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Posted

thank you for the report and the tracks, we have checked with the team and it is correct as is. 

Burn through calculations were redone based on available data. 

thank you 

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Posted (edited)
14 minutes ago, Red_Camarada said:

this is ocurring in other planes like F16? did you tried against SAMs if then are more prone to ECM interference?

Just tested it using an AI Su27 with an option set to "ecm always on" aaand its not affecting other aircraft. The F16 burns through the jammer around 29nm and all FC3 jets still the standard 21nm. So.. the Hornet got the worst of it. The question is, is this a change that is being implemented partially and the F18 was the first one to receive it, or is this a change that will only be implemented in the F/A-18 because thats the only jet they could find this type of info...

2 hours ago, BIGNEWY said:

Burn through calculations were redone based on available data. 

Did you redo the calculations only for the F/A-18 or for all DCS jets? and by the way, i just tested this against different types of jammer and they burn through at the exact same range. I find it hard to believe that the Su27s cross eyed jammer is as powerful as the F4s ALQ-131... @BIGNEWY

Edited by Xhonas
  • Like 2
Posted
18 hours ago, BIGNEWY said:

thank you for the report and the tracks, we have checked with the team and it is correct as is. 

Burn through calculations were redone based on available data. 

thank you 

I do not wish to be cantenkerous, but I really do wonder why something like this was never mentioned in any patch notes with a line like "Fixed: Radar burns through jamming at too great distances, burn-through distance tweaked to more realistic values" 

  • Like 1
Posted

I have a really hard time believing that the US Navy/Marines thought that a 10nm EW burnthrough would be acceptible when the AN/APG-73 was developed and installed. Since all this data collected is from "public" sources, I would like to see some receipts from ED.

 

  • Like 1

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Posted

If this change is correct as is, the Hornet is basically dead in the water in any PVP engagements. I know it's a study sim, and game balance is not the objective, but it will be outclassed by almost everything. I guess we'll have to rely on those MSI shots. Just don't think too hard about how the E-2/E-3 is getting burn through from 150+ miles.

  • Like 1
Posted
On 10/23/2025 at 6:52 AM, BIGNEWY said:

thank you for the report and the tracks, we have checked with the team and it is correct as is. 

Burn through calculations were redone based on available data. 

I'll also echo the comment that if this is indeed "correct as is" and was deliberately changed to current values, not mentioning the change in the changelog was a massive and unacceptable oversight by ED.  Communication is not something ED excels at and needs to work on.  I'm hopeful it wasn't included since it wasn't meant to be that massive of change made on it.

 

Posted
On 10/23/2025 at 3:52 AM, BIGNEWY said:

thank you for the report and the tracks, we have checked with the team and it is correct as is. 

Burn through calculations were redone based on available data. 

thank you 

F-16 burn through is unchanged at 35nm.
F-18 burn through is now 13 nm.

In what universe is this "correct as is"? Did the team not consider this will create a significant imbalance in PVP servers?

Posted
F-16 burn through is unchanged at 35nm.
F-18 burn through is now 13 nm.

In what universe is this "correct as is"? Did the team not consider this will create a significant imbalance in PVP servers?
Nit picking on phrasing a little though I agree on the underlying issue.

"Balance" isn't a consideration.

The counter to that though is
Dcs world (simulated) electromagnetic "physics" shouldn't be module dependant.

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  • Like 3
Posted
15 hours ago, Viral-51st-Vfw said:

"Balance" isn't a consideration.

Well, it should be. Modules don't exist in vacuum, they influence each other in the World. And making one module artificially stronger or weaker than others breaks that world and makes crafting online missions/servers way harder than it needs to be. Such vital systems as a radar should be simulated equally for every fighter in game.

P.S. I can't fly my favorite module (F-18) for two months now because she has a broken radar in one way or another and this simply would kill it for PvP environment altogether, unless all modules would obey the same set of rules.

You don't know what you don't know.
Ты не знаешь то, чего не знаешь.

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Posted
16 hours ago, Viral-51st-Vfw said:

Dcs world (simulated) electromagnetic "physics" shouldn't be module dependant.

100% agree with this.

Same goes for the visors stuff being implemented module per module.

Making these changes, which are massive in values difference, one module at a time causes a lot of problems.
13nm vs 30+nm is wild...

I'm glad I'm not a multiplayer only customer but the option to be able to do it properly on a module I bought should always be there.

  • Like 1
Posted (edited)
1 hour ago, Blackfyre said:

Well, it should be. Modules don't exist in vacuum, they influence each other in the World. And making one module artificially stronger or weaker than others breaks that world and makes crafting online missions/servers way harder than it needs to be. Such vital systems as a radar should be simulated equally for every fighter in game.

If you want a game with balance, try something other than DCS.  DCS aims for as close to IRL behaviour as possible.  That means you're never going to have "balance" and there is no way to try to achieve it without deliberately improving or nerfing things away from IRL (yes, I get it, not everything is perfectly true to RL currently, but they aim for as close as possible).

I'm really hopeful that either this change was a mistake or other modules are update quickly to match it because it seems weird that F-16 and F-18 would be that different.

Edited by rob10
  • Like 1
Posted (edited)

We're not far off on what you're asking vs what I'm asking, and rob10 and czar are stating.

You're looking for equality between module a vs module b. Vs how czar rob and are are saying. We're saying the radar should behave "the same" based on dcs world "physics", and modules just pass their parameters to dcs world and we should expect a result back.  In a hypothetical if module a and module b pass the same parameters I would expect dcs world to give the same result back.  That doesn't seem to be how they implemented it. Like czar is stating it seems like they are implementing changes per module....

Eg they shouldn't compare fa-18 vs mig-29 and say "we need to nerf x so the aircraft become equal" in hoping they keep the mind set of "radar electromagnetic properties should behave xyz, and module a pass x and y as 10, 11. And module b as 43 and 6...or what have you. 

 

If that hypothetical was/could be true then yeah whatever burn thru calcs they did should just cascade everywhere. 

 

I have no real evidence of how they do it though, just observation

Edited by Viral-51st-Vfw
  • Like 1
Posted
21 minutes ago, rob10 said:

If you want a game with balance, try something other than DCS.  DCS aims for as close to IRL behaviour as possible.  That means you're never going to have "balance" and there is no way to try to achieve it without deliberately improving or nerfing things away from IRL (yes, I get it, not everything is perfectly true to RL currently, but they aim for as close as possible).

I'm really hopeful that either this change was a mistake or other modules are update quickly to match it because it seems weird that F-16 and F-18 would be that different.

Balance here is adherence by all modules to the same standards and common sense. You shouldn't give a very "realistic" radar to one aircraft and imagined and gamey capable to other. In DCS they should be both as realistic as possible, or neither. This is the balance I'm talking about. I don't believe that Hornet's radar is way way worse than F-16's, JF-17's, Mig-29's(!) and all others.

  • Like 2

You don't know what you don't know.
Ты не знаешь то, чего не знаешь.

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Posted
44 minutes ago, Blackfyre said:

Balance here is adherence by all modules to the same standards and common sense. You shouldn't give a very "realistic" radar to one aircraft and imagined and gamey capable to other. In DCS they should be both as realistic as possible, or neither. This is the balance I'm talking about. I don't believe that Hornet's radar is way way worse than F-16's, JF-17's, Mig-29's(!) and all others.

Sounds like we're all on the same page. 

We're all looking for "same simulation of radar electromagnetic behavior"

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