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Posted

mayu22, highly unlikely, since that's a very major redesign and reimplementation of the code.

 

hannibal, do the benchmark and we'll see if it is "uber leet". That's the only way to know. ;)

 

In reality, DCS, LOFC, and FC2 do not use the main feature (6-core) of that architecture. Most games that do use it are instead bottlenecked on GPU before using it to full extent. Therefore, I am skeptical of it's value beyond server applications, rendering and suchlike. But I'll casually reserve final judgement until we have a comparative benchmark, for example through the link I gave. :)

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted

My PC upgrade since DCS:BS came out is quite good and hopefully will last more years than I hope it will.. but an upgrade I would like to make its an SSD HD (Corsair or WD) of up to 250Gb and install Win7 on it... oh and a better CPU cooler... That Intel stock cooler is a bad idea, so for those of you who buy a new i7 take my advice, don't make the same mistake I did and buy for a good CPU cooler.

 

Intel i7 12700k / Corsair H150i Elite Capellix / Asus TUF Z690 Wifi D4 / Corsair Dominator 32GB 3200Mhz / Corsair HW1000W / 1x Samsung SSD 970 Evo Plus 500Gb + 1 Corsair MP600 1TB / ASUS ROG Strix RTX 3080 OC V2 / Fractal Design Meshify 2 / HOTAS Warthog / TFRP Rudder / TrackIR 5 / Dell U2515h 25" Monitor 1440p

  • ED Team
Posted

We are working on DCS to saturate all your beloved cores, but it's a long road to go.

 

Right now, the main part of DCS - simulation and graphics is still single threaded.

Graphics drivers became quite capable of using several cores, that's why multicore cpus does improve performance.

Also, new sound engine is quite cpu-hungry (it is completely software) and runs in a separate thread (actually, 2 threads - one for rendering, another for loading). So, I'd recommend at least a dual core cpu for DCS and FC2.

 

The new design for simulation part, capable of using many cores, is mostly done, but DCS is a very complex application and converting it to a different internal architecture is not an easy task, so, please, be patient.

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Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

Posted

Hello c0ff,

 

talking about the new sound engine: is this the one already present in DCS: Black Shark?

 

I'm always a little confused when reading about new features of the engine. Is the simulation engine of FC2 a newer version than that used in DCS: Black Shark?

 

Bye bfeld

Posted (edited)
Hello c0ff,

 

talking about the new sound engine: is this the one already present in DCS: Black Shark?

 

I'm always a little confused when reading about new features of the engine. Is the simulation engine of FC2 a newer version than that used in DCS: Black Shark?

 

Bye bfeld

 

I think he talks about the new sound engine for DCS:A-10c (but sounds it will be ported to Ka-50 and FC2.0, perhaps it's just a misunderstanding and those two phrases shouldn't be queued). BTW, will it be openAL?

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

bfeld:

 

The new sound engine is not currently in DCS:BS.

FC2 uses the same simulation engine (TFCSE) as DCS:BS.

 

Dual core is recommended due to the graphics driver stuff mentioned (Dx10/11, the familiar stuff), and with the new sound engine the advantages of multicores will increase since there will be more internal components able to use this.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted

Great. But the new sound engine is mentioned on the FC2 site. Presumably then it will be included with FC2 or will it wait till multicore/multithreading is released?

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Posted
Great. But the new sound engine is mentioned on the FC2 site. Presumably then it will be included with FC2 or will it wait till multicore/multithreading is released?

 

I think it refers to DCS:Ka-50 sound engine, that AFAIK is newer than LO:FC1 is. Hope I'm wrong tho XD

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted
We are working on DCS to saturate all your beloved cores, but it's a long road to go.

 

Right now, the main part of DCS - simulation and graphics is still single threaded.

Graphics drivers became quite capable of using several cores, that's why multicore cpus does improve performance.

Also, new sound engine is quite cpu-hungry (it is completely software) and runs in a separate thread (actually, 2 threads - one for rendering, another for loading). So, I'd recommend at least a dual core cpu for DCS and FC2.

 

The new design for simulation part, capable of using many cores, is mostly done, but DCS is a very complex application and converting it to a different internal architecture is not an easy task, so, please, be patient.

 

Just the fact that we are getting progress on this is huge! Thank you for the update c0ff.

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64th "Scorpions" Aggressor Squadron

Discord: 64th Aggressor Squadron

TS: 195.201.110.22

Posted (edited)

Wait a minute, the new sound engine will be completely software? pardon my ignorance but, how is that good given we have hardware for that, even to accelerate 3d sound (depending on the hardware)?

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

Afaik the reason is because of what MS has done with HW Direct sound since Vista and win7, basically they have gotten rid of it. So no more hardware sound acceleration since win xp.

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted

Yeah the openAL thing, but I thought anyway it was a problem of outdated sound engines, I always assumed new engines could use the hardware through openAL. Perhaps the majority of hardware doesen't support openAL.

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted

I am unsure of the specifics in here, but any sound engine today does have to be capable of working entirely in software simply to include everyone. This means that if you want to offer all the features you have to be able to offer them in software too.

 

Though with the free cores most users have, I wouldn't be worried.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted
I am unsure of the specifics in here, but any sound engine today does have to be capable of working entirely in software simply to include everyone. This means that if you want to offer all the features you have to be able to offer them in software too.

 

Though with the free cores most users have, I wouldn't be worried.

 

So with the new sound engine...will that make soundcards redundant (For DCS/FC2)??

 

Great news for me since my Asus D1 just crapped out on me.

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64th "Scorpions" Aggressor Squadron

Discord: 64th Aggressor Squadron

TS: 195.201.110.22

Posted

I don't know the answer to that, except that you will obviously need a sound card - though you'll be fine if it is an onboard.

 

If you were using an onboard soundcard and it died, then no, because physical links to your sound output channels will be severed and you'll have a nobel price in physics to make any sound work. :P

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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Posted

Well my experience is that going from an AMD 720 three core at 3.8 ghz to a AMD 965 four core at 3.8 Ghz made a difference in BS. Albeit small, but made a difference. Doesn't really matter(to me)why it made the difference it just did.

AMD 965BE at 3.8 Ghz

Gigabyte GA-MA790FXT-UD5P

Crossfire XFX 5870XXX

8 gigs of Crucial DDR3

Corsair 850HX

Windows 7

  • ED Team
Posted
but any sound engine today does have to be capable of working entirely in software simply to include everyone. This means that if you want to offer all the features you have to be able to offer them in software too.

 

Though with the free cores most users have, I wouldn't be worried.

 

You nailed it! :) And, there's no way to make what we've done and what we will do a bit later in new sound engine with any existing 'hw-accelerated' sound API.

 

More MHO: there's only one company making hw accelerated sound cards. Audio acceleration it's not a rocket science, comparing to GPU tech. So, there's only one company for a reason: no reason for hw acceleration of audio with modern CPU's. Sound card should provide quality DAC/ADC services. That's all.

 

As for OpenAL, even if I all for open/cross-platform API's, this very one was designed by people does not have a clue about audio, leave alone 3d audio.

Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

  • ED Team
Posted
The new sound engine is not currently in DCS:BS.

FC2 uses the same simulation engine (TFCSE) as DCS:BS.

 

FC2 have the new sound engine.

DCS:BS will get it in the FC2 compatibility patch, shortly after FC2 release.

Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

  • ED Team
Posted
I don't know the answer to that, except that you will obviously need a sound card - though you'll be fine if it is an onboard.

 

If you were using an onboard soundcard and it died, then no, because physical links to your sound output channels will be severed and you'll have a nobel price in physics to make any sound work. :P

 

Actually, we can write all audio to .wav file in realtime, if you have no sound card :)

And, onboard cards are usually pretty crappy (mine is noisy and clicks from time to time, for example).

Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

Posted (edited)
FC2 have the new sound engine.

DCS:BS will get it in the FC2 compatibility patch, shortly after FC2 release.

 

OMG

 

Is it the same as in the future DCS:A-10C?

Edited by Distiler

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

Posted
Actually, we can write all audio to .wav file in realtime, if you have no sound card :).

 

That's awesome on so many levels. :D

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

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  • ED Team
Posted
Is it the same as in the future DCS:A-10C?

Yep.

Obviously, it'll get more polish in the DCS: A-10C (and couple of nice features).

Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

Posted

So coff, if we have onboard soundcard, this will decrease FPS ingame?

 

Or it will sound a bit bad? i mean worst than if you have a sound card?

 

Greetings

  • ED Team
Posted
So coff, if we have onboard soundcard, this will decrease FPS ingame?

 

Or it will sound a bit bad? i mean worst than if you have a sound card?

 

Greetings

 

No and no.

New sound engine does not depend on a soundcard. Card affects quality in audiophile meaning only.

Dmitry S. Baikov @ Eagle Dynamics

LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.

Posted
No and no.

 

Let me understand the first "no" correctly. Do you mean with the new sound engine, in general, we won't see a decrease in fps? that would me perfect and somewhat logic considering even cpu even with just 2 cores have a lot of spare cycles (cpus are around 50%)

AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2

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