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Posted

Hi,

outstanding work!

But I`m fully agree with VolteTigrou: The workload of thes model should be much to heavy for actually PC`s. And next one: Who wrap this beauty with all these hundred fine highly detailed parts?

However: I`de never saw so an nice project just like this one- great work!

All my best wishes,

TOM

Born to fly but forced to work.

 

TomFliegerKLEIN.gif

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Posted
Hello it all,

Good Job :smilewink:

The Mig-29K could be interesting,with the MDV corrected.:music_whistling: :thumbup:

 

Sorry for my English :)

 

Indeed!:thumbup:

The 29K is now working much better than in FC1.12:

- working hook (can land on the Kuz')

- working refuelling probe (can refuel with an IL-78 )

- Working SPO

- Working folding wings

 

Check here...:smilewink:

[sIGPIC][/sIGPIC]

Posted (edited)

Hi All!

 

I'm even now working on the wing and all parts of that.

At the last weekend I tested the animation with slider modifier tool on flaps and engine succesfully, so it will be easier move to actually position to plugin.

 

And finally some new pictures from this section of project:

/ I have knowledge of joint gap on the 1-2. pic, i repaired it. :) /

mig_29_001.jpg

 

 

mig_29_003.jpgmig_29_004.jpgmig_29_007.jpgmig_29_005.jpgmig_29_009.jpg

 

Pls, see the pictures and tell me your perceptions, Thx.

Regards,

Krieger

Edited by 59th_Krieger
  • Like 5
Posted

You've outdone yourself... I love the detail!

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi MB | AMD Ryzen 7 9800X3D + LC AIO 360 | MSI RTX 5090 LC 360 | 64GB PC5-48000 DDR5 | 1TB M2 SSD x2 | NZXT C1000 Gold ATX 3.1 1000W | HOTAS Cougar+MFG Crosswind ... and waiting on Pimax Crystal Super VR headset & DCS MiG-29A release

Posted (edited)

Incredible!! I can't believe it!:surprise:

 

Very very nice!!! :thumbup::worthy:

Edited by Pouka

[sIGPIC][/sIGPIC]

Posted

I agree the MiG29 Dual seat is something i'm waiting for years.. The model seems very well done, But here for example the pilot.. It has high poly details but it is disproportionate and some how wrong, it is possible to achieve a great pilot model with much less poly but by respecting the right proportions will look even better and run better.

The key is to make the aircraft the same way, it is possible to reduce poly with out reducing quality, You have to know where to reduce...

 

Good job ,

Fly it like you stole it..

Posted

Yes that looks really good Krieger - great detail on the nozzle and nice smooth transition :) .

 

I also noticed that the animation sequence shown in your video is fully extended to retracted, which is more correct than the way it is represented in Lockon(the reversed).

 

The nozzle should be fully extended at idle, fully retracted at full military power and then expand a little again in afterburn.

 

I wonder if it would be possible(with the number of steps available for the animation) to animate it so that the nozzle would expand a little again for the afterburn stage at the end?

JJ

Posted

Great work Krieger! I am so gonna love this MiG when its out!

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi MB | AMD Ryzen 7 9800X3D + LC AIO 360 | MSI RTX 5090 LC 360 | 64GB PC5-48000 DDR5 | 1TB M2 SSD x2 | NZXT C1000 Gold ATX 3.1 1000W | HOTAS Cougar+MFG Crosswind ... and waiting on Pimax Crystal Super VR headset & DCS MiG-29A release

Posted
Alfa!

 

We know the engine-nozzle's working...

 

These are simply preview videos of movement.

 

S!

 

Yes I realize that Reaper :)

 

Anyway, I have been checking up on things and looking at the nozzle movement in the game, I can see that they don't move at all until afterburner is activated.

 

So to answer my own question, correct nozzle movement cannot be made to work in the game......i.e. it doesn't matter whether the nozzle is animated to the correct full sequence if the game only activates the argument for the afterburn stage.

 

Damn! :(

JJ

Posted
Yes I realize that Reaper :)

 

Anyway, I have been checking up on things and looking at the nozzle movement in the game, I can see that they don't move at all until afterburner is activated.

 

So to answer my own question, correct nozzle movement cannot be made to work in the game......i.e. it doesn't matter whether the nozzle is animated to the correct full sequence if the game only activates the argument for the afterburn stage.

 

Damn! :(

 

Afaik the gripen model have something like it.

Posted
Afaik the gripen model have something like it.

 

Well I don't have the Gripen mod, but I don't see how it could work zakobi.

 

The "full sequence" I am talking about can be seen in this short video:

 

 

...note how the nozzle is fully extended at idle, retracts as the engine is powered up and then expands a little again when the afterburner kicks in.

JJ

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