ED Team BIGNEWY Posted yesterday at 07:52 AM ED Team Posted yesterday at 07:52 AM Patch notes discussion November 2025 Release Version Current version number: DCS 2.9.21.16552 Next planned update: 27th November 2025 ( subject to change ) 10 6 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted yesterday at 09:24 AM Author ED Team Posted yesterday at 09:24 AM 18 minutes ago, Goetsch said: C-130J !?!? If all goes to plan! 13 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
NotGeorge Posted yesterday at 09:43 AM Posted yesterday at 09:43 AM Does this mean we finally get bigger explosions?
Esac_mirmidon Posted yesterday at 09:51 AM Posted yesterday at 09:51 AM We have already bigger explosions for a wide array of bombs now " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Raven (Elysian Angel) Posted 22 hours ago Posted 22 hours ago 3 minutes ago, Beirut said: Beauty! Why thank you! 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 25H2 - VBS/HAGS/Game Mode ON
ED Team BIGNEWY Posted 21 hours ago Author ED Team Posted 21 hours ago Please have a read about the CH-47F thrust grip changes coming today 1 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
kotor633 Posted 21 hours ago Posted 21 hours ago Hi, and, maybe, in todays patch the best proof read manual ever in DCS: Mi-24P Manual? Or: be patient, again? 1 ************************************** DCS World needs the Panavia Tornado! Really! **************************************
ED Team BIGNEWY Posted 21 hours ago Author ED Team Posted 21 hours ago 6 minutes ago, kotor633 said: Hi, and, maybe, in todays patch the best proof read manual ever in DCS: Mi-24P Manual? Or: be patient, again? continue to be patient 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
okopanja Posted 21 hours ago Posted 21 hours ago 20 minutes ago, BIGNEWY said: Please have a read about the CH-47F thrust grip changes coming today Nothing on the damage model? Condition: green
ED Team BIGNEWY Posted 21 hours ago Author ED Team Posted 21 hours ago 7 minutes ago, okopanja said: Nothing on the damage model? Not in that post, its about the thrust grip changes. Damage model improvements will come in future updates. 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Beirut Posted 20 hours ago Posted 20 hours ago 1 hour ago, Raven (Elysian Angel) said: Why thank you! 1 Some of the planes, but all of the maps!
Convoy Posted 20 hours ago Posted 20 hours ago 1 hour ago, Jayhawk1971 said: Heatblur's AI A-6? This!
Beirut Posted 19 hours ago Posted 19 hours ago Usually 11am Montreal time. Some of the planes, but all of the maps!
Macdac Posted 19 hours ago Posted 19 hours ago 7 minutes ago, Beirut said: Usually 11am Montreal time. Thanks 1
AndyJWest Posted 19 hours ago Posted 19 hours ago 3 minutes ago, Beirut said: Usually 11am Montreal time. Which would be 16:00 UTC/GMT, for the benefit of the rest of us (most of whom I'd think know what UTC is). Probably a sensible time to start checking, but I'm not sure about 'usually' though, as patches seem to regularly get delayed beyond that, sometimes significantly, as last minute snags turn up.
Beirut Posted 19 hours ago Posted 19 hours ago 3 minutes ago, AndyJWest said: Which would be 16:00 UTC/GMT, for the benefit of the rest of us (most of whom I'd think know what UTC is). Probably a sensible time to start checking, but I'm not sure about 'usually' though, as patches seem to regularly get delayed beyond that, sometimes significantly, as last minute snags turn up. I'll go out on a limb and stick with "usually", but agreed, not always. Let's see what happens today. Some of the planes, but all of the maps!
dscalora Posted 18 hours ago Posted 18 hours ago The critical question...Will this patch break the Strike Eagle?
Raven (Elysian Angel) Posted 18 hours ago Posted 18 hours ago Just now, dscalora said: The critical question...Will this patch break the Strike Eagle? No, as we’re not at 3.0 yet. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 25H2 - VBS/HAGS/Game Mode ON
Beirut Posted 18 hours ago Posted 18 hours ago 48 minutes ago, AndyJWest said: Which would be 16:00 UTC/GMT, for the benefit of the rest of us (most of whom I'd think know what UTC is). Probably a sensible time to start checking, but I'm not sure about 'usually' though, as patches seem to regularly get delayed beyond that, sometimes significantly, as last minute snags turn up. 50 minutes early but the C-130 is up on Steam Canada. Some of the planes, but all of the maps!
ED Team BIGNEWY Posted 18 hours ago Author ED Team Posted 18 hours ago DCS 2.9.22.17790 Introducing DCS: C-130J by Airplane Simulation Company. DCS: C-130J by Airplane Simulation Company Known issues: FARP crates will not spawn FARP if unloaded on ground. Airdrop unload only (Hotfix coming). MOAB and Crates visually glitch sometimes when leaving cargo bay in multiplayer (Hotfix coming). Vehicles that have been loaded into cargo, then unloaded can not be reloaded into cargo. In game manual does not resize correctly in VR. Sound for AI C-130J aircraft can in rare situations not be heard DCS Core AI (Ground, Air, Sea) Gun sound for the La Combattante IIa - fixed Crash during embarking to helicopters in some cases - fixed Maneuvering Instantly after weapon release in all cases has been tuned so AI won’t be doing that all the time now Helicopters do not perform vertical takeoff / landing even with the respective landing option turned on - fixed Caucasus. Senaki Airfield. Airplanes couldn't park in parking space 33 - fixed AI wingman having erratic behavior if ordered to attack by himself - fixed When the follow command is set, the AI slows down to stall speed, for no obvious reason - fixed Ai aircraft ignore taxiways and go over water after landing to reach the parking on Kola map in certain cases - fixed Weapons Implemented scaling of damage dealt to concrete structures depending on penetration depth. Detonations without penetration, as well as over-penetrating ones, will deal reduced damage. Reduced blast wave damage falloff intensity for map objects. Kh-41 anti ship missile. Exhaust trail position fixed. R-27 AA missile. Fixed issue when chaff RCS look excessive from missile point of view. Fixed bug in target tracking filter that might cause missile miss even against moderately maneuvering target. BLU-109 warhead. Adjusted parameters. RIM-7 Sea Sparrow SAM. Old 3D model of missile replaced by new one with wing unfolding animation R-17 SCUD ballistic missile. Exhaust trail settings updated. Autopilot updated. User Interface If coalition change lock is activated on a dedicated server there is no warning message when user changing coalitions - fixed. Added tooltip for coalition change block option icon in multiplayer server list screen Mission Editor GUI error when trying to add task for static in some cases - fixed Occasional GUI freezes upon entering loadout editor - fixed GUI Error in TriggerZoneData.lua when trying to open a track in ME in some cases - fixed Cross 'X' in the warning window "Insufficient depth for the ship" works like Yes (changes are applied) - fixed Added search bar to the Triggers menu text fields with the ability to search by typing in item name Added monospaced font to script editing text fields Trigger “Cargo Unhooked in zone” changed to “Cargo in zone”, added additional conditions for checking coalitions. This trigger will work for cargo unloaded in this zone as well. Features Introduced cargo air drop with parachute feature Introduced vehicles transport as cargo and air drop with parachute feature Introduced FARP spawn from cargo feature (can be assigned as cargo advanced action) Dynamic cargo items now add each item weight into the resulting cargo (note: there is still minimum cargo asset weight at start and minimum weight is dictated by it, although if you put in amount of items that are more than this minimum weight it will then reflect weight overall weight of the items instead of minimal weight of cargo “crate” itself). Avionics Cockpit ADF logic changed to less frequent calculations to improve performance Scripting Added function trigger.action.userEvent(...) ; Description: DTC MiG-29: Added Radio and ADF tabs. F-16 and F/A-18: With the new RWR DTC addition, when loading a DTC midflight or spawning in with the DTC preloaded will cause some threats to turn into unknown threats even when loading the default/no ME created DTCs. DCS: MiG-29A Fulcrum by Eagle Dynamics General: The option to select the language for the HUD/HDD and avionics has been fixed and improved.(Moved to a special tab). TDC Speed when using keys very slow - slider added to special option tab. Fixed: Engines sounds are not identical. Fixed: Heating of the Pitot sensor. Fixed: Power manipulations can break HUD symbology. Fixed: The AEKRAN warning "No Boost" is misrepresented as "No Bust" in the simulation. Fixed: Stepwise change of pitch angle at the ADI at low angular rotation speed. Fixed: "Stow the boarding ladder" not working by the radio option. Fixed: Snap views are not properly configured. Added in Encyclopedia. FCR: Improvement of antenna behavior during target acquisition and tracking (tracking became more stable). Improved radar behavior in COOP mode. IRST: Fixed: Track after going beyond the limits. Improved Scan mode for track in CC mode. Improved Acquisition command to radar for CC, OPT and HELMET in COOP mode. Improved Acquisition command when primary sensor loses target in COOP mode. Fixed: When the grid is turned on, a freeze occurs. Weapons: Fixed: AIR Start A2A missile Gyros not spooled up. Fixed: bombs direction ring in Invis zone regime. Fixed: Eliminate tremble of the Missile Trigger Navigation and Radio Fixed: Course pointer (HSI) and Steering circle (HUD/HDD) oscillations in RETURN mode. Fixed: NS430 placement point is displayed in cockpit, when NS430 is disabled in special options. Fixed: Wingman can't obey order "Attack my target" and "Attack my enemy". Added radio commands F4 Radar, F6 Smoke, F7 Cover me, F8 Jettison weapon. DCS: F-16C Viper by Eagle Dynamics Fixed: External tanks can be refueled when removed. Fixed: New F-14A-135-GR (Early) missing NCTR. Fixed: FCR GM mode designating ground point will "lock" on SAM in same azimuth. DCS: F/A-18C Hornet by Eagle Dynamics Fixed: CBU-99 incorrect HT 500ft altitude value with FMU-140 fuze. Fixed: JDAM ripples too many (If the pickle button, and if held any longer than the time it takes to pickle 4, the sequence continues with the next 4 bombs on the SAME PP1 targets. Fixed: New F-14A-135-GR (Early) missing NCTR. IA missions, bomb fuze options added: SEAD IA mission (Marianas), AG Weapons Practice (Sinai), Desert Convoys (Persian Gulf) F/A-18C: Kola: Air-to-Air IA mission - correction of the position of a static S-3 aircraft DCS: AH-64D by Eagle Dynamics Added FCR Terrain Profile Mode (TPM) Phase 1 - FCR page terrain profile shading only Phase 2 will focus on C-Scope lines and obstacle symbols Fixed: George AI Pilot altitude reference switching error when slow and heavy. DCS: CH-47F by Eagle Dynamics Added. CDU Brightness volume from keys and MODE SEL switch Added. Altitude Hold DAFCS Native mode Added. Three options for work with the Thrust control lever. Available at OPTIONS > SPECIAL > CH-47F >TCL BRAKE MODE Added. Hardware (joystick) axis position indication on thrust lever line in the Control screen Please find full information how to use the TCL with magnetic brake release button on our forum: DCS: CH-47F Mini updates - DCS: CH-47F - ED Forums Added. Flight plan. Patterns and Procedures DCS: Mi-8MTV by Eagle Dynamics Civilian liveries problem of overlapping board numbers - fixed DCS: FW-190A-8 by Eagle Dynamics Fixed. Cockpit glass materials on the canopy and devices DCS: F-4E Phantom II by Heatblur Simulations RWR: Fixed and improved ALR-46 signal detection threshold RWR: Improved ALR-46 handoff (diamond) logic RWR: Fixed ALR-46 CTD with no contacts RWR: Added A-6 to the database Wear and Damage: Adjusted wear-induced failure frequency (less frequent) At repair (spawn or manual), if aircraft quality is >50%, worn components are replaced; they are less likely to fail in flight. >85% quality receives new replacement components with no initial wear Persistent Aircraft: NEW: Added “Reload Aircraft” keybind to load the persistent aircraft after changing livery and/or tail number in-game via the Rearm menu Fixed fuel tank and fuel mass initialization Fixed persistent aircraft not saving in multiplayer after releasing the slot Fixed saving to the correct livery and tail number after they were changed in-game Renamed Mission Editor spawn option from “Random” to “Default” Fixed a rare CTD when spawning a low-quality aircraft Fixed a rare CEF crash when exiting the aircraft Fixed a rare Jester crash when he’s analysing targets priority Model: Fixed missing VOR light mesh Model: Updated external model/LODs: added individual args for Greek AUP Systems: ANTI-SKID INOPERATIVE light no longer triggers Master Caution Systems: Improved drag chute behavior during rollout Systems: Fixed fuel issue in neg-G and active-pause, and feed-tank-switch JESTER: Fixed “airspeed coming alive” call occurring too early at takeoff JESTER: Fixed delay and smaller issues with copying pilot canopy Weapons: Added MK-84AIR, SAMP-250 LD/HD, CBU-52, BL-755, BLU-107, BDU-45 to the Bombing Calculator Weapons: Added Dive Angle to TGT FIND in the Bombing Table (RCTRL+B) Weapons: Added fuze-options to BL-755 cluster bomb (thanks near_blind) Missions: New: Added several instant action missions for the Cold War map Missions: New: Added BFM instant action mission for the Cold War map by Sedlo Missions: NEW: Added proxy command 20054 for Jester AUX channel tuning (value 0.XX, where XX is the two-digit channel number; similar to the COMM channel command) Failures: Added left/right Flap Actuator Failure Inputs: Added keybind for “Jester Next Turnpoint” DCS: F-14 Tomcat by Heatblur Simulations ALR-45/50: Adjusted strobe length formula ALR-45/50: Fixed reversed RIO volume knobs animations ALR-45/50: Fixed correlation being too precise ALR-45/50: Made MA/ML detection independent of band switches ALR-45/50: Updated database ALR-45/50: Added SA-11 track radar to database ALR-45/50: Fixed RIO lamps ALR-45/50: Fixed SA-6 lamp (RIO cockpit) ALR-45/50: Added SA-8 recognition ALR-45/50: Adjusted SAM strobe blinking frequency ALR-45/50 and AN/ALQ-100/12: Fixed and improved signal detection threshold AN/ALQ-100/126: Fixed audio logic for unknown radars ALR-45/50: Adjusted strobe length calculation for low power signals Added A-6 to ALR-67 library Made the TID magnetic info for Early A same as for Late A and B Added tanker comms keybinds for ARC-182 (fixes radio pre-contact) Fixed AI keeping wings swept on catapult (thank you, ED!) Fixed uncontrolled AI sweeping out wings when switching to controlled (thank you, ED!) Fixed uncontrolled AI spawning with wings over-over swept (remains issue with early-A) Added flaps and slats failures Updated chinese localisation Missions: New: Added several instant action missions for the Cold War map DCS: AJS37 Viggen by Heatblur Simulations New: Added several instant action missions for the Cold War map Apparat 27: Added A-6 and early F-14 to database Avionics: Commanded course ind. and “distance indicator” show data for LB in “phase 1” Avionics: Switch from “phase 1” to “phase 2” now occur when actually flying over LB Audio: Appropriate audio is now output to “headphones” Fix for indicated course being flipped 180 deg. Updated manual DCS Mirage F1 by Aerges The heading system issue appearing above 26000ft approx.doesn’t reproduce anymore. "Show/Hide Flight Stick" input command now correctly works in the F1BE rear seat. "Show/Hide Flight Stick" clickspot now correctly updates position when the stick is moved. Fixed TACAN REC mode not working in F1EE. The ALR-300 indicator on the 'HUD only' view was moved to the upper right corner. Minor: fixed typo in inputs (TAXY --> TAXI). DCS: F4U-1D Corsair by Magnitude 3 Stall exit improvements. Fixed propeller stream effects on vertical tail (improved taxi with side wind). Force feedback trim pitch fix. Tail wheel swing - WIP (urgent). Corrected fuel tanks drag. Japanese ground units, 25mm AA gun, corrected max distance (7500m -> 6000m). DCS: Cold War Germany by Ugra Media Added 19 new airfields Added 8 Highway Strip Added 6 large cities Added 25 unique objects Changed RSBN and PRMG beacons Fixed taxiways at airfields Added parking lots for large aircrafts: Gatow. Tempelhof. Leipzig Halle Airport has been renamed Schkeuditz. At Hahn Airbase, the hangar door has been removed from the taxiway. The heading system at the Pferdsfeld airfield has been removed. The trees at the Herrenteich airfield runway have been removed. The size of hangars in Laage has been increased. Fixed visible joints of the earth textures. The position of the icons of SAM, radars and hospitals has been changed for more convenient use. The color of the fields on the GUI map has been changed. Campaigns DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations Mission 2: Fixed LION 1-2 and 1-3 mission AIM-9X Mission 5: Fixed Russian helo crashing and Syrian infantry killed too soon. Safeguard added to ensure mission progress if flight lead fails to engage ground troops Mission 6: Fixed Syrian ships shooting each other once again DCS: AH-64D The Four Horsemen Campaign by Fight´s On Simulations Mission 10: Fixed CH-47 not taking off and pushing to the hold DCS: P-51D Debden Eagles Campaign by Reflected Simulations Skin updates In-game briefing visuals updated DCS: P-47D Wolfpack Campaign by Reflected Simulations Skin updates In-game briefing visuals updated DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations Mission 5: Luftwaffe takeoff direction adjusted In-game briefing visuals updated DCS: F-14A Zone 5 Campaign by Reflected Simulations Updated with the F-14A 135GR Early Wingman will take spread before g warm DCS: F-14A Fear the Bones Campaign by Reflected Simulations Updated with the F-14A 135GR Early DCS: F-4E MIG Killers Campaign by Reflected Simulations Airframe persistence added Mission 1 and 5: AI switched to level bombing for reliability DCS: F-4E Red Flag 81-2 by Reflected Simulations Airframe persistence added DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations All missions: Minor changes to ground war calculation considering the effect of the air superiority situation. DCS: A-10C II Outpost Campaign by Stone Sky Mission 12: Fixed a bug where the AH-64 would not take off from Al-Tanf. All missions. Change in radio communication function DCS: FA-18C Aggressors BFM Campaign by Maple Flag Missions Missions FA-18C - BFM01 to BFM12 - Corrected flare spamming (on aircraft that had ME flare controls). Adjusted wingman position to avoid collisions on landing. Updated F-5, F-14 and F-16 models to latest version. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass All Missions. Datalink for all missions has been added and updated. Music STOP feature was not working, fixed. Mission1 - Some orders and follows are fixed. Incorrect audio triggers fixed (AAA warnings). Hard Mode improved. Recoveries fixed - wingman landing. Several minor issues were resolved. Mission 5 - barrel Bombs. RED Helos not taking off after DCS update - fixed. Mission 6 - vbieds. Echelon TACAN fixed in game. Updated (h3 tower frequency) Kneeboard. Updated mission PDF. Mission 7 - The Oil Business. Updated (h3 tower frequency) Kneeboard. Updated mission PDF. Mission 8 - Wingmans hummer bumps into a player on the runway. Wingman parking slot replaced due to bug. Mission 9 - Oil 3 convoys. Changed BDAS as CAS BDAS were calling player hits. CAS (Hammer44 & Warlord79) going to tanker instead of CAS - fixed. Manpads activate in Hard mode. DCS: F/A-18C Operation Green Line by Badger633 Mission 12: Bomber group flying into sea after launch fixed. Mission 4: AI Wing going AWOL, fixed. DCS: F/A-18C Rise of the Persian Lion by Badger633 Mission 6: Remove vehicles from runway area. DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking All Missions Further polishing, including correction of subtitle misspellings and removal of remaining debug messages. Mission 05 – "Convoy Hunt" Added additional Jester voice-overs highlighting potential threats and suggested engagement tactics. Mission 10 – "Finland CAS" Added additional Jester voice-overs highlighting potential threats and suggested engagement tactics. DCS: F/A-18C: Raven One Dominant Fury Campaign by Baltic Dragon Mission 1: fixed issue with Cajun not disconnecting from the tanker; fixed spelling error in one of the prompts. Mission 2: updated frequency change prompts so you won't miss some comms with the tower in the first part of the mission. Mission 7: added information for player to wait for others to take off in order to avoid problems on deck; fixed missing pop-up giving opportunity for the player to engage enemy helicopter; fixed issue with Ravens not dropping bombs and doing crazy things in attack runs; updated pattern so they should be separated a little when running in; fixed issue with Nicky not landing on the boat but going back over the range; fixed wrong in and out calls when bombing. Mission 10: fixed problem with F-14 blocking the deck during takeoff; fixed problem with mission not registering player's landing. Mission 11: fixed problem with script error message Mission 12: fixed problem with the mission not registering comms change to STRIKE; fixed missing audio with Knight when player chooses AAR during RTB. Mission 15 (short version): fixed problem with script error message at the beginning. DCS: F/A-18C: Raven One Campaign by Baltic Dragon Mission 1: Updated mission and the briefing so that player can use weapon release button or Space Bar to fire simulated sidewinders on Saint; Mission 2: Blade will RTB on player's right wing and should kiss off normally for landing. 1 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Beirut Posted 18 hours ago Posted 18 hours ago I guess it's best to wait for the update before installing the C-130... 1 Some of the planes, but all of the maps!
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