction values that simply don't feel right. And the directional stability of undercarriages on landing is.... well, "challenging" to put it mildly. Chute is not mendatory in the F1 My Setup : i5-4690 3.50GHz + 24GB RAM DDR3 1600MHz + MSI RTX 2060 Super Ventus OC + 2 SSD + 4 HDD + Oculus Rift CV1 + TM T.16000M Hotas Super Etendard for Life !
Sarge55 Posted April 19 Posted April 19 But it is important, otherwise why is it there? [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
Loukuins Posted April 20 Posted April 20 19 hours ago, Sarge55 said: But it is important, otherwise why is it there? In specific conditionsm mostly when you land with a lot of weight 1 My Setup : i5-4690 3.50GHz + 24GB RAM DDR3 1600MHz + MSI RTX 2060 Super Ventus OC + 2 SSD + 4 HDD + Oculus Rift CV1 + TM T.16000M Hotas Super Etendard for Life !
NoPro Posted May 4 Posted May 4 (edited) On 4/17/2025 at 11:12 AM, gulredrel said: NWS set completely to off at takeoff/landing for me too to avoid that oversensitive steering issue. Ground physics in general are a bit weird in DCS. Sticking in the grass next to the taxiway and the need for AB to get moving from there. Or the helicopter skids being glued to the tarmac and stopping almost instantly during a run on landing where the helicopter should just skid forwards. So how you do that? How to set NWS completely off? @gulredrelThanks in advance for your help Edited May 4 by NoPro
gulredrel Posted May 4 Posted May 4 9 minutes ago, NoPro said: So how you do that? How to set NWS completely off? @gulredrelThanks in advance for your help There is a guarded nose wheel steering switch (yellow and black stripes) next to the NWS high sensitivity button on the central panel. Guard cover open and you can now enable or disable NWS completely with this switch. 1
Ad0X Posted May 4 Posted May 4 I know that this doesnt fix the issue, but this works for me to circumvent the problem: On landing deploy chute and repeatedly press the brake button(or whatever control you have bound). As long as you just tap the brakes repeatedly, it wont steer off into another direction and the chute+brake combo will slow you down quite effectively.
Ornithopter Posted May 4 Posted May 4 I just tried out the F1 again after a few weeks, and yes, its pretty hard to keep straight. I don't recall it being so bad before, but maybe it was. If both feet don't exert exactly the same amount of brake force, away she goes. I thought I had fixed that mostly by putting a curve on my pedals, but I just went off the runway!!!lol. I might just map 'W' to use both brakes simultaneously and leave the landing braking to the keyboard instead of the toe brakes. Are people thinking this is a Bug, or is that just how squirelly the real airplane is?
primus_TR Posted May 13 Posted May 13 (edited) Be sure to flip the Anti-Skid switch. Never mind. I just noticed that that switch is to turn the anti-skid system OFF. Edited May 13 by primus_TR
Mr_sukebe Posted May 13 Posted May 13 Tell the ground crew to stop fitting Ling Long remould ditch finder tyres 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
tekwoj Posted May 17 Posted May 17 (edited) On 5/5/2025 at 12:06 AM, Ornithopter said: I just tried out the F1 again after a few weeks, and yes, its pretty hard to keep straight. I don't recall it being so bad before, but maybe it was. If both feet don't exert exactly the same amount of brake force, away she goes. I thought I had fixed that mostly by putting a curve on my pedals, but I just went off the runway!!!lol. I might just map 'W' to use both brakes simultaneously and leave the landing braking to the keyboard instead of the toe brakes. Are people thinking this is a Bug, or is that just how squirelly the real airplane is? I think this is a bug, there's definitely not enough sideways friction on the wheels. Alternatively brakes axis need some strong curves, because even slight difference in braking throws you around like crazy. Edited May 17 by tekwoj
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